Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
Walzer
9a042b8056
fix a potential memory leak in CCTextureCache::addImage. Thanks to Alexander Markevich.
2012-09-15 21:11:50 +08:00
ivzave
cf67922ee0
remove delete this from init methods
2012-09-05 22:30:44 +04:00
Martin Sherburn
afd8391ca8
Fixed bug where texParams would get lost after reloading textures on android
2012-08-30 20:36:24 +01:00
minggo
3b442dfc0f
fixed #1439:synchronize to cocos2d-iphone v2.0.0
2012-08-22 15:51:25 +08:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
minggo
cc39dc55f4
issue #1405:remove unneeded functions of CCFileUtils
2012-08-08 18:39:33 +08:00
Walzer
685b70e6fb
fixed #1402 , résolve conflicting "create" functions
...
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
minggo
7467d254d4
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1399_adjust_structure
2012-07-19 17:26:39 +08:00
minggo
f9c40f7372
issue #1399 : work ok on iOS after adjusting directory structure
2012-07-19 17:22:36 +08:00
Walzer
5bec3b3ac3
CCTextureCache.cpp:L532, tex -> texture
2012-07-14 23:44:56 +08:00
Walzer
a46c53421c
consistent the variable name in different functions.
2012-07-14 15:21:42 +08:00
Walzer
e6ae45e1b2
fixed issue #1395 , which was reported at https://github.com/cocos2d/cocos2d-x/issues/1095
2012-07-14 15:06:11 +08:00
Nat Weiss
43d40bd5a0
Fixes a few Xcode 4.5-specific error messages.
2012-07-08 22:37:19 -07:00
James Chen
a901b0bb12
fixed #1367 : Refactor "createWith***" to "create".
2012-06-27 14:21:29 +08:00
Walzer
9eab0c19f8
add groups to all classes for doxygen
2012-06-20 18:09:11 +08:00
James Chen
b818c0afa6
fixed #1336 : Used CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces.
2012-06-20 11:48:31 +08:00
James Chen
07b9db8e91
Merge branch 'gles20' into gles20-ccbi
2012-06-19 17:28:31 +08:00
James Chen
c4056b1bb0
fixed #1269 : Updated include search paths for win32 and android.
2012-06-19 17:22:55 +08:00
James Chen
591566b43a
fixed #1335 : Memory leaks in cocos2dx and CCBReader.
2012-06-19 16:31:26 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00
Nicolas Gramlich
13bcf2180c
Merge with gles20.
2012-06-15 16:26:10 -07:00
Nicolas Gramlich
f0c1a4001c
Removed CC_FONT_LABEL_SUPPORT since it wasn't defined anywhere and now custom TTF fonts work.
2012-06-15 14:06:01 -07:00
minggo
d0f905992a
issue #1292:make some function names more readable
2012-06-15 15:10:40 +08:00
minggo
221be759c6
issue #1324 : merge James Chen's codes
2012-06-14 18:54:05 +08:00
James Chen
3a410c14a1
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
...
Conflicts:
cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
cocos2dx/label_nodes/CCLabelBMFont.cpp
cocos2dx/menu_nodes/CCMenuItem.cpp
cocos2dx/menu_nodes/CCMenuItem.h
cocos2dx/misc_nodes/CCRenderTexture.h
cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00
minggo
15ad463fbe
issue #1322 : vertical alignment ok on iOS
2012-06-13 16:20:58 +08:00
minggo
ec4a21eaf4
issue #1310 : modify some format
2012-06-13 11:23:43 +08:00
minggo
916b276607
issue #1310 : synchronize CCTexturePVR
2012-06-12 12:02:15 +08:00
James Chen
be362bef9b
issue #1310 : Some typo fixes. Updated CCTexture2D.h/.cpp.
2012-06-11 21:58:04 +08:00
James Chen
12a9d13443
issue #1310 : Synchronize to RC2, HelloWorld works ok on win32.
2012-06-08 16:54:38 +08:00
James Chen
76a560a474
issue #1310 : Made CCFileUtils as a singleton.
2012-06-08 16:22:57 +08:00
James Chen
26cf81e42e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/CCScheduler.h
cocos2dx/include/ccTypes.h
2012-06-08 14:14:13 +08:00
James Chen
c5cf23c859
issue #1310 : First commit since sync to rc2.
2012-06-08 14:11:48 +08:00
minggo
cc16320445
issue #1310 : syncronize actions
2012-06-08 13:55:28 +08:00
minggo
49d8ac72f6
fixed #1202:remove CCFileData
2012-06-07 14:13:44 +08:00
James Chen
6bb2941ec9
fixed #1300 : Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
2012-06-06 10:06:51 +08:00
James Chen
5b4495d982
Opened assert for CCTexture2D::setTexParameters and generateMipmap.
2012-05-30 16:26:47 +08:00
minggo
80389d0611
Merge pull request #941 from minggo/gles20
...
fix some bugs
2012-05-30 00:44:22 -07:00
minggo
4428810fd5
fixed some bugs
2012-05-30 15:42:29 +08:00
James Chen
b662784730
Merge pull request #940 from dumganhar/gles20
...
fixed #1273 : Crash appears after clicking closed button in TextureCacheTest.
2012-05-29 23:31:36 -07:00
James Chen
265cb135ad
fixed #1273 : Passed 'this' to unscheduleSelector rather than 'g_sharedTextureCache'.
2012-05-30 14:27:30 +08:00
James Chen
895de701ba
fixed #1273 : Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat.
2012-05-30 14:24:59 +08:00
minggo
07c46bb445
fixed #1266 : use flag O_CREAT when creating named semaphore
2012-05-30 11:21:36 +08:00
James Chen
ad50d6ee57
fixed #1270 : Fixed some warning on win32.
2012-05-29 17:11:33 +08:00
James Chen
94701d9315
fixed #1268 : Testjs will crash after clicking the close button on win32.
...
Also, fixed a bug in CCTextureCache::~CCTextureCache().
2012-05-29 15:23:16 +08:00
Jeff Reitman
6c6fbeef8d
* fix async texture cache not working on IOS due to sem_open requirement
...
* allow semaphore to be unlinked and close no thread exit
* removed firstTry as it can now use s_pSem which is only set when the semaphore is successfully created. Had to move target->retain() under thread creation so we don't leak memory if semaphore fails.
2012-05-27 11:41:12 -07:00
James Chen
c902e884f4
fixed #1240 : Moved particle files to Particle folder. Fixed a bug in tiff decoding. Refactored CCTextureCache::adddImage.
2012-05-25 16:52:47 +08:00
James Chen
c2591f1e9e
issue #1240 : Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed.
2012-05-23 17:26:06 +08:00
James Chen
d998b54269
fixed #1224 : Memory leak in CCParticleSystem::initWithDictionary()
2012-05-23 11:18:04 +08:00
James Chen
de35aaa101
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1194_tex_wat
2012-05-02 09:49:12 +08:00
minggo
cbfe1e0d0c
optimize CCTextureCache::removeUnusedCache()
2012-04-28 11:34:13 +08:00
James Chen
c5f7f15090
issue #1194 : Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView.
2012-04-27 18:47:49 +08:00
minggo
a1570e931f
issue #931:make convert to rgb565 and A8 correct
2012-04-27 15:53:29 +08:00
minggo
602d34ec78
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-04-26 17:36:59 +08:00
minggo
7ecbd8ea6c
issue #931 : refactor CCImage and CCTexture2D
2012-04-26 17:36:32 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
minggo
1e20f2b6db
fixed #1185 : reload image data and recreate buffer of object when backing to foreground
2012-04-24 15:02:18 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
minggo
04c0d794af
fixed #1139 : fix the bug that screen becomes black when backing to foreground on Android
2012-04-17 17:55:26 +08:00
James Chen
a71e5be0d8
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
...
Conflicts:
cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
Phenix Yu
e623cd6357
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/include/CCTexture2D.h
cocos2dx/include/ccMacros.h
cocos2dx/textures/CCTexture2D.cpp
lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen
d01f1277af
optimize data struct.
2012-04-14 19:11:57 +08:00
Phenix Yu
61a7ca71c5
fixed getContentSize pass by reference issue
...
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen
3c0653ffa7
fixed #1164 : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
...
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
Phenix Yu
1ed6df9de8
add pixel format I8
2012-04-12 20:44:50 +08:00
Phenix Yu
247bf08d98
fixed content size issue for retina
2012-04-11 19:27:34 +08:00
James Chen
6823704a46
fixed #1138 : Fixed a memory leak in CCTextureCache::addPVRImage.
2012-04-10 18:17:08 +08:00
James Chen
b4d74700e4
Merge branch 'iss1094_gles20_particlebat' of https://github.com/dumganhar/cocos2d-x into new_ipad
...
Conflicts:
tests/tests/ParticleTest/ParticleTest.cpp
2012-04-09 10:28:21 +08:00
James Chen
baa27540a0
Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage.
2012-04-09 09:55:06 +08:00
minggo
4c61035231
return correct content size
2012-04-08 22:37:58 +08:00
minggo
355e27dada
merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86
2012-04-08 14:16:29 +08:00
James Chen
64665fe7c8
issue #1094 : Make ParticleBatchNode works on win32.
2012-04-07 12:02:40 +08:00
James Chen
931c42a621
Updated some files.
2012-04-04 21:58:04 +08:00
James Chen
2b17a7276c
issue #1056 : Updated CCTextureAtlas.cpp
2012-03-29 14:33:50 +08:00
James Chen
a626271b06
issue #1056 : Made setupVBO as CCTextureAtlas's member function.
2012-03-28 22:01:12 +08:00
James Chen
0f1ab7ab37
issue #1056 : Updated SpriteTest, reverted the last parameter of glDrawElement in CCTextureAtlas.cpp and CCParticleSystemQuad.cpp.
2012-03-27 10:55:13 +08:00
James Chen
7d04254855
issue #1056 : Updated some files.
2012-03-26 22:37:09 +08:00
James Chen
0f5efaffd2
issue #1056 : Check bugs of SpriteTest.
2012-03-26 18:44:28 +08:00
James Chen
85c13998ee
issue #1056 : Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest.
2012-03-26 16:46:23 +08:00
James Chen
35d93328b9
issue #1056 : 1.Fixed a bug of double delete TouchDispatcher.
...
2. Modified the last parameter of glDrawElements. It will cause crash on some devices if the last parameter which means Indices's pointer is zero.
2012-03-21 21:53:03 +08:00
James Chen
8ef5e4ae3b
issue #1056 : Update the configuration of ios project.Sort the the project folder.
2012-03-21 11:07:31 +08:00
James Chen
bb4d7c2f88
issue #1056 : Updated some files for ios platform. Added some 'TODO'.
2012-03-21 10:36:20 +08:00
James Chen
7c0af610ff
issue #1056 : Added CCArray::copyWithZone implementation. CCDictElement bound check.
2012-03-20 23:30:18 +08:00
minggo
382e4e7eb8
issue #1056 : modify code according new code after pull
2012-03-20 17:27:06 +08:00
James Chen
6ce06bd906
issue #1056 : Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
2012-03-20 15:04:53 +08:00
James Chen
e021ae9821
#1056 : issue #1056 : synchronise cocos2d-iphone-2.0-rc0a, update some files.
2012-03-16 17:56:19 +08:00
James Chen
275891dfb0
issue #1056 : synchronise cocos2d-iphone-2.0-rc0a
2012-03-16 13:42:53 +08:00
James Chen
9e89171557
issue #1056 : Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class.
2012-03-15 10:42:22 +08:00
James Chen
8aa3f7f9ae
issue #1056 : TestCases works ok except Box2dTest and ChipmunkTest.
2012-03-14 18:11:25 +08:00
James Chen
aefdb852a2
issue #1056 : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 14:55:17 +08:00
dumganhar
1e807d00c3
fixed #967 : fixed PVR Textures can not be reloaded after GL context lost on android.
2012-02-07 11:18:39 +08:00
minggo
babbd64f0d
Merge pull request #691 from winbinar/master
...
fixed #626 : Fix bug #626
2012-02-05 23:00:31 -08:00
dumganhar
f6d6d0dd49
fixed #965 : Remove some dynamic_cast callings since selector_protocol.h was removed
2012-02-02 17:46:45 +08:00
winbinar
231446a8a5
Update cocos2dx/textures/CCTextureCache.cpp
2012-01-30 07:10:49 +02:00
winbinar
910ded54c5
Update cocos2dx/textures/CCTextureCache.cpp
2012-01-30 07:10:19 +02:00
dumganhar
a773e4fb96
move SelectorProtocol to CCObject
2012-01-08 21:03:16 +08:00
dumganhar
20b6257198
fixed #928:change 'vt->m_PixelFormat = CCTexture2D::defaultAlphaPixelFormat();' to 'vt->m_PixelFormat = tt->getPixelFormat();'
2011-12-29 16:00:36 +08:00
dumganhar
025258d21d
fixed #928 : save pixelformat for each texture, restore the pixelformat after entering foreground
2011-12-29 15:05:38 +08:00
minggo
12237cf288
fixed #911 : add some comment
2011-12-22 16:29:25 +08:00
minggo
7422a424da
fixed #911 : make CCTextureCache::addUIImage() work ok when key is null
2011-12-22 16:26:56 +08:00
minggo
a96285b617
fixed #923 : init iamge type and refactor a little codes
2011-12-22 15:38:31 +08:00
minggo
a0fe048f11
fixed #923 : cache texture with correct image type
2011-12-22 10:48:54 +08:00
minggo
01cf5793ad
fixed #922 : rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method
2011-12-20 14:59:15 +08:00
minggo
15fca8b4b4
issue #892 : use RTTI instead of selectorRetain() and selectorRelease()
2011-12-15 10:26:31 +08:00
minggo
f0e80b32f4
fixed #854 : cache texture on android
2011-12-01 17:04:56 +08:00
minggo
f0d22ae504
issue #879 : replase assert with CCAssert
2011-11-28 17:28:43 +08:00
minggo
8fd6a7298f
issue #854 : fix warning
2011-11-28 10:12:31 +08:00
minggo
842c64486e
issue #854 : remove unneeded code
2011-11-25 16:16:37 +08:00
minggo
77b830b36b
issue #854 : use semaphore instead of condition because the condition may lose message
2011-11-25 16:14:06 +08:00
minggo
7e61ce7d67
issue #781 : add audio functions on linux
2011-11-25 10:48:05 +08:00
minggo
bc60ed7856
issue #854 : optimize CCTextureCache::addImageAsync()
2011-11-22 16:47:24 +08:00
minggo
efa9275d7f
save the codes for testing
2011-11-21 12:04:21 +08:00
minggo
d48da20b0f
synchrolize to master
2011-11-18 18:53:53 +08:00
U-zhangxm-PC\zhangxm
d84b6c25be
issue #223 : merge bada branch and fix some error
2011-11-18 18:45:05 +08:00
minggo
522386a6b7
issue #854 : pthread work ok on iOS
2011-11-18 09:55:47 +08:00
minggo
81b8fc0ce8
fixed #854 : fix a bug of CCTextureCache
2011-11-17 14:34:41 +08:00
minggo
cb75465913
issue #854 : add test case for CCTextureCache
2011-11-17 10:10:13 +08:00
minggo
cc79e533a3
issue #854 : add pthread for win32 and implement CCTextureCache::addImageAsync()
2011-11-16 11:04:29 +08:00
dumganhar
5704fdc146
Merge branch 'testMP_static_lib' into newest
2011-11-13 01:05:22 +08:00
dumganhar
25ab866557
when CCTextureAtlas::resizeCapacity, should
...
glDeleteBuffers(2, m_pBuffersVBO);
// initial binding
glGenBuffers(2, &m_pBuffersVBO[0]);
otherwise, CCSpriteBatchNode will have a bug the can't draw more than one sprite on bada 2.0 device.
2011-11-13 00:57:05 +08:00
dumganhar
ca3b91855a
debug issue #852
2011-11-10 16:44:58 +08:00
dumganhar
a81b078286
fixed a bug in calloc(0) return NULL.
2011-11-08 15:59:51 +08:00
dumganhar
da794c1613
Merge branch 'master' into bada
2011-10-21 09:28:29 +08:00
Leon
70a4942ea6
fix some warning
2011-10-19 15:24:19 +08:00
minggo
2b2405e2dc
fixed #750 : add comment
2011-10-13 10:56:02 +08:00
minggo
aaa16b4a4f
fixed #750 : change the key to full path, because retrieve it use full path
2011-10-13 10:54:22 +08:00
dumganhar
56eb3060ee
uiimage to uiImage
2011-09-28 09:49:57 +08:00
minggo
a7e8c36eee
invoke this->drawNumberOfQuads(n, 0) in CCTextureAtlas::drawNumberOfQuads(unsigned int n)
2011-08-23 17:04:38 +08:00
moadib
a8d87a9976
Non-trivial arguments passed by reference now.
...
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
Walzer
3afe6ebfb2
fixed #638 , add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work.
2011-08-16 11:56:17 +08:00
Leon
771e2349c5
fix some warnings under xcode 4.0 llvm compiler
2011-08-10 22:39:02 +08:00
RongHong
5f08bb24fe
Merge branch 'master' into 608
2011-08-05 10:59:40 +08:00
RongHong
c1fdf9afb5
issue #608 rendertexture disappears after going to background
2011-07-28 17:32:09 +08:00
natural-law
d4db9eb566
fixed #636 , Modify the implementation of method CCTextureCache::textureForKey().
2011-07-28 15:08:07 +08:00
natural-law
32e7ee6e2f
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
2011-07-20 15:35:52 +08:00
natural-law
6a8b563feb
fixed #621 , Add Texture2dTest in tests project.
2011-07-20 15:35:20 +08:00
Leon
5f1f63dabf
fix: passing std::string object to CCLOG
2011-07-20 08:52:29 +08:00
Walzer
d2b44a203f
issue #536 , build success on win32
2011-07-19 16:03:42 +08:00
Walzer
bc44855091
issue #536 , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
2011-07-19 15:14:59 +08:00
minggo
fe3aadf800
update to 1.0.0 07-12
2011-07-13 10:20:24 +08:00
RongHong
7b74372cac
fix #592
2011-07-08 15:38:32 +08:00
minggo
f894e00f27
fix a bug of CCProgressTimer when upgrade to rc3
2011-07-06 16:29:56 +08:00
minggo
0d80326392
fixed #564 : upgrade textures to 1.0.0-rc3
2011-07-05 10:47:25 +08:00
minggo
6482f5662b
fixed #557 : upgrade label_nodes to 1.0.1-rc3
2011-07-04 10:59:35 +08:00
natural-law
d892872d2f
fixed #552 , Treat the parameter of method CCTextureCache::removeTextureForKey() as relative path.
2011-07-01 09:32:15 +08:00
Marat Yakupov
14c43f4246
changed postfix increment of iterators to prefix increment
2011-06-21 09:30:03 +04:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
minggo
113f1ab2ef
fixed #484 : solve a potential issue
2011-05-06 18:09:31 +08:00
yangws
e895d9d073
TextInputTest compile ok on android and merge last master code.
...
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input
Conflicts:
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/platform/android/Cocos2dJni.cpp
tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
tests/test.ios/test.xcodeproj/project.pbxproj
tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
minggo
e5441a4fc2
fixed #450 : can set default pixel format other than RGBA8888
2011-04-20 15:34:33 +08:00
natural-law
1af4aa1138
[android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost.
2011-04-06 16:29:58 +08:00
minggo
7d52161804
fixed #441 : Initialize pointer in contruction & detect pointer value in destruction
2011-04-01 16:06:53 +08:00
yangws
ba68a5b966
fixed #439 test OK.
2011-03-29 17:32:52 +08:00
yangws
041953151a
issue #439 CCFileData and imageWithImageFile modified on win32.
2011-03-29 11:41:44 +08:00
walzer
6cc09aa4dc
Merge branch '396' of https://github.com/yangws/cocos2d-x into yangws-396
2011-03-28 21:08:56 +08:00
yangws
dceff2d179
issue #396 android modified.
2011-03-28 11:09:49 +08:00
yangws
4b86cec4be
issue #396 win32 modifyed.
2011-03-28 10:44:14 +08:00
natural-law
28a940ab57
issue #434,refactor class CCFileUtils on win32 and wophone.
2011-03-26 13:52:33 +08:00
walzer
81fa070125
fixed #418 , add copyright of original authors, merge Bin's commit
2011-03-19 14:45:51 +08:00
minggo
47173778cc
fixed #409 : rename NSArray UIAlignment
2011-03-18 14:31:29 +08:00
yangws
f0661a2679
fix 4 bugs:
...
1 call CCTextureCache::purgeSharedTextureCache() to release cached texture when enableRetinaDisplay is called.
2 enableRetinaDisplay performence correctly.
3 Modify libcocos2d project pre-link event performence corretly when the source in the path which contain white blacks.
4 Modify HiResTest, that can switch resouce dynamicly now.
2011-03-11 11:04:22 +08:00
minggo
75e2ecc16d
issue #387 : move platform_support into cocos2dx/platform
2011-03-09 14:40:05 +08:00
minggo
63d283d3e8
delete ccxString.h
2011-03-09 12:00:04 +08:00
minggo
b5a99f90df
issue #375 : rename file names and object names
2011-03-07 17:11:57 +08:00
minggo
4379a1c96f
Move ccxApplication to cocos2dx/platform on ios.
2011-03-02 17:05:22 +08:00
yangws
63cedd1317
Merge code of Platform_support for IOS.
2011-02-23 18:22:05 +08:00
natural-law
60e9ae873c
Merge branch 'dev-retina' of https://github.com/yangws/cocos2d-x into iss316
...
Conflicts:
HelloWorld/AppDelegate.cpp
tests/AppDelegate.cpp
2011-02-19 10:19:14 +08:00
yangws
85b9c9ae21
Retina display support and scale with keep w/h rate ok on win32.
2011-02-18 18:30:22 +08:00
natural-law
8035fc366c
[uphone]Support read image file from zip file.
2011-02-17 16:16:50 +08:00
natural-law
e4063fd190
[uphone]issue #340.Refactor platform_support on uphone,and run HelloWorld successful on both simulator and device.
2011-02-17 14:31:52 +08:00
yangws
76ea63da7f
Change prefix CCX to ccx.
2011-01-27 17:07:36 +08:00
yangws
333f0b5574
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
...
Conflicts:
HelloWorld/AppDelegate.cpp
cocos2dx/particle_nodes/CCParticleSystem.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
tests/AppDelegate.cpp
2011-01-20 11:18:35 +08:00
yangws
804dc4ef7c
Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
...
Conflicts:
cocos2dx/platform/CCArchOptimalParticleSystem.h
cocos2dx/platform/win32/CCXBitmapDC.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
2011-01-19 15:29:08 +08:00
yangws
79b711a758
move CCXBitmapDC from cocos2d/platform to platform_support.
2011-01-19 14:23:26 +08:00
walzer
04c685b95a
issue #289 , fix some warnings
2011-01-17 21:16:25 +08:00
yangws
67c0ad6332
add platform support project on win32.
...
Move macros, CCXUIImage, ccxCommon, CCXCocos2dDefine, 3rd party libraries, glu, NSLock, ccxConfig from platform/win32 to platform_support.
2011-01-15 18:05:35 +08:00
natural-law
5155980ef9
fixed #309,optimize code.
2011-01-11 13:57:13 +08:00
natural-law
237042f7dd
fixed #309,App will not crash any more when surface re-created.
2011-01-10 17:54:44 +08:00
minggo
f3e8665387
remove the usage of YES and NO
2010-12-31 16:37:00 +08:00
minggo
d0a16a246e
fixed comipling error and link error of upto-0.99.5
2010-12-31 14:56:24 +08:00
minggo
942d0233cf
fixed #290
2010-12-30 17:30:11 +08:00
yangws
c142070c2c
misc_node upto-0.99.5.
...
Signed-off-by: yangws <yangws@cocos2d-x.org>
2010-12-25 15:09:42 +08:00
Walzer
5c858b182c
issue #243 , fix warnings
2010-12-18 12:02:57 +08:00
Leon
96f4f5c9fd
fix some compiling warning for iOS
2010-12-17 23:44:19 +08:00
minggo
22f7521cd3
fixed #215
2010-11-22 18:09:38 +08:00
Walzer
820c2f0714
issue #211 cocos2d-x back to cocos2dx
2010-11-18 15:01:42 +00:00
Walzer
b4328354af
issue #211 cocos2dx -> cocos2d-x
2010-11-18 14:07:17 +00:00
Ming
31809a3774
issue #208
2010-11-18 06:50:28 +00:00
yangws
b181701039
change win32 porject name
2010-11-17 02:46:43 +00:00
natural-law
d2006ec7a9
debug
2010-11-13 09:55:41 +00:00
Ming
416a319344
fixed #203
2010-11-13 03:34:49 +00:00
Ming
6062cf1558
issue #202
2010-11-12 09:26:01 +00:00
Walzer
200080aea0
fix #188 , make eglDestroyContext after glDeleteTexture
2010-11-03 06:47:23 +00:00
Ming
6853385c8d
resolve compile error for android
2010-11-03 02:59:07 +00:00
Walzer
3224f8b9c5
issue 172 : fix the bug. In CCTextureCache::addImage and CCTextureCache::addUIImage, we will lock the texture cache array before we use it. So we must make sure that we unlock the texture cache array when we return in the function.
2010-10-12 03:23:47 +00:00