jianglong0156
5d281d45ef
recover the physics3DShape initHeightfield api
2015-08-01 18:29:48 +08:00
jianglong0156
bcec599993
Merge branch 'v3' into constructedWith3D_3#12404
2015-08-01 15:38:26 +08:00
jianglong0156
80e812e5a0
add Physics3DShape support constructor
2015-07-31 18:17:35 +08:00
pandamicro
9b5c8d5d12
Merge pull request #12601 from super626/physics3d
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3d physics collider
2015-07-30 18:19:23 +08:00
yangxiao
8eac67b806
IsTrigger to isTrigger
2015-07-30 18:18:02 +08:00
yangxiao
99a869b588
IsTrigger to isTrigger
2015-07-30 18:14:46 +08:00
jianglong0156
9c6b5730d0
add Physics3DPointToPointConstraint support new
2015-07-27 16:02:13 +08:00
yangxiao
2ed5ee123e
improve collider
2015-06-30 14:16:05 +08:00
songchengjiang
7733f0fe19
add interfaces
2015-06-29 17:20:28 +08:00
songchengjiang
070705949b
tab format
2015-06-29 11:48:43 +08:00
songchengjiang
7befab0f7b
add Physics3DCollider
2015-06-29 10:26:09 +08:00
Ricardo Quesada
c17da7e90d
Removes not-needed draws
2015-06-15 10:40:47 -07:00
Ricardo Quesada
2a3347dd49
RenderState: default state fixes
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parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
子龙山人
c5ba7eef8b
Merge pull request #12019 from super626/v3
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getIntersectionPoint failed when there is no intersection on the terrain
2015-06-08 11:26:19 +08:00
yangxiao
73d815b0ab
rename syncToNode and syncToPhysics
2015-06-04 12:04:41 +08:00
yangxiao
28b9b86b0b
get set gravity
2015-05-27 18:07:31 +08:00
yangxiao
f2eacc154b
use reference param
2015-05-13 10:13:46 +08:00
yangxiao
806d64dced
fix wrong indent and add const
2015-05-12 16:13:14 +08:00
yangxiao
2391558c96
add physics3d support
2015-05-08 15:49:33 +08:00