minggo
0130aae044
Merge pull request #3916 from boyu0/iss2771_physical
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[ci skip]issue 2771: physical
2013-10-10 19:50:19 -07:00
boyu0
3dcd1bc8b1
issue #2771 : add #ifdef CC_USE_PHYSICS to CC_SAFE_DELETE(_physicsWorld)
2013-10-11 10:08:51 +08:00
boyu0
c99e4e95a5
issue #2771 : fix some compile error.
2013-10-11 10:03:54 +08:00
boyu0
775a81ae19
issue #2771 : Let the sprites added to SpriteBatchNode support physics.
2013-10-10 18:31:43 +08:00
minggo
3f010e78f8
issue #2905 : modify makefile to refer to correct path
2013-10-10 18:03:03 +08:00
Dhilan007
6b400dd4ec
rename some variable
2013-10-10 11:30:42 +08:00
Dhilan007
d3a58fa5ad
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into di2899
2013-10-10 11:24:35 +08:00
Dhilan007
a17f141e7d
issues #2914:removeSpriteFramesFromFile() crashes if file doesn't exist
2013-10-10 10:28:49 +08:00
Dhilan007
7756c77651
issues #2899:Fix application will crash when back to background on Android.
2013-10-09 18:09:24 +08:00
boyu0
381f904cd4
issue #2771 : add PhysicsMaterial
2013-10-09 17:53:12 +08:00
boyu0
4747e37acf
issue #2771 : let PhysicsShape::create doesn't need to pass the PhysicsBody
2013-10-09 13:41:19 +08:00
minggo
d8d7d0b5a5
Merge pull request #3884 from samuele3hu/developPerformace
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[ci skip]issue #2792:Performance Test: Sprite drawing
2013-10-08 19:08:48 -07:00
minggo
b414caf499
Merge pull request #3889 from Dhilan007/di2895
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[ci skip]issues #2895:Synchronize JSB from master to developer
2013-10-08 19:04:29 -07:00
Dhilan007
20971b0ad2
issues #2895:Synchronize JSB from master to developer
2013-10-08 15:57:34 +08:00
minggo
a92db78c11
Merge pull request #3885 from Dhilan007/di2677
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[ci skip]issues #2677:Use CoreMotion's API to replace UIAccelerometer.
2013-10-07 23:08:38 -07:00
LinWenhai
5a5dd2da14
Update CCDevice.mm
2013-10-08 13:44:35 +08:00
Huabing.Xu
44a63bb885
closed #2425 : fix hole demo test error, we should use GLprogram before we set uniform to them
2013-10-08 11:48:57 +08:00
Dhilan007
5acac436f9
issues #2677:Use CoreMotion's API to replace UIAccelerometer.
2013-10-08 10:11:52 +08:00
boyu0
35259588a3
issue #2771 : fix some bugs in PhysicsShape
2013-09-30 21:48:25 +08:00
boyu0
9c16a45f33
issue #2771 : separate the PhysicsBody and the PhysicsShape.
2013-09-30 20:43:19 +08:00
samuelhu
01ee83364e
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developPerformace
2013-09-30 16:23:37 +08:00
samuelhu
6aa18423e6
issue #2792 : Performance Test: Sprite drawing
2013-09-30 16:22:55 +08:00
boyu0
18a4b18368
issue #2771 : move _physicsBody from sprite to node
2013-09-30 13:02:17 +08:00
boyu0
fcb2c9b919
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
2013-09-29 09:55:11 +08:00
Dhilan007
4509a4746a
issues #2861:fix memory leak when loading plist file using SpriteFrameCache.
2013-09-29 09:47:34 +08:00
boyu0
dbfd05ef77
issue #2771 : add tag and enable functions to physics classes
2013-09-29 09:39:20 +08:00
James Chen
93436eea3c
Merge pull request #3553 from DarraghCoy/ccset_leak_fix
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Fix a memory leak in Set::removeAllObjects.
2013-09-25 20:00:08 -07:00
James Chen
610379de54
Merge pull request #3826 from michaelcontento/emscripten-fixes
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Various small Emscripten fixes
2013-09-25 17:12:03 -07:00
Ricardo Quesada
341178cb91
Removes unneeded log
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This log is already part of `CCConfiguration`
2013-09-25 13:03:47 -07:00
Michael Contento
5ca052446c
various small fixes
2013-09-25 17:57:12 +02:00
Darragh Coy
8654df7b0e
Remove Hungarian notation.
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Remove Hungarian notation in fix made for memory leak in Set::removeAllObjects().
2013-09-24 21:01:30 +01:00
James Chen
1a5b8a7673
Merge pull request #3785 from yuye-liu/particle_designer_2
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Particle designer 2[ci skip]
2013-09-24 02:57:49 -07:00
James Chen
3ffad35f0e
Merge pull request #3741 from signmotion/develop
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Fixed some compiling-warnings (MSVC2012).[ci skip]
2013-09-24 02:27:14 -07:00
yuye.liu
52559bc099
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-09-24 16:19:44 +08:00
yuye.liu
29332d0209
revising erro indent
2013-09-24 16:18:51 +08:00
minggo
f91c29c45e
Merge pull request #3689 from yuye-liu/particle_designer_2
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[ci skip]particle designer2.0 support
2013-09-24 00:40:47 -07:00
minggo
9211d8f503
Merge pull request #3742 from mlepage/develop
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Clean up some API documentation
2013-09-23 19:15:37 -07:00
minggo
2dd08a4945
Merge pull request #3769 from michaelcontento/android-fix-opengl-config
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[ci skip]add EGL_RENDERABLE_TYPE to OpenGL attributes
2013-09-23 19:08:55 -07:00
minggo
5f2c94ee3c
Merge pull request #3768 from michaelcontento/android-fix-null-access
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[ci skip]wrong variable used which could crash the whole app
2013-09-23 19:07:22 -07:00
minggo
0c5e5cbf0c
Merge pull request #3767 from michaelcontento/android-add-runOnGLThread-back-again
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[ci skip]re-introduce Cocos2dxHelper.runOnGLThread(Runnable)
2013-09-23 19:00:36 -07:00
Ricardo Quesada
769a7ea1ed
Logs when software decoder is being used
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Logs when software decoder is being used in `Image`
2013-09-23 17:03:28 -07:00
Michael Contento
4211cc7fd1
re-introduce Cocos2dxHelper.runOnGLThread(Runnable)
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It's crucial to execute various tasks synchonized with the rendering loop /
thread, but this ability (runOnGLThread) got removed with the NativeActivity
transitions a few days ago. This patch adds this method back again.
Why can't we just use runOnUiThread()? Because it seems not to be synchronized
properly and can cause broken OpenGL textures or even the whole app to crash.
Isn't there a better way to get into the mainloop? I hope so! But I'm not a
experienced Android developer and this solution is quite simple / the only one
that worked without any problems.
2013-09-23 11:53:12 +02:00
Michael Contento
09543a0aac
wrong variable used which could crash the whole app
2013-09-23 11:50:34 +02:00
Michael Contento
c9fe2c5107
add EGL_RENDERABLE_TYPE to OpenGL attributes
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This patch adds EGL_RENDERABLE_TYPE=EGL_OPENGL_ES2_BIT to the OpenGL attributes.
The default value for this setting is EGL_OPENGL_ES_BIT and, as we require ES 2.0,
cause some problems on various Android devices (e.g. Amazon Kindle 2.Gen).
2013-09-23 11:44:14 +02:00
yuye.liu
b7f1a980ab
revising indent Erro
2013-09-23 16:24:33 +08:00
yuye.liu
56a058c74d
modify particleSystem format erro
2013-09-23 10:12:54 +08:00
yuye.liu
276b770867
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-09-23 10:12:00 +08:00
Marc Lepage
e6144e2c80
Clean up some API documentation
2013-09-22 20:05:49 -04:00
signmotion
7d139a3bc3
Fixed compiling-warnings (MSVC2012): C4996(* was declared deprecated), C4305 (* truncation from 'double' to 'float'), C4018 (* signed/unsigned mismatch), C4800(* forcing value to bool 'true' or 'false').
2013-09-22 23:50:54 +03:00
James Chen
335c45664a
Merge pull request #3736 from elwinarens/desc_scene_spelling
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Minor spelling changes in description of CCScene.h[ci skip]
2013-09-22 07:05:38 -07:00