Commit Graph

229 Commits

Author SHA1 Message Date
minggo 0130aae044 Merge pull request #3916 from boyu0/iss2771_physical
[ci skip]issue 2771: physical
2013-10-10 19:50:19 -07:00
boyu0 775a81ae19 issue #2771: Let the sprites added to SpriteBatchNode support physics. 2013-10-10 18:31:43 +08:00
Dhilan007 20971b0ad2 issues #2895:Synchronize JSB from master to developer 2013-10-08 15:57:34 +08:00
boyu0 18a4b18368 issue #2771: move _physicsBody from sprite to node 2013-09-30 13:02:17 +08:00
minggo 261f0e4f05 rename some files 2013-09-21 14:40:54 +08:00
James Chen c22315a19c Don't set listener type to "" when dissociateEventListener. 2013-09-20 14:36:15 +08:00
James Chen db2706553e Fixing dangerous pointer when removing event listener. 2013-09-20 14:13:20 +08:00
James Chen 3fbf61ad52 issue #2087: Adding CustomEvent and CustomEventListener classes. Make Event and EventListener as abstract classes. 2013-09-19 09:14:51 +08:00
James Chen f7fa92aea9 issue #2087: Sorts listeners only when flag is dirty. setPriority is only valid in fixed priority listener. 2013-09-18 17:46:00 +08:00
James Chen 241c0c8efc issue #2087: Small improvement in Node::removeAllEventListeners. Adding Node::_oldEventPriority property. 2013-09-18 13:01:53 +08:00
James Chen 36bfb24d29 issue #2087: [dispatcher] Adding remove all event listener method in Node, removed unused codes. 2013-09-16 22:20:01 +08:00
James Chen abf834731a issue #2087: [dispatcher] Making Node::updateEventPriorityIndex to inline function. 2013-09-16 16:39:59 +08:00
James Chen 1b9658f5ad [dispatcher] Adding Node::dissociateEventListener method. 2013-09-15 12:14:48 +08:00
James Chen 997a5a36c1 [dispatcher] Renaming 'registerEventListenerXXX' to 'addEventListenerXXX'. 2013-09-14 09:02:49 +08:00
James Chen 6f37529236 [dispatcher] Adding 'Node::updateEventPriorityIndex' and making 'Node::addEventId(removeEventId)' method to be private. 2013-09-12 20:47:15 +08:00
James Chen da1101beeb [Dispatcher] New event dispatcher, first commit. 2013-09-11 22:09:34 +08:00
minggo c5b113c35e Merge pull request #3554 from ricardoquesada/fileutils_perf_improvements
Fileutils perf improvements
2013-09-08 19:50:12 -07:00
James Chen b8c82ae5a9 [develop] Warning fixes. 2013-09-08 11:26:38 +08:00
Ricardo Quesada ef622b23bd lazy alloc component container
faster and less memory
2013-09-06 16:00:24 -07:00
Ricardo Quesada b697e2bc99 uses std::sort() by default 2013-08-31 15:37:35 -07:00
Ricardo Quesada d41fdea999 objectComparisonLess -> nodeComparisonLess
and unified it.
No need to have 3 different copies.
The only copy is in CCNode.cpp
2013-08-31 15:18:28 -07:00
Ricardo Quesada 530a0119ae `getNodeToParent()` returns a `const &`
This gives a little performance improvement.

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:31:32 -07:00
Ricardo Quesada 85ed6d620b fixes some macro names
kActionInvalidTag -> Action::INVALID_TAG
kNodeTagInvalid -> Node::INVALID_TAG

and it is no longer a `#define` but an `int`

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:43:20 -07:00
Ricardo Quesada b3b3583583 CCNode perf improvements
AffineTransforms uses a const global variable for the `IDENTITY`
`removeObject` only seeks the index once

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-26 18:04:51 -07:00
Ricardo Quesada b6a90b81aa Adds missing include 2013-08-25 10:50:29 -07:00
Ricardo Quesada ea8eb601af Uses std::sort()
Uses std::sort() for inserting the nodes.

This code is not final, but preliminary results show that std::sort() is 60% faster

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-24 10:56:07 -07:00
Ricardo Quesada 4104cdc20e Better destructors logs
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-21 20:08:51 -07:00
Ricardo Quesada 6c2c5f727f small fix to make it compile with std::vector too 2013-08-19 17:33:23 -07:00
Ricardo Quesada 6c02102b17 Fixes crash when reordering 2013-08-19 17:27:31 -07:00
Ricardo Quesada 511ec1cc5d Compiles with improved CCArray
Compiles both with std::vector or ccCArray
2013-08-19 17:09:28 -07:00
James Chen 343c98af13 Fixing warnings of the order of member variables and fixing errors for tizen projects. 2013-07-29 14:07:57 +08:00
Ricardo Quesada 8bf24f0475 ccGLXXX -> GL::xxx
Adds GL namespace. Deprecates the `ccGLFunctionName` functions. New functions are `GL::functionName`

Also, converts the class `DrawPrimitives` into a namespace
2013-07-25 18:42:53 -07:00
Ricardo Quesada 07c6c904cc Removes more Hungarian notation and more
Adds Touch::DispatchMode. Removes Layer::TouchDispatchMode
2013-07-25 16:27:24 -07:00
James Chen 1db847ad7c issue #2344: ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance 2013-07-22 17:24:54 +08:00
James Chen 2228614748 issue #2344: JSB also uses 'ScriptEngineManager::sharedManager()->getScriptEngine()->sendEvent(XXX);' now. 2013-07-22 17:12:53 +08:00
Ricardo Quesada 89d210bdb3 CCAssert -> CCASSERT
and other best pracitces like:

capacity and "index" are ints and not unsigned int (google's recomendation).
 It is easier to detect underflow bugs like this

plus other minor improvements
2013-07-19 22:01:27 -07:00
James Chen 7c7d21dd03 issue #2407: more best practices fixes, more getter and const.. 2013-07-19 14:57:54 +08:00
Ricardo Quesada ba6ab126c6 More best practices fixes
- class order fixes
  - static methods (creators) at the beginning
  - then constructors / destructors
  - then init
- more `const` fixes
  - adds some const getters
  - some getters have 2 versions: `const` and no-const version
- renamed CocosDenshion::sharedEngine -> getInstance()
2013-07-18 16:30:19 -07:00
Ricardo Quesada 6e25301b43 more best practices fixes
- Adds more `const` in getters
- Overriden methods have the `override` keyword
- Reorganizes the structure of the class:
  # creators first, then constructor, destructors, init
  # then overridden methods
  # variables at the end
- removes Hungarian notation from parts of the code
2013-07-17 16:56:19 -07:00
Ricardo Quesada 5d499d351d Some more changes to make the code more c++ friendly:
- nodeToParentTransform -> getNodeToParentTransform() (the same for its friends)
   - Deprecates the old methods
   - adds 'consts' to those methods
- boundingBox() -> getBoundingBox()
   - the new one is const
   - Deprecates the old method.
- Adds overrides keywords in CCNodeRGBA and CCArmature
- AffineMatrix are mutables
2013-07-16 18:16:04 -07:00
samuele3hu 1761669832 issue #2377:Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into ScriptHandlerMgr 2013-07-16 12:47:40 +08:00
samuele3hu c955a559bf issue #2377:Del register/unregister function in .cpp and .h files 2013-07-16 09:55:06 +08:00
minggo eada29ee40 issue #2404:created CCDprecated.h and move all global functions and variables into it 2013-07-15 16:14:26 +08:00
minggo 6abe6fce78 closed #2393: fix conflicts 2013-07-12 18:04:32 +08:00
minggo 5d9fea1416 issue #2393:mark PointZero RectZero and SizeZero as deprecated 2013-07-12 14:47:36 +08:00
minggo 15096b0716 issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated 2013-07-12 14:30:26 +08:00
minggo bb758df0d0 issue #2393:mark ccp as deprecated 2013-07-12 14:11:55 +08:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
minggo c37af8fa77 issue #2393:mark functions in CCPointExtensions deprecated 2013-07-11 16:38:58 +08:00
James Chen 9b9fe67d25 issue #2387: Using static_cast instead of C style cast in iteration of CCArray. 2013-07-09 14:29:51 +08:00