minggo
261f0e4f05
rename some files
2013-09-21 14:40:54 +08:00
minggo
4c9771ba3c
rename some class names to obey cocos2d-x coding style
2013-09-20 19:19:31 +08:00
James Chen
dd7bfd7b60
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-event-dispatcher-rebase
...
Conflicts:
cocos2dx/CCDirector.h
cocos2dx/keyboard_dispatcher/CCKeyboardDispatcher.h
cocos2dx/keypad_dispatcher/CCKeypadDelegate.h
cocos2dx/keypad_dispatcher/CCKeypadDispatcher.h
cocos2dx/layers_scenes_transitions_nodes/CCLayer.h
cocos2dx/menu_nodes/CCMenu.h
cocos2dx/platform/CCAccelerometerDelegate.h
cocos2dx/platform/android/CCAccelerometer.h
cocos2dx/platform/ios/CCAccelerometer.h
cocos2dx/platform/mac/CCAccelerometer.h
cocos2dx/platform/win32/CCAccelerometer.h
cocos2dx/script_support/CCScriptSupport.h
cocos2dx/touch_dispatcher/CCTouchDelegateProtocol.h
cocos2dx/touch_dispatcher/CCTouchDispatcher.h
cocos2dx/touch_dispatcher/CCTouchHandler.h
extensions/CocoStudio/Components/CCInputDelegate.h
2013-09-13 19:06:09 +08:00
samuele3hu
d8bd65b2e8
issue #2784:Add class constructor js-binding document
2013-09-13 16:46:31 +08:00
samuele3hu
5ddd9ae23c
issue #2784:Delete class destuctor js-binding and lua-binding document
2013-09-13 13:52:42 +08:00
James Chen
fb12c90238
[dispatcher] Using temporary std::vector in handleTouchXXXX.
2013-09-12 20:43:09 +08:00
James Chen
6623879f6d
[EventDispatcher] Refactoring Touch, Touch doesn't inherit from Object now. Using std::vector<Touch*> to dispatch event and a little performance improved.
2013-09-12 14:26:39 +08:00
Sergey Shambir
d23d486720
Linux: added SDL2 backend as replacement for GLFW.
...
Initially planned as alternative, made replacement after discussion with
minggo.
Summary:
GLFW v.3 released in June. New version breaks API without real need:
http://cocos2d-x.org/boards/6/topics/31277
Meanwhile SDL2 is very stable. SDL2 used in Steam Runtime and will be
part of Ubuntu SDK, it's supported by other distributions.
Completed:
- OpenGL initialization and window handling with SDL
- Keyboard, IME emulation, mouse and touches support with SDL
- Window title now contains app name on Linux
- Backspace correctly handled with new backend
Note:
- SDL on X11 have no proper multitouch, but backend handles multitouch
events to support future Linux graphics.
2013-07-30 23:08:26 +04:00
James Chen
9b6d3e6090
ResolutionPolicy::EXACTFIT --> ResolutionPolicy::EXACT_FIT
2013-07-26 20:07:41 +08:00
James Chen
e16a5f469b
issue #2430 : Refactoring enum 'ResolutionPolicy'.
2013-07-26 18:18:58 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
James Chen
612a8a309f
Merge pull request #2193 from Weeds/feature-screen-dimensions
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fixed #2065 : Adding kResolutionFixedHeight and kResolutionFixedWidth resolution policy.
2013-04-18 00:31:13 -07:00
sjchao
cd3a2be720
change comment type
2013-03-29 17:21:29 +08:00
sjchao
4690a45f3e
change a method name
...
change method name from isScissorEnable() to isScissorEnabled() in
class CCEGLViewProtocal
2013-03-29 17:19:47 +08:00
sjchao
18c43e29b2
change method name from getIsScissorEnable() to isScissorEnable()
2013-03-29 15:32:30 +08:00
chao
253ebe49e4
add getIsScissorEnable() and getScissorRect() for CCEGLViewProtocal
2013-03-29 01:28:26 +08:00
Andre Rudlaff
865a730ef5
added kResolutionFixedHeight and kResolutionFixedWidth resolution policy
...
These new resolution policies will either ignore the width or height of the
specified design resolution size, but scale the ignored dimension, so it
matches the aspect ratio of the device.
Example:
A device with 854x480 pixels and a design resolution size set to 480x320
and the kResolutionFixedHeight policy, will create an internal canvas of
the size of 570x320px
If the device original size is 800x480 its internal size will be
534x320px
The height for both examples stays the same, the width is adjusted to match
the aspect ratio
Benefits:
- no distortions
- full canvas is usable, the visibility origin is 0/0
- I can use getWinSize() to place objects which is more intuitive
- for objects that should be placed at 0/0 I can use CGPointZero or 0/0 instead
of the VisibilityRect methods, which is more readable
- using this method projects from the 1.x branch are probably much easier to
port
Disadvantages:
- it is the developers responsibility to create the game code so that it
supports multiple aspect ratios
2013-03-18 20:06:01 +01:00
James Chen
b3db7e91f8
fixed #1520 : Updated some comments.
2012-10-23 14:01:48 +08:00
James Chen
f4f63fd824
fixed #1520 : Added comments for using multiresolution in HelloCpp.
2012-10-23 10:50:47 +08:00
johnangel
a2e1400402
Merge remote branch 'upstream/gles20' into gles20
2012-10-16 08:42:30 +02:00
James Chen
e1c0ea761b
issue #1486 : Removed some unused codes, made it works on WINDOWS.
2012-10-12 09:58:42 +08:00
johnangel
72aa46afe5
Refactoring code
2012-10-08 18:38:04 +02:00
johnangel
ad7dacc281
Merge remote branch 'upstream/gles20' into gles20
2012-10-08 16:35:43 +02:00
Sergey Vikhirev
05eb4352e8
Remove retina specific methods and logic
2012-09-24 14:22:02 +04:00
johnangel
778f663e76
Returning setViewName to be able to set game window title
2012-09-19 19:56:58 +02:00
johnangel
acac470f7b
Fixing GPF when old OpenGL version is detected
2012-09-19 19:36:09 +02:00
Donald Alan Morrison
216ebab0e1
Minor English Spelling Corrections, etc.
2012-09-15 14:19:14 -07:00
Donald Alan Morrison
b29f9a7f3b
Missed one spelling error.
2012-09-14 15:41:42 -07:00
Donald Alan Morrison
7c750dc9c5
Minor changes to comments. One integer literal changed to float literal.
2012-09-14 15:26:38 -07:00
James Chen
0861877594
kCCResolutionXXX -> kResolutionXXX and estimate whether touch point is contained in GL viewport rectangle.
2012-08-20 16:32:22 +08:00
James Chen
0fce637ec7
issue #1429 : First commit CCEditBox support, only valid on IOS. PLZ refer to ExtensionsTest/EditBoxTest.
2012-08-15 14:33:56 +08:00
minggo
c34812567f
issue #1405 : modify macro names and comment and add getVisibleSize and getVisibleOrigin in CCDirector
2012-08-09 10:23:39 +08:00
minggo
5d8f909af4
issue #1405:multi resolution works ok
2012-08-07 14:29:46 +08:00
minggo
426a52447d
issue #1405:correct touch coordinate when enable retina with retina supportted device
2012-08-01 18:44:10 +08:00
minggo
0b2396c54b
issue #1405:support three type of resolution
2012-08-01 16:56:12 +08:00
Walzer
9eab0c19f8
add groups to all classes for doxygen
2012-06-20 18:09:11 +08:00
minggo
b4899ae46d
issue #1310 : synchronize CCLabelTTF
2012-06-11 14:36:25 +08:00
James Chen
c7359ba1a0
fixed #1252 : Added CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device.
2012-05-23 11:57:43 +08:00
James Chen
5fc72581cb
issue #1204 : Removed CCApplication::initInstance.
2012-05-02 17:50:26 +08:00
James Chen
521155e9e2
issue #1177 : Added some common methods for CCPoint,CCSize,CCRect. Added MutiTouchTest demo.
2012-04-23 14:30:38 +08:00
James Chen
909a759ff6
issue #1177 : Updated android project configuration.
2012-04-20 17:33:28 +08:00
James Chen
d1d0fd619a
issue #1177 : Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration.
2012-04-20 15:23:00 +08:00