Commit Graph

428 Commits

Author SHA1 Message Date
carlo morgantini 221884f6d4 better CCTexture2D API for init texture with shadow and stroke 2013-05-15 16:29:32 -07:00
carlo morgantini fc846bb9ac label TTF stroke and shadow for Android 2013-05-15 16:29:32 -07:00
carlo morgantini 690d5968ca New stroke and shadows for Android 2013-05-15 16:12:43 -07:00
carlo morgantini dd9b4a8932 new shadow and stroke for CCLabelTTF 2013-05-15 16:12:43 -07:00
James Chen 8fa593a8fe fixed #2151: Custom font can't be loaded correctly if using full path of filename. 2013-05-13 19:12:37 +08:00
Darragh Coy 032aed4499 Fix custom font loading on Android when using fonts that are in resource mapped directories/paths.
1: Use the CCFileUtils::fullPathForFilename function to lookup the resolved path for the font in the Android specific function, CCImage::getBitmapFromJava.

2: Remove a warning previously added in pull request 2422 (https://github.com/cocos2d/cocos2d-x/pull/2422) in CCFileUtils::fullPathForFilename in order to support change (1) above. If we pass just a system font name to CCFileUtils::fullPathForFilename such as 'Arial' (instead of a path) then it should just return 'Arial' and not generate a warning. We can't assume that when a path (or handle) given to CCFileUtils::fullPathForFilename isn't found within Cocos2dx that it doesn't exist or isn't valid. Depending on the platform there might be files or folders or handles that could be accessible to the app which might exist outside of the knowledge of Cocos2dx. The correct place to warn about missing resource files would be at the point where the resource loading itself fails; e.g if a texture or sound fails to load for example.
2013-05-09 14:29:42 +01:00
James Chen 93a8b60111 If file path is an empty string, return false directly in CCFileUtils::isFileExist. 2013-04-25 21:51:13 +08:00
minggo 724402750b Merge pull request #2390 from scoyo/master
Fix for spaces at the beginning of wrapped lines
2013-04-17 19:10:19 -07:00
Jaroslaw Lewandowski 20e102bc46 Fixed setAccelerometerInterval signature in setAccelerometerIntervalJNI function. 2013-04-18 01:27:33 +01:00
Kristiaan De Jongh 81e4178a42 fix for spaces when wrapping 2013-04-17 13:09:48 +02:00
minggo 78d3c7f048 fixed #1613:not reload resources on Android platform after return from background 2013-04-17 15:34:57 +08:00
minggo ad68b3d5ed Merge pull request #2288 from mchinen/master
Android: fix emulator for OpenGL ES 2.0
2013-04-07 19:08:00 -07:00
yodesoft 4d5dff6172 Reduce function call in nativeInitBitmapDC to improve performance. 2013-04-07 17:17:19 +08:00
Romain Tisserand 15d4e75cdb JNI fixes, added missing JNIEXPORT / JNICALL declarations
This is needed if compiling with custom visibility settings (example :
-fvisibility=hidden)
2013-04-02 22:15:12 +02:00
Michael Chinen 227d2cf60b Add emulator detection hack to allow running OpenGL ES 2.0 projects in the emulator 2013-03-31 20:47:43 +09:00
minggo 1d51f9a3d7 issue #1529:CCUserDefault work ok on Android 2013-03-11 16:45:20 +08:00
James Chen 2c7b178d7f fixed #1812: Minor fix. 2013-03-08 16:00:14 +08:00
James Chen aa53211f86 fixed #1812: A warning of getStringWithEllipsisJni function when compiling it with clang. 2013-03-08 15:56:17 +08:00
minggo dd8681b18b Merge pull request #2113 from minggo/refactor-ccuserdefault
Refactor ccuserdefault
2013-03-06 23:05:50 -08:00
minggo 648e9a7bf1 issue #1529:use NSUserDefaults on iOS and SharedPreferences on Android to implement CCUserDefault 2013-03-06 16:36:44 +08:00
waiter 7699c83bd8 update Cocos2dxSound.java for unload effect
when unload effect, sounID maybe null so the app will creash because of NPE.
2013-03-06 09:21:49 +08:00
James Chen 8921d92143 Removed some unused codes. 2013-02-22 11:58:52 +08:00
folecr f26f254daa Use CCLOG instead of CCMessageBox to report file system errors 2013-02-21 17:05:17 -08:00
folecr 8408fc6d1b Remove unused access to Android application's external asset path. 2013-02-21 17:05:17 -08:00
folecr 82ae5f62fd Remove unused access to Android application's cache directory 2013-02-21 17:05:17 -08:00
James Chen 3452d44329 issue #1712: Removed importing some unused packages in Cocos2dxActivity. 2013-02-18 14:00:57 +08:00
James Chen 6b5a5c5317 issue #1712: Moving getDPI from Cocos2dxActivity to Cocos2dxHelper. 2013-02-18 13:51:16 +08:00
James Chen 505577239c jfloat --> jint. 2013-02-17 17:21:11 +08:00
James Chen f219f480cc issue #1712: DPI return integer on android. 2013-02-17 17:18:38 +08:00
James Chen cda7da3d43 fixed #1712: Adding default dpi for marmalade and mac since i don't know how to get DPI for these platforms. 2013-02-17 17:13:06 +08:00
James Chen ac17f67686 issue #1712: Adding getting dpi support for iOS and Android. 2013-02-16 19:36:21 +08:00
Ben Ward 5f6ce9db92 Adding Portuguese and Arabic language support 2013-02-11 15:29:56 +00:00
minggo 59c1f33ad5 fixed #1702:modify writable path to the return value of Context.getFilesDirectory() 2013-02-07 14:11:23 +08:00
minggo 0c5bcb3f7b issue #1702:fix a typo error 2013-02-06 18:04:40 +08:00
minggo 744bfb3cb2 Merge pull request #1945 from dualface/add_CCLuaObjcBridge
add CCLuaObjcBridge
2013-02-03 19:32:17 -08:00
dualface f8c372ca9b fix CCLuaLog() 2013-02-02 15:05:30 +08:00
James Chen e25c79f1ec issue #1687: CCFileUtils::isFileExist now support relative path. 2013-02-01 22:19:58 +08:00
James Chen 3a9346e6ff issue #1687: Refactoring CCFileUtils, abstracting the same implementations for all platforms. 2013-02-01 11:20:46 +08:00
James Chen bb431c54ed Comments some logs in CCFileUtils. 2013-01-29 19:12:55 +08:00
James Chen 2694cb150b CCFileUtils::s|gSearchPath -> CCFileUtils::s\gSearchPaths. 2013-01-29 09:56:38 +08:00
James Chen d5237d637d Absolute path check for blackberry. 2013-01-29 00:42:21 +08:00
minggo 3ea562b4ad fix some logical errors and compiling errors 2013-01-28 23:19:57 +08:00
James Chen e736ed487f issue #1683: Adding default search path if developer didn't pass it. 2013-01-28 17:44:53 +08:00
James Chen 78c16fdd22 issue #1683: Fixing absolute path check for Android. 2013-01-28 10:23:19 +08:00
James Chen 119115502d issue #1683: Making some api of CCFileUtils more c++ friendly by using std::vector rather than CCArray. 2013-01-26 22:31:57 +08:00
James Chen 3328cfd6a4 Refactoring some logic of CCFileUtils. 2013-01-26 14:19:14 +08:00
James Chen 522e860205 issue #1683: Fixed a bug in file lookup for Android. 2013-01-26 12:10:55 +08:00
James Chen f71df5a873 Fixed an issue in CCFileUtils::setResourceDirectory for android. 2013-01-25 23:01:47 +08:00
James Chen 2c399de28e issue #1683: Moved CCFileUtils::setResourceDirectory. And fix a compatible issue for android. 2013-01-25 22:55:20 +08:00
James Chen fde39c6dcb Adding cache support for CCFileUtils. 2013-01-25 21:52:35 +08:00
James Chen 6f3b22031f Using new API of getting full path for file name. 2013-01-25 20:51:52 +08:00
Rohan Kuruvilla 9750bbab95 removing absolute path lookup in fullPathForFilename 2013-01-24 19:04:27 -08:00
Rohan Kuruvilla f5c74d9022 Adding support for getInstance in Cocos2dxGLSurfaceView, to allow for running tasks on GL Thread 2013-01-24 18:37:24 -08:00
Rohan Kuruvilla 287b5575f4 Changing architecture of CCFileUtils 2013-01-24 18:37:23 -08:00
James Chen 46f38c57fb issue #1661: CrystalCraze works ok on android. 2013-01-24 00:32:22 +08:00
James Chen 294509c4c0 Merge branch 'master' of https://github.com/dumganhar/cocos2d-x into myccfileutils 2013-01-23 19:52:17 +08:00
moadib e39829269d Added <uses-feature android:glEsVersion="0x00020000" /> to AndroidManifest.xml 2013-01-21 13:03:55 +04:00
James Chen 30b2a8a882 issue #1867: Updated CCFileUtils.cpp for android. 2013-01-18 22:18:55 +08:00
James Chen bc76cf09c4 Added filename lookup support for win32. 2013-01-18 21:54:48 +08:00
James Chen 0a42829428 issue #1667: Adding file name lookup support for iOS and Android, TBD: Other platform supports. 2013-01-18 18:05:32 +08:00
folecr e3cf517f32 Assert implementation for Android
* __android_log_assert is not stable
    * Uses __android_log_print instead
2013-01-09 18:51:49 -08:00
folecr c0ecad31fe Consistent use of CCAssert
* Remove @
 * Use CCAssert instead of CC_ASSERT (number of parameters differ between the two)
2013-01-08 14:11:34 -08:00
James Chen b662d5c569 fixed #1620: Added license. Removed LocalStorage.h from cocos-ext.h. 2013-01-07 18:06:53 +08:00
James Chen 3fa771f0c4 fixed #1620: Using sqlite3 to implement sys.LocalStorage for iOS and android. 2013-01-07 17:22:06 +08:00
James Chen 760a8c1d39 fix a compilation error for android. 2013-01-03 19:56:34 +08:00
minggo df73cd12a6 fixed #1623:use file descriptor instead of file path to create media player 2012-12-24 17:20:44 +08:00
Denis Mingulov ca00d50259 CocosDenshion Android - missing sound effects with some conditions
Android SoundPool.load returns 0 if sound might not be loaded - for
example, it does not exist. Previously - 0 has been ignored and
incorrectly written to HashMap, so it was not possible to
understand on the application side that something goes wrong
(and use some additional workaround).

Use case:
1) On the game loading - preload all possible sound effects
   (to speed up their playing later, when it will be needed)
2) Game APK does not have any sound file, they are downloaded
   later in a separate thread.
3) Application tries to play sound effects as usual, when needed.

So due to this bug - as there was no any sound file exist
during the game loading - internal HashMap contains incorrect
0 as id for every effect, and there is no any sound effect during
the first application start.
2012-12-21 23:15:29 +02:00
minggo e15c0a33ae fixed #1610:skip only white character 2012-12-10 17:18:20 +08:00
minggo 0f58987ad1 Merge pull request #1740 from rtissera/gles20
[android] Cocos2dxHelper/CCFileUtils JNI fixes and improvements
2012-12-10 00:33:11 -08:00
minggo 71f61596e9 fixed #1580:request focus after keyboard closed 2012-12-10 14:08:01 +08:00
Romain TISSERAND bc0309f1a3 [android] Removed hardcoded /data/data path in CCFileUtils, make use of Context.getCacheDir() through JNI callback instead. Needed in order to get CCUserDefault working fine on Nexus 10 (Androi 4.2 multi-user environment) 2012-12-09 19:40:41 +01:00
Romain TISSERAND 4cb7506932 Added proper JNIEXPORT / JNICALL modifiers to Cocos2dxHelper JNI functions called from Java side 2012-12-09 13:44:41 +01:00
fape 320d532e15 add Hungarian language support 2012-12-05 11:31:05 +01:00
minggo a256d35a5b fix some confilcs 2012-12-05 14:01:05 +08:00
minggo 54309c56b2 change accelerometer accurate to SENSOR_DELAY_GAME 2012-11-30 14:07:01 +08:00
minggo 75fb997513 Merge pull request #1670 from rohankuruvilla/gles20
Fixing Accelerometer crash on Android
2012-11-29 22:01:16 -08:00
minggo 61b2e2b880 comment codes for FPS controlling 2012-11-30 13:55:25 +08:00
Rohan Kuruvilla a4b55b5217 Fixing Accelerometer crash on Android 2012-11-28 15:56:57 -08:00
Taro Kobayashi a37e034e61 added support for Japanese language 2012-11-28 17:53:10 +09:00
minggo 226b10a9e2 modify lua project setting 2012-11-23 10:41:41 +08:00
minggo a4a53df159 issue #1555:build ok on android 2012-11-16 14:23:14 +08:00
Denis Mingulov 83cf8aaf29 Android: Access to files from APK is boosted - 1st review update 2012-11-09 09:53:40 +02:00
Denis Mingulov 071d264cc5 Android: Access to files from APK is boosted
Open APK file just once and cache a file list information (name and
position inside archive). Also a general ZipFile helper class is
created to read multiple files from Zip archives - might be used
for another platforms if needed.

Previously it was so for each separate file access operation:
- Open zip archive, initially parse its structure (unzOpen)
- Locate the particular file there by a linear search through
  full archive (unzLocateFile).
  So if file does not exist - still an archive has to be handled
  fully, even slower than a file exists.
- Read file.
- Close zip archive

After this commit:
- Once - open zip/apk file and collect file list information
  (average consumed time - the same like a search for 2 different
  files by unzLocateFile)
- When needed - directly retrieve file position inside the archive,
  setting it up to the zip reader and reading file

ZipFile class is located in support/zip_support/ZipUtils.h and .cpp
to prevent creation of a new files and adding them to multiple
project files.
2012-11-08 13:46:53 +02:00
Rohan Kuruvilla d6753f8a2f Adding accelerometer setInterval support to Android 2012-10-29 15:08:16 +08:00
wenbin1989 62351462a8 Add kLanguageKorean to ccLanguageType and CCApplication::getCurrentLanguage() 2012-10-18 17:17:11 +08:00
wenbin1989 29a63a3b0f Fix stack overflow in CCLog 2012-10-18 14:39:56 +08:00
minggo 0a39fa8bef fixed #1507: use SoundPool.OnLoadCompleteListener to play effect if it is not preloaded 2012-10-12 17:43:43 +08:00
Ed Bartley 04527f7378 Added some flexibility to the Cocos2dxActivity. View creation can be overridden by developers that use a custom Layout and custom views. 2012-10-06 23:39:47 -04:00
Ed Bartley a9177fed6f Fix Typo.
Make mGLSurfaceView public so that subclasses can may initialize mGLSurfaceView from a custom xml layout.
2012-10-05 10:24:17 -04:00
James Chen 4a3127f41f Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse. 2012-09-25 21:52:30 +08:00
minggo 364d7a487a Update cocos2dx/platform/android/java/src/org/cocos2dx/lib/Cocos2dxAccelerometer.java
Comment some debug codes, because it will cause auto-building fail.
2012-09-25 14:42:45 +08:00
minggo 74b9e2539b fix auto building error 2012-09-25 12:13:06 +08:00
minggo 0a1f0369e6 fixed #1481: merge Nicolas's pull request and do some bug fixes 2012-09-21 17:01:19 +08:00
Nicolas Gramlich cd4b22a503 Merge branch 'gles20-official' into patch-5 2012-09-18 10:50:15 -07:00
Donald Alan Morrison 216ebab0e1 Minor English Spelling Corrections, etc. 2012-09-15 14:19:14 -07:00
Nicolas Gramlich f03c0caaf9 Added proper JNIEXPORT/JNICALL markers to android platform jni bindings. 2012-09-13 09:34:30 -07:00
Nicolas Gramlich 4c7705171a Android JAVA refactoring. Android JNI Cleanup. 2012-09-07 17:23:04 -07:00
James Chen 06f240fa5e Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h. 2012-08-29 14:49:02 -07:00
James Chen 3d0b5bf455 fixed some warnings in java codes for android port. 2012-08-27 10:21:43 +08:00
James Chen ee3e68014b Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_editbox 2012-08-24 00:16:11 +08:00
James Chen 1685e5c497 issue #1429: Used java code to implement keyboard layout. 2012-08-24 00:15:15 +08:00
James Chen 7f2c9f6fb4 issue #1429: Removed some used codes. 2012-08-23 23:09:12 +08:00
minggo 37cb691600 fix some bugs while testing 2012-08-23 18:01:28 +08:00
James Chen 06038163ca iss1429: Finished using Dialog to implement CCEditBox for android port.
Next step:
	Using Java codes to implement Cocos2dxEditBox. Don't use style.xml, color.xml and keyboard.xml.
2012-08-23 15:34:57 +08:00
James Chen a437099779 issue #1429: Use activity to implement CCEditBox for android. Next step: use dialog to implement CCEditBox. 2012-08-23 09:42:28 +08:00
James Chen bcbd161398 issue #1429: First commit CCEditBox for android port. 2012-08-22 09:47:04 +08:00
minggo 07ddd43695 issue #1437:make CCApplication::sharedApplication() return pointer 2012-08-21 15:28:43 +08:00
minggo cfdc50fb60 issue #1437:make CCEGLView::sharedOpenGLView() return pointer 2012-08-21 14:58:31 +08:00
minggo 316c484936 Merge pull request #1173 from mustime/bug1284
issue #1284: add detection for I9100 model
2012-08-16 18:39:28 -07:00
minggo bcf61cdf26 issue #1405:use enum to distinguish target 2012-08-16 10:21:15 +08:00
mustime 0933a032e9 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1284 2012-08-14 09:41:18 +08:00
mustime 89f0508043 issue #1284: add detection for I9100 model 2012-08-13 17:14:33 +08:00
minggo cc39dc55f4 issue #1405:remove unneeded functions of CCFileUtils 2012-08-08 18:39:33 +08:00
minggo 3853611e62 issue #1405:support loading resources from directory defined by developer 2012-08-08 17:42:04 +08:00
minggo 0b2396c54b issue #1405:support three type of resolution 2012-08-01 16:56:12 +08:00
minggo 7bfc88c568 Merge pull request #1130 from mustime/bug1284
issue #1284: using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime bfc53e3453 issue #1284: using OpenSL for playing effects on I9100 2012-07-26 15:30:09 +08:00
James Chen 557f654cf3 Built successfully on android. 2012-07-20 17:06:00 +08:00
Ngoc Dao 14a23ced56 Fix compilation error: platform/android/CCEGLView.h:30:39: error: platform/CCPlatFormMacros.h: No such file or directory 2012-07-06 10:32:54 +09:00
James Chen c4056b1bb0 fixed #1269: Updated include search paths for win32 and android. 2012-06-19 17:22:55 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
folecr 90a6a65404 Modify source.dir to match updated directory name 2012-06-15 09:24:10 -07:00
James Chen cc572ab8e7 fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
James Chen 24cc0796b6 Merge branch 'cocos2dxandroidlibrary' of https://github.com/folecr/cocos2d-x into folecr_android 2012-06-15 17:47:04 +08:00
minggo 899022d107 fixed #1292:fix some bugs that caused by modify function name 2012-06-15 17:39:13 +08:00
folecr 6fc2dc5ed9 Use Java code instead of XML to define layout
* Android layout for cocos apps are very simple (full screen)
 * Avoids creation of R.java for loading the layout
 * Can package entire library in jar
 * Remove unused layout resource
2012-06-14 19:52:45 -07:00
folecr 4e5a64fd9e Minimal layout directives in XML 2012-06-14 19:52:45 -07:00
folecr b6164c7590 Create a library named cocos2dandroid
* Based on sources from HelloWorld that should be common across all cocos2d-x android projects
 * Rename, use prefix cocos2dx_default_ for items in layout
 * Project files for android library, targeted to android-8
2012-06-14 19:21:02 -07:00
minggo 9d9e2579e3 issue #1181: save render texture when comming to background 2012-06-14 18:37:57 +08:00
minggo 9321a8d025 fixed #1322: vertical alignment works ok on android 2012-06-13 18:33:44 +08:00
James Chen c95cbb1774 issue #1310: Used CCLabelAtlas instead of CCLabelBMFont to display FPS,SPF status.
Updated CCFileUtils, added some method, such as sharedFileUtils/purgeFileUtils/purgeCachedEntries.
Fixed a bug in CCDirector, made retina mode work correctly.
2012-06-11 10:59:57 +08:00
James Chen 3959fe8f4d typo fixed in CCGL.h 2012-06-01 14:48:45 +08:00
James Chen 5f5af82254 fixed #1177: Moved CCStdC.h/.cpp to relevant platform folder. 2012-05-29 15:51:13 +08:00
minggo 683c91bbfa fixed #1236: return empty string when parameter is null 2012-05-16 14:17:37 +08:00
minggo 1d18c6607a fixed #1237: correct line number output by CCAssert 2012-05-16 14:10:27 +08:00
Walzer f70855e959 fixed #1229, reduce the requirement of gles20 branch from NDK android-10 to android-8 level (official android 2.2 image, the lowest version which supports OpenGL ES 2.0), remove EGL dependency. 2012-05-05 10:06:41 +08:00
minggo 27b5fb8074 merge commit of issue 1216 2012-05-03 16:30:13 +08:00
James Chen 82439733c5 fixed #1204: Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
James Chen 5fc72581cb issue #1204: Removed CCApplication::initInstance. 2012-05-02 17:50:26 +08:00
Walzer 2addd06f21 fixed #1203, remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone. 2012-05-02 10:39:17 +08:00
James Chen 8d63e9f1bd issue #1190: Updated some files for android port. 2012-04-26 11:52:21 +08:00
James Chen 1d94ba05a0 fixed #1189: updated linebreak and tab(4 space) for all source files. 2012-04-25 18:17:04 +08:00
James Chen 0f36a89c7e issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug). 2012-04-25 16:18:04 +08:00
James Chen 062ae1756d fixed #1177: updated project configuration for android and ios platforms. 2012-04-24 17:35:36 +08:00
James Chen 521155e9e2 issue #1177: Added some common methods for CCPoint,CCSize,CCRect. Added MutiTouchTest demo. 2012-04-23 14:30:38 +08:00
James Chen 909a759ff6 issue #1177: Updated android project configuration. 2012-04-20 17:33:28 +08:00
James Chen d1d0fd619a issue #1177: Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration. 2012-04-20 15:23:00 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 84ffaf130a delete semicolon after NS_CC_BEGIN and NS_CC_END 2012-04-19 11:56:22 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
minggo 86b13a64c4 CCFileUtils::fullPathFromRelativePath() works correct 2012-04-08 14:52:47 +08:00
minggo 355e27dada merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
James Chen 2e8bae8ebf issue #1056: Update Android.mk. Make tests project being compiled successfully. 2012-03-21 22:49:58 +08:00
James Chen 35d93328b9 issue #1056: 1.Fixed a bug of double delete TouchDispatcher.
2. Modified the last parameter of glDrawElements. It will cause crash on some devices if the last parameter which means Indices's pointer is zero.
2012-03-21 21:53:03 +08:00
James Chen f529bcd659 issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector. 2012-03-21 17:35:20 +08:00
minggo 382e4e7eb8 issue #1056: modify code according new code after pull 2012-03-20 17:27:06 +08:00
minggo 74aaf4c6ca issue #1056:gles20 runs ok on android 2012-03-20 16:10:12 +08:00
minggo 7fc0ffbf26 fixed #737: remove view id 2012-03-12 11:00:12 +08:00
minggo 645d561276 fixed #737: remove view id 2012-03-08 12:40:27 +08:00
James Chen cb1f94df47 revert CCFileUtils::getFileData method. 2012-03-05 09:55:50 +08:00
James Chen 347a8294ac fixed #1007: Allocate one more byte of '\0' to terminate string in CCFileUtils::getFileData. 2012-03-03 12:24:02 +08:00
James Chen dfd5adb3bd fixed #994: add support for bbndk2.0 on blackberry platform. 2012-03-01 16:52:17 +08:00
minggo b0b6b85a79 fixed #946: HD image for both retina and normal 2012-02-16 10:47:16 +08:00
minggo 153d2b8192 issue #971: build cocos2dx as static lib and remove some unneeded codes 2012-02-09 15:49:14 +08:00
minggo c6da8d2fbd call correct java method 2012-01-04 10:14:46 +08:00
minggo 21f05c2d6f issue #903: fix a compiling error 2011-12-22 09:56:09 +08:00
minggo bb4b1d02bb Merge pull request #608 from GMTDev/patch-2
issue #903: Update CCTouch to include the ID/PID of the touch
2011-12-20 21:48:30 -08:00
minggo ba462e99a6 fixed #906: remove unneeded code in CCImage_android.cpp 2011-12-12 17:02:21 +08:00
GavT 3d86583818 Update cocos2dx/platform/android/jni/TouchesJni.cpp 2011-12-07 20:25:51 -08:00
minggo d48da20b0f synchrolize to master 2011-11-18 18:53:53 +08:00
minggo 5d8043ce7e issue854: remove unneeded files 2011-11-18 10:54:36 +08:00
dumganhar 8fd2917888 fixed a bug that Accelerometer value error if use HVGA resource in WVGA device 2011-11-13 00:54:05 +08:00
moadib 5feee662e7 More simple and correct way to detect language for win32 application, also added detection of all languages contained in ccLanguageType enumeration .
Added support for detect russian language.
2011-10-12 09:32:59 +04:00
minggo 762e342b4d fixed #727: invoke DeleteLocalRef() to resolve memory leak 2011-09-20 14:25:16 +08:00
minggo 018036eb28 Merge pull request #498 from minggo/iss703
fixed #703: refactor Accelerometer
2011-08-31 18:30:22 -07:00
minggo f61fde764b fixed #703: refactor Accelerometer 2011-08-31 17:14:29 +08:00
Walzer 1402350870 fixed #676, add more languages into CCApplication::getCurrentLanguage(). Android & iPhone port is done, other platforms no yet. 2011-08-31 14:20:33 +08:00
liswei ab2a6cb2bb fixed #702 tests crashs at the start on wophone device 2011-08-30 15:59:06 +08:00
minggo 92f741aa73 issue #675: remove unneeded header file 2011-08-30 09:49:55 +08:00
minggo b38105a70b issue 675: dispatch accelerometer data to one delegate 2011-08-29 18:18:39 +08:00
minggo e26eaae5e1 [android] fixed #688: support reading file other than apk 2011-08-25 11:24:31 +08:00
minggo 5087f6ddb2 [android] fixed #683: remove unneeded includes 2011-08-18 16:19:36 +08:00
minggo b4ab3f6b75 [android] fixed #683: remove unneeded includes 2011-08-18 16:18:26 +08:00
minggo 1640e48d5a [android] fixed #683: let getCurrentLanguageJNI() & getPackageNameJNI() return valid pointer 2011-08-18 16:09:49 +08:00
minggo 76da5f2e84 fixed #656: remove unneeded methods & android can let user set resource path 2011-08-04 17:19:58 +08:00
minggo 78642a39ac [android] fixed #652: refactor JniHelper::jstringtochar() 2011-08-03 10:44:39 +08:00
minggo b308effdc5 [android] fixed #631: Send \n to engine when user input nothing 2011-07-26 11:41:28 +08:00
minggo b105b6005e [android] fixed #623: refactor Cocos2dJni.cpp 2011-07-25 14:12:30 +08:00
minggo 62ea6a2d46 issue #623: create JniHelper and use it somewhere 2011-07-22 18:14:29 +08:00
minggo 0c495628ea Merge pull request #405 from minggo/iss618
invoke java code(System.exit()) to finish programe
2011-07-19 02:20:36 -07:00
Leon d2d02e0c52 fix compile error with android-ndk-r6 2011-07-19 16:54:42 +08:00
minggo 640d811809 [android] fixed #618: invoke java code(System.exit()) to finish programe 2011-07-19 16:01:22 +08:00
minggo 6c47f53b13 [Android] fixed #547: line wrap OK on Android 2011-06-29 15:45:30 +08:00
yangws 59f37ddb5d fixed #526 Wrap glScissor in CCEGLVIew::setScissorInPoints. 2011-06-27 10:55:45 +08:00
minggo 8440d6a267 [android] fixed #364: show string correct & line break ok 2011-06-24 13:55:00 +08:00
minggo 10cdd7f798 [android] fixed #364: line break ok on Android 2011-06-23 14:44:20 +08:00
minggo 1122a7c7d0 [android] use Android widget Bitmap other than skia to drawstring 2011-06-22 16:58:50 +08:00
natural-law cfee246959 fixed #323, Add an interface to get the current language. 2011-06-17 10:49:02 +08:00
liswei 1591c7edc8 fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
yangws 7e2d1d5c48 fixed #490 Text input on android use a different way, TextInputTest OK now. 2011-05-30 16:36:12 +08:00