Commit Graph

83 Commits

Author SHA1 Message Date
James Chen c5cf23c859 issue #1310: First commit since sync to rc2. 2012-06-08 14:11:48 +08:00
Nicolas Gramlich 827ee160b5 Added support for initializing a CCLabelBMFont without a fntfile and a string. (See: ffbdb60a5908f5baef227bb0365a0b2653a3a59a, a6749b38f8085ba81921063328bc50cb7a989613, e6e3917c0c3f2e95e13c3be29584cb9e3781d3a7). 2012-05-30 15:31:08 -07:00
Nicolas Gramlich 15ef23bac8 Removed assert which prevented CCSpriteBatchNode from being used as a root node. (Discussed this with Ricardo Quesada) 2012-05-21 17:38:24 -07:00
minggo f3d97bd9b6 fixed #1180: synchronize CCConfiguration 2012-04-20 11:39:12 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen d7aed75942 issue #1056: Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode. 2012-03-29 14:30:13 +08:00
James Chen 56d5c496e9 issue #1056: Refactored two macros -- ccArrayMakeObjectsPerformSelector , ccArrayMakeObjectsPerformSelectorWithObject. 2012-03-29 11:25:08 +08:00
James Chen 7d04254855 issue #1056: Updated some files. 2012-03-26 22:37:09 +08:00
James Chen 0f5efaffd2 issue #1056: Check bugs of SpriteTest. 2012-03-26 18:44:28 +08:00
James Chen 9c9230a43f #issue #1056: Updated SpriteTest. 2012-03-23 17:31:28 +08:00
James Chen e021ae9821 #1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen 8aa3f7f9ae issue #1056: TestCases works ok except Box2dTest and ChipmunkTest. 2012-03-14 18:11:25 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
minggo f0d22ae504 issue #879: replase assert with CCAssert 2011-11-28 17:28:43 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
minggo 09dc164fff issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00
natural-law bf44d13bc9 fixed #644, m_bUseBatchNode of all sprite drawn by CCSpriteBatchNode should be false after CCSpriteBatchNode::removeAllChildrenWithCleanup() invoked. 2011-08-01 10:44:18 +08:00
minggo d48c3fdfb1 upgrade to 1.0.0-final 07-11 2011-07-12 11:20:41 +08:00
natural-law 7d7f3a9241 fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
liswei 91326028ec fixed #516 Undefined Behaviour in ccCArray.h (signed / unsigned conversion) 2011-06-13 16:58:55 +08:00
liswei 1591c7edc8 fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
natural-law 15ef0b9105 issue #428, fix the bug created by issue 428. Have some loop in wrong arrays. 2011-04-28 10:16:58 +08:00
natural-law 5d2ac1fc0c fixed #428, Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren. 2011-04-21 14:46:15 +08:00
minggo 7d52161804 fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
walzer 81fa070125 fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
yangws 1e67709e34 fixed #392 CC_SPRITE_DEBUG_DRAW OK. 2011-03-12 15:20:26 +08:00
minggo b5a99f90df issue #375: rename file names and object names 2011-03-07 17:11:57 +08:00
minggo f3e8665387 remove the usage of YES and NO 2010-12-31 16:37:00 +08:00
minggo d0a16a246e fixed comipling error and link error of upto-0.99.5 2010-12-31 14:56:24 +08:00
natural-law 35d611155b add functions:
void CCSpriteBatchNode::addQuadFromSprite(CCSprite *sprite, unsigned int index);
CCSpriteBatchNode * CCSpriteBatchNode::addSpriteWithoutQuad(CCSprite*child, unsigned int z, int aTag);
2010-12-28 17:42:23 +08:00
minggo 4cd3e59e2b fixed #278 2010-12-27 10:26:56 +08:00