Ricardo Quesada
cb9761125b
Renderer: When not using VAOs, call...
...
... glBufferData() to update the contents, and not glBufferSubData()
since the performance is better
2014-01-16 15:02:39 -08:00
Ricardo Quesada
c267c479db
Performance Test fixes
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* SpritePerfTest: 3 new tests added
* SpritePerfTest: random() always use the same seed
* SpritePerfTest: Fixed tests 8 and 9 on retina display machines
* Console: Added 3 new commands: 'config', 'fileutils dump', 'textures'
2014-01-14 17:22:45 -08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
boyu0
3344c5243c
change some const char* to const std::string&
2013-12-24 10:51:47 +08:00
James Chen
49cc9719a6
issue #2790 : log —> CCLOG.
2013-12-11 18:08:06 +08:00
James Chen
2cda34d59a
issue #2790 : Deprecates CCDictionary, uses ValueMap for pure base data. Adds StringUtils class .
2013-12-11 18:08:05 +08:00
Ricardo Quesada
b7f7b0dae4
Reports wether the build is DEBUG or RELEASE
...
Reports wether the build is DEBUG or RELEASE in Configuration
2013-11-26 14:36:31 -08:00
bmanGH
683ce1692d
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into feature/configuration_VAO_runtime
...
Conflicts:
cocos2dx/CCConfiguration.cpp
cocos2dx/draw_nodes/CCDrawNode.cpp
cocos2dx/particle_nodes/CCParticleSystemQuad.cpp
cocos2dx/platform/android/CCEGLView.cpp
cocos2dx/platform/ios/EAGLView.mm
cocos2dx/textures/CCTextureAtlas.cpp
cocos2dx/textures/CCTextureAtlas.h
2013-11-12 20:18:04 +08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
4313c46e93
issue #2905:adjust folder structure
2013-10-12 11:22:05 +08:00