Ricardo Quesada
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9388253606
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SpriteBatchCommand and ParticleBatchCommand use the BatchCommand
BatchCommand is being used by SpriteBatchCommand and ParticlesBatchCommand
This improves performance in batches
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2014-01-15 16:07:38 -08:00 |
walzer
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64af0de648
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update copyrights for 2014, in cocos/2d/ folder
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2014-01-07 11:25:07 +08:00 |
Huabing.Xu
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40af66a7bc
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remove commandPool in renderCommand
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2013-12-27 13:51:11 +08:00 |
Huabing.Xu
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d51ad36613
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Merge branch 'develop' into develop_gridNode
* develop: (67 commits)
Adds const in ShaderTest2.h
Skew works again!
[AUTO] : updating submodule reference to latest autogenerated bindings
[AUTO] : updating submodule reference to latest autogenerated bindings
Reverts submodule.
Updates submodule of bindings-generator.
Adds `std::for_each` test in invocation
Reverts bindings-generator.
fixed not render
iterator in Sprite fixes
update vs project for removes unneeded files
getNodeToParentTransform fixes
Node cleanup
[AUTO] : updating submodule reference to latest autogenerated bindings
Improves SpriteTest
[AUTO] : updating submodule reference to latest autogenerated bindings
Android and Linux fixes
removes `using namespace std` from header file
Removes unneeded files
change play arguments
...
Conflicts:
cocos/2d/CCNode.cpp
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
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2013-12-19 17:20:22 +08:00 |
Ricardo Quesada
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33c4f891a0
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Adds 'CC' to renderer files
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2013-12-17 18:41:09 -08:00 |