Commit Graph

57 Commits

Author SHA1 Message Date
halx99 abf3405066 For clang-format happy 2023-03-28 00:07:33 +08:00
Deal(一线灵) 3d23eea8d0
Media engine video texture (#1133)
* VideoPlayer based on new MediaEngine[Win32/UWP]

* Improve MediaEngine interface

* Update readme

* Improve pixel format

* Improve MediaEngine interface

* Ready for PR UWP/Win32

* Ready for PR UWP,Win32

* Update reademe files

* Update readme files

* Update UIVideoPlayer-android.cpp [skip ci]

* Update UIVideoPlayer-ios.mm

* Update MFUtils.cpp

* Fix ci
2023-03-25 08:37:51 +08:00
Yehsam23 5c7d6b07e9
Impore Metal Renderer Dirty Detection. (#1120)
Remove setTargetFlags _dirty
2023-03-15 11:09:20 +08:00
halx99 6e5723b590 Fix compile errors in c++17 2023-03-08 08:34:17 +08:00
Andreas Loew d96876db07
display error message if shader initialization fails (#1051) 2023-02-09 23:07:36 +08:00
Deal(一线灵) 5b9fa73640
Fix #990 2023-02-09 21:40:38 +08:00
solan-solan 64034df2ad
GL_RGBA32F GL backend support (#1034)
* Added GL_RGBA32F_EXT for GL backend to support floating point textures.

* Committing genbindings changes

* Added fp texture constant to mtl.

Co-authored-by: solan-solan <solan-solan@users.noreply.github.com>
2023-01-19 22:10:41 +08:00
Vincent Lee 8fa2d738a6
Fix warnings (implicit conversion loses and use of deprecated function) 2022-11-20 09:58:34 +09:00
joilnen 79ee13376f fixing some warnings compilation in linux gcc 12.2.0 2022-11-14 15:46:27 -03:00
halx99 fbb40dd47f Fix ci 2022-11-10 22:03:40 +08:00
halx99 e84982f86d Fix ci 2022-11-01 16:02:13 +08:00
halx99 cebba41a1e Validate shared VertexLayout from Shader Program 2022-10-20 20:19:56 +08:00
halx99 4228b658af Fix memory leak 2022-10-20 20:18:32 +08:00
halx99 9c7c80aafa Migrate [skip ci] 2022-10-18 19:13:40 +08:00
一线灵|Deal 39b57ae939
Improve code quality (stage1.Oct) (#916)
* Improve code quality

* Add env PULL_REQUEST [skip ci]

* Update build.ps1

* Fix ci [skip ci]

* Update ZipUtils.cpp

* Update build.ps1

* Resolve reviews

* Improve

* Improve code style

* Resolve reviews

* Use pod_vector

* Improve resize growth

* Update CCAnimation3D.cpp

* Update axstd.h [skip ci]
2022-10-13 21:44:42 +08:00
一线灵|Deal f1d31a15b6
Update Device.h 2022-10-12 20:37:56 +08:00
halx99 1d01e163e9 🔨Fix #887 2022-10-12 19:44:31 +08:00
一线灵|Deal 5645bb241e
Final migrate (#876) 2022-10-01 16:24:52 +08:00
halx99 c312a9c157 Change Program::getActiveAttributes retun type to reference 2022-09-24 11:38:41 +08:00
halx99 d1efe584be Improve code style 2022-09-24 10:42:11 +08:00
一线灵|Deal c63b8f2134
Fix ci 2022-09-23 23:25:01 +08:00
halx99 72e6061557 Fix #861 2022-09-23 22:41:30 +08:00
aismann baceccbb2f #825 2022-09-01 13:51:19 +02:00
一线灵|Deal 33b67fa0df
Migrate, use simple namespace ax (#818) 2022-08-29 20:51:22 +08:00
一线灵 13fc72c02c
Migrate axys (#782) 2022-08-08 18:02:17 +08:00
Turky Mohammed 399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. (#778)
* Add wireframe rendering and function classification improvements.

* Fix platform compilation.

* Update CommandBufferGL.cpp

GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.

* Update CommandBufferGL.cpp

* Try fix IOS compilation

* Update CommandBufferMTL.h [skip ci]

* GLES & D3D11 wireframe

Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
一线灵 5f099c56ac
Fix #771 2022-08-02 21:48:16 +08:00
aismann 73153ad614
Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
DelinWorks 1791579fda Add primitive type support for mesh materials. 2022-07-20 02:33:45 +03:00
DelinWorks a0e6d4a045 Fix quad vertex shader compilation. 2022-07-19 08:20:13 +03:00
halx99 c0a4371879 Migrate more macors 2022-07-16 10:43:05 +08:00
halx99 f3ac6ea871 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
一线灵 279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Turky Mohammed 8517d0ee7f
Replace everything under `core` (#735)
Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
一线灵 8ff01d47c4
Fix ci 2022-07-07 09:59:21 +08:00
halx99 62b356a107 Improve code style 2022-07-07 09:30:48 +08:00
DelinWorks 1ed03a41ad Separate renderer enums to their own file. 2022-07-04 19:52:17 +03:00
Turky Mohammed 94dcf63300
Merge branch 'adxeproject:dev' into improve-3d-renderer 2022-07-04 19:40:56 +03:00
DelinWorks 399bd7e89f Add stride functions and remove unneeded UNSPEC value. 2022-07-04 19:20:04 +03:00
halx99 768a8bd5e1 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
halx99 0e99b4ece0 Improve class IndexArray 2022-07-03 21:17:49 +08:00
DelinWorks cb7bd4118b Improve type naming. 2022-07-02 19:46:41 +03:00
DelinWorks a7a022c48d Remove buffers stat and add quad mesh shaders.
Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
DelinWorks 4a0622cb3f Update BufferGL.h 2022-06-30 22:43:56 +03:00
DelinWorks 0c3f7400b0 Update BufferGL.h 2022-06-30 22:26:02 +03:00
DelinWorks 5dd0ce5d8e Add UINT mesh index format support. 2022-06-30 21:44:37 +03:00
halx99 ab7fafea6b Improve GPUTextureFormat info enums 2022-06-27 15:37:55 +08:00
halx99 57ab6c184f Improve code style 2022-06-25 00:36:50 +08:00
halx99 1889180a75 Improve renderer 2022-06-24 14:18:48 +08:00
一线灵 0b19d999e9
glGetTexImage only supported by Natvie GL 2022-06-22 19:09:45 +08:00