halx99
abf3405066
For clang-format happy
2023-03-28 00:07:33 +08:00
Deal(一线灵)
3d23eea8d0
Media engine video texture ( #1133 )
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* VideoPlayer based on new MediaEngine[Win32/UWP]
* Improve MediaEngine interface
* Update readme
* Improve pixel format
* Improve MediaEngine interface
* Ready for PR UWP/Win32
* Ready for PR UWP,Win32
* Update reademe files
* Update readme files
* Update UIVideoPlayer-android.cpp [skip ci]
* Update UIVideoPlayer-ios.mm
* Update MFUtils.cpp
* Fix ci
2023-03-25 08:37:51 +08:00
Yehsam23
5c7d6b07e9
Impore Metal Renderer Dirty Detection. ( #1120 )
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Remove setTargetFlags _dirty
2023-03-15 11:09:20 +08:00
halx99
6e5723b590
Fix compile errors in c++17
2023-03-08 08:34:17 +08:00
Andreas Loew
d96876db07
display error message if shader initialization fails ( #1051 )
2023-02-09 23:07:36 +08:00
Deal(一线灵)
5b9fa73640
Fix #990
2023-02-09 21:40:38 +08:00
solan-solan
64034df2ad
GL_RGBA32F GL backend support ( #1034 )
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* Added GL_RGBA32F_EXT for GL backend to support floating point textures.
* Committing genbindings changes
* Added fp texture constant to mtl.
Co-authored-by: solan-solan <solan-solan@users.noreply.github.com>
2023-01-19 22:10:41 +08:00
Vincent Lee
8fa2d738a6
Fix warnings (implicit conversion loses and use of deprecated function)
2022-11-20 09:58:34 +09:00
joilnen
79ee13376f
fixing some warnings compilation in linux gcc 12.2.0
2022-11-14 15:46:27 -03:00
halx99
fbb40dd47f
Fix ci
2022-11-10 22:03:40 +08:00
halx99
e84982f86d
Fix ci
2022-11-01 16:02:13 +08:00
halx99
cebba41a1e
Validate shared VertexLayout from Shader Program
2022-10-20 20:19:56 +08:00
halx99
4228b658af
Fix memory leak
2022-10-20 20:18:32 +08:00
halx99
9c7c80aafa
Migrate [skip ci]
2022-10-18 19:13:40 +08:00
一线灵|Deal
39b57ae939
Improve code quality (stage1.Oct) ( #916 )
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* Improve code quality
* Add env PULL_REQUEST [skip ci]
* Update build.ps1
* Fix ci [skip ci]
* Update ZipUtils.cpp
* Update build.ps1
* Resolve reviews
* Improve
* Improve code style
* Resolve reviews
* Use pod_vector
* Improve resize growth
* Update CCAnimation3D.cpp
* Update axstd.h [skip ci]
2022-10-13 21:44:42 +08:00
一线灵|Deal
f1d31a15b6
Update Device.h
2022-10-12 20:37:56 +08:00
halx99
1d01e163e9
🔨 Fix #887
2022-10-12 19:44:31 +08:00
一线灵|Deal
5645bb241e
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
halx99
c312a9c157
Change Program::getActiveAttributes retun type to reference
2022-09-24 11:38:41 +08:00
halx99
d1efe584be
Improve code style
2022-09-24 10:42:11 +08:00
一线灵|Deal
c63b8f2134
Fix ci
2022-09-23 23:25:01 +08:00
halx99
72e6061557
Fix #861
2022-09-23 22:41:30 +08:00
aismann
baceccbb2f
#825
2022-09-01 13:51:19 +02:00
一线灵|Deal
33b67fa0df
Migrate, use simple namespace ax ( #818 )
2022-08-29 20:51:22 +08:00
一线灵
13fc72c02c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
Turky Mohammed
399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
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* Add wireframe rendering and function classification improvements.
* Fix platform compilation.
* Update CommandBufferGL.cpp
GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.
* Update CommandBufferGL.cpp
* Try fix IOS compilation
* Update CommandBufferMTL.h [skip ci]
* GLES & D3D11 wireframe
Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
一线灵
5f099c56ac
Fix #771
2022-08-02 21:48:16 +08:00
aismann
73153ad614
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
DelinWorks
1791579fda
Add primitive type support for mesh materials.
2022-07-20 02:33:45 +03:00
DelinWorks
a0e6d4a045
Fix quad vertex shader compilation.
2022-07-19 08:20:13 +03:00
halx99
c0a4371879
Migrate more macors
2022-07-16 10:43:05 +08:00
halx99
f3ac6ea871
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
一线灵
279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Turky Mohammed
8517d0ee7f
Replace everything under `core` ( #735 )
...
Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
一线灵
8ff01d47c4
Fix ci
2022-07-07 09:59:21 +08:00
halx99
62b356a107
Improve code style
2022-07-07 09:30:48 +08:00
DelinWorks
1ed03a41ad
Separate renderer enums to their own file.
2022-07-04 19:52:17 +03:00
Turky Mohammed
94dcf63300
Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-04 19:40:56 +03:00
DelinWorks
399bd7e89f
Add stride functions and remove unneeded UNSPEC value.
2022-07-04 19:20:04 +03:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
halx99
0e99b4ece0
Improve class IndexArray
2022-07-03 21:17:49 +08:00
DelinWorks
cb7bd4118b
Improve type naming.
2022-07-02 19:46:41 +03:00
DelinWorks
a7a022c48d
Remove buffers stat and add quad mesh shaders.
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Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
DelinWorks
4a0622cb3f
Update BufferGL.h
2022-06-30 22:43:56 +03:00
DelinWorks
0c3f7400b0
Update BufferGL.h
2022-06-30 22:26:02 +03:00
DelinWorks
5dd0ce5d8e
Add UINT mesh index format support.
2022-06-30 21:44:37 +03:00
halx99
ab7fafea6b
Improve GPUTextureFormat info enums
2022-06-27 15:37:55 +08:00
halx99
57ab6c184f
Improve code style
2022-06-25 00:36:50 +08:00
halx99
1889180a75
Improve renderer
2022-06-24 14:18:48 +08:00
一线灵
0b19d999e9
glGetTexImage only supported by Natvie GL
2022-06-22 19:09:45 +08:00