aismann
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f38b271650
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Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
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2020-12-20 07:11:13 +01:00 |
halx99
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3ebb1f57c0
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Fix next drawable maybe nil crash[ci build] (#310)
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2020-12-17 15:31:16 +08:00 |
halx99
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052558e83d
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Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
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2020-11-08 13:12:06 +08:00 |
halx99
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c98313ac4b
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Prepre for box2d-2.4.1
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2020-11-08 13:11:40 +08:00 |
halx99
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17e1ddae83
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[Metal] matching depth stencil state
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2020-11-06 08:56:25 +08:00 |
halx99
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3eb2d51df9
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Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
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2020-09-22 16:32:17 +08:00 |
halx99
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6e7e117a0d
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RenderTarget abstract, in-progress (#210)
RenderTarget abstract
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2020-09-21 22:10:50 +08:00 |
halx99
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671b6b4ca9
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Tidy code
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2020-09-11 00:10:44 +08:00 |
halx99
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e283a4fca0
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Refactor capture, fix data race for apple metal reanderer backend
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2020-09-10 21:14:28 +08:00 |
halx99
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df43be0a7e
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fix 193
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2020-09-10 18:12:46 +08:00 |
halx99
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8df3d5e274
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Init Commit
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2019-11-23 20:27:39 +08:00 |