Commit Graph

30 Commits

Author SHA1 Message Date
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99 3ebb1f57c0 Fix next drawable maybe nil crash[ci build] (#310) 2020-12-17 15:31:16 +08:00
halx99 3f0d17b520 Merge: a10d7701b8 a606572775
Merge pull request #277 from aismann/master

Update cocos.bat
2020-11-23 01:27:53 -08:00
Eismann 381189f726 Update cocos.bat 2020-11-23 09:55:07 +01:00
halx99 a300b75a2f Merge: 0d04e20b50 eee60b9d99
Merge pull request #276 from aismann/master

Same as on 3.17 (with small changes)
2020-11-22 23:43:18 -08:00
Eismann b51545ac54 Same as on 3.17 (with small changes) 2020-11-23 07:46:09 +01:00
halx99 7122b5043a fix metal znear range for viewport
https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
2020-11-23 09:30:51 +08:00
halx99 052558e83d Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-11-08 13:12:06 +08:00
halx99 c98313ac4b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 17e1ddae83 [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
halx99 0830fe9c14 Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
halx99 e4d8e60c0b Since v4, no needs callback uniform, so mark setCallbackUniform deprecated 2020-10-23 11:57:17 +08:00
halx99 3eb2d51df9 Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99 6e7e117a0d RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99 89c4ab3046 Metal screen framebuffer only set/restore 2020-09-13 12:55:35 +08:00
halx99 7282a3ea3f No need enqueue, commit will do it automatically 2020-09-12 16:44:16 +08:00
halx99 2f96108c75 Add more clearly comment [skip appveyor] 2020-09-11 20:17:31 +08:00
halx99 671b6b4ca9 Tidy code 2020-09-11 00:10:44 +08:00
halx99 dc3796d746 Refine code 2020-09-10 21:38:24 +08:00
halx99 e283a4fca0 Refactor capture, fix data race for apple metal reanderer backend 2020-09-10 21:14:28 +08:00
halx99 df43be0a7e fix 193 2020-09-10 18:12:46 +08:00
halx99 e5d18c5118 Should set _mtlCommandBuffer to nil after release 2020-09-03 22:26:21 +08:00
halx99 b32b9b75e9 More clearly comment 2020-08-29 19:51:42 +08:00
halx99 998335b8af More clearly comment for multi-textures support 2020-08-29 17:39:17 +08:00
halx99 32549195cf fix multi-texture2d support 2020-08-29 16:56:48 +08:00
halx99 f45bcbc723 Refine sources 2020-02-15 10:48:44 +08:00
halx99 be59a192c1 Move maxTextureIdx to base texture class 2020-02-14 23:42:05 +08:00
halx99 46c8fff152 Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios

Make astc works on ios platform.
2020-02-14 23:23:07 +08:00
halx99 67c153f589 Make multi-meta-textures support works on Metal. 2020-02-14 21:40:33 +08:00
halx99 8df3d5e274 Init Commit 2019-11-23 20:27:39 +08:00