Commit Graph

194 Commits

Author SHA1 Message Date
James Chen 1b66a98390 Bug fixes for the tool to generate luabindings. 2013-06-20 19:00:23 +08:00
James Chen 36d82c9384 closed #2129: Updating LuaCocos2d.cpp. 2013-06-20 15:10:44 +08:00
James Chen ba1fe39d91 issue #2129: Removing CC prefix for scripting module. 2013-06-20 14:33:59 +08:00
samuele3hu fb075d7a7d issue #2277: Delete some conflict file and resolve some error 2013-06-20 11:28:16 +08:00
samuele3hu 0c4f99080b issue #2277: modify platform config except win32 2013-06-20 10:19:46 +08:00
samuele3hu b818001007 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop 2013-06-19 16:43:15 +08:00
samuele3hu b48cf5997d issue #2277: Add OpenGL lua test samples 2013-06-19 16:40:02 +08:00
James Chen 504a9e714e issue #2300: copy --> clone for luabinding. 2013-06-19 12:08:26 +08:00
samuele3hu 778708426c Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop 2013-06-17 14:38:08 +08:00
samuele3hu 26f1bd5171 issue #2277: Add OpenGL lua binding 2013-06-17 14:19:00 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
James Chen 007a33f89a Merge pull request #2809 from edwardzhou/master
issue #2103: correct the type detecting order for Lua CCBProxy::getNodeTypeName.
2013-06-07 19:37:19 -07:00
James Chen 5c8d4378a6 Fixing compilation errors in TestLua for Win32. 2013-06-07 21:23:15 +08:00
Edward Zhou 9cc351f47b correct the type detecting order forgetNodeTypeName 2013-06-07 19:49:22 +08:00
samuele3hu 50f44db9a8 issue #2103 add webSocket lua test sample 2013-06-07 17:02:00 +08:00
samuele3hu 16a34b0da3 issue #2103 add webSocket lua test sample 2013-06-07 16:51:50 +08:00
samuele3hu a2cf4933c4 issue #2103 add webSocket lua test sample 2013-06-07 14:57:36 +08:00
samuele3hu 66d4acc31a issue #2103 add webSocket lua test sample 2013-06-07 10:12:01 +08:00
samuele3hu e4ec801363 issue #2103 add webSocket lua test sample 2013-06-06 22:29:02 +08:00
samuele3hu 6dd077b8bd issue #2103 add cocosbuilder lua test sample 2013-06-05 15:17:00 +08:00
samuele3hu db7a2a1290 issue #2103 modify some compile setup and delete some deprecated lua function 2013-06-03 16:07:06 +08:00
samuele3hu 7101bc4377 issue #2103 remove simple cocosbuilder sample 2013-06-03 14:59:04 +08:00
samuele3hu afa6b81ba7 issue #2103 add cocosbuilder lua bind and add a simple sample 2013-06-03 13:47:12 +08:00
samuele3hu 0a1c12a2d3 issue #2103 add some overlapping file and delete some comment line 2013-05-24 13:45:06 +08:00
samuele3hu 338c7c8d67 issue #2103 add more test lua 2013-05-24 11:42:27 +08:00
samuele3 5da5407efe issue #2103 add menu test lua sample 2013-05-23 15:39:41 +08:00
Sam Clegg 4f6de1bcad Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
Also remove the first "cond" argument, since it is always false.
2013-05-06 12:25:13 -07:00
James Chen c70d9f203a Don't export classes in scripting/lua/cocos2dx_support. 2013-04-27 18:24:08 +08:00
James Chen 91036225c3 [Lua] Fixing "memset" and "memcpy" can't be found on BB port. 2013-04-27 14:45:00 +08:00
James Chen eb0358fda6 [Lua] Passing full path to luaL_dofile in CCLuaEngine::executeScriptFile. 2013-04-27 14:44:20 +08:00
James Chen 8c779ff98f Fixing compilation errors for linux port. 2013-04-27 09:32:46 +08:00
minggo 89591fdccc fixed #2084:add lua loader for all platforms 2013-04-26 12:12:19 +08:00
James Chen 862ce85c7a fixed #2083: Bytecode of LuaJIT can't work on android. 2013-04-25 21:29:31 +08:00
James Chen 0ecf9da3a6 Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg. 2013-04-12 14:27:29 +08:00
James Chen 0bab4609ab fixed #1592: Removing some marco definitions in CCTexture2D.pkg. 2013-04-08 14:14:35 +08:00
James Chen 1a44f776f8 fixed #2005: Adding CurrentLanguageTest for Testlua. 2013-04-07 16:34:07 +08:00
James Chen 85b0fd306a Adding CocosDenshionTest. 2013-04-06 14:32:46 +08:00
James Chen e754909c5f Adding RenderTexture test for TestLua. 2013-04-05 17:13:46 +08:00
James Chen 2bff6d6480 Adding Texture2dTest. And format some lua codes. 2013-04-05 16:13:04 +08:00
James Chen 818a570b7f fixed #1998: Adding SceneTest.lua for TestLua. 2013-04-03 18:14:03 +08:00
James Chen 2d9f8ca8de fixed #1814: MenuTest for Testlua is ok. 2013-04-03 16:29:16 +08:00
James Chen 2de4dde0bd Merge pull request #2293 from dumganhar/iss1942-layertest
fixed #1942: LayerTest for TestLua is ok.
2013-04-02 02:54:21 -07:00
James Chen a73395507c fixed #1942: LayerTest for TestLua is ok. 2013-04-02 17:52:08 +08:00
Deniz Piri c73a6e3b14 LUA: print() function should use CCLOG internally.
CCLOG uses __android_log_print internally, this allows lua's print() function
to print to android log output and allows developer to see print output from
LUA using "adb logcat".
2013-04-01 19:16:43 +02:00
James Chen 5fd2acca47 Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding. 2013-04-01 17:39:26 +08:00
flamingo 4a313e0ffe Update CCLuaEngine.cpp
Null pointer check in order to prevent crashes.
2013-03-26 00:24:47 +04:00
James Chen 196ff7228d Updating CCLabelBMFont.pkg. 2013-03-20 16:05:45 +08:00
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
minggo 815733e0b7 issue #1803:add SpriteOffsetAnchorRotationalSkewScale 2013-03-14 15:11:55 +08:00
Sam Clegg c0b150c859 Cleanup the tolua++ bindings build system.
Update basic.lua to do all the required patching of
the output file without helper scripts such as
build.xml or build.php.

Update README file with current instructions.

Re-generate output file using new build system.

Add build.sh and build.bat for building on POSIX and
win32 respectively.
2013-03-08 11:09:10 -08:00
wangshuai d5cdba484e Merge branch 'master' into feature_1802
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai 6914c9d902 feature #1802:add touches lua test 2013-03-07 11:55:57 +08:00
wangshuai 3aaa18f7f4 Merge branch 'master' into iss1425-lua
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
wangshuai bdbdbc27f5 issue #1425:exist lua test case is ok!
1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
Sam Clegg dcb591eadb Add missing ccGLServerState to CCNode.pkg.
Without this missing enum the resuling cpp file would generate
an unused function warning.

Also, remove the duplication between build_macosx.xml and build.xml.
They only differed in single property.  Instead use build.sh, which
should work on all UNIXs, no just maxosx.
2013-03-02 11:28:04 -08:00
wangshuai 8867766241 issue #1425: exist lua test case is ok.
1.fixed some bugs in some lua test case;
2.modify touch event and node event type;
3.fixed some bugs in CCParticleSystem.pkg
2013-03-01 17:09:42 +08:00
wangshuai b4e13af460 issue #1425: 
1.fixed some bugs in .lua file. like this:local b = a:copy():autorelease()
2.fixed bug of CCShakyTiles3D's create() in CCActionTilesGrid.pkg
3.delete method copyWithZone in .pkg files
2013-02-28 10:23:30 +08:00
giginet 70612a722b Fix CCRepeat#create is recieved bad argument on Lua binding.
CCRepeat#create must be recieved CCFiniteTimeAction as first argument.
But, CCActionInterval recieved in LuaCocos2d.cpp
2013-02-22 20:24:22 +09:00
James Chen ab00de629a Removed the definition of the touch event type . 2013-02-20 12:06:12 +08:00
minggo 1b743b37c9 issue #1731:change CCSize, CCPoint and CCRect to struct in pkg files 2013-02-19 10:08:25 +08:00
minggo 0c5bcb3f7b issue #1702:fix a typo error 2013-02-06 18:04:40 +08:00
dualface 5904512ac6 add CCFileUtils Lua support 2013-02-04 12:41:24 +08:00
minggo 744bfb3cb2 Merge pull request #1945 from dualface/add_CCLuaObjcBridge
add CCLuaObjcBridge
2013-02-03 19:32:17 -08:00
dualface 74e497bb2b restore CCLuaEngine missed methods 2013-02-04 11:28:09 +08:00
dualface 7839ceb45b add CCLuaObjcBridge 2013-02-02 02:05:52 +08:00
James Chen 3a9346e6ff issue #1687: Refactoring CCFileUtils, abstracting the same implementations for all platforms. 2013-02-01 11:20:46 +08:00
James Chen c80d438110 issue #1683: Exporting `fullPathForFilename` to Lua. 2013-01-27 20:26:04 +08:00
James Chen f2303b854a Fixed a typo, and regenerated luabinding codes. 2013-01-23 15:59:13 +08:00
James Chen 5a41e1fc86 fixed compilation errors for lua project. Rebuild LuaCocos2d.cpp. 2013-01-22 14:40:54 +08:00
minggo ffd0ca6c0e Merge pull request #1804 from dualface/fix_ccassert_lua_compatibility
[luabinding] fix CCAssert Lua compatibility
2013-01-03 23:51:47 -08:00
dualface e74e597dba [luabinding] fix CCAssert Lua compatibility 2012-12-30 02:27:25 +08:00
dualface d1e39a9c00 [luabinding] add CCDirector::setDisplayStats() 2012-12-29 11:16:07 +08:00
minggo 0adc6abe30 Merge pull request #1776 from dualface/make_ccassert_compatible_lua
[luabinding] make CCAssert compatible Lua
2012-12-26 23:28:32 -08:00
James Chen 023b32a618 issue #1625: Updated LuaCocos2d.cpp. 2012-12-27 11:48:14 +08:00
dualface 57bccc7e4a remove CC_LUA_ENGINE_ENABLED macro 2012-12-26 18:33:55 +08:00
dualface cc69e39c8a [luabinding] make CCAssert compatible Lua 2012-12-22 10:13:37 +08:00
dualface f815cdc423 merge gles20 2012-12-10 17:00:16 +08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
dualface 77d4da6e22 [lua] remove va_list 2012-12-10 14:28:26 +08:00
dualface b6e605b9ae [lua] fix CCSequence export 2012-12-10 14:19:18 +08:00
dualface 4ca6cf8c7a [lua] update LuaCocos2d.cpp 2012-12-10 14:09:00 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
minggo 75845b56c0 Merge pull request #1694 from dualface/update_luabinding
Update luabinding
2012-12-03 18:59:23 -08:00
dualface 0e65257bc2 [luabinding] remove duplicate ccLanguageType 2012-12-02 16:17:17 +08:00
dualface 5bc95780c0 update luabinding 2012-12-02 15:48:15 +08:00
dualface e0ee27cb17 [luabinding] fix CCLayer:getScriptTOuchHandlerEntry()
[luabinding] add CCLayer keypad, accelerometer support
2012-12-02 15:17:34 +08:00
minggo 542c407346 make lua work 2012-11-23 10:36:26 +08:00
fape 355d8df79e fix compile: rename kOrientation to kCCTransitionOrientation 2012-11-17 19:02:04 +01:00
James Chen ceced09c2d CCLuaEngine::executeAccelerometerEvent return 0 by default. 2012-11-12 10:37:42 +08:00
James Chen 21e4f80fbd Added "executeAccelerometerEvent" for CCScriptEngineProtocol class. Exported Accelerometer event to JS. 2012-11-06 14:18:13 +08:00
James Chen 8ed7d63309 Updated LuaBindings codes since CCEGLViewProtocol::getSize has been renamed to CCEGLViewProtocol::getDesignResolutionSize. 2012-10-30 10:35:19 +08:00
James Chen 99a7dcefa4 issue #1486: Updated lua bindings. 2012-10-12 16:04:26 +08:00
dualface 8d104b8244 [Lua] add CCApplication:getTargetPaltform() 2012-09-25 16:43:36 +08:00
dualface a2b468f2b3 [Lua] fix CCActionInterval, CCFiniteTimeAction, CCAction declare 2012-09-25 16:27:54 +08:00
dualface 46a8eb5491 [Lua] add ccTexParams, add new luabinding build script, update luabinding 2012-09-20 23:37:23 +08:00
dualface 1313398335 [Lua] fix lua function reference error 2012-09-20 23:22:45 +08:00
dualface eba97a9b1e [Lua] fix luabinding overloaded functions 2012-09-17 14:40:42 +08:00
dualface 515ec3c482 ccDrawCircle() add scaleX and scaleY 2012-09-14 18:00:11 +08:00
YuLei 9de34c4f07 [Lua] remove unused codes 2012-09-11 17:13:45 +08:00