涓€绾跨伒
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8b42852d1f
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Delete unused comment [skip ci]
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2022-06-28 17:14:35 +08:00 |
涓€绾跨伒
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614397d0f4
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Merge: 7f795d7a6c c6c07428bf
Merge pull request #677 from rh101/rendertarget-fix
Make the render target selectable for RenderTexture
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2022-06-28 16:39:59 +08:00 |
halx99
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f8c036e621
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Improve frame rate control precision
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2022-06-28 16:33:50 +08:00 |
rh101
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62af2299a6
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Allow the selection of a shared or new render target for each instance of RenderTexture
Add a method to check if the RenderTexture is using a shared render target
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2022-06-28 17:42:33 +10:00 |
halx99
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5db31e4125
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Unify fps control logical to director mainLoop
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2022-06-28 12:39:05 +08:00 |
halx99
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429918baa9
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Fix lua template duplicate res error on mac
Fix typo
Fix cmdline fail on new macos
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2022-05-15 16:36:06 +08:00 |
halx99
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c3f40d2b36
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Improvements and bug fixes
Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
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2022-05-13 21:06:29 +08:00 |
halx99
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6939196d5c
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Match compression test images PMA with engine settings
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2022-04-26 16:38:59 +08:00 |
halx99
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4bd1163242
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Delete DEPRECATED code
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2022-04-23 17:49:42 +08:00 |
halx99
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f4d493651c
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All compressed image should do PMA at texture convert tools or GPU fragment shader
such as astcenc-2.3+(https://github.com/ARM-software/astc-encoder/releases) with -pp-premultiply
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2022-04-23 17:45:07 +08:00 |
halx99
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beb8606e16
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Fix ci & update project url in sources
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2022-01-04 12:36:20 +08:00 |
halx99
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74271f207b
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Tidy audio folder
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2022-01-03 11:34:58 +08:00 |
halx99
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def5f9e2bc
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Rename core folder name
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2021-12-31 14:39:08 +08:00 |