Commit Graph

26 Commits

Author SHA1 Message Date
James Chen 0a42829428 issue #1667: Adding file name lookup support for iOS and Android, TBD: Other platform supports. 2013-01-18 18:05:32 +08:00
wenbin1989 bb6a2c58de fix getDeviceModel bug in android CocosDenshion
deviceModel must be used before release, otherwise it will cause
garbled character when getDeviceModel sometimes.
2012-10-16 16:10:14 +08:00
minggo 0a1f0369e6 fixed #1481: merge Nicolas's pull request and do some bug fixes 2012-09-21 17:01:19 +08:00
mustime 4eee341407 issue #1284: add auto-detection of I9100 model for OpenSLES 2012-08-17 09:51:49 +08:00
mustime dd2e8988da issue #1284: fix the error when comparing two string 2012-08-14 10:47:20 +08:00
mustime 89f0508043 issue #1284: add detection for I9100 model 2012-08-13 17:14:33 +08:00
mustime 6beae122da issue #1284: fixed the problem that if the same effect is played for two
times, it will stop and restart
2012-08-02 14:28:40 +08:00
mustime b4e7e1152f issue #1284: fix the problem that effect still plays after stop->resume 2012-07-27 10:36:05 +08:00
mustime bfc53e3453 issue #1284: using OpenSL for playing effects on I9100 2012-07-26 15:30:09 +08:00
Walzer 2addd06f21 fixed #1203, remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone. 2012-05-02 10:39:17 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
James Chen fa72c65737 fixed #1008: Missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform. 2012-03-04 11:25:01 +08:00
minggo bd595516b8 issue #781: add new functions for sound 2011-11-25 09:56:06 +08:00
Augusto Souza 28b1f317f4 Revert "First version of unloadBackgroundMusic for android - Feature #687"
This reverts commit a157b775f8.
2011-08-30 09:30:12 -03:00
Augusto Souza a157b775f8 First version of unloadBackgroundMusic for android - Feature #687 2011-08-28 01:02:12 -03:00
Augusto Souza 3a0c2cb4fb First version of a preloadBackgroundMusic for Android - Feature #687 2011-08-27 23:24:52 -03:00
minggo 1bb9e8139a issue 33: iOS & Android support looping playing effect 2011-07-26 15:52:41 +08:00
natural-law 846b529e49 [wophone] fixed #482, Modify the resource data path for the new WoPhone-SDK. 2011-05-06 10:13:12 +08:00
natural-law d56575dd5a [uphone]change the parameter order of function setResource.And add default value of the parameter pszResPath. 2011-01-25 14:26:26 +08:00
minggo dfad6ab9f9 change the interface of SimpleAudioEngine 2011-01-21 15:14:07 +08:00
minggo 14fa024e48 Merge https://github.com/cocos2d/cocos2d-x into merger 2011-01-20 09:22:29 +08:00
minggo d64ac9fdb8 issue #311: cocosdenshion for android 2011-01-19 16:00:19 +08:00
natural-law f992838f96 [uphone]fixed #293,Modify the absolute path method in CCFileUtils. 2011-01-18 18:21:06 +08:00
natural-law acff950860 [uphone]fixed #315,remove the way which use resource in ResourceMap. 2011-01-14 17:42:37 +08:00
minggo 7efa234d53 issue 311: add some codes to support cocosdenshion on android, the implementation has not implemented 2011-01-12 11:49:54 +08:00