halx99
|
3fd426c481
|
fix #206
|
2020-09-16 21:22:37 +08:00 |
halx99
|
20d91f6566
|
check null also
|
2020-09-15 16:03:00 +08:00 |
halx99
|
05d31aa618
|
Take care PBO use on android
|
2020-09-15 16:01:44 +08:00 |
halx99
|
759acc98a7
|
fix fbo attachment texture bind error
|
2020-09-13 19:17:49 +08:00 |
halx99
|
d333e79502
|
Remove unused CaptureCallbackCommand (#2)
|
2020-09-13 14:53:17 +08:00 |
halx99
|
e2cc3f5c90
|
Refine comment
|
2020-09-13 13:30:41 +08:00 |
halx99
|
d4887b8584
|
No need CaptureCommand for capture screen or node
|
2020-09-13 13:27:50 +08:00 |
halx99
|
89c4ab3046
|
Metal screen framebuffer only set/restore
|
2020-09-13 12:55:35 +08:00 |
halx99
|
dd0070040b
|
Make capture API public to Renderer
|
2020-09-13 11:11:48 +08:00 |
halx99
|
474531fda7
|
UtilsGL::readPixels also use PBO if available
|
2020-09-12 23:26:40 +08:00 |
halx99
|
7282a3ea3f
|
No need enqueue, commit will do it automatically
|
2020-09-12 16:44:16 +08:00 |
halx99
|
3b71ea621a
|
Refine code
|
2020-09-12 15:34:09 +08:00 |
halx99
|
caf9d4b761
|
Remove test stubs
|
2020-09-12 14:52:39 +08:00 |
halx99
|
4f51702b66
|
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
|
2020-09-12 14:50:48 +08:00 |
halx99
|
2f96108c75
|
Add more clearly comment [skip appveyor]
|
2020-09-11 20:17:31 +08:00 |
halx99
|
4fc03985d3
|
Use glMapBuffer if available
|
2020-09-11 17:32:08 +08:00 |
halx99
|
c79da1ca05
|
fix ci
|
2020-09-11 14:45:45 +08:00 |
halx99
|
a6b3fa91fd
|
fix ci
|
2020-09-11 13:38:05 +08:00 |
halx99
|
08f8177031
|
Renaming stubs relative capture command
|
2020-09-11 12:23:33 +08:00 |
halx99
|
66161f982a
|
Remove unused comment
|
2020-09-11 12:14:40 +08:00 |
halx99
|
0365122f4a
|
v4 captureScreen API compatiable, gl needs flip always for capture
|
2020-09-11 11:57:55 +08:00 |
halx99
|
2dd406c52e
|
Remove todo comment [skip appveyor][skip travis]
|
2020-09-11 02:19:19 +08:00 |
halx99
|
d2acbe176e
|
finish gl backend
|
2020-09-11 01:19:10 +08:00 |
halx99
|
e53fa3560b
|
Prepare
|
2020-09-11 00:14:03 +08:00 |
halx99
|
671b6b4ca9
|
Tidy code
|
2020-09-11 00:10:44 +08:00 |
halx99
|
3313720a20
|
Remove unused API, TODO: unify to Utils::readPixels
|
2020-09-10 23:11:43 +08:00 |
halx99
|
2cc14ef4d7
|
Add comment
|
2020-09-10 21:41:52 +08:00 |
halx99
|
dc3796d746
|
Refine code
|
2020-09-10 21:38:24 +08:00 |
halx99
|
e283a4fca0
|
Refactor capture, fix data race for apple metal reanderer backend
|
2020-09-10 21:14:28 +08:00 |
halx99
|
df43be0a7e
|
fix 193
|
2020-09-10 18:12:46 +08:00 |
halx99
|
84ed7befe2
|
fix memory leak for ProgramStateRegistry use
|
2020-09-08 22:13:10 +08:00 |
halx99
|
e5d18c5118
|
Should set _mtlCommandBuffer to nil after release
|
2020-09-03 22:26:21 +08:00 |
halx99
|
4bb44288a5
|
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
|
2020-09-03 18:03:43 +08:00 |
halx99
|
d66e62e436
|
ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
|
2020-09-03 18:01:40 +08:00 |
halx99
|
93a461f779
|
Add getGPUHandler for backend::Texture for some purpose use
|
2020-09-02 13:00:32 +08:00 |
halx99
|
e9a61cc216
|
Remove unused member 'func' from CustomCommand, use CallbackCommand instead
|
2020-09-02 12:59:34 +08:00 |
halx99
|
ec9a1822be
|
No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
|
2020-09-01 14:32:52 +08:00 |
halx99
|
3e443d286e
|
Remove unnecessary macro GL_ETC1_RGB8_OES check
|
2020-09-01 13:39:15 +08:00 |
halx99
|
f9ae5401ec
|
Add copyright notice [skip appveyor][skip travis]
|
2020-09-01 13:24:45 +08:00 |
halx99
|
cc53868d27
|
More clearly ETC1 format, sync enums for ETC1, correct somethings
|
2020-09-01 11:43:03 +08:00 |
halx99
|
9e4f61d9d6
|
ETC2 feature check for metal
|
2020-09-01 00:03:49 +08:00 |
halx99
|
09cedf60b2
|
Improve images decoder
|
2020-08-31 21:04:47 +08:00 |
halx99
|
e96ae229dd
|
Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8
Update README.md
|
2020-08-31 04:27:33 -07:00 |
halx99
|
a87c0bba78
|
More clearly data owner when decode images.
|
2020-08-31 19:24:23 +08:00 |
halx99
|
fa5d2d198b
|
fix resources relative path to avoid test case crash on mobile
|
2020-08-31 17:39:29 +08:00 |
halx99
|
c338472df8
|
Move copyright notice to header [skip appveyor][skip travis]
|
2020-08-31 17:35:01 +08:00 |
halx99
|
477aa0c185
|
Clearly CCLOG content
|
2020-08-31 17:13:04 +08:00 |
halx99
|
258dfc5b4a
|
ETC2 Metal support
|
2020-08-31 15:45:05 +08:00 |
halx99
|
da8f1c56fe
|
ETC2 software decode support
|
2020-08-31 14:11:48 +08:00 |
halx99
|
43f464163c
|
1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
|
2020-08-30 17:58:39 +08:00 |
halx99
|
21cb31685d
|
Merge: 6b4d5918c0 e6108d111a
Merge pull request #186 from halx99/fix-185
Fix ASTC bytesPerRow calculation
|
2020-08-29 10:27:04 -07:00 |
halx99
|
f53ddd2c4a
|
Update README_CN.md
|
2020-08-30 00:28:20 +08:00 |
halx99
|
0943e0a793
|
Fix ASTC bytesPerRow calculation
|
2020-08-30 00:11:33 +08:00 |
halx99
|
479047361d
|
Clear vector after releaseTextures
|
2020-08-29 22:00:58 +08:00 |
halx99
|
9baf39823e
|
Release old storage textures
|
2020-08-29 20:07:13 +08:00 |
halx99
|
b32b9b75e9
|
More clearly comment
|
2020-08-29 19:51:42 +08:00 |
halx99
|
998335b8af
|
More clearly comment for multi-textures support
|
2020-08-29 17:39:17 +08:00 |
halx99
|
d147190d8a
|
Remove unused comment [skip appveyor][skip travis]
|
2020-08-29 16:59:15 +08:00 |
halx99
|
32549195cf
|
fix multi-texture2d support
|
2020-08-29 16:56:48 +08:00 |
halx99
|
238cd782e3
|
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
|
2020-08-28 12:57:00 +08:00 |
halx99
|
7ce3f4ab34
|
Make logical more clearly
|
2020-08-27 17:35:30 +08:00 |
halx99
|
e348312baa
|
Naming style [skip appveyor] [skip travis]
|
2020-08-19 12:26:31 +08:00 |
halx99
|
7ff2ffa0b3
|
Make CustomCommand safe copyable and moveable
|
2020-08-19 11:42:32 +08:00 |
halx99
|
083d14f342
|
Improve code quality
|
2020-08-18 14:29:09 +08:00 |
halx99
|
d2d656e83d
|
Update CCColorizer.cpp
|
2020-08-04 01:31:32 +08:00 |
halx99
|
2e4b573e8c
|
Update CCColorizer.cpp
|
2020-08-04 01:01:05 +08:00 |
halx99
|
d3cb044df2
|
Update CCColorizer.h
|
2020-08-04 00:59:02 +08:00 |
halx99
|
57a1e88533
|
fix compile issue
|
2020-08-04 00:39:48 +08:00 |
halx99
|
e638e0bd68
|
Tidy sources
|
2020-08-04 00:14:35 +08:00 |
halx99
|
6d88adb7f9
|
fix lua link error
|
2020-07-20 17:00:48 +08:00 |
halx99
|
e9fa3b4dac
|
Merge: 7624df74f3 d20d3fd241
Merge pull request #111 from halx99/fix-type-error
fix type error, well xxhash never generate 0 for validate draw command.
|
2020-07-10 16:42:57 +08:00 |
halx99
|
3df478d5e1
|
Merge: 851d301574 7b82d47fcf
Merge pull request #110 from halx99/fix-angle
Correct feature test when use angle backend
|
2020-07-10 15:56:41 +08:00 |
halx99
|
26da430a2f
|
fix type error, well xxhash never generate 0 for validate draw command.
|
2020-07-10 15:55:31 +08:00 |
halx99
|
e58b7c292a
|
Support use google angle support on windows.
|
2020-06-12 12:42:58 +08:00 |
halx99
|
cccb66f1ae
|
fix memory leak & correct indent
|
2020-03-30 14:54:13 +08:00 |
halx99
|
8822faae98
|
Remove unnecessary std::move semantics
|
2020-02-28 12:10:27 +08:00 |
halx99
|
48007c67c9
|
Merge: b350a7abf8 d9e6cb8e33
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
|
2020-02-24 20:59:11 +08:00 |
halx99
|
810397ebfe
|
Merge: f0d60d4a85 a7e118ec0b
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
|
2020-02-24 17:51:58 +08:00 |
halx99
|
825ec25a6b
|
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
|
2020-02-24 17:09:25 +08:00 |
halx99
|
57dd626e39
|
Fixup, optimize shader compile log.
|
2020-02-24 16:27:10 +08:00 |
halx99
|
77b1f41c85
|
Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
|
2020-02-24 16:22:40 +08:00 |
halx99
|
07bbbe6095
|
Remove unused shader
|
2020-02-24 16:13:49 +08:00 |
halx99
|
d0ddafb424
|
fix indent
|
2020-02-23 21:31:55 +08:00 |
halx99
|
734b5bd44f
|
fix #41
|
2020-02-23 21:27:14 +08:00 |
halx99
|
82808a321d
|
Remove duplicated code
|
2020-02-17 20:21:43 +08:00 |
halx99
|
584ee96a89
|
Fix adjust issue at Texture2DGL::initWithZeros
|
2020-02-17 00:13:56 +08:00 |
halx99
|
78cd37f01a
|
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
|
2020-02-15 21:38:37 +08:00 |
halx99
|
f46c9575a4
|
Merge: f7330a9b3c e2c4b786b8
Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
|
2020-02-15 20:51:20 +08:00 |
halx99
|
bc343072ce
|
Call initWithZeros at constructor once is works
|
2020-02-15 17:35:44 +08:00 |
halx99
|
f45bcbc723
|
Refine sources
|
2020-02-15 10:48:44 +08:00 |
halx99
|
8d0d83b2ee
|
fix ci error
|
2020-02-15 03:10:01 +08:00 |
halx99
|
e065f94aa4
|
Remove unnecessary constructors.
|
2020-02-15 02:58:41 +08:00 |
halx99
|
3ebacd33e9
|
Refine STMGT
|
2020-02-15 02:36:02 +08:00 |
halx99
|
be59a192c1
|
Move maxTextureIdx to base texture class
|
2020-02-14 23:42:05 +08:00 |
halx99
|
46c8fff152
|
Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
|
2020-02-14 23:23:07 +08:00 |
halx99
|
67c153f589
|
Make multi-meta-textures support works on Metal.
|
2020-02-14 21:40:33 +08:00 |
halx99
|
55f96054b7
|
Update deps to v29
|
2020-02-14 19:14:39 +08:00 |
halx99
|
72eaf595b5
|
Make astc works on ios platform.
|
2020-02-14 19:10:01 +08:00 |
halx99
|
35ca58fab2
|
fix compile error
|
2020-02-14 15:44:46 +08:00 |
halx99
|
f1df405e82
|
fix #53
|
2020-02-14 15:18:56 +08:00 |
halx99
|
bb441097e7
|
Merge: f6853a5852 f36d21c9bf
Merge pull request #52 from c4games/fix-issue51
fix #51
|
2020-02-12 20:58:25 +08:00 |
halx99
|
41f0869926
|
Merge: 2d3e162e21 5d7f58c3ad
Merge pull request #50 from weiwest/master
add astc support (Great Job)
|
2020-02-12 20:24:29 +08:00 |
halx99
|
53d784af8d
|
fix #51
|
2020-02-12 20:15:09 +08:00 |
weiwest
|
ee875efab0
|
remove test log
|
2020-02-12 15:52:08 +08:00 |
weiwest
|
33b9e8330b
|
add astc soft decode support
|
2020-02-11 23:54:17 +08:00 |
halx99
|
aa4d08eb3f
|
Merge: ffcb65fdaa e10155bef4
Merge pull request #39 from halx99/master
Refactor UserDefault, add plain mode for win32.
|
2020-02-06 23:28:33 +08:00 |
weiwest
|
2acb59d377
|
add astc support 8x8 block size
|
2020-02-06 21:54:45 +08:00 |
halx99
|
a91953ac1a
|
Refactor UserDefault, optmize for huge entities.
|
2020-02-06 01:08:51 +08:00 |
weiwest
|
27927bbcb3
|
add astc support 2d 4x4 RGBA
|
2020-02-05 22:45:19 +08:00 |
coulsonwang
|
8c8280c7d6
|
fix memory leak issue (#20440)
|
2020-01-18 20:40:30 +08:00 |
coulsonwang
|
3541d06339
|
set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again
* update review
|
2019-12-29 23:07:19 +08:00 |
coulsonwang
|
2ed3343bea
|
no need to convert to RGBA8888 when it is DEFAULT (#20397)
|
2019-12-12 23:49:08 +08:00 |
halx99
|
aaddb886c7
|
multi texture GPU handler for compressed image
|
2019-12-01 23:26:11 +08:00 |
coulsonwang
|
e45693de51
|
fix incorrect hash structure for RenderPipeline (#20373)
* fix incorrect hash structure for RenderPipeline
|
2019-11-30 16:54:50 +08:00 |
halx99
|
1dde48bebd
|
fix ci warnings
|
2019-11-26 22:37:20 +08:00 |
halx99
|
6dc19cfbae
|
Update ProgramStateRegistry.cpp
|
2019-11-25 21:23:29 +08:00 |
halx99
|
0ab49ddf22
|
Merge: 98a3bd35f0 f332ae77c1
Merge branch 'master' of https://github.com/simdsoft/engine-v5
|
2019-11-24 23:16:11 +08:00 |
halx99
|
441e1f1283
|
Remove tinyxml, integrate dragonbones.
|
2019-11-24 23:15:56 +08:00 |
halx99
|
8706af9878
|
Remove unused log.
|
2019-11-24 21:02:41 +08:00 |
halx99
|
b9d52cc264
|
fix ci error
|
2019-11-23 21:25:17 +08:00 |
halx99
|
8df3d5e274
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |