Commit Graph

25 Commits

Author SHA1 Message Date
halx99 f905bf5c23 Committing clang-format changes 2021-12-28 03:00:34 +00:00
halx99 5ba5049146 Huge changes for all string_view 2021-12-26 23:26:34 +08:00
halx99 8f83250ba4 Committing clang-format changes 2021-12-25 02:04:45 +00:00
halx99 1ee106007a Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
halx99 554412f4fd Use struct `Vec2` instead `Size` 2021-10-23 23:27:14 +08:00
halx99 c94e6739bf Fix ci error 2021-07-07 14:09:11 +08:00
halx99 b9c58a8420 Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 714803916e Fix glviewimpl for osx 2020-09-04 17:58:34 +08:00
halx99 238cd782e3 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
halx99 588e977ef0 Merge: 8cc189fb4d 6fd4d6e4ab
Merge pull request #134 from halx99/fullscreen-mode

Refactor full screen support
2020-08-02 20:03:07 -07:00
halx99 d6958498d4 Unify plist implementation, remove apple specific sources. 2020-08-03 10:48:26 +08:00
halx99 8024b9b2e9 Adapte multi monitors 2020-08-03 10:33:04 +08:00
halx99 1c59ba423c Unnecessary space lilne [skip appveyor] [skip travis] 2020-08-02 17:00:35 +08:00
halx99 996f303eb7 Optimize param use. 2020-08-02 16:48:19 +08:00
halx99 b12cde7c19 vidMode need moniter 2020-08-02 16:36:58 +08:00
halx99 76d246ce54 check isFullscreen 2020-08-02 16:22:41 +08:00
halx99 2bd0a48e02 Provide more useful for setFullscreen with width,height,refreshRate. 2020-08-02 16:18:39 +08:00
halx99 7c816dae8d Refactor full screen support, fix different behavior when enter full screen between 1 and >=2 times 2020-08-02 11:54:46 +08:00
halx99 f807981d80 fix #129 2020-08-01 11:23:13 +08:00
halx99 a76af60dbb Adapte glfw-3.4 2020-07-03 11:08:39 +08:00
halx99 e58b7c292a Support use google angle support on windows. 2020-06-12 12:42:58 +08:00
halx99 ab322c8641 Sync for glad 2020-02-16 16:44:14 +08:00
halx99 d0a5839439 Use modern gl/gles loader 'glad' to instead 'glew' 2020-02-15 23:51:23 +08:00
halx99 8df3d5e274 Init Commit 2019-11-23 20:27:39 +08:00