coulsonwang
a67f729610
fix drawNode ( #19773 )
2019-05-29 19:06:43 -07:00
coulsonwang
8faf4a758f
get supported depthStencil pixel format ( #19774 )
2019-05-28 19:46:55 -07:00
coulsonwang
9b0d36c6a9
[Node::Light] fix no light effects on iPhone6 and iPhone6s ( #19751 )
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* [Node::Light] fix no light effects on iPhone6 and iPhone6s
* add TODO
2019-05-27 22:59:37 -07:00
coulsonwang
000a5e124b
fix location ( #19764 )
2019-05-27 19:14:55 -07:00
minggo
23a21ef298
Remove jsb related ( #19729 )
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* remove jsb related codes
* update 3rd party
2019-05-24 00:00:51 -07:00
coulsonwang
254c57a347
add test cases ( #19741 )
2019-05-21 19:00:05 -07:00
coulsonwang
a61e408189
set render target flag correcttly ( #19730 )
2019-05-21 18:53:15 -07:00
coulsonwang
a066ac729f
add subTitle ( #19731 )
2019-05-21 18:52:40 -07:00
coulsonwang
97431b1197
[ParticleSpriteFrameTest] remove getName() in Texture2D ( #19740 )
2019-05-21 18:49:11 -07:00
minggo
9cb539e0d0
fix base/CMakeLists.txt ( #19575 ) ( #19728 )
2019-05-17 01:34:49 -07:00
minggo
39a051a58d
use CC_SAFE_DELETE_ARRAY instead of CC_SAFE_DELETE ( #19580 ) ( #19727 )
2019-05-17 00:42:51 -07:00
coulsonwang
9c0033e1e7
Feature/draw in rect ( #19664 )
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* Texture2D draw in point and draw in rectangle tests work
* optimize code
* fix compile error
* make initProgam() private
2019-05-16 18:14:14 -07:00
minggo
65fda3df81
Merge pull request #19721 from Mee-gu/feature/ClippingNode
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fix scissor rectangle setting
2019-05-16 01:38:56 -07:00
coulsonwang
2deea28f49
fix scissor rectangle setting
2019-05-16 13:48:44 +08:00
coulsonwang
2d02e23fbd
Feature/update device info ( #19712 )
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* update DeviceInfo
* remove unneeded code
* fix indentation
* add FeatureSet enum for metal
* revert code
2019-05-15 18:26:00 -07:00
coulsonwang
2a0ded38a2
[Texture2D Test17/18] add methods to convert BGRA8888 format ( #19716 )
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* [Texture2D Test17/18] add methods to convert BGRA8888 format
* use size_t and ssize_t when necessary
* fix compile error
2019-05-15 18:17:26 -07:00
minggo
a572d088d1
check metal support ( #19710 )
2019-05-14 01:38:14 -07:00
coulsonwang
833ab9bb81
need specify font path when use as system font ( #19692 )
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* need specify font path when use as system font
* set custom fonts
2019-05-13 18:31:46 -07:00
Arnold
825c4aa3f7
remove bad test case ( #19704 )
2019-05-13 18:01:04 -07:00
Arnold
e52a35708e
enable tests ( #19702 )
2019-05-13 18:00:27 -07:00
Arnold
3d314f29ea
rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* ( #19695 )
2019-05-13 17:59:29 -07:00
Arnold
bd76e891d5
[cpp-tests] SpritePolygonTest invoke `UISlide::setPercent` after initialization ( #19676 )
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* delay onProgressChange event when setProgress
* Revert "delay onProgressChange event when setProgress"
This reverts commit a9ad090f513f08e1103a0fd793d02f26600e52b3.
* setPercent after initialization
2019-05-09 20:31:10 -07:00
coulsonwang
ac0f9286bf
fix lineColor.vert shader ( #19684 )
2019-05-09 20:30:37 -07:00
coulsonwang
cacdc4f140
fix buffer usage ( #19685 )
2019-05-09 20:30:06 -07:00
Arnold
ce7a6eadbe
fix localization tests ( #19675 )
2019-05-09 01:30:19 -07:00
Arnold
6dc547080f
[cpp-tests] fix fileutils list file, reject empty paths ( #19681 )
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* protect empty string
* enable tests cases
2019-05-08 19:21:25 -07:00
Arnold
d6b8e994a4
fix mac retina support ( #19672 )
2019-05-07 18:07:52 -07:00
Arnold
62dc64a8d1
[cpp-tests] camera3dtests adjust button position ( #19673 )
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* reduce log 1
* fix camera3d test/2 button position
2019-05-07 18:07:37 -07:00
Arnold
0f2e5f513b
fix downloader url ( #19674 )
2019-05-07 18:07:17 -07:00
Arnold
8a7d6a77f5
merge ( #19669 )
2019-05-07 00:50:29 -07:00
minggo
1a68f6c4b6
Shader precision ( #19668 )
2019-05-07 00:48:51 -07:00
minggo
e401bfd265
Merge pull request #19667 from PatriceJiang/cocos_run_on_linux
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fix `cocos run` on linux
2019-05-06 18:42:33 -07:00
minggo
70fed45ed8
Merge pull request #19650 from Mee-gu/feature/ReloadBuffer
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add methods for reloading buffer data outside the buffer when necessary
2019-05-06 00:39:04 -07:00
minggo
33ec1dcd67
Merge pull request #19665 from PatriceJiang/metal-fix-stateblock
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fix RenderState::StateBlock
2019-05-05 20:46:03 -07:00
Arnold
ceb8fa1166
re-run genbindings
2019-05-06 09:52:17 +08:00
Arnold
401ce1ee1c
run genbinding
2019-05-06 09:43:40 +08:00
Arnold
460c9d2edd
rename restore
2019-05-06 09:43:40 +08:00
Arnold
58722a5c3d
fix state block
2019-05-06 09:43:40 +08:00
Arnold
2641e5a88a
update submodule
2019-05-05 18:28:25 +08:00
Arnold
98d5f37a30
fix lua-tests errors ( #19646 )
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* enable test case
* save
* generate enum classes
* save
* autobindg backend interface
* safe
* fix typos
* fix setUniform
* enable draw primitives and fast tmx tiled map
* save all
* update
* fix compile error on mac
* fix locations
* fix locations
* deduce vertexlayout
* clean
* compile on mac
* fix resource path
* save
* update bindings-generator
* remove unused code
* rename ccbackend to ccb
* remove todo
2019-05-05 00:26:34 -07:00
coulsonwang
35951d6952
add private specifier
2019-05-05 14:34:44 +08:00
Arnold
1ac3af6c90
compile & run on linux ( #19651 )
2019-05-04 19:57:53 -07:00
coulsonwang
c97a8a953c
add support non-pow of two for metal ( #19654 )
2019-05-04 19:45:06 -07:00
coulsonwang
7ca39dd08e
remove unneeded function and rename function to more readable
2019-04-30 15:19:53 +08:00
coulsonwang
375f52fc87
rename
2019-04-30 13:39:38 +08:00
coulsonwang
8414db94ec
make sure to store data once
2019-04-30 11:11:03 +08:00
coulsonwang
5771b4236d
add methods for reloading buffer data outside the buffer when necessary
2019-04-30 10:31:22 +08:00
coulsonwang
7ee0b65bb6
[Feature] fix spirte, label test when EGL context lost ( #19612 )
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* [BugFix] fix compile error
* [Feature] fix spirte, label test when EGL context lost
* [Feature] map uniform location
* [Feature] remove unneeded codes
* [Feature] add BufferManager
* [Feature] fix compile error
* [Feature] add files
* [Feature] remove unneeded codes
* [Feature] no need to release opengl resource
* [Feature] update BufferManager
* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground
* [Feature] add Program and Buffer event listener
* [FixTerrain] need check location had used before
* fix compile error
* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.
* [FixDrawNode] record buffer data when needed
* [FixShaderTest] add nullptr judgement
* [FixShaderText] no need to reCreate ProgramState when come back to foreground
* [FixRenderTexture] retain the render texture image
* [Feature] optimize buffer memory
* fix compile error
* fix CI test fail
2019-04-29 18:51:45 -07:00
John
c259918d03
Optimize cases where loop variable is unecessarily copied in a range-for loop. ( #19637 ) ( #19640 )
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Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
John
d89f1d04b4
remove redundant user-defined copy constructor and destructor, ( #19638 )
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as compiler auto-generated ones are working fine.
2019-04-25 17:59:25 -07:00