Wilson E. Alvarez
d5dacd4f0e
Use C++11 multiline string literal instead ( #16765 )
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* Undo pull request #16742 while keeping fixed indentation on ccShader_UI_Gray.frag
* Removed unnecessary whitespace
* Switched implementation to C++11 string literal
Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
James Chen
58acca108b
Removes unused 'return' letter in builtin shaders. ( #16742 )
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* Removes unused 'return' letter in builtin shader.
* Updates indention of ccShader_UI_Gray.frag.
2016-10-26 16:03:08 +08:00
yangxiao
cca25f5b5c
fix shader on pc
2015-10-22 09:29:12 +08:00
yangxiao
907189ed14
correct wrong presion, which leads to failed on some devices
2015-10-15 11:59:38 +08:00
tangziwen
e4cf89e1c4
terrain update: can set Light direction manually, set light map, fix a bug which height map is not exist cause crash when destructing.
2015-07-29 13:24:12 +08:00
songchengjiang
f25c02f230
fix bugs of terrain
2015-05-11 12:02:32 +08:00
yangxiao
c6a86ac287
move shader to shaders
2015-03-30 13:45:50 +08:00