halx99
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4e3acb6f2b
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UtilsGL::readPixels also use PBO if available
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2020-09-12 23:26:40 +08:00 |
halx99
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c4c64ffd3f
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No need enqueue, commit will do it automatically
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2020-09-12 16:44:16 +08:00 |
halx99
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682b4f685e
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Refine code
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2020-09-12 15:34:09 +08:00 |
halx99
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3d2ab83cab
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Remove test stubs
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2020-09-12 14:52:39 +08:00 |
halx99
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2b991b20b2
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a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
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2020-09-12 14:50:48 +08:00 |
halx99
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378e38de11
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Add more clearly comment [skip appveyor]
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2020-09-11 20:17:31 +08:00 |
halx99
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7249325ff4
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Use glMapBuffer if available
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2020-09-11 17:32:08 +08:00 |
halx99
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5d5c948218
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fix ci
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2020-09-11 14:45:45 +08:00 |
halx99
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af21cdba50
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fix ci
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2020-09-11 13:38:05 +08:00 |
halx99
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0e99525283
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Remove unused comment
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2020-09-11 12:14:40 +08:00 |
halx99
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04358791ec
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v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |
halx99
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6497a92ec7
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
halx99
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4f4529bca5
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Prepare
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2020-09-11 00:14:03 +08:00 |
halx99
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874946fccb
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Tidy code
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2020-09-11 00:10:44 +08:00 |
halx99
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fdd8321d28
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Remove unused API, TODO: unify to Utils::readPixels
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2020-09-10 23:11:43 +08:00 |
halx99
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a7b0850d2f
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Add comment
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2020-09-10 21:41:52 +08:00 |
halx99
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2a50ae6cf8
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Refine code
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2020-09-10 21:38:24 +08:00 |
halx99
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f6a8d993fc
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Refactor capture, fix data race for apple metal reanderer backend
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2020-09-10 21:14:28 +08:00 |
halx99
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4dd7f6aab6
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fix 193
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2020-09-10 18:12:46 +08:00 |
halx99
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1dd638535e
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fix memory leak for ProgramStateRegistry use
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2020-09-08 22:13:10 +08:00 |
HALX99
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36c25dc889
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Should set _mtlCommandBuffer to nil after release
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2020-09-03 22:26:21 +08:00 |
halx99
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b3361b6d70
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Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
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2020-09-03 18:03:43 +08:00 |
HALX99
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7a2f91e514
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ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
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2020-09-03 18:01:40 +08:00 |
halx99
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ff3becb49d
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Add getGPUHandler for backend::Texture for some purpose use
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2020-09-02 13:00:32 +08:00 |
halx99
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63487d6c57
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Remove unnecessary macro GL_ETC1_RGB8_OES check
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2020-09-01 13:39:15 +08:00 |
halx99
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5bfce4bed4
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Add copyright notice [skip appveyor][skip travis]
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2020-09-01 13:24:45 +08:00 |
halx99
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f3c17427aa
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More clearly ETC1 format, sync enums for ETC1, correct somethings
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2020-09-01 11:43:03 +08:00 |
HALX99
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4d9206e402
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ETC2 feature check for metal
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2020-09-01 00:03:49 +08:00 |
halx99
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7872bb1b97
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ETC2 Metal support
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2020-08-31 15:45:05 +08:00 |
halx99
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e7811e707a
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1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
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2020-08-30 17:58:39 +08:00 |
halx99
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e6108d111a
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Fix ASTC bytesPerRow calculation
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2020-08-30 00:11:33 +08:00 |
halx99
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c3b13cfcd6
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Clear vector after releaseTextures
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2020-08-29 22:00:58 +08:00 |
halx99
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42b50af707
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Release old storage textures
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2020-08-29 20:07:13 +08:00 |
halx99
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e0be836453
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More clearly comment
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2020-08-29 19:51:42 +08:00 |
halx99
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ef755ba3ad
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More clearly comment for multi-textures support
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2020-08-29 17:39:17 +08:00 |
halx99
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59ef3e6ef0
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Remove unused comment [skip appveyor][skip travis]
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2020-08-29 16:59:15 +08:00 |
halx99
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baa4447973
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fix multi-texture2d support
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2020-08-29 16:56:48 +08:00 |
halx99
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1975ad1f94
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Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
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2020-08-28 12:57:00 +08:00 |
halx99
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f36866a99b
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Make logical more clearly
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2020-08-27 17:35:30 +08:00 |
halx99
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3d3fea28c6
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Support use google angle support on windows.
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2020-06-12 12:42:58 +08:00 |
HALX99
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61b14bf86c
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fix memory leak & correct indent
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2020-03-30 14:54:13 +08:00 |
halx99
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f91ed91688
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Remove unnecessary std::move semantics
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2020-02-28 12:10:27 +08:00 |
halx99
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d9e6cb8e33
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Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
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2020-02-24 17:09:25 +08:00 |
halx99
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f0d60d4a85
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Fixup, optimize shader compile log.
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2020-02-24 16:27:10 +08:00 |
halx99
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3e0ca066ba
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fix #41
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2020-02-23 21:27:14 +08:00 |
HALX99
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169fd54f62
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Remove duplicated code
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2020-02-17 20:21:43 +08:00 |
HALX99
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a5de6b810b
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Fix adjust issue at Texture2DGL::initWithZeros
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2020-02-17 00:13:56 +08:00 |
halx99
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d3162956e7
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Sync https://github.com/cocos2d/cocos2d-x/pull/20457
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2020-02-15 21:38:37 +08:00 |
HALX99
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b8986f339b
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Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
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2020-02-15 20:51:20 +08:00 |
halx99
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e2c4b786b8
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Call initWithZeros at constructor once is works
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2020-02-15 17:35:44 +08:00 |