pandamicro
707e9d4d7b
Merge pull request #12205 from ffskyfan/v3
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Update extension.h, amend a really dangerous macros that may cause memory allocation error
2015-06-14 20:09:57 +08:00
Ricardo Quesada
5c419ff7bc
compiles on windows
2015-06-12 20:49:20 -07:00
Ricardo Quesada
9b7c12aa38
updates invalidate documentation
2015-06-12 17:44:48 -07:00
Ricardo Quesada
a8cf72dc43
pass bits to invalidate
2015-06-12 17:14:09 -07:00
Ricardo Quesada
4278bf51b1
Adds RenderState::StateBlock::invalidate();
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handy function to restore the GL state to the default one.
Only use it if calling GL calls directly
2015-06-12 16:47:08 -07:00
Ricardo Quesada
32aae46343
fixes
2015-06-12 15:37:29 -07:00
Ricardo Quesada
2a3347dd49
RenderState: default state fixes
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parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
子龙山人
38cd74933d
Merge pull request #12320 from CocosRobot/update_lua_bindings_1434115258
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[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-06-12 22:42:40 +08:00
pandamicro
9806c09b0e
Merge pull request #12299 from WenhaiLin/v3-label-cropped
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Label:the texture of character have not cropped if character cross the axis-aligned bounding-box.
2015-06-12 21:33:09 +08:00
CocosRobot
60d68ab4de
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-06-12 13:27:20 +00:00
pandamicro
f9057b3f32
Merge pull request #12284 from pandamicro/v3
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Fix template android compilation issue on physics3d
2015-06-12 21:10:40 +08:00
子龙山人
c01d1fe00a
Merge pull request #12310 from WenhaiLin/v3-particlefile-key
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Fixed ParticleSystem may using wrong texture if the particle PLIST file created via ParticleDesigner.
2015-06-12 16:44:12 +08:00
pandamicro
e9d648f151
Fix physics 3d macro include issue
2015-06-12 15:41:46 +08:00
WenhaiLin
9f5a36b817
Fixed ParticleSystem may using wrong texture if the particle PLIST file created via ParticleDesigner.
2015-06-12 11:03:32 +08:00
子龙山人
7a9b48bd83
Merge pull request #12214 from andyque/optimize-ui-memory-usage
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Optimize ui memory usage
2015-06-12 10:11:21 +08:00
子龙山人
463198b3ad
Merge pull request #12307 from MSOpenTech/v3-winrt-viewport
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V3: Removed obsolete winrt override of setViewPortInPoints
2015-06-12 09:53:59 +08:00
pandamicro
b1b9c808eb
Merge pull request #12074 from samuele3hu/v3_material
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Issue #10570 : Make getItemForTouch of Menu virtual.
2015-06-12 08:21:18 +08:00
pandamicro
9acc51a5eb
Merge pull request #12301 from jianglong0156/webviewCrash
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fix webview crash in android
2015-06-12 08:12:14 +08:00
Dale Stammen
0f64a2d192
removed obsolete override of setViewPortInPoints
2015-06-11 07:59:52 -07:00
pandamicro
12de53726d
Merge pull request #12182 from VisualSJ/v3-jsb
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[ci skip] Synchronization studio parser
2015-06-11 17:35:15 +08:00
jianglong0156
c317eb428a
fix webview crash in android
2015-06-11 17:28:02 +08:00
WenhaiLin
5aa31ea83a
Label:the texture of character have not cropped if character cross the axis-aligned bounding-box.
2015-06-11 17:16:44 +08:00
pandamicro
8e3e928efd
Merge pull request #12040 from geron-cn/v3
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fix bug: fix actiontimeline can not step to last frame when loop play
2015-06-11 14:36:08 +08:00
子龙山人
03814a569d
Merge pull request #12256 from WenhaiLin/v3-simpleaudio-fix
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SimpleAudioEngine:Fixed thread safety problem on android.
2015-06-11 14:30:36 +08:00
CocosRobot
94a47fabcf
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-06-11 06:16:36 +00:00
pandamicro
6dfe937cae
Merge pull request #11892 from dabingnn/v3FrameBufferObject
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V3 frame buffer object
2015-06-11 14:04:30 +08:00
Vincent Yang
097bf455c2
Rename CCRenderBufferObject to CCRenderBuffer in windows projects.
2015-06-11 11:45:10 +08:00
VisualSJ
2d12d6a295
Plist file parsing (action-2.x.js)
2015-06-11 11:14:10 +08:00
pandamicro
70606caa14
Fix template android compilation issue on physics3d
2015-06-10 19:37:52 +08:00
子龙山人
b666b373c7
Merge pull request #12261 from iris-wy/v3
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fix bug #12200
2015-06-10 11:39:22 +08:00
Huabing.Xu
10352c40b2
Merge branch 'v3' into v3FrameBufferObject
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# Conflicts:
# cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
anniruddh.koppal
3f4d1c4ed3
Fixed merge conflict issue
2015-06-09 14:06:24 -07:00
yangxiao
7f26ccb9ba
code style
2015-06-09 14:06:09 -07:00
tangziwen
fc34881ab9
fix Terrain::getIntersectionPoint
2015-06-09 13:23:33 -07:00
Dale Stammen
0cb2f87d3e
Merge branch 'v3' into v3-winrt-ogg
2015-06-09 08:21:09 -07:00
子龙山人
a202387800
Merge pull request #12247 from stari4ek/v3-outline-inner-holes
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improve rendering of letter's inner shapes when outline is used
2015-06-09 23:11:39 +08:00
iris-wy
79b3d70b60
fix bug #12200
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solve warning ""Service Intent must be explicit: Intent {
act=com.enhance.gameservice.IGameTuningService }""
2015-06-09 18:43:46 +08:00
Huabing.Xu
67a94c4485
compiles on android and linux
2015-06-09 17:57:07 +08:00
XiaoFeng
20a6151f4c
Fix indent
2015-06-09 17:40:42 +08:00
Huabing.Xu
b79eec0b20
fix grid bug for viewport
2015-06-09 17:24:30 +08:00
Huabing.Xu
ef4978f0cd
move viewport to experimental namespace
2015-06-09 16:21:50 +08:00
Huabing.Xu
3e331128c6
file rename CCFrameBufferObject->CCFrameBuffer
2015-06-09 15:32:12 +08:00
WenhaiLin
6fec9c40b0
SimpleAudioEngine:Fixed thread safety problem on android.
2015-06-09 15:07:35 +08:00
XiaoFeng
f6083f3490
Fix issue 10258 & 10408
2015-06-09 14:38:48 +08:00
Huabing.Xu
97b387560b
revert some accidental changes
2015-06-09 14:06:11 +08:00
Huabing.Xu
9acab65e4f
rename FrameBufferObject->FrameBuffer
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Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
Dale Stammen
a2b677d300
Merge branch 'v3' into v3-winrt-ogg
2015-06-08 08:22:46 -07:00
Michael Sotnikov
dae8f788c1
improve rendering of inner shapes when outline is used
2015-06-08 12:56:43 +03:00
子龙山人
57e92df8ee
Merge pull request #12099 from stari4ek/v3-12097-video-android-search-path
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Fixed : #12097 VideoPlayer on Android ignores search paths
2015-06-08 17:22:14 +08:00
子龙山人
54e23f15e6
Merge pull request #12179 from WenhaiLin/v3-37-physics-ap
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Node:Fixed the anchor point can only be Vec2::ANCHOR_MIDDLE after setting physics body.
2015-06-08 16:12:56 +08:00