minggo
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5399aac590
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1405_multi_resolution
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2012-08-02 10:50:15 +08:00 |
minggo
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60983e8a02
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Merge pull request #1147 from folecr/morefixandroidbuildscript
Further clean up of android build scripts and template
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2012-08-01 19:45:18 -07:00 |
minggo
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0b2396c54b
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issue #1405:support three type of resolution
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2012-08-01 16:56:12 +08:00 |
Walzer
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cc3d850892
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fixed #1416, add object orientated APIs for CCGeometry, replace "CCFloat" with "float"
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2012-08-01 15:30:12 +08:00 |
folecr
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4d3df6145b
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Cleaner build scripts
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2012-07-31 22:56:18 -07:00 |
folecr
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e69cda8fe2
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Quoted use of bash variables
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2012-07-31 22:56:17 -07:00 |
Walzer
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dc37896ed9
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change the param sequence of CCLabelTTF::create and initWithString, according to JS APIs
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2012-08-01 13:24:23 +08:00 |
Walzer
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0431cb455b
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fixed #1413, add CCTouch::getLocation(), getDelta() method
return OpenGL coordinates directly, to make the usage more convenient.
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2012-07-31 17:41:53 +08:00 |
Walzer
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b8fa32dbc0
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use extensions/GUI instead of extensions/UI
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2012-07-30 22:57:59 +08:00 |
folecr
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200992b272
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Cleaner build script
* Quoted parameters for bash directives
* Forgo the extra _LOCAL variables by testing environment variables
* Better path assumptions
* References
* http://stackoverflow.com/questions/59895/can-a-bash-script-tell-what-directory-its-stored-in
* http://stackoverflow.com/questions/228544/how-to-tell-if-a-string-is-not-defined-in-a-bash-shell-script
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2012-07-27 17:45:21 -07:00 |
Nat Weiss
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9f0be2de05
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Added Mac cpp HelloWorld and Tests.
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2012-07-24 19:07:31 -07:00 |
James Chen
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fda669510a
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fixed #1385: Logic error in BitmapFontMultiLineAlignment.
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2012-07-24 11:32:02 +08:00 |
James Chen
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e7d7ff99c7
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fixed #1386: PauseResumeActionsTest crashes.
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2012-07-24 11:21:08 +08:00 |
Walzer
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685b70e6fb
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fixed #1402, résolve conflicting "create" functions
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
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2012-07-23 22:49:11 +08:00 |
minggo
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e249d6b0ce
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Merge branch 'gles20' of https://github.com/walzer/cocos2d-x into modify_xcode_project
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2012-07-23 15:38:24 +08:00 |
Walzer
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cc23d0667d
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unify Bundle ID for all xcodeprojects to "org.cocos2d-x.*", add icons for iphone/ipad * retina.
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2012-07-23 15:23:26 +08:00 |
James Chen
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d5f783b681
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issue #1399: Updated android template.
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2012-07-23 14:56:40 +08:00 |
James Chen
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2ab5e4ab9c
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issue #1399: Added vs2010 support.
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2012-07-23 11:57:34 +08:00 |
James Chen
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8291b7aef6
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Reverted 'cocosdenshion' to 'CocosDenshion'.
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2012-07-23 11:07:31 +08:00 |
James Chen
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5e5b008742
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issue #1399: Built four android projects(HelloCpp, HelloLua, TestJavascript, TestCpp) successfully on Ubuntu System.
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2012-07-21 13:49:20 +08:00 |
James Chen
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b2b0a0c3d5
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Updated ios project settings and updated some files in CCBReader folder.
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2012-07-20 18:02:18 +08:00 |
James Chen
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755b29cb9d
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Updated ios project settings.
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2012-07-20 17:38:21 +08:00 |
James Chen
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5b6497b0e4
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Updated test_actions.js. 'new cc.Sprite.create' --> 'cc.Sprite.create'.
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2012-07-20 17:12:17 +08:00 |
James Chen
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557f654cf3
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Built successfully on android.
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2012-07-20 17:06:00 +08:00 |
James Chen
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77f1fba566
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issue #1399: Adjust folder structure, made it built successfully on win32.
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2012-07-20 14:05:52 +08:00 |
minggo
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f9c40f7372
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issue #1399: work ok on iOS after adjusting directory structure
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2012-07-19 17:22:36 +08:00 |