Turky Mohammed
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fb4e263b8b
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |
一线灵
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b51e50a498
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Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
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2022-07-05 00:39:20 +08:00 |
DelinWorks
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da39a66e99
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Improve function naming.
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2022-07-04 17:45:23 +03:00 |
halx99
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768a8bd5e1
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Refator sampler name in shader
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2022-07-04 21:26:48 +08:00 |
DelinWorks
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af4c3b0948
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Revert "Update CCDirector.h"
This reverts commit 11200dfac0 .
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2022-07-04 05:12:54 +03:00 |
DelinWorks
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11200dfac0
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Update CCDirector.h
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2022-07-04 04:58:13 +03:00 |
DelinWorks
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210816a8bc
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Fix android arm64 incorrect random number generation.
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2022-07-04 03:28:55 +03:00 |
DelinWorks
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bdffd39784
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Fix platforms compilation.
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2022-07-03 21:01:21 +03:00 |
DelinWorks
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f7b50fe836
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Use enum class instead.
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2022-07-03 20:55:40 +03:00 |
DelinWorks
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9009228ef4
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[skip ci]
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2022-07-03 20:50:02 +03:00 |
DelinWorks
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166ebd2ce6
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Move global enums to their own file.
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2022-07-03 20:43:55 +03:00 |
aismann
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b3726421b2
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use engine global namespace
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2022-07-03 07:26:37 +02:00 |
halx99
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62e2be281b
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Move enum FPSPosition to engine global namespace
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2022-07-03 11:24:00 +08:00 |
aismann
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d94137be54
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Remove unused variable and cleanup on windowtest.cpp
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2022-07-02 11:29:26 +02:00 |
aismann
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6c702daa3b
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Cleanup, last fixes, rename enum FPSPosition
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2022-07-02 08:17:24 +02:00 |
aismann
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8f5cc3ff2c
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fix typo
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2022-07-02 06:19:47 +02:00 |
aismann
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88fe2d7666
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add 'no change' check.
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2022-07-02 06:02:22 +02:00 |
aismann
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97d7b793f7
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FPS display set position should be set by API #695
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2022-07-01 17:15:20 +02:00 |
halx99
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1a0848c95f
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Setup vsync for all PC platforms
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2022-07-01 17:55:54 +08:00 |
halx99
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047206e529
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Fix warnings
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2022-07-01 13:47:47 +08:00 |
一线灵
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03b01cd414
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Merge pull request #690 from DelinWorks/engine-bug-fixes
[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
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2022-07-01 12:17:08 +08:00 |
halx99
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9b1edadb2f
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Fix #689
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2022-07-01 12:14:44 +08:00 |
halx99
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6017f90907
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Improve mac fps limit
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2022-07-01 11:02:31 +08:00 |
DelinWorks
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6d8aa5e6c1
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Update CCCamera.cpp [skip ci]
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2022-07-01 05:59:45 +03:00 |
DelinWorks
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4997f613de
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Fix overriding position when applying custom properties. [skip ci]
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2022-07-01 05:58:42 +03:00 |
DelinWorks
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8d3c2b0cdb
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Use CCASSERT instead.
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2022-07-01 05:54:20 +03:00 |
DelinWorks
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79d228d007
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Update CCRenderer.cpp
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2022-07-01 04:06:26 +03:00 |
DelinWorks
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b24f4fb520
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[skip ci]
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2022-07-01 03:39:27 +03:00 |
DelinWorks
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b4bac6d651
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Fix get default camera nullptr on scene initialization.
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2022-07-01 03:34:37 +03:00 |
halx99
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5f02d2a656
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Try fix fps
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2022-07-01 01:00:18 +08:00 |
一线灵
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9bdc6232ac
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Update CCDirector.cpp
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2022-06-30 21:06:39 +08:00 |
一线灵
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bfe12be7b6
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Revert "Unify frame rate control logical to director mainLoop"
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2022-06-30 21:04:00 +08:00 |
halx99
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3d1690cc25
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Add missing autorelease call
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2022-06-30 18:18:24 +08:00 |
halx99
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7837395ea5
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Fix ci
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2022-06-30 18:15:43 +08:00 |
halx99
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38f2b5ca9d
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Use sprite to implement layer color for auto batch draw
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2022-06-30 18:01:29 +08:00 |
halx99
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752d3150eb
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Improve code style
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2022-06-30 12:05:28 +08:00 |
halx99
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3f00332d3d
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Improve frame rate control
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2022-06-29 17:26:22 +08:00 |
一线灵
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de04f33b5e
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Merge pull request #675 from adxeproject/unify-fps-limit
Unify frame rate control logical to director mainLoop
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2022-06-28 17:33:00 +08:00 |
一线灵
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884a4c3b1d
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Delete unused comment [skip ci]
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2022-06-28 17:14:35 +08:00 |
halx99
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498747aeea
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Improve frame rate control precision
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2022-06-28 16:33:50 +08:00 |
rh101
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c6c07428bf
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Ensure the render target is released if it is already set, since the initWithWidthAndHeight method may be called multiple times.
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2022-06-28 17:56:17 +10:00 |
rh101
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1b21f1969b
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Allow the selection of a shared or new render target for each instance of RenderTexture
Add a method to check if the RenderTexture is using a shared render target
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2022-06-28 17:42:33 +10:00 |
halx99
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01a215366f
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Fix ci
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2022-06-28 15:03:35 +08:00 |
halx99
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e2a9a5204d
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Unify fps control logical to director mainLoop
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2022-06-28 12:39:05 +08:00 |
halx99
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ab7fafea6b
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Improve GPUTextureFormat info enums
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2022-06-27 15:37:55 +08:00 |
一线灵
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e7f5f28931
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Merge pull request #653 from DelinWorks/camera-2d-zoom-feature
[PROPOSAL] Add camera zoom, near, far, fov, aspect features & fix camera anchoring.
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2022-06-25 10:15:31 +08:00 |
halx99
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57ab6c184f
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Improve code style
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2022-06-25 00:36:50 +08:00 |
halx99
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1889180a75
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Improve renderer
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2022-06-24 14:18:48 +08:00 |
一线灵
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0b19d999e9
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glGetTexImage only supported by Natvie GL
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2022-06-22 19:09:45 +08:00 |
halx99
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03628930cb
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string_view
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2022-06-20 01:49:50 +08:00 |