halx99
449a596f3e
Merge: fd2cbdc331
a816a8ac64
...
Merge branch '1.x' into dev
# Conflicts:
# README.md
# README_CN.md
# install-pwsh.sh
# tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99
c2e55c4cdc
Merge console-next from dev into 1.x
2023-08-31 17:48:39 +08:00
halx99
cce6c2f8e1
Improve code style
2023-08-30 19:35:38 +08:00
halx99
48209e9203
Improve FileStream API qualifier
2023-08-26 16:53:01 +08:00
halx99
5183995a36
Merge: f9b6553e57
94be720d3f
...
Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99
2bf41d7d31
Fix ci
2023-08-25 16:57:38 +08:00
halx99
46f668b01b
Remove render backend setLineWidth [skip ci]
...
Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99
f525d6c726
Update docs
2023-08-25 16:46:32 +08:00
halx99
c230ed8c2c
Improve renderer backend choosing
2023-08-23 20:09:06 +08:00
halx99
66d68707f1
Improve GLES2 compatibility
2023-08-22 19:34:28 +08:00
halx99
66c65ff6bb
Fix desktop GLES profile setup
2023-08-21 21:43:27 +08:00
halx99
5ceb1e9350
Allow instancing featrue on GLES2 with instace draw EXT
2023-08-17 20:22:24 +08:00
halx99
bfe167121e
Add cmake option AX_GLES_PROFILE
...
Valid value of AX_GLES_PROFILE: 0, 200, 300
By default, the AX_GLES_PROFILE is:
- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0
For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal
9dc9e9adc7
Update android.yml
2023-08-13 23:58:18 +08:00
halx99
bd0e1fef4b
Fix compile error
2023-08-13 22:09:02 +08:00
Deal
572bb2f700
Test use glad on android
2023-08-13 00:24:35 +08:00
halx99
79187cf9f6
Improve ZipUtils
2023-08-11 20:52:15 +08:00
halx99
433f459787
Fix ci
2023-08-11 17:05:39 +08:00
halx99
6b58db0eb2
Move posix defines to FileStream.cpp
2023-08-11 15:25:19 +08:00
halx99
bf31f7b77d
Fix ci
2023-08-11 15:04:33 +08:00
halx99
cdc8bb0b4c
Refactor FileStream implementation
2023-08-11 14:42:41 +08:00
halx99
cc9cbcbff9
Merge: eba7fc17ba
6bbdc273f8
...
Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99
46ed10dac3
Update yasio to v4.1.0
2023-08-10 18:36:45 +08:00
halx99
ec3b06aa33
Improve cmake options
2023-08-10 13:33:22 +08:00
halx99
f63932bb91
Update ios GLES to GLES3
2023-08-09 22:25:15 +08:00
halx99
7a40c94e2a
Check vao creation
2023-08-09 21:46:03 +08:00
halx99
615cfa5bb2
Update mac GL to 330
2023-08-09 21:39:01 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
halx99
238457af4d
Improve code style [skip ci]
2023-08-09 13:25:20 +08:00
halx99
d2dda873c4
Improve code style
2023-07-29 15:46:04 +08:00
halx99
2191b51499
[WIP] Not convert mat3 to mat3x4 in engine
...
Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99
c37af4c38e
Improve shader managment
...
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99
76f00b4456
Make renderer works on opengl core profile mode
2023-07-20 20:23:56 +08:00
halx99
7315824e5f
Fix linux build
2023-07-20 12:25:31 +08:00
halx99
71c2d3a3b1
Init axslc search path at ProgramManager init
2023-07-20 10:20:06 +08:00
halx99
02616bb774
Merge: ac073ee8c1
4753270d77
...
Merge branch 'main' into dev
2023-07-19 23:45:36 +08:00
halx99
1b4c9bbec8
Auto compile app/Sources/shaders to axslc/custom
2023-07-19 23:41:16 +08:00
halx99
7bd3b57809
Improve code style
2023-07-19 21:12:25 +08:00
halx99
862a682b7b
Remove deprecated stubs
2023-07-19 21:10:11 +08:00
halx99
42f666ff89
Refactor GL uniform block support
2023-07-19 19:20:06 +08:00
halx99
04c5505fa2
Fix glDisable state guard
2023-07-19 18:35:05 +08:00
Deal
eae07123dc
Refer to #1278
2023-07-19 09:10:46 +08:00
Turky Mohammed
7759ad562f
Optimize `OpenGL` State Management ( #1269 )
...
Co-authored-by: halx99 <halx99@live.com>
2023-07-18 21:16:21 +08:00
halx99
dcd408c636
Sync compiled shaders for UWP [skip ci]
2023-07-18 00:09:00 +08:00
halx99
1c669912b5
More easy for dev
2023-07-17 20:51:28 +08:00
Deal
071d9aa8ea
Remove gitter [skip ci]
...
It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
halx99
3ab3249700
Update glslcc to 1.8.1
...
Add dual outputs support, this is useful to handle normal map preprocessor
2023-07-16 14:14:41 +08:00
RH
95f352e0d0
Invert if condition checking for existence of the axmol bin path in the user path env variable ( #1275 )
...
Make list mutable to allow for inserting new path
2023-07-16 13:51:36 +08:00
halx99
9a384e39f2
Merge: 412e398651
1daf87c768
...
Merge branch 'main' into dev
2023-07-15 22:45:26 +08:00
j-jorge
c2d7bdcb45
Allow unity builds on a subset of the sources. ( #1266 )
...
In order to allow unity builds we need to avoiding "using namespace"
at file scope, #undef our file-specific #defines, and avoid having
static functions with identical name and signature.
2023-07-15 19:06:54 +08:00
Deal(涓€绾跨伒)
c5a61124c0
Add chat badges [skip ci]
2023-07-15 11:25:48 +08:00
halx99
2b30d8002f
Merge: 7afdd4f2c1
e5b197776c
...
Merge branch 'main' into dev
2023-07-15 01:17:32 +08:00
halx99
e34d02eb7d
Fix build1k cmake setup
2023-07-15 01:17:15 +08:00
halx99
8e39354e99
Merge: 83a830d011
cfcafd517a
...
Merge branch 'main' into dev
2023-07-15 01:00:31 +08:00
Deal(涓€绾跨伒)
4867fc8f2e
Update pull_request_template.md ( #1270 )
2023-07-15 00:21:23 +08:00
halx99
42fcb1f86e
glslcc workflow: metal init commit
2023-07-14 23:07:47 +08:00
RH
0c17a35fa8
Fix for crash in TextureCache test ( #1267 )
2023-07-11 21:55:17 +08:00
halx99
5d7a86a1b9
Merge: 89a739a8ea
09a3a950ae
...
Merge branch 'dev' into 1.1-dev
2023-07-10 15:57:00 +08:00
RH
ce590c24a0
Fix for crashes in several tests ( #1259 )
2023-07-09 14:45:41 +08:00
halx99
7c410f8b25
Bump new shader workflow
...
1. Add compiled shader dir `axslc` to search path for win32,linux
2. ProgramManager: register shader program by shader name
3. modify all shader define from sources to name in Shader.cpp/Shader.hpp
4. Remove shader version define and precision decls for GLES
2023-07-08 18:47:06 +08:00
halx99
7cb9aac41e
Rename option `AX_USE_COMPAT_GL` to `AX_USE_ANGLE`
2023-07-03 20:35:55 +08:00
halx99
928100186f
Fix #1243
2023-06-26 09:12:29 +08:00
halx99
c06d5af3f8
Move queueOperation from GLView to Director
2023-06-25 01:17:29 +08:00
halx99
3eac3abecf
Sync yasio to latest
2023-06-24 21:18:27 +08:00
halx99
02cc0a1743
Delete unused sources
2023-06-11 19:21:05 +08:00
halx99
63175a193e
Move win32 _ftruncate impl to base/posix_io.cpp
2023-06-11 19:19:12 +08:00
halx99
2cd3f8c6c9
Move posix io macros to base/posix_io.h
2023-06-11 14:39:19 +08:00
Deal(涓€绾跨伒)
abd8029f64
Remove CC prefix from code file name ( #1230 )
...
* Add migrate sources tool
* Fix include replace regex
* Fix compile
* Migrate maually
* Disable sources-migrate tool by default
* Fix ci
* Fix ci
* Improve source migrate
* Fix ios/tvos ci
* Fix ios/tvos ci
* Fix
2023-06-11 13:08:08 +08:00
Deal(涓€绾跨伒)
bc82034ffd
Improve media-engine for android, linux ( #1228 )
...
* Improve media-engine
- Implement andorid,linux
- Improve local file uri scheme
* Fix ci
* Improve code style
* Improve
* Update VlcMediaEngine.cpp
* Update AvfMediaEngine.h
* Fix ci
* Improve code style
* Enable androidx gradle.properties [skip ci]
* Improve code style
* Remove unnecessary callbacks
* Rename VideoPlayer to MediaPlayer
2023-06-10 22:05:49 +08:00
halx99
2da66a8f1f
Improve gradle script
2023-06-06 11:15:46 +08:00
halx99
8bbe962704
Update JNI call
2023-06-05 21:55:23 +08:00
halx99
f0db2648fe
[FEATURE] Add new API GLView::queueOperation
...
- Queue a priority operation in render thread, even through app in background
- Please do logic in callback, don't update ui or any other render state
usage
```
Director::getInstance()->getOpenGLView()->queueOperation([](void* param){
// do somethings for logic only(Don't update render state or UI)
});
```
2023-05-31 20:42:39 +08:00
Deal(涓€绾跨伒)
4aba036936
Remove duplicate using
2023-05-31 20:32:07 +08:00
Maksymilian Galas
6b5ee65d6e
Add support for haptic feedback on iOS and Android devices ( #1222 )
...
* Add support for haptic feedback on iOS and Android devices
* Disable haptic feedback on tvOS
* Remove unused import
2023-05-31 20:14:31 +08:00
Deal(涓€绾跨伒)
dca6c87c4a
[Refine] Improve exit flow ( #1213 )
2023-05-25 15:45:00 +08:00
halx99
80354a98c1
Fix UWP mouse scroll delta process
2023-04-02 14:31:51 +08:00
Deal(涓€绾跨伒)
f6281b9504
Support clang-cl + ninja, refer to #1152 ( #1153 )
2023-04-01 23:11:58 +08:00
halx99
cd10baf7e5
Add FileStream::getNativeHandle()
2023-03-26 22:42:13 +08:00
halx99
2e261b3dab
Fix ci
2023-03-25 16:08:48 +08:00
Deal(涓€绾跨伒)
1e6e9d4a8d
Media engine video texture ( #1133 )
...
* VideoPlayer based on new MediaEngine[Win32/UWP]
* Improve MediaEngine interface
* Update readme
* Improve pixel format
* Improve MediaEngine interface
* Ready for PR UWP/Win32
* Ready for PR UWP,Win32
* Update reademe files
* Update readme files
* Update UIVideoPlayer-android.cpp [skip ci]
* Update UIVideoPlayer-ios.mm
* Update MFUtils.cpp
* Fix ci
2023-03-25 08:37:51 +08:00
halx99
912bf32d13
Remove UWP from PC family
2023-03-14 12:08:31 +08:00
halx99
517ffeedc6
Update project url in sources
2023-03-12 01:44:55 +08:00
halx99
0fbda93c39
[UWP] Add API GLViewImpl::createFullScreen
...
- Fix for luabindings
2023-03-11 23:19:52 +08:00
halx99
1152c73575
Fix ci
2023-03-11 23:14:04 +08:00
halx99
360950f1d7
Improve API GLViewImpl::createWithRect
2023-03-11 22:53:55 +08:00
Deal(涓€绾跨伒)
277bcd44ce
Windows Store UWP apps support ( #1108 )
...
* [BIG FEATURE] Windows Store UWP apps support
* Fix ci, add uwp for pr-ci
* Fix ci
* Improve ci script
* Fix ci
* Fix ci
* Fix ci
* Fix ci
* Upload uwp appx package artifacts [skip ci]
* Use d2d draw system font text
* Fix ci
* Improve code style
2023-03-11 22:10:18 +08:00
halx99
8bf4817ff7
Fix compile errors in c++17
2023-03-08 08:34:17 +08:00
Deal(涓€绾跨伒)
83d53ba46b
Tidy project tree and full symlink support ( #1072 )
...
* Tidy project file tree and all symlink support
2023-02-23 21:57:30 +08:00
halx99
70cef3ca58
Check astc image header wildcard for some extesion formats [skip ci]
2023-02-18 11:43:44 +08:00
halx99
e6a3aedff0
Working on c++23
...
There are many more efficient features on future c++23 standard
2023-02-18 11:39:31 +08:00
halx99
97c77d4c9d
Fix ci
2023-01-24 15:49:40 +08:00
halx99
4b6692ece0
Fix platform macro pred
2023-01-24 13:58:29 +08:00
halx99
2727d18250
Fix macro detect
2023-01-24 11:09:16 +08:00
Joilnen
93d6f2c69d
fixing a warning message ( #1035 )
2023-01-22 14:10:39 +08:00
Deal(涓€绾跨伒)
52cb279f75
Update CCGLViewImpl-desktop.cpp
2023-01-22 07:39:46 +08:00
halx99
04cbc8dfb7
Fix ci
2023-01-21 21:57:28 +08:00
halx99
71b4287688
Fix ci
2023-01-21 20:04:58 +08:00
halx99
fc5025da10
Fix osx ci
2023-01-21 19:24:58 +08:00
halx99
7faca1e74a
Fix ci
2023-01-21 18:49:02 +08:00