Commit Graph

293 Commits

Author SHA1 Message Date
halx99 449a596f3e Merge: fd2cbdc331 a816a8ac64
Merge branch '1.x' into dev

# Conflicts:
#       README.md
#       README_CN.md
#       install-pwsh.sh
#       tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99 c2e55c4cdc Merge console-next from dev into 1.x 2023-08-31 17:48:39 +08:00
halx99 cce6c2f8e1 Improve code style 2023-08-30 19:35:38 +08:00
halx99 48209e9203 Improve FileStream API qualifier 2023-08-26 16:53:01 +08:00
halx99 5183995a36 Merge: f9b6553e57 94be720d3f
Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99 2bf41d7d31 Fix ci 2023-08-25 16:57:38 +08:00
halx99 46f668b01b Remove render backend setLineWidth [skip ci]
Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99 f525d6c726 Update docs 2023-08-25 16:46:32 +08:00
halx99 c230ed8c2c Improve renderer backend choosing 2023-08-23 20:09:06 +08:00
halx99 66d68707f1 Improve GLES2 compatibility 2023-08-22 19:34:28 +08:00
halx99 66c65ff6bb Fix desktop GLES profile setup 2023-08-21 21:43:27 +08:00
halx99 5ceb1e9350 Allow instancing featrue on GLES2 with instace draw EXT 2023-08-17 20:22:24 +08:00
halx99 bfe167121e Add cmake option AX_GLES_PROFILE
Valid value of AX_GLES_PROFILE: 0, 200, 300

By default, the AX_GLES_PROFILE is:

- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0

For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal 9dc9e9adc7 Update android.yml 2023-08-13 23:58:18 +08:00
halx99 bd0e1fef4b Fix compile error 2023-08-13 22:09:02 +08:00
Deal 572bb2f700 Test use glad on android 2023-08-13 00:24:35 +08:00
halx99 79187cf9f6 Improve ZipUtils 2023-08-11 20:52:15 +08:00
halx99 433f459787 Fix ci 2023-08-11 17:05:39 +08:00
halx99 6b58db0eb2 Move posix defines to FileStream.cpp 2023-08-11 15:25:19 +08:00
halx99 bf31f7b77d Fix ci 2023-08-11 15:04:33 +08:00
halx99 cdc8bb0b4c Refactor FileStream implementation 2023-08-11 14:42:41 +08:00
halx99 cc9cbcbff9 Merge: eba7fc17ba 6bbdc273f8
Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99 46ed10dac3 Update yasio to v4.1.0 2023-08-10 18:36:45 +08:00
halx99 ec3b06aa33 Improve cmake options 2023-08-10 13:33:22 +08:00
halx99 f63932bb91 Update ios GLES to GLES3 2023-08-09 22:25:15 +08:00
halx99 7a40c94e2a Check vao creation 2023-08-09 21:46:03 +08:00
halx99 615cfa5bb2 Update mac GL to 330 2023-08-09 21:39:01 +08:00
halx99 1ec408812f Fix cmake setup 2023-08-09 14:37:43 +08:00
Deal 969baf94d4 Update CHANGELOG [skip ci] 2023-08-09 13:52:28 +08:00
halx99 238457af4d Improve code style [skip ci] 2023-08-09 13:25:20 +08:00
halx99 d2dda873c4 Improve code style 2023-07-29 15:46:04 +08:00
halx99 2191b51499 [WIP] Not convert mat3 to mat3x4 in engine
Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99 c37af4c38e Improve shader managment
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99 76f00b4456 Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
halx99 7315824e5f Fix linux build 2023-07-20 12:25:31 +08:00
halx99 71c2d3a3b1 Init axslc search path at ProgramManager init 2023-07-20 10:20:06 +08:00
halx99 02616bb774 Merge: ac073ee8c1 4753270d77
Merge branch 'main' into dev
2023-07-19 23:45:36 +08:00
halx99 1b4c9bbec8 Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
halx99 7bd3b57809 Improve code style 2023-07-19 21:12:25 +08:00
halx99 862a682b7b Remove deprecated stubs 2023-07-19 21:10:11 +08:00
halx99 42f666ff89 Refactor GL uniform block support 2023-07-19 19:20:06 +08:00
halx99 04c5505fa2 Fix glDisable state guard 2023-07-19 18:35:05 +08:00
Deal eae07123dc Refer to #1278 2023-07-19 09:10:46 +08:00
Turky Mohammed 7759ad562f Optimize `OpenGL` State Management (#1269)
Co-authored-by: halx99 <halx99@live.com>
2023-07-18 21:16:21 +08:00
halx99 dcd408c636 Sync compiled shaders for UWP [skip ci] 2023-07-18 00:09:00 +08:00
halx99 1c669912b5 More easy for dev 2023-07-17 20:51:28 +08:00
Deal 071d9aa8ea Remove gitter [skip ci]
It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
halx99 3ab3249700 Update glslcc to 1.8.1
Add dual outputs support, this is useful to handle normal map preprocessor
2023-07-16 14:14:41 +08:00
RH 95f352e0d0 Invert if condition checking for existence of the axmol bin path in the user path env variable (#1275)
Make list mutable to allow for inserting new path
2023-07-16 13:51:36 +08:00
halx99 9a384e39f2 Merge: 412e398651 1daf87c768
Merge branch 'main' into dev
2023-07-15 22:45:26 +08:00
j-jorge c2d7bdcb45 Allow unity builds on a subset of the sources. (#1266)
In order to allow unity builds we need to avoiding "using namespace"
at file scope, #undef our file-specific #defines, and avoid having
static functions with identical name and signature.
2023-07-15 19:06:54 +08:00
Deal(涓€绾跨伒) c5a61124c0 Add chat badges [skip ci] 2023-07-15 11:25:48 +08:00
halx99 2b30d8002f Merge: 7afdd4f2c1 e5b197776c
Merge branch 'main' into dev
2023-07-15 01:17:32 +08:00
halx99 e34d02eb7d Fix build1k cmake setup 2023-07-15 01:17:15 +08:00
halx99 8e39354e99 Merge: 83a830d011 cfcafd517a
Merge branch 'main' into dev
2023-07-15 01:00:31 +08:00
Deal(涓€绾跨伒) 4867fc8f2e Update pull_request_template.md (#1270) 2023-07-15 00:21:23 +08:00
halx99 42fcb1f86e glslcc workflow: metal init commit 2023-07-14 23:07:47 +08:00
RH 0c17a35fa8 Fix for crash in TextureCache test (#1267) 2023-07-11 21:55:17 +08:00
halx99 5d7a86a1b9 Merge: 89a739a8ea 09a3a950ae
Merge branch 'dev' into 1.1-dev
2023-07-10 15:57:00 +08:00
RH ce590c24a0 Fix for crashes in several tests (#1259) 2023-07-09 14:45:41 +08:00
halx99 7c410f8b25 Bump new shader workflow
1. Add compiled shader dir `axslc` to search path for win32,linux
2. ProgramManager: register shader program by shader name
3. modify all shader  define from sources to name in Shader.cpp/Shader.hpp
4. Remove shader version define and precision decls for GLES
2023-07-08 18:47:06 +08:00
halx99 7cb9aac41e Rename option `AX_USE_COMPAT_GL` to `AX_USE_ANGLE` 2023-07-03 20:35:55 +08:00
halx99 928100186f Fix #1243 2023-06-26 09:12:29 +08:00
halx99 c06d5af3f8 Move queueOperation from GLView to Director 2023-06-25 01:17:29 +08:00
halx99 3eac3abecf Sync yasio to latest 2023-06-24 21:18:27 +08:00
halx99 02cc0a1743 Delete unused sources 2023-06-11 19:21:05 +08:00
halx99 63175a193e Move win32 _ftruncate impl to base/posix_io.cpp 2023-06-11 19:19:12 +08:00
halx99 2cd3f8c6c9 Move posix io macros to base/posix_io.h 2023-06-11 14:39:19 +08:00
Deal(涓€绾跨伒) abd8029f64 Remove CC prefix from code file name (#1230)
* Add migrate sources tool

* Fix include replace regex

* Fix compile

* Migrate maually

* Disable sources-migrate tool by default

* Fix ci

* Fix ci

* Improve source migrate

* Fix ios/tvos ci

* Fix ios/tvos ci

* Fix
2023-06-11 13:08:08 +08:00
Deal(涓€绾跨伒) bc82034ffd Improve media-engine for android, linux (#1228)
* Improve media-engine
- Implement andorid,linux
- Improve local file uri scheme

* Fix ci

* Improve code style

* Improve

* Update VlcMediaEngine.cpp

* Update AvfMediaEngine.h

* Fix ci

* Improve code style

* Enable androidx gradle.properties [skip ci]

* Improve code style

* Remove unnecessary callbacks

* Rename VideoPlayer to MediaPlayer
2023-06-10 22:05:49 +08:00
halx99 2da66a8f1f Improve gradle script 2023-06-06 11:15:46 +08:00
halx99 8bbe962704 Update JNI call 2023-06-05 21:55:23 +08:00
halx99 f0db2648fe [FEATURE] Add new API GLView::queueOperation
- Queue a priority operation in render thread, even through app in background
- Please do logic in callback, don't update ui or any other render state

usage

```
Director::getInstance()->getOpenGLView()->queueOperation([](void* param){
// do somethings for logic only(Don't update render state or UI)
});
```
2023-05-31 20:42:39 +08:00
Deal(涓€绾跨伒) 4aba036936 Remove duplicate using 2023-05-31 20:32:07 +08:00
Maksymilian Galas 6b5ee65d6e Add support for haptic feedback on iOS and Android devices (#1222)
* Add support for haptic feedback on iOS and Android devices

* Disable haptic feedback on tvOS

* Remove unused import
2023-05-31 20:14:31 +08:00
Deal(涓€绾跨伒) dca6c87c4a [Refine] Improve exit flow (#1213) 2023-05-25 15:45:00 +08:00
halx99 80354a98c1 Fix UWP mouse scroll delta process 2023-04-02 14:31:51 +08:00
Deal(涓€绾跨伒) f6281b9504 Support clang-cl + ninja, refer to #1152 (#1153) 2023-04-01 23:11:58 +08:00
halx99 cd10baf7e5 Add FileStream::getNativeHandle() 2023-03-26 22:42:13 +08:00
halx99 2e261b3dab Fix ci 2023-03-25 16:08:48 +08:00
Deal(涓€绾跨伒) 1e6e9d4a8d Media engine video texture (#1133)
* VideoPlayer based on new MediaEngine[Win32/UWP]

* Improve MediaEngine interface

* Update readme

* Improve pixel format

* Improve MediaEngine interface

* Ready for PR UWP/Win32

* Ready for PR UWP,Win32

* Update reademe files

* Update readme files

* Update UIVideoPlayer-android.cpp [skip ci]

* Update UIVideoPlayer-ios.mm

* Update MFUtils.cpp

* Fix ci
2023-03-25 08:37:51 +08:00
halx99 912bf32d13 Remove UWP from PC family 2023-03-14 12:08:31 +08:00
halx99 517ffeedc6 Update project url in sources 2023-03-12 01:44:55 +08:00
halx99 0fbda93c39 [UWP] Add API GLViewImpl::createFullScreen
- Fix for luabindings
2023-03-11 23:19:52 +08:00
halx99 1152c73575 Fix ci 2023-03-11 23:14:04 +08:00
halx99 360950f1d7 Improve API GLViewImpl::createWithRect 2023-03-11 22:53:55 +08:00
Deal(涓€绾跨伒) 277bcd44ce Windows Store UWP apps support (#1108)
* [BIG FEATURE] Windows Store UWP apps support

* Fix ci, add uwp for pr-ci

* Fix ci

* Improve ci script

* Fix ci

* Fix ci

* Fix ci

* Fix ci

* Upload uwp appx package artifacts [skip ci]

* Use d2d draw system font text

* Fix ci

* Improve code style
2023-03-11 22:10:18 +08:00
halx99 8bf4817ff7 Fix compile errors in c++17 2023-03-08 08:34:17 +08:00
Deal(涓€绾跨伒) 83d53ba46b Tidy project tree and full symlink support (#1072)
* Tidy project file tree and all symlink support
2023-02-23 21:57:30 +08:00
halx99 70cef3ca58 Check astc image header wildcard for some extesion formats [skip ci] 2023-02-18 11:43:44 +08:00
halx99 e6a3aedff0 Working on c++23
There are many more efficient features on future c++23 standard
2023-02-18 11:39:31 +08:00
halx99 97c77d4c9d Fix ci 2023-01-24 15:49:40 +08:00
halx99 4b6692ece0 Fix platform macro pred 2023-01-24 13:58:29 +08:00
halx99 2727d18250 Fix macro detect 2023-01-24 11:09:16 +08:00
Joilnen 93d6f2c69d fixing a warning message (#1035) 2023-01-22 14:10:39 +08:00
Deal(涓€绾跨伒) 52cb279f75 Update CCGLViewImpl-desktop.cpp 2023-01-22 07:39:46 +08:00
halx99 04cbc8dfb7 Fix ci 2023-01-21 21:57:28 +08:00
halx99 71b4287688 Fix ci 2023-01-21 20:04:58 +08:00
halx99 fc5025da10 Fix osx ci 2023-01-21 19:24:58 +08:00
halx99 7faca1e74a Fix ci 2023-01-21 18:49:02 +08:00