Commit Graph

12790 Commits

Author SHA1 Message Date
Tyler Dauch 01714514fa Update CCNode.cpp (#17890) 2017-06-05 10:39:25 +08:00
saumyamukul 0a69031db3 [Windows]Fix edit box spacing and alignment (#17807)
* Fix windows edit box crash, spacing, and alignment

Signed-off-by: saumya.mukul <saumya.mukul@mx.com>

* Cleanup

* Reset file attributes
2017-05-31 08:57:11 +08:00
newnon 639737286f before draw event (#17669) 2017-05-26 11:09:24 +08:00
Nick Dong afcffc7b3a Handle auto layout with scaled widget (#17822)
* handle auto layout with scaled widget

* add test for UILayout for Scaled Widget

* add test for UILayout - Scaled Widget - JS
2017-05-26 10:09:57 +08:00
hellobody 92e713bb1c fix to problem with updating APK in Google Play keeping old OBB (#17689)
* fix to problem with updating APK in Google Play keeping OBB from previous version

This patch fixes the problem when we are unable to keep OBB from previous version when we are uploading new .apk to Google Play.
It was discussed here:
http://discuss.cocos2d-x.org/t/problem-with-updating-apk-in-google-play-keeping-obb-from-previous-version-because-versioncode-changes/36039

* check for null pointer added

Found an issue which could lead to a crash because of null pointer exception.
If pathToOBB doesn't exist then File.list will return null which will cause fileNames array be null.
Now it is fixed.
2017-05-26 09:37:29 +08:00
dadi 3eadc05d36 Fix iskindof (#17785)
* Fix iskindof logic error

* fix iskindof

* No need to deal metatables in function iskindof_
2017-05-23 16:13:37 +08:00
CocosRobot dd880eedf7 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17857) 2017-05-23 10:17:48 +08:00
minggo 69da862f12 fix action running times for instant actions (#17849) 2017-05-23 08:46:44 +08:00
minggo 013d8525ca make fps stable on iOS (#17852) 2017-05-23 08:46:13 +08:00
CocosRobot a857ebe831 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17848) 2017-05-22 16:47:08 +08:00
minggo 54962ee509 LayerRadialGradient works on mac and iOS (#17826)
* LayerRadialGradient works on mac and iOS

* fix radius

* finish LayerRadialGradient and add test case

* use local coordinate in shader

* adjust function attributes

* implement getCenter()

* add some comments
2017-05-22 13:42:00 +08:00
David DeSimone 2f3a7df55a Fixing serious XMLHTTP leak when CC_ENABLE_GC_FOR_NATIVE_OBJECTS enabled (#17844)
* Fixing issue where XMLHttpRequests would not have their destructor fire if CC_ENABLE_GC_FOR_NATIVE_OBJECTS was set. This was due to mismanagement of JSHeap object tracing.

* Removing unused variables in js_add_object_root.
2017-05-22 13:40:07 +08:00
James Chen 474491a5d6 Call 'update' method in 'stop/stopAll' to cleanup immediately (#17846) 2017-05-22 11:12:17 +08:00
Atsumu Ono 85529eaa56 Add const keyword to Node::isScheduled (#17841) 2017-05-22 09:25:18 +08:00
Carlos Madrazo 5a52189821 small BillBoard optimizations (#17825)
* small BillBoard optimizations

-Quick return in visit if it is not visible and has no children.  
-Comment out getNodeToWorldTransform because it is death code (doesn't do anything)

* remove unused rotationQuaternion
2017-05-22 08:59:55 +08:00
Carlos Madrazo a24b40ac47 Allow visit Sprite without camera for render to texture (#17824)
* Allow visit sprite without camera for render to texture

A fix to allow render to texture like this 
'''
        Director::getInstance()->setProjection(Director::Projection::_2D);
        m_renderTarget->beginWithClear(1, 0, 0, 0.2, m_depthClear, 0);
        m_sprite->visit(Director::getInstance()->getRenderer(), Mat4::IDENTITY, 0);
        m_renderTarget->end();
        Director::getInstance()->setProjection(Director::Projection::_3D);
'''

* NULL -> nullptr
2017-05-22 08:58:42 +08:00
Atsumu Ono 08467be5a8 Add const keyward to Node::isScheduled and Scheduler::isScheduled (#17833) 2017-05-19 17:24:05 +08:00
James Chen 95baff7086 fixed #17835: pauseEventListenersForTarget doesn't work correctly while in dispatching event (#17836)
* add test.

* fixed #17835: pauseEventListenersForTarget doesn't work correctly while in dispatching event

* remove a unneeded check
2017-05-19 14:03:51 +08:00
CocosRobot 1bfbf35026 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17830) 2017-05-19 09:41:55 +08:00
Vladimir Perminov 52b35acf95 [Win32,WinRT] Fix listFiles and listFilesRecursively use unicode. (#17813)
* [Win32,WinRT] Fix listFiles and listFilesRecursively use unicode.

1. Incorrect convertation to unicode
if (length != fullpath.size()) correct only ASCII char.
2. For convert unicode exist api, to avoid errors.
3. Equal first char on '.' - error
Need check full name file on "." and "..", otherwise exclude file and
folder begin '.'

Now not use macro UNICODE, for easy use unicode convert api(Otherwise,
you need to connect different versions WinRT and Win32).

* Fix minggo remark.

* Move to specific platform section.
2017-05-18 09:18:18 +08:00
子龙山人 48f6d1c0e5 Refactoring editbox and system label on win32 platform (#17828)
* refactoring windows editbox

* refactoring win32 system label

* fix jenkins ci issue

* remove unneeded function call
2017-05-17 16:20:21 +08:00
Vladimir Perminov 4fccfb2102 [Win32] Fix AudioDecoder fopen unicode. (#17815)
If use fopen to need convert utf8 string FileUtils::getSuitableFOpen.
ov_fopen and mpg123_open use fopen.
2017-05-16 09:45:33 +08:00
André Sousa 9ed89680bb Set camera type accordingly in Camera's init methods (#17809) 2017-05-16 09:17:15 +08:00
Vladimir Perminov 6753c6e98b [WinRT] Fix removeDirectory unicode. (#17812)
CCFileUtilsWinRT::removeDirectory need ut8 string.
temp is wstring(unicode).
2017-05-15 17:10:36 +08:00
子龙山人 9c2782f80a Merge pull request #17786 from AIGRIND-LLC/patch-1
Fix issue #15926
2017-05-15 11:37:21 +08:00
minggo c23330e528 webview supports https in jsb (#17805) 2017-05-11 10:25:43 +08:00
子龙山人 71bb11804d Merge pull request #17802 from zilongshanren/fixAndroidDisplayIssue
fix editbox invisible on some Android devices
2017-05-11 09:52:48 +08:00
Joshua Meng cc21ff32bf Issue #16188: Fix lua-script Sprite:playAnimationOnce(animation, args) blink bug (#17583) 2017-05-10 17:37:38 +08:00
zilongshanren 7695269e44 fix invisible issue 2017-05-10 17:32:58 +08:00
zilongshanren ad614a2952 remove unused variable declare 2017-05-10 16:54:09 +08:00
zilongshanren c609aec95d fix editbox invisible on some Android devices 2017-05-10 15:51:29 +08:00
子龙山人 6e718caa29 Merge pull request #17796 from mxenabled/saumya/android_edit_box_fixes
[Android] Fix edit box font size and alignment
2017-05-10 15:24:16 +08:00
Saumya Mukul 96ae677bb9 Missed padding for default vertical alignment 2017-05-09 09:38:01 -06:00
Saumya Mukul 11a43c0d91 Fixup 2017-05-09 09:36:16 -06:00
Saumya Mukul e24a8f1f8e Fix alignment flags 2017-05-08 16:55:44 -06:00
Saumya Mukul 662b98933c Fix edit box font size and padding 2017-05-08 16:30:46 -06:00
David DeSimone ca0a7f313e Changing AsyncTaskPool/Scheduler to better leverage move semantics (#17727)
* Changing CCAsyncTaskPool and CCScheduler to better leverage move semantics, to avoid several lambda copy constructor calls. Chaning call sites in the cocos engine to better leverage move semantics.

* Editing binding generator to not generate bindings for AsyncTaskPool::enqueue. Bindings were not previously generated for this function due to it's type signature involving a template parameter.

* Adding missing std::move call in AsyncTaskPool to skip a copy constructor call.
2017-05-08 13:39:17 +08:00
AIGRIND bf1f7de9f7 Fix issue #15926 2017-05-05 16:52:15 +02:00
AIGRIND afaa9be826 Fix issue #15926 2017-05-05 16:50:04 +02:00
zilongshanren ae8e83b021 fix editbox textChanged call times on Android platform 2017-05-05 11:23:22 +08:00
CocosRobot e7a9ffb396 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17780) 2017-05-05 11:11:06 +08:00
minggo 6dcaa9fe3a do not use ES3 context if using multi sample (#17778)
multi sample in ES3 needs to use GLES3 function
2017-05-04 16:25:35 +08:00
Dimon4eg a3cb7de101 Fix reschedule issue with same key (#17706)
* fix reschedule issue

* correct code formatting

* Fix isScheduled

* improve a bit performance of executing functions in cocos thread

* added test to verify reschedule issue

* re-init timer in schedule if timer exists and alive
2017-05-04 16:24:20 +08:00
子龙山人 55b14cbde5 Fix android edit box duplicated text (#17775)
* fix editbox textChanged event called after fragment loaded

* fix editbox duplicatd text when change text in textChanged callback

* revert changes of placeholder modification
2017-05-04 15:04:47 +08:00
Vladimir Perminov 973d6aa955 Added function for calculating md5 hash from Data. (#17762)
* Added function for calculating md5 hash from Data.

getFileMD5Hash now use getDataMD5Hash.

For example, AssetsManagerEx VerifyCallback.
Get Data from file, check equal size, if equal to get md5 hash.

* Data::isNull check size equal 0

* Build on linux and android.
2017-05-04 09:21:22 +08:00
子龙山人 5c3993836e Merge pull request #17756 from perminovVS/set-font-atlas-memory-leak
Memory leak in setFontAtlas, if set equal font in Label.
2017-05-03 17:23:28 +08:00
Eric Zhong 59f9c35f34 fix downloader will not be conitnue (#17761)
if already has started six data task, then start 7th task will suspend, it will not be run
2017-05-03 10:57:42 +08:00
Aaron Baumbach 58b8e77d74 Moved CC_SYNTHESIZE and CC_PROPERTY macros onto a single line (#17765)
This permits comments to be visible in tooltips for the variable and it's associated accessor functions

e.g.
//The health of the entity, when this reaches zero the entity is dead
CC_SYNTHESIZE(float, m_health, Health)

Previously the above comment would only be displayed in the tooltip for the member variable
2017-05-03 10:12:31 +08:00
sbrednikhin 07bb0b2393 Avoid crash on large file download. (#17735)
Downloading large file to memory could cause stack overflow and crash, because old code created buffer `char buf[buflen];` in stack.
New code creates buffer in heap.
2017-04-28 13:38:23 +08:00
Kameiha e45cb88ead Support ETC1 Alpha Channel in the Spine Library (#17692)
* Update SkeletonBatch.cpp

* Update SkeletonBatch.h

* Update SkeletonRenderer.cpp
2017-04-27 10:04:59 +08:00