Commit Graph

2703 Commits

Author SHA1 Message Date
mogemimi 454fd8518b Fix minor typos in tests (#17404) 2017-02-24 12:45:41 +08:00
mogemimi 48cbc890c6 Typo fix: Rename `MutiTouchTest` to `MultiTouchTest` (#17399) 2017-02-23 17:05:08 +08:00
mogemimi 3937b4d631 Fix minor typos in UI test cases (#17400) 2017-02-23 16:14:39 +08:00
minggo 5ae8a95c6f [ci skip]make all tests and template support Android Studio (#17389)
* make all tests and template support Android Studio

* use grable 2.2.3
2017-02-21 17:58:30 +08:00
Chaoren Lin d14f4270aa Use ndk-build with Android Studio. (#15676)
* Use ndk-build integration in Android Studio.

* Update build.gradle

* Update build.gradle

* Update build.gradle
2017-02-20 11:14:36 +08:00
James Chen 619e012d9b [WebSocket] Adds support for getting url and server selected protocol (#17381)
* [WebSocket] Adds support for getting url and server selected protocol

* Adds const keyword for getter methods, and make LOGE also works in release mode.
2017-02-20 09:44:20 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
子龙山人 1baad6b962 Fix tizen compilation issue (#17341)
* fix tizen compile issue

* enable websocket test on tizen

* change application id of tizen projects

* improve cpp-tests websockets

* update template app id of tizen

* fix tizen cpp-tests in release mode

* update 3rd deps version

* bump external version to 123
2017-02-13 17:59:48 +08:00
James Chen 4237639dd6 Some fixes for websocket (#17342)
* libwebsockets & curl are dynamic libraries now, modify project configuration for win32.
Updates WebSocketTest.cpp to test wss connection.

* Corrects some logic in WebSocket.cpp. Adds wss test case. WebSocketTest suggests developers to use `WebSocket::closeAsync` method which will not block current thread.

* mutex unlock fix in WebSocket.cpp. Reverts TEST URL.

* Allows self-assign cert.

* Each ws connection will create a virutal host now. Supports self-signed cert and update test case to suggest developer use ‘closeAsync’.

* Updates deps to 123.
2017-02-13 15:15:23 +08:00
newnon f408cbfcca fix rendering font with not null line gap (#17175)
* fix rendering font with not null line gap

* test for line gap fix
2017-02-13 13:58:32 +08:00
James Chen 27e2012cf1 fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked. (#16884)
* fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked.

* issue #16871: Adds test case for issue #16871.

* issue #16871: Checks whether current texture is the same as which is passed in. And more comments for release stuffs.

* Removes unused nullptr check of _value.tex.texture

CC_SAFE_RETAIN will check it.
And some indention fixes.
2017-02-10 14:01:26 +08:00
mogemimi d160d79d5b Fix typos in comments and strings (#17333) 2017-02-10 10:35:52 +08:00
minggo 8825a091bb update spine to 3.5.35 (#17331)
* update spine to 3.5.35

* fix jsb compiling error

* fix lua compiling error
2017-02-09 16:57:42 +08:00
Dale Stammen 9381152ef1 removed support for Windows 8.1 store and phone (#17311) 2017-02-08 09:46:47 +08:00
Dale Stammen c0575311b7 V3 win10 websockets (#17310)
* add openssl to libwebsockets

* updated win10 version to v3.15

* clear any glErrors created by any not found uniforms
2017-02-08 09:44:06 +08:00
newnon 88c3fcde67 Full unicode support (#17179)
* Full unicode support

* test for emoji
2017-02-06 16:41:52 +08:00
子龙山人 193518ed8b add opacity support to DrawNode (#17248) 2017-02-06 15:34:14 +08:00
j-jorge 6bbf01537d Allow to unbind asynchronous texture loading callback with a custom key. (#17206)
* Allow to unbind asynchronous texture loading callback with a custom key.

In order to unbind the callback passed to
`cocos2d::TextureCache::addImageAsync(path, callback)`, one has to
call `cocos2d::TextureCache::unbindImageAsync(path)`. In the cases
where the loading of the same texture is requested from several sources
simultaneously, then none of the source can unbind its own callback
unambiguously.

This commit adds an overload of the `addImageAsync` function taking an extra
argument identifying the callback, thus allowing to unbind it unambiguously
in cases where the loading of path is requested by several sources
simultaneously.

* Add a test case for TextureCache::addImageAsync with a custom key.
2017-02-04 09:38:54 +08:00
mogemimi 061122514c Fix typo in Sprite (strech -> stretch) (#17241) 2017-01-23 09:25:56 +08:00
minggo 690db56f44 Merge v3.14.1 (#17231)
* update cocos console to fix compiling error with Android Studio projects (#17129) (#17145)

* fix crash if physics3d camera is not set (#17139) (#17144)

* fix linking error with vs2015 (#17146)

* fix issue #17116 & #17119 for v3.14.1

* tests cases

* better documentation

* doc: updates sprite doc

* Fix scale9sprite polygon info (#17161)

* add guard code to Scale9Sprite

* add new test code

* Glfw linux issue (#17166)

* purge glfw3 before installing glfw3.2

* purge glfw3 before installing glfw3.2

* Update web engine ref (#17169)

* update version and release note (#17170)

* issue ##17119 improved v3.14.1 (#17189)

* update version (#17230)
2017-01-20 09:59:30 +08:00
James Chen b1f2a056b2 Refactor WebSocket to support SSL (wss) (#17172)
* Refactors WebSocket:
1. Supports wss protocol
2. Uses only one libwebsockets context, multiple wsi instances to avoid multi-thread issues
3. Uses lws_create_vhost to create multiple virtual host, different protocols works

* Adds openssl include path to xcode project configuration.

* mac doesn’t depend on curl

* ca file path should be full path.

* More bug fixes like which in https://github.com/cocos2d/cocos2d-x/pull/6986

* Remove curl dependence for mac

* Updates Andorid.mk

* [win32] Adds wss support for win32, and updates openssl, libcurl, libwebsockets libraries.

* Updates external/config.json to 118.

* [win32] Updates cocos/2d/libcocos2d.vcxproj to fix compilation error while building in release mode.

* Linux support websocket ssl connection.

* Updates external/config.json

* Updates install-deps-linux.sh

* Adds dependence of binutils, print ld version

* Updates travis scripts.

* Updates travis scripts.

* Updates travis script, don’t output log while extracting.

* update before-install.sh

* updates before-install.sh

* updates before-install.sh

* don’t output log for installing software.

* Updates config.json to 120.
2017-01-19 13:55:14 +08:00
j-jorge 1278ccfbb2 Prevent the compilation of NavMeshTest if CC_USE_PHYSICS=0. (#17205) 2017-01-19 10:28:20 +08:00
Nakhyun Choi 42c77247cc Fixed Scheduler bug occured when unschedule target during update. (#17203) 2017-01-18 16:32:36 +08:00
Aleksey Zolotov 0de81de721 fix #14936 (#17190)
* fix #14936

* #14936 testcases
2017-01-17 09:48:30 +08:00
minggo d9637f30b0 remove scheduler in time (#17198)
* remove scheduler in time

* fix compiling error

* add test case

* fix logic error
2017-01-16 17:37:59 +08:00
David DeSimone c258b03f13 Adding async version of common CCFileUtil functions. This will allow engine users to interact with the file system, without blocking the main thread and disrupting rendering. (#17140) 2017-01-13 10:05:46 +08:00
danut007ro 84a3f73ecb Particle set display frame (#17163)
* Fix CCParticleSystemQuad::setDisplayFrame()

* Added tests
2017-01-12 11:48:30 +08:00
Ricardo Quesada e100d02dff Sprite fixes: color + polygon (#17135)
* fixes issue #17119

and sanitizes the code a little bit

* more fixes

* fixes issue #17116

* restore xcode "none" sign profile

* code is cleaner

add more documentation in CCSprite.h

* missing assets

* anchor point works with batchnodes again
2017-01-10 15:28:47 +08:00
Steve Tranby 3d4d56d83a Update BugsTest.cpp (#17125)
comment out Bug #15776 because it currently crashes during autotest
2017-01-09 09:36:00 +08:00
minggo a0acaf5972 Merge pull request #17101 from minggo/merge-v314
Merge v314
2017-01-04 11:48:31 +08:00
minggo 79126ea72a make ListView::setGlobalZOrder() work (#17098)
* make ListView::setGlobalZOrder() work

* revert modification of UIButton

* reset background color

* change global z order to test
2017-01-04 11:06:44 +08:00
minggo f63fad3e27 Merge branch 'v3.14' into merge-v314 2017-01-04 09:49:22 +08:00
minggo 46ef933716 fix a bug that inserted text will overlap with title (#17058) 2016-12-26 09:22:49 +08:00
James Chen 77cf6de2e5 [label] Fixes shadow is drawn incorrect while also enabling outline. (#17024) 2016-12-16 14:56:36 +08:00
James Chen effb6f077a [mac, ios] 'ExtAudioFileRead' may return 0 frame while it doesn’t reach the end of very short audio file. (#17011)
* [mac, ios] Adds AudioDecoder::readFixedFrames. And uses readFixedFrames to simply code.

* [mac, ios] ‘ExtAudioFileRead’ may return 0 frame while it doesn’t reach the end of very short audio file.

* [mac, ios] Adds test case for small file test.

* [mac, ios] Adds small audio file.

* [mac, ios] Macro ‘BREAK_IF’ logic fix.

* [mac, ios] Returns false of AudioDecoder::open if total frames is 0.
2016-12-15 09:58:47 +08:00
James Chen c0291afad7 Merge branch 'v3.14' into merge-v3.14 2016-12-14 17:03:58 +08:00
子龙山人 3302781dae fix tizen compile issue (#17002)
* fix tizen compile issue

* fix linux compile issue
2016-12-14 11:55:38 +08:00
minggo de670c1913 Lua tests (#17005)
* fix conflict effect

* set index to 1 before running a test case
2016-12-14 09:28:19 +08:00
minggo 6f58131653 fix bug that localnization can not work correctly (#17001)
* fix bug that localnization can not work correctly

* re-enable other test cases
2016-12-13 16:33:11 +08:00
minggo 80954d392d fix label position (#16998) 2016-12-13 13:38:49 +08:00
James Chen 636a253981 [cpp-tests] Reverts code change by mistake. (#16996)
The mistake was merged in https://github.com/cocos2d/cocos2d-x/pull/7619.
2016-12-13 11:42:12 +08:00
minggo 93a879bfab remove unneeded files (#16990) 2016-12-12 16:25:58 +08:00
minggo 2c2ed5c5f5 don't let toggle accept focus (#16982) 2016-12-12 09:41:53 +08:00
James Chen 91daa7a12a Fixes NewEventDispatcherTest. (#16983)
fixed http://punchbox.info:3000/issues/26036
2016-12-12 09:39:20 +08:00
James Chen 951b5174db [lua-tests] Fixes PhysicsDemoBug5482 crashes. (#16979)
Fixed http://punchbox.info:3000/issues/26011
2016-12-09 14:12:57 +08:00
David DeSimone 3b7ffcf5d0 unscheduleAll() does not unschedule scheduled with performFunctionInCocosThread. (#16856)
* Fixing issue where Scheduler::unscheduleAll() would not unschedule functions scheduled with Scheduler::performFunctionInCocosThread.

* Removing clear of _functionsToPerform from unscheduleAll, based on code review feedback. Adding a function removeAllFunctionsToBePerfomedInCocosThread, which will remove all pending functions scheduled with performFunctionOnCocosThread.

* Adding test case for Scheduler::removeAllFunctionsToBePerformedInCocosThread

* Adding proper cleanup code to Scheduler test for SchedulerRemoveAllFunctionsToBePerformedInCocosThread
2016-12-08 11:58:58 +08:00
James Chen cef013dcc6 Fixes broken of JS AssetsManagerTest. And updates https configuration of cpp-tests, js-tests for macOS. (#16970)
fixed http://punchbox.info:3000/issues/26031
2016-12-08 10:40:22 +08:00
minggo 3db39a27ea Vibrate test (#16966)
* only show vibrate test on iOS and Android device

* vibrate no matter it is silient or not
2016-12-07 11:12:38 +08:00
子龙山人 1b0a6c2c5c Sync editbox improvement from cocos creator (#16965)
* sync the changes from creator

* fix editbox vertical alignment

* improve android editbox multiline text vertical alignment
2016-12-07 09:21:17 +08:00
Ricardo Quesada 2e0881e284 Scale9Sprite / Slider / LoadingBar fixes (#16949)
* WIP

* loadingbar issues fixed

* fixes clone in slider

* slider bug fixes

* slider: sets texturesize correclty before seting capsInsets

* sprite: scale9 avoid negativa values

* yeah! works!

* cloneIn -> copyTo

* restore xcode team: none

* fixes issue #16924

* correct issue number

* yeah! fixes issue #16928 and #16930
2016-12-03 07:35:22 -08:00
James Chen b80e316150 fixed #16938: Audio could not be played entirely on iOS/macOS. And refactored some code of decoding. (#16946)
* fixed #16938: Audio could not be played entirely on iOS/macOS. And refactored some code of decoding.

* Adds license header, removes unused macros.

* issue #16938: Corrects remaining frame count calculation.

* Updates include path.

* Adds comments for AudioDecoder class.

* Adds const for getter functions in AudioDecoder.

* issue #16938: Adds test case.

* Updates license years.

* Deletes trailing white spaces.
2016-12-02 13:52:37 +08:00
Dale Stammen 8791794f39 updated for v3.14 (#16942) 2016-12-01 10:37:04 +08:00
minggo 8f9b096792 fix url and use https protocol (#16940) 2016-11-30 17:51:57 +08:00
James Chen df13bc8856 Allows Arbitrary Loads for cpp-tests, js-tests, lua-tests project. removes exception dictionary. (#16934) 2016-11-30 15:29:48 +08:00
James Chen 8f7d5cfc01 Updates ios project configuration, allows http connection to `httpbin.org` for cpp-tests,lua-tests. (#16925) 2016-11-30 11:17:24 +08:00
minggo 691a520c29 fix url (#16922) 2016-11-30 10:28:51 +08:00
James Chen 0c06029532 fixed #16894: RenderTexture does not support Sprite3D (#16909) 2016-11-28 09:50:54 +08:00
James Chen b397c93b01 fixed #16894: RenderTexture does not support Sprite3D (#16908) 2016-11-28 09:50:45 +08:00
Ricardo Quesada e63a2d0dc2 Scale9Sprite refactor (#16891)
* Squashed commit of the following:

commit 026eee59c9ece7fc59d71fead41104f375f72eb5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 22 21:45:12 2016 -0800

    yay!

    everything works!

commit a645c99d44f0d7674e6238afae7628d8d2a030b1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 22 14:55:31 2016 -0800

    more fixes in Scale9Sprite

commit 3a688f4ea70c0abe311232c65ed14a7e9acc7611
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 21 23:06:45 2016 -0800

    rotated sprites

commit 45e2085df3aa4b52236c817f7db7c1f6602c1e95
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 21 17:10:44 2016 -0800

    android patch 9: fixes

    is not 100% backward compatible since the previous version
    had some artifacts. fixed the artifacts. now it renders ok

commit 4655d894387fa40a7e63b074a36bfed20e41d5f9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 21 16:31:29 2016 -0800

    sprite: correct size for "fake scale9"

commit cb98aba27cc1c82a986268d5b74afb55b6cca2f3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Nov 18 21:55:51 2016 -0800

    sprite: adds setStrechEnabled for backward compatibility

    and other fixes

commit c0fe67aac54cd62e3846810d56f87133f3a7343b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Nov 18 18:49:42 2016 -0800

    implemts missing functions in scale9sprite

commit e471ef318725ccabc9eca2c062e285e9ca4f9a81
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Nov 18 18:42:30 2016 -0800

    "batched" works

commit 33124bfb14d1f275d4b0ffca8989975625a8a76d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 16 18:59:38 2016 -0800

    more fixes

commit 149f8206269843af63a1739885c00ed8d94c239c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 16 18:37:12 2016 -0800

    scale 9 rotated not fixed yet.

    but making progress

commit 27f98275d94ce00c8d5ff0b6f74b5c22723cc3c3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 16 15:32:57 2016 -0800

    sprite: streching works ok with normal sprites

commit 2519498cac8b77a32dee5bdf1805be56fbda5ed6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 16 12:12:28 2016 -0800

    somes fixes... still not working

commit 43580d0b4aa976b0200717611a286bf1035c472d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 15 23:15:22 2016 -0800

    more bug fixes related to untrimmed setCenterRect...

    ...in SCale9Sprite

commit 407247616e506afaa0415c58ad7fce38efed0cd9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 15 22:13:38 2016 -0800

    spritecale9: untrimmed vs. trimmed capInsets

    WIP. there still a few bugs

commit 3d845b2af3500be287fabb04bb6ba0ec04dbb401
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 14 23:11:17 2016 -0800

    started progressbar

commit 0a44b00daf723869b7105689890f29cd53a62608
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 14 17:43:23 2016 -0800

    adds EditBox test

commit 330304bd9b2e762de95c2f27f1ae3ceee83b2fbf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 9 16:57:08 2016 -0800

    adds elastic to scroll view

commit a06a35f8691ff56a143953c44acd947b519150b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 9 15:58:29 2016 -0800

    yay! scrollview works

commit 37748a885c62eca8c00d2c9c11ee103f1d95e71c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 9 15:33:58 2016 -0800

    yet more scrollview fixes

commit a6e563b497adef7b141ac7c92c844d479b244c59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 9 14:48:28 2016 -0800

    initial scroll view

commit 4243edd7548e5533ca03c26d5042f8dc5517445a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 8 17:50:15 2016 -0800

    sanity check in frames.

    missing files

commit 159d88603ad22f3c01761b60bacec98d52b9041d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 19:21:00 2016 -0800

    three buttons working

commit 6764cfc7937a1a81d6993d5e32a21f17457b8e0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 18:50:22 2016 -0800

    missing files

commit 11c1fa3812e706a7d34137fe2626f05ab73ee3e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 18:49:59 2016 -0800

    button works!

commit 26b6de4c28fc973e332dd51fcd763a6249c0b4c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 18:19:47 2016 -0800

    Scale9: more fixes.

    complies with odd Rect::ZERO behavior

commit ce561268096afe322f25034eeab3508a60027afd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 11:50:42 2016 -0800

    label: setTitleLabel

commit 51b5536cd2af36896002621f75c7310960c3f5e7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 2 17:41:08 2016 -0700

    UIButton kind of working

commit 7562a49a761ef70c383a99d2addefc63d77e279f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 2 11:11:42 2016 -0700

    missing resoruces

commit a9890dee5da0104bff6872cc04e8786a6c0a9018
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 2 10:54:55 2016 -0700

    setCenterRect to .cpp file

commit c9c4bb55ed3fc55709eca46c43d1bfe5301c317f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 2 00:19:51 2016 -0700

    removed unused paramter

commit e47732934cca79c08e6fe96e46ebdf075508e568
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 28 18:19:31 2016 -0700

    flipping works!

commit c9769bacd321aeddf84e1772dd270f12194d2f04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 28 17:57:53 2016 -0700

    spirte flip fixes... not finished yet

commit 1cbdc8e12cc6d0d2728c06dfabaada001784a178
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 28 09:53:16 2016 -0700

    centerRect changes

commit aeb1b14c00331dabba640f52d79ab0e255fa3407
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 28 09:10:41 2016 -0700

    changes from v3

commit e7a61c4a20d786c2bc1d6f57e33bf3ac95cb6f21
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 26 17:01:15 2016 -0700

    sprite: rotated slice 9 works as expected

commit 91049389426051deb49a9d951364bf60abaf4532
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 26 15:39:54 2016 -0700

    more bug fixes in scale9sprite support

commit 9feb12449078441c439df16dc7bcfb4506c7a226
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 26 13:22:52 2016 -0700

    Android's Patch 9 works as expected

commit 1cf46afe3e7f7f5f714d30779caefc25a9bb1b3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 26 10:18:47 2016 -0700

    Sprite: uses capInsets instead of centerRect

    just to share the same API as Scale9Sprite

commit e944fa0248a7eb58012aacb229de1a9b814e0aef
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 25 18:59:42 2016 -0700

    scale9sprite support fixes

commit b08765740d480b6ae1491800161b40d88f458767
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 25 17:38:47 2016 -0700

    more scale9sprite fixes

commit 388a34d93de5e6007a2cecea959c929f26427cab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 25 17:20:01 2016 -0700

    UI::Scale9Sprite refactoring

    subclass of Sprite... much cleaner!

commit c84ec8ee654f74d4b38be2d0a3d7ffe6adbc6faf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Oct 24 20:58:36 2016 -0700

    supports tiled sprites

commit d2b18eb47a647b29319488bd53edac9f304acb84
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Oct 24 19:21:57 2016 -0700

    testing tiled sprite

commit b4832ab2facc01cbb624db587ede01fe7acf23e8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Oct 24 16:53:19 2016 -0700

    using correct top-left coordinates for setCenterRect

commit 29d8de86a71cc597b2338f59f7951a28ee0c93b2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Oct 24 16:46:13 2016 -0700

    fixes from scale_sprite9 branch

commit ccbe1063bea7db75397ecaf9046aac3dd977a621
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 19:01:50 2016 -0700

    updated example

commit 24f7f85d4eba80f8e543810dcbc1a02447900bdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 18:47:28 2016 -0700

    more fixes in nine slice

commit df3358fae68f2d81baf3a8cbe033a4c400ea50da
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 18:22:14 2016 -0700

    anchor point fixes

commit 4ac7409bc72425abb0dc747b956ec346fbd1b2fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 17:01:48 2016 -0700

    support for slice-9 from creator

commit a3221375d3a9defc2e03df0b1c2da1b36dfdd491
Merge: 73e5389 d7490d9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 14:13:38 2016 -0700

    Merge branch 'sprite_scale9' into creator_cpp_support

commit d7490d94896ad0ce8705dc0695252cee34329b5e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 13 14:34:52 2016 -0700

    Adds slice9 support for Sprite.

    how to use it:

    // points coords
    sprite->setCenterRect(Rect(x,y,w,h));

    // normalized coords
    sprite->setCenterRectNormalized(Rect(x,y,w,h));
    starts scale9sprite in sprite

    more slice 9 changes

    sprite 9 slice works?

    kind of works

    correct anchor point

    slice 9 works, at least with non-rotated atlases

    streched works ok

    better Y invert code.

    cleaner, compatible with the previous code

    yay, scaling workings...

    need a better api now

    sets scale correctly

    yay! works as expected!

    more fixes and tests

    better test for box

    setContentSize() changes size in non-9-slice mode sprites as well

    setCenterRect() -> setCenterRectNormalized()

    yet another test

    adds setPositionNormalized()

    adds setCenterRect() tests

    remove devel team from xcode

    tests: add one more tests

    fun test!

    improved test

    yet another test for slice 9

commit 73e5389ef719880096067d0f7d0bffd6e1f3cfd1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Oct 9 18:54:22 2016 -0700

    kind of ProgressBar support

commit 4db5e9e7369e93ceba1d9512ab88c26b843c43d5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 7 16:23:54 2016 -0700

    new generatred ui files

commit 75aa06f3d39df8c6aa898d5e6810b3cd8015c07b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 6 10:44:59 2016 -0700

    bette canvas support

commit 89beacac478fc7f58ef930963b6393f3da4a743c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 5 21:47:11 2016 -0700

    sprites tests

commit 5fe930ad50c2c1b6d868982709c7b659176f9889
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 5 18:35:44 2016 -0700

    more label tests

commit d3f615a097d080d78f2ebd95f3e2388da45f92db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 5 18:08:24 2016 -0700

    label tests

commit 2a4018922ce8d36117f7092fc324e37cf75fdeab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 4 21:52:56 2016 -0700

    label fixes

commit 41fafbd023de63e376d014311605f2b156add307
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 4 19:14:58 2016 -0700

    updated test

commit 06919fc28fffbc5a20cd14bdcc2ad2ff997e0da1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 4 18:50:45 2016 -0700

    creator tests: works

commit 6e362e7cc7f68dc216b569a7f7f90aaa110c0e4a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 27 23:15:56 2016 -0700

    autogen: new data

commit e78078b2ad84b4e364827a66f1c459de7384a91d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 26 18:18:57 2016 -0700

    fix: initial test for CPP support for Creator

* adds more documentation

* adds more documentation
2016-11-24 09:59:00 +08:00
Adrien de Sentenac 460c68125f Use resolved file name (through dictionary lookup) in font atlas creation (#16797)
* Use resolved file name (through dictionary lookup) in font atlas creation, to prevent creating multiple atlases for the same file.
Add font tests with and without font name replacement (through dictionary lookup).

* Fix cpp-tests xcode and cmake project

* Additional fix for cmake project
2016-11-18 09:23:44 +08:00
pyrosphere 663bb4d7ed No CC_UNUSED_PARAM (#16812)
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro

* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM

* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.

* Fixed some errors and warnings caused by the previous commit.

* Commented remaining unused parameter names in .cpp files.

* Fixed unused parameter warnings in headers.

* Fixed some more unused parameter warnings.

* Fixed some more unused parameters warnings.

* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.

* Fixed build errors.

* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
Josh Bodily 9f31a1e43c Add reason for edit end to UIEditBoxDelegate (#16771)
* Add reason for edit end to UIEditBoxDelegate

* Adds "NEXT" action button for iOS and Android for easier form
* navigation

* Fix compile error
2016-11-03 14:02:53 +08:00
Bin Zhang 3b87e46280 Support compile & run project on Tizen by cocos command. (#16783)
* Add config files for build engine source code on tizen.

* Add config files for cpp-empty-test on tizen.

* Add missing files.

* Add config files for cpp-tests on tizen.

* Add Tizen config files for lua-bindings.

* Add Tizen config files for lua-empty-test.

* Solve the error when build lua-empty-test for Tizen.

* Add Tizen config files for lua-tests.

* Solve the error when build lua-tests for Tizen.

* Add tizen config files for templates.

* Update submodule cocos2d-console.
2016-11-02 17:41:26 +08:00
pyrosphere 1667a5c444 Toggle between windowed/fullscreen on desktop (#16762)
* GLViewImpl methods for desktop window management - toggle between fullscreen/windowed

* Window management tests (mac)

* Added window management tests to Win32 and Linux

* Added const keyword. Removed platform macros.
2016-10-31 14:02:02 +08:00
James Chen cc1b7808f0 fixed #16735: [native] The behavior of (setRotation + setSkewX) is wrong (#16736)
* fixed #16735: [native] The behavior of (setRotation + setSkewX) is wrong.
Since I removed some logic, this patch may also improve a little bit performance.

* Adds test case for issue #16735
2016-10-31 10:29:04 +08:00
Ricardo Quesada e0809d869c Sprite::capInsets -> Sprite::centerRect (#16770)
* Sprite::capInsets -> Sprite::centerRect

as requested by @minggo

* fixes flip issues in Sprite with slice 9
2016-10-29 17:52:33 -07:00
pandamicro e4170a7b02 Improve JS bindings (#16751)
* Fix tests for v3.12 web

* Improve scheduler wrapper

* Update web engine ref

* Fix leak: js_remove_object_reference can not remove non binding objects

* Fix ScriptingCore::evalString

* Add missed `__cppCreated` for JS create objects

* Fix manifest path issue
2016-10-28 09:29:56 +08:00
Ricardo Quesada 323ea7c0d4 Sprite scale9 (#16702)
* Adds slice9 support for Sprite.

how to use it:

// points coords
sprite->setCenterRect(Rect(x,y,w,h));

// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite

more slice 9 changes

sprite 9 slice works?

kind of works

correct anchor point

slice 9 works, at least with non-rotated atlases

streched works ok

better Y invert code.

cleaner, compatible with the previous code

yay, scaling workings...

need a better api now

sets scale correctly

yay! works as expected!

more fixes and tests

better test for box

setContentSize() changes size in non-9-slice mode sprites as well

setCenterRect() -> setCenterRectNormalized()

yet another test

adds setPositionNormalized()

adds setCenterRect() tests

remove devel team from xcode

tests: add one more tests

fun test!

improved test

yet another test for slice 9

* fixes anchorPoint issues

* adds documentation

* fix: using top-left coordinate for setRect

* sprite: fixes related to scale9 and tiled

* Sprite: slice 9 fixes

works Ok with rotated frames
uses `setCapInsets` instead of `setCenterRect` to be more familiar
with `UIScale9Sprite`

* fixes js and lua bindings for Autopolygon
2016-10-26 18:45:40 -07:00
Ricardo Quesada 90db0eb6bf Android pixel fixes (#16694)
* android pixel fixes

- pragma pack for NavMesh! (how this was working)
- no no-const global variables in shaders

* spine: js bindings work again
2016-10-17 15:44:41 +08:00
Paul Gardiner 6b27f014fc Correct the Skybox fov (#16655)
* Remove undrawn quads from the skybox mesh

CCSkybox had been implemented using a combination of two
inconsistent techniques. The rendering was being achieved via use of
the vertex shader's inherent support for cubemaps. That technique requires
only a single screen-covering quad, but the implemtation defined a cube.
Defining a cube mesh would be appropriate if one were simply mapping the
cubemap's 6 textures to faces, but is unnecessary if using the shader's
cubemap feature.

Not only was the use of a cube mesh unnecessary, but the particular way
the cube was defined and used meant that only one face would ever
contribute to the rendering. One of the other faces would always be culled
and the other four would be viewed edge on, mapping the the infinitesimally
thin lines defining the edges of the screen.

This commit simply removes the never-rendered faces, and adds comments
explaining the technique.

* Within test code, remove setScale calls applied to skyboxes.

A Skybox is defined in such a way that it's position, rotation and
scaling has no effect on it's rendering, so setScale has no effect.
The calls are removed from test code to avoid confusing anyone using
it as a template for their own programs.

* Make the Skybox correctly account for the camera's fov

The Skybox does not use the model/view and projection matricies. Instead
a single quad that maps exactly to the screen is rendered and the camera's
world matrix is passed into a shader that renders using cubemap lookups.
The way that works hardwires the fov to 90deg in both the horizontal and
vertical. That shows up particularly badly when the camera is pointed
directly downwards and rotated: the image deforms as it rotates.

This commit corrects the problem by using scaling factors from the
camera's projection matrix to prescale the matrix passed into the shader.
2016-10-17 13:46:26 +08:00
James Chen ae439ff8dc Adds test case for showing border of TTF label, it will be easier to find out wrong offset of Label. 2016-10-14 17:14:15 +08:00
Ricardo Quesada e4be87a059 Adds Spine binary-file format support (#16629)
* Adds Spine binary-file format support

fixes issue #10438

* ignore SkeletonBinary.c from linter

* add another file to the exclude list

* lua manual fixes for spine

* SkeletonBinary.c and not .cpp

* missing files for win8.1

* don't compile it as crt

* new updates from spine
2016-10-11 10:56:14 -07:00
子龙山人 c3bbbb6cb2 Refactoring ui related code and fix label atlas and BMFont rendering issue with ETC1 texture format (#16615)
* refactoring ui related code

* fix label bmfont/charmap etc drawing

* make code more robust
2016-09-30 09:42:21 +08:00
Steve Tranby b22efc9115 Features: add events for window resize, focus, and unfocus (#16578)
* add events for window resize, focus, and unfocus

* fix typo
2016-09-20 20:32:33 -07:00
minggo 4dd1af5485 fix compiling error 2016-09-18 11:34:01 +08:00
minggo 84a102edf8 merge v3.13.1 back to v3 2016-09-15 10:08:28 +08:00
Ricardo Quesada 5f4fb66f61 fix: staggered hex maps returns correct tile (#16552)
* fix: staggered hex maps returns correct tile

order was fixed in the array that contains the GIDs.

fixes Github issue #16512

* fix: add fix validation code for issue #16512
2016-09-13 21:47:36 -07:00
mogemimi 2b9ac2c950 Remove redundant semicolons (#16558) 2016-09-12 09:45:34 +08:00
minggo fa15ab8212 3.13.1 text color (#16516)
* fix: Label updateColor() and underline color work as expected (#16486)

fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior

fixes Github issue #16471

* fix conflict

* Issue 16471 (#16489)

* fix: Label updateColor() and underline color work as expected

fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior

fixes Github issue #16471

* docs: added more internal doc for issue_16471
2016-09-07 09:44:58 +08:00
minggo 937525a4de prevent restarting activity on some events (#16525) 2016-09-06 16:12:49 +08:00
minggo c51605971f fixed #16490: [android, audio] AudioEngine::stop() triggers 'finished' callback (#16491) (#16524) 2016-09-06 10:58:43 +08:00
minggo a6c398ec95 Fixes jsval_to_std_string could not convert number to string. (#16504) (#16515)
Don't use deprecated method in ActionsProgressTest.
2016-09-05 17:42:34 +08:00
James Chen 5bfd110424 Fixes jsval_to_std_string could not convert number to string. (#16504)
Don't use deprecated method in ActionsProgressTest.
2016-09-05 10:02:05 +08:00
Ricardo Quesada c32000250c Issue 16471 (#16489)
* fix: Label updateColor() and underline color work as expected

fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior

fixes Github issue #16471

* docs: added more internal doc for issue_16471
2016-09-01 16:59:40 +08:00
James Chen 64c62d37c2 fixed #16490: [android, audio] AudioEngine::stop() triggers 'finished' callback (#16491) 2016-09-01 16:06:29 +08:00
James Chen 01e67f6203 fixed #16477: [android, audio] Deadlock if preload the same file more than 3 times in preload callback. (#16478)
And added test case.
2016-09-01 11:46:27 +08:00
James Chen 35f937cd40 AudioMixerController::initTrack should not setState for track. Otherwise, it may trigger Track state mess-up. (#16476)
* Warning fixes in AudioDecoder.cpp

* AudioPauseResumeAfterPlay test case should start in onEnter.
And add a loop to pause & resume many times.

* AudioMixerController::initTrack should not setState for track. Otherwise, it may trigger Track state mess-up.
2016-09-01 11:43:37 +08:00
Ricardo Quesada e57c30c83b fix: Label updateColor() and underline color work as expected (#16486)
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior

fixes Github issue #16471
2016-08-31 20:20:13 -07:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
Ricardo Quesada f174dd1141 fix: improves test for issue #16155 (#16418)
improves test for github issue #16155
2016-08-23 09:47:55 +08:00
James Chen 727c501285 Fixes crash while invoking pause&resume right after play2d. (#16406) 2016-08-22 09:43:06 +08:00
Ricardo Quesada 016e7b0dfc fix: release texture in RenderState (#16396)
memory leak fixed in RenderState

fixes github issue #16155
2016-08-19 00:22:57 -07:00
minggo 3ce4134ab3 use java reflection to avoid API level dependent, use app-abi 10 (#16371)
* use java reflection to avoid API level dependent, use app-abi 10

* add license header
2016-08-17 13:55:26 +08:00
charlesstlaurent b1a64ae730 new actions ResizeBy and ResizeTo (#16275)
* new actions ResizeBy and ResizeTo

* FDP-5580-ResizeBy and ResizeTo fix and Test cpp : added a scale exemple in the test cpp to compare with our new resize + fix

* FDP-5580: actions ResizeBy and ResizeTo : changed some functions visibility
2016-08-16 16:55:31 +08:00
James Chen 1edaf7e122 Initializes member variable for TMXMapInfo and updates hexa-test.tmx to the latest format. (#16353) 2016-08-15 14:10:13 +08:00
Ricardo Quesada 3bc662ea7b fix: not resize textureatlas multiple times on Label::create() (#16358)
since we know the size before allocating it, just reserve
the needed capacity once.

fixes github issue #16293
2016-08-13 09:38:42 -07:00
Ricardo Quesada 3d75750728 resets bindBuffer after using it (#16342)
fixes github issue #14711
2016-08-11 08:32:09 -07:00
James Chen 89baddceda fixes compile error for win32 (#16351) 2016-08-11 15:54:51 +08:00
Greg Rynkowski 14b8fc0a71 Remove AppDelegate memory leak in Android projects (#16333)
* Remove AppDelegate memory leak from Android projects

AppDelegate object and all its members are never released.
As a solution I propose to use static unique_ptr that could destroy it
at the end of the application.

Issue:
https://github.com/cocos2d/cocos2d-x/issues/14110

* Correct code style in Android main.cpp files

- removed redundant headers (reduced dependencies)
- removed redundant code
- corrected code style
2016-08-08 10:53:04 +08:00
Ricardo Quesada f7464f8de5 fix: TriangleCommands with custom uniforms can be batched (#16329)
* fix: TriangleCommands with custom uniforms can be batched

TriangleCommands with custom uniforms can be batched together.

This improves the performance when using custom uniforms without
adding any penalties when not using them

Github issue #16224

* better tests
2016-08-07 14:51:02 -07:00