CocosRobot
3851e8356e
[AUTO]: updating luabinding & jsbinding automatically
2015-05-27 08:00:53 +00:00
子龙山人
616ac0058c
Merge pull request #12016 from namezero111111/v3
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ui::TextField::getTextColor() missing
2015-05-27 15:53:09 +08:00
samuele3hu
9934d73548
issue #12046 : Add Lua bindings for material systems and related test cases.
2015-05-27 15:37:59 +08:00
jianglong0156
83f34c23d8
fixed the code error
2015-05-27 15:22:03 +08:00
jianglong0156
579f122cb1
add webview jsb eventType
2015-05-27 15:11:12 +08:00
jianglong0156
521ce15cb6
add webview autobindings. modify webtest. adapt the web interface
2015-05-27 11:46:26 +08:00
Huabing.Xu
471547e0b0
refactor FrameBufferObject to FrameBufferObject and RenderTarget
2015-05-27 11:40:12 +08:00
子龙山人
b2132eb127
Merge pull request #11921 from felixjingga/uibutton-support-bmfont
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Uibutton support bmfont
2015-05-27 11:19:46 +08:00
子龙山人
b8fdb152fd
Merge pull request #12026 from andyque/fix-android-9-patch-asset-issue
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fix assert failure of NinePatchImageParser and rapidjson
2015-05-27 11:17:31 +08:00
子龙山人
2cfeed2c49
Merge pull request #12031 from yangws/v3_bugfixTerrain
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Fix bug: terrain can't move to other position except origin point in world coord.
2015-05-27 10:48:02 +08:00
geron-cn
c19adbdc3c
fix bug: fix actiontimeline can not step to last frame when loop play
2015-05-27 10:24:50 +08:00
CocosRobot
824456b073
[AUTO]: updating luabinding & jsbinding automatically
2015-05-26 21:56:01 +00:00
Dale Stammen
06a5f7ed7a
moved CCNinePath files to base folder in solution
2015-05-26 09:48:25 -07:00
Dale Stammen
d146f26144
define RAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN to fix broken ARM builds
2015-05-26 09:46:15 -07:00
Namezero
9808f6aa91
Update UITextField.h
2015-05-26 12:55:57 +02:00
Vincent Yang
d7ad7221e4
ciskip add doc for camera::getnear/farplane().
2015-05-26 18:14:37 +08:00
Vincent Yang
8105e9c714
Fix bug: terrain can't move to other position except origin point.
2015-05-26 17:51:26 +08:00
jianglong0156
7820610f13
Merge branch 'modifyTestResource' into jsWebviewTest
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Conflicts:
cocos/scripting/js-bindings/proj.ios_mac/cocos2d_js_bindings.xcodeproj/project.pbxproj
tests/js-tests/project.json
tests/js-tests/src/GUITest/UIWebViewTest/UIWebViewTest.js
tools/tojs/genbindings.py
2015-05-26 17:49:17 +08:00
andyque
8d78fd31b7
add assert to make program more robust
2015-05-26 17:25:42 +08:00
andyque
c668001e73
fix assert failure of NinePatchImageParser and rapidjson
2015-05-26 17:20:10 +08:00
Vincent Yang
246913c092
Fix bug: skybox can't move to other position except origin point in world space.
2015-05-26 17:14:26 +08:00
Namezero
8bc7d08d3f
added alignment getters
2015-05-26 09:34:13 +02:00
Namezero
2be136dc8e
alignment getters added
2015-05-26 09:33:11 +02:00
Huabing.Xu
83bae15caf
Merge branch 'v3FrameBufferObject' of github.com:dabingnn/cocos2d-x into v3FrameBufferObject
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# Conflicts:
# cocos/2d/libcocos2d.vcxproj.filters
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-05-26 12:06:05 +08:00
minggo
104f11fe4c
Merge pull request #12010 from CocosRobot/update_lua_bindings_1432542799
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-26 09:33:37 +08:00
Namezero
4c380bfaf0
Update UITextField.cpp
2015-05-25 21:06:27 +02:00
Namezero
dfb479d480
Update UITextField.h
2015-05-25 21:05:49 +02:00
Huabing.Xu
c22a8e81ce
Merge branch 'v3' into v3FrameBufferObject
2015-05-25 16:56:22 +08:00
minggo
bcc1bf8d32
Merge pull request #11983 from dabingnn/v3_SpriteWithTrianglesCommand
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use trianglescommand for sprite
2015-05-25 16:48:22 +08:00
CocosRobot
7fa68d9b3a
[AUTO]: updating luabinding & jsbinding automatically
2015-05-25 08:37:59 +00:00
minggo
999de9072a
Merge pull request #12003 from minggo/remove-unneeded-function
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remove uneeded function
2015-05-25 16:33:38 +08:00
minggo
273ac5d00a
Merge pull request #12002 from WenhaiLin/v3-texturecache-unbindfix
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Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image.
2015-05-25 16:29:43 +08:00
Felix J
d5a7163b29
don't update content size if not necessary
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refactor a little so we don't need to update the content size if bmfont is used, but still updating the _fontSize.
2015-05-25 14:45:26 +07:00
minggo
203203a92d
Merge pull request #12001 from andyque/upgrade-rapidjson-to-1.0.2
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upgrade rapidjson to 1.0.2
2015-05-25 15:18:15 +08:00
Felix J
219d8193c4
remove else clause
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Removing the else clause cause BMFont cannot set its font size
2015-05-25 12:48:56 +07:00
andyque
81070a5299
fix lua project compile error
2015-05-25 13:42:54 +08:00
WenhaiLin
234ad668ec
Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image.
2015-05-25 11:47:37 +08:00
andyque
81d562803b
upgrade rapidjson to 1.0.2
2015-05-25 11:43:03 +08:00
minggo
db0caf68c6
remove uneeded function
2015-05-25 09:50:48 +08:00
samuele3hu
074216bef9
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_physics3d
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Conflicts:
templates/lua-template-default/frameworks/runtime-src/Classes/lua_module_register.h
tests/lua-tests/src/mainMenu.lua
2015-05-24 22:46:05 +08:00
anniruddh.koppal
b2eb946c14
Added MP3 support
2015-05-23 19:13:12 -07:00
minggo
cad1b911c4
Merge pull request #11990 from xiaofeng11/v3
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Remove missing resource notice label from all UI widget
2015-05-23 08:05:45 +08:00
XiaoFeng
e94bcbd28c
Remove missing resource label from all UI widget
2015-05-22 18:21:59 +08:00
minggo
311f453ea0
Merge pull request #11973 from dabingnn/v3_fixCameraVisitError
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Fix visiting scene error with multiple camera
2015-05-22 17:16:30 +08:00
Huabing.Xu
6d9f850e2c
use trianglescommand for sprite
2015-05-22 15:54:56 +08:00
CocosRobot
f18b8bfd95
[AUTO]: updating luabinding & jsbinding automatically
2015-05-22 06:55:54 +00:00
minggo
1eb8d59666
Merge pull request #11966 from samuele3hu/v3_httpclient
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fix the memory leak of s_requestSentinel for httpclient and adjust the global static var into the object to avoid some unexpected result.
2015-05-22 14:47:44 +08:00
minggo
698428e0a1
Merge pull request #11971 from joshuastray/physics
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Physics3d js binding
2015-05-22 14:42:34 +08:00
minggo
11f8f0fc21
Merge pull request #11963 from CocosRobot/update_lua_bindings_1432259998
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-22 14:41:28 +08:00
minggo
27b7f2dd19
Merge pull request #11969 from WenhaiLin/v3-TMXTiledMap-crash
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TileMap:Fixed crash if referring a non-existent layer in TMX.
2015-05-22 14:37:23 +08:00
Huabing.Xu
0644efc55e
isVisitableByVisitingCamera should not affect the calculation of transform
2015-05-22 13:59:45 +08:00
joshuastray
b1169c7d56
win32 and universal compile
2015-05-22 11:58:28 +08:00
WenhaiLin
fdde58386f
experimental::TileMap:Fixed crash if referring a non-existent layer in TMX.
2015-05-22 11:14:34 +08:00
minggo
bf25a0429d
Merge pull request #11964 from WenhaiLin/v3-console-crash
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[ci skip]Add comment.
2015-05-22 11:05:54 +08:00
WenhaiLin
2f558b5793
Merge branch 'tmx-crash-fix' of https://github.com/dumganhar/cocos2d-x into v3-support-android-studio
2015-05-22 11:01:13 +08:00
samuele3hu
27e7101322
fix the memory leak of s_requestSentinel for httpclient and adjust the global static var into the object to avoid some unexpected result.
2015-05-22 10:47:52 +08:00
joshuastray
1366f615dd
mac && ios works
2015-05-22 10:43:37 +08:00
WenhaiLin
a94a6baf87
[ci skip]Add comment.
2015-05-22 10:35:34 +08:00
CocosRobot
59807629d9
[AUTO]: updating luabinding & jsbinding automatically
2015-05-22 02:04:38 +00:00
minggo
d5d329b74f
Merge pull request #11946 from andyque/v3-final-android-9-patch-feature
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add Android 9-patch image format support
2015-05-22 09:52:12 +08:00
minggo
678b279754
Merge pull request #11953 from MSOpenTech/v3-winrt-settings
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V3: Windows 8.1 Universal App CCUserDefault implementation
2015-05-22 09:44:41 +08:00
minggo
36089b9bc3
Merge pull request #11950 from WenhaiLin/v3-console-crash
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Console:Fixed crash
2015-05-22 09:42:41 +08:00
tangziwen
fb1a7f1e8b
fix Terrain::getIntersectionPoint
2015-05-22 09:07:57 +08:00
Dale Stammen
6c02e46865
fix deprecated method
2015-05-21 13:30:51 -07:00
Dale Stammen
382d681250
added winrt version of CCUserDefault
2015-05-21 11:23:36 -07:00
Dale Stammen
2e5b604d2f
added CC_PLATFORM_WINRT to comments
2015-05-21 11:23:20 -07:00
Dale Stammen
992e292338
added winrt version of CCUserDefault
2015-05-21 11:21:46 -07:00
joshuastray
342734e3b5
Merge remote-tracking branch 'upstream/v3' into physics
2015-05-21 21:15:42 +08:00
WenhaiLin
158181d4eb
Console:Fixed crash
2015-05-21 18:14:21 +08:00
joshuastray
83237b8dbd
add physics3d js manual binding and tests
2015-05-21 18:05:49 +08:00
andyque
0352a7a3ea
add Android 9-patch image format support
...
commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:16:09 2015 +0800
Add Android 9-patch format support.
Squashed commit of the following:
commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:08:05 2015 +0800
finish refactoring
commit 730bf817f833de56999c616779fc0279890e14bf
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 11:47:08 2015 +0800
refactoring 9-patch
commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 09:42:06 2015 +0800
refactor
commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 17:59:21 2015 +0800
fix lua and Android compile error
commit 2877538fb3a436f95400b2ad637ea147b9df81d7
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 11:32:43 2015 +0800
Add Android 9-patch image format support.
The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
andyque
03e8f16a8a
add vs2015 support
2015-05-21 13:55:01 +08:00
CocosRobot
ad301891f0
[AUTO]: updating luabinding & jsbinding automatically
2015-05-21 02:46:49 +00:00
minggo
22f0e2fbbf
Merge pull request #11918 from WenhaiLin/v3-37
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AudioEngine: Fixed play with a large audio file may fail on Win32
2015-05-21 10:36:08 +08:00
minggo
69b6c9a3e5
Merge pull request #11906 from samuele3hu/v3_check
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Give more detailed tips by adding function name for luaval_to_object and update the bindings-generator submodule
2015-05-21 10:35:38 +08:00
CocosRobot
cb6abaa14c
[AUTO]: updating luabinding & jsbinding automatically
2015-05-21 01:52:51 +00:00
minggo
f1eae8f724
Merge pull request #11929 from namezero111111/patch-1
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Fixed missing const-correctness
2015-05-21 09:38:24 +08:00
子龙山人
9ac23a5436
Merge pull request #11933 from kobake/fix-typo-angel
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Fix typo: "angel" to "angle"
2015-05-21 09:37:53 +08:00
minggo
bfbc8d28f2
Merge pull request #11928 from MSOpenTech/v3-winrt-bullet3d
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V3: Windows 8.1 Universal App version of Bullet 3D physics lib
2015-05-21 09:36:42 +08:00
kobake
d6f7a0a8a1
Fix typo. angel -> angle
2015-05-21 09:22:59 +09:00
Ricardo Quesada
f2d3ecad48
Removes state from MeshCommand.
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MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
Dale Stammen
d70a9bf369
resolve full path for audio file
2015-05-20 11:18:54 -07:00
Namezero
89152ef514
Fixed missing const-correctness
2015-05-20 17:19:42 +02:00
Dale Stammen
209e7c62f4
added libbullet to Windows 8.1 Universal App projects
2015-05-20 08:01:01 -07:00
Dale Stammen
46a69cf00b
ignore warning 4996
2015-05-20 07:59:17 -07:00
Dale Stammen
3523173594
removed CC_PLATFORM_WP8
2015-05-20 07:58:39 -07:00
Dale Stammen
aa7876aefc
remove deprecated methods
2015-05-20 07:55:10 -07:00
Dale Stammen
14e812c7d4
enable CC_USE_3D_PHYSICS for CC_PLATFORM_WINRT
2015-05-20 07:53:49 -07:00
Dale Stammen
1b9a36f041
removed CC_PLATFORM_WP8 code
2015-05-20 07:52:59 -07:00
Dale Stammen
cada493685
remove deprecated methods
2015-05-20 07:51:52 -07:00
WenhaiLin
a569d877ba
[ci skip]Remove unnecessary code.
2015-05-20 18:05:46 +08:00
felixjingga
9c264ab64b
include algorithm header file
2015-05-20 16:42:48 +07:00
felixjingga
ee13dd82b8
fix compile error, and fix check of the fontname
2015-05-20 16:34:45 +07:00
WenhaiLin
02946a55a1
Fixed crash.
2015-05-20 17:13:04 +08:00
felixjingga
dcf4492ff0
add implementation detail to support BMFont
2015-05-20 15:56:07 +07:00
felixjingga
2d0fc637fc
add BMFont FontType to support BMFont
2015-05-20 15:50:20 +07:00
WenhaiLin
81dc551fe9
AudioEngine: Fixed play with a large audio file may fail on Win32.
2015-05-20 15:13:31 +08:00
minggo
7024d3129c
Merge pull request #11893 from MSOpenTech/v3-winrt-audio
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New audio engine support in winrt win8.1-universal
2015-05-20 13:40:41 +08:00
minggo
79f70c49ce
Merge pull request #11905 from WenhaiLin/v3-37
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Remove unnecessary files.
2015-05-20 13:39:36 +08:00
James Chen
07f6774cee
Crash fix for referring a non-existent layer in tmx.
2015-05-20 11:29:52 +08:00
minggo
ba694beccb
Merge pull request #11895 from super626/v3
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fix #10767
2015-05-20 11:20:47 +08:00
minggo
dbf1b415a5
Merge pull request #11898 from WenhaiLin/v3-console-crash
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Console:Fixed crash
2015-05-20 11:19:38 +08:00
joshuastray
712ba4f64c
add physics3d auto binding
2015-05-20 10:36:26 +08:00
HuaYang Huang
acb29ed5a8
fix: luaLoadChunksFromZIP should just remove .lua or .luac extension
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last version may filter modules like 'framework.luaj', 'framework.luaoc'
2015-05-20 10:36:05 +08:00
samuele3hu
dec9acfd87
Give more detailed tips by adding function name for luaval_to_object and update the bindings-generator submodule
2015-05-20 10:26:54 +08:00
WenhaiLin
df3548673f
Remove unnecessary files.
2015-05-20 10:19:32 +08:00
Ricardo Quesada
ae413a6f6d
Merge pull request #11904 from ricardoquesada/meshcommand_fixes
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MeshCommand uses StateBlock
2015-05-19 18:51:03 -07:00
Ricardo Quesada
ac54dad9a0
MeshCommand uses StateBlock
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When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
2015-05-19 18:13:18 -07:00
Ricardo Quesada
5d90a8725e
Merge pull request #11903 from ricardoquesada/cleaner_code_properties
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Terrain uses StateBlock
2015-05-19 18:07:50 -07:00
Ricardo Quesada
5924a917a1
Terrain uses StateBlock
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cleaner code, conforms to new way of setting the state
2015-05-19 17:18:44 -07:00
CocosRobot
61aad4581a
[AUTO]: updating luabinding & jsbinding automatically
2015-05-19 23:02:24 +00:00
anniruddh.koppal
8432323450
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio
2015-05-19 16:01:10 -07:00
Ricardo Quesada
c28c1ffbfb
Merge pull request #11901 from ricardoquesada/cleaner_code_properties
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Properties fixes
2015-05-19 15:48:08 -07:00
Jacky
bbaa60bbbb
change to autopolygon.
2015-05-20 06:07:50 +08:00
Ricardo Quesada
aa027fbe0f
Properties fixes
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`createNonRefCounted` instead of `CrateWithoutAutorelease`
`readlines()` code is easier to read. Same performance
2015-05-19 13:51:52 -07:00
WenhaiLin
80367e978d
Console:Fixed crash
2015-05-19 18:33:06 +08:00
tangziwen
8d791390ff
fix crash when visiting camera is not exist
2015-05-19 14:47:28 +08:00
anniruddh.koppal
ea345717c7
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio
2015-05-18 23:40:28 -07:00
Vincent Yang
8d3ade78ca
Add CC_DLL to Class FrameBufferObject.
2015-05-19 13:50:10 +08:00
Vincent Yang
628619a694
Add CCFrameBufferObject files to win32 and win8 vcproj.
2015-05-19 11:53:08 +08:00
minggo
bb3ad7d249
Merge pull request #11677 from tankorsmash/patch-1
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Fix setSprite never updating progress on ProgressTimer
2015-05-19 11:42:20 +08:00
Jacky
514c8ae965
move sprite polygon logic to sprite polygon cache.
2015-05-19 11:25:53 +08:00
Wenhai Lin
17f2fcd201
Add more comment.
2015-05-19 11:01:23 +08:00
anniruddh.koppal
3a8d2ffc9e
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio
2015-05-18 19:23:48 -07:00
anniruddh.koppal
e0b3091dcf
Merge branch 'v3' of https://github.com/MSOpenTech/cocos2d-x into v3-winrt-audio
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Conflicts:
tests/cpp-tests/proj.win8.1-universal/cpp-tests.Shared/cpp-tests.Shared.vcxitems.filters
2015-05-18 19:21:48 -07:00
minggo
38773e2164
Merge pull request #11869 from samuele3hu/v3_updateccs
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Fix the bug that tableCellSizeForIndex of tableview get the wrong result in the Lua
2015-05-19 09:26:09 +08:00
dkorchinskiy
03aa73d68f
Feature #11886 add title alignment for button
2015-05-18 13:33:48 +03:00
minggo
e3e78b039a
Merge pull request #11851 from andyque/fixIssue11769
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Copy missing text color property of ui::Text.
2015-05-18 18:14:29 +08:00
Huabing.Xu
75f740add5
linux works
2015-05-18 18:08:15 +08:00
Huabing.Xu
5634609e05
android works
2015-05-18 18:06:59 +08:00
samuele3hu
349f9bde11
Fix the compile error in the release mode
2015-05-18 17:43:20 +08:00
minggo
e700ef6d30
Merge pull request #11856 from WenhaiLin/v3-support-android-studio
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Add Android Studio support
2015-05-18 16:17:24 +08:00
WenhaiLin
26f094b1a7
Remove unnecessary files
2015-05-18 16:02:05 +08:00
Jacky
bcfa29a7d7
fixed memory leakage.
2015-05-18 15:52:46 +08:00
Jacky
d21f85787e
fixed memory leakage, remove unused header, fixed reference args.
2015-05-18 15:10:41 +08:00
CocosRobot
3e08ec4c11
[AUTO]: updating luabinding & jsbinding automatically
2015-05-18 07:04:27 +00:00
WenhaiLin
6dd3108e42
Rename module
2015-05-18 15:01:20 +08:00
minggo
f30cb9ac19
Merge pull request #11877 from CocosRobot/update_lua_bindings_1431927557
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-18 14:48:42 +08:00
minggo
7b76d5fc41
Merge pull request #11871 from walzer/v3
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fixed #11821 , after release StateBlock::_defaultState, set it to null.
2015-05-18 14:47:16 +08:00
Huabing.Xu
f96e704f7d
Merge branch 'v3' into v3FrameBufferObject
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/cocos2d.h
cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
CocosRobot
9572de26d4
[AUTO]: updating luabinding & jsbinding automatically
2015-05-18 05:43:08 +00:00
minggo
c2f245733c
Merge pull request #11872 from xiaofeng11/v3
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Fix ArmatureAnimation crash
2015-05-18 13:32:52 +08:00
minggo
8068a2c220
Merge pull request #11836 from dabingnn/v3_CameraMaskFor2DAnd3DRendering
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V3 camera mask for2 d and3 d rendering
2015-05-18 13:32:26 +08:00
XiaoFeng
be20666b65
Fix ArmatureAnimation crash
2015-05-18 12:08:26 +08:00
walzer
02f295dfbf
fixed #11821 , after release StateBlock::_defaultState, set it to null, because developers would reconstruct it.
2015-05-18 10:44:49 +08:00
Huabing.Xu
384041a950
improve the perfermance of clear background for camera
2015-05-18 10:31:17 +08:00
samuele3hu
da2314b00a
Fix the bug that tableCellSizeForIndex of tableview get the wrong result in the Lua
2015-05-18 09:41:35 +08:00
minggo
2dbe375380
Merge pull request #11868 from joshuastray/bullet-preprocessor-macro
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add CC_ENABLE_BULLET_INTEGRATION=1 to js project
2015-05-18 09:33:00 +08:00
joshuastray
ead74ac89e
add CC_ENABLE_BULLET_INTEGRATION=1 to js project
2015-05-17 23:11:17 +08:00
anniruddh.koppal
2db5a89b87
Added new audio engine with wav support
2015-05-15 18:17:52 -07:00
unknown
91432f0ddf
fixed include paths for arm builds
2015-05-15 15:35:36 -07:00
Jacky
19c5d2dc84
fixed some memory leakage and pixel cutting.
2015-05-15 17:18:19 +08:00
WenhaiLin
dc8492948e
Add Android Studio support
2015-05-15 16:37:43 +08:00
samuele3hu
71595898ed
Update the Lua binding for Physics3D ,related test cases and the template project
2015-05-15 16:25:07 +08:00
andyque
be62b3a8e2
Copy missing text color property of ui::Text.
2015-05-15 16:04:34 +08:00
iris-wy
68ec7c8ca1
Add enhance service API
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Add enhance service API
2015-05-15 14:29:22 +08:00
minggo
70cefb1589
Merge pull request #11845 from MSOpenTech/v3-winrt-js-fix
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V3: WinRT added ignore warning 4996 to Universal App libcocos2d-jsb
2015-05-15 11:34:44 +08:00
minggo
5e776381aa
Merge pull request #11820 from Dimon4eg/v3
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Fix crash in web view if illegal character in url (Android only)
2015-05-15 10:12:54 +08:00
Huabing.Xu
fbe49f538d
remove WP8 code which is added by accident when resolve merge conflicts
2015-05-15 10:06:44 +08:00
Dale Stammen
46c69c7793
added ignore warning 4996 to hide the 200 deprecated warnings in libcocos2d-jsb
2015-05-14 19:00:53 -07:00
Huabing.Xu
c994f28914
Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
2015-05-15 09:55:51 +08:00
samuele3hu
fa63471c0a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_physics3d
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Conflicts:
tests/cpp-tests/Classes/Physics3DTest/Physics3DTest.cpp
2015-05-15 09:31:53 +08:00
samuele3hu
8db62c82f8
Add Lua bindings for Physics3D and related test cases
2015-05-15 09:28:03 +08:00
Ricardo Quesada
989848a358
fixes memory leak
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improves performance a little bit
2015-05-14 17:24:27 -07:00
minggo
9f3284d62f
Merge pull request #11833 from super626/v3
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getTriangleList to bundle and add terrain to 3d render queue
2015-05-14 18:16:27 +08:00
minggo
0a3e6338f1
Merge pull request #11834 from pandamicro/v3_origin
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Sync fixes in Cocos2d-JS
2015-05-14 13:38:18 +08:00
Huabing.Xu
84540c1ff4
Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
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Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Huabing.Xu
57a3fa256a
Fix memory leak for FrameBufferObject
2015-05-14 11:19:13 +08:00
pandamicro
4146a6edf4
Fix incorrect property of cc.Texture2D
2015-05-14 10:41:10 +08:00
pandamicro
2685df73f2
Fix spine crash issue
2015-05-14 10:40:37 +08:00
pandamicro
8577055d5a
Implement localStorage.clear on Android
2015-05-14 10:40:25 +08:00
Huabing.Xu
e6e0a1d15c
refactor: FrameBufferObject will contain an Texture2D instead of inheriting from Texture2D
2015-05-14 10:36:49 +08:00
CocosRobot
006f9fcd36
[AUTO]: updating luabinding & jsbinding automatically
2015-05-14 02:30:32 +00:00
yangxiao
e659373648
add getTriangleList to bundle
2015-05-14 10:30:20 +08:00
yangxiao
0f0f85b33c
terrain to 3d render queue
2015-05-14 10:29:50 +08:00
minggo
cbab1074fa
Merge pull request #11819 from cpascal/fix_defined
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Fix compile error: using any of CC_USE_JPEG=0, CC_USE_PNG=0, CC_USE_TIFF=0, CC_USE_WIC=0
2015-05-14 10:21:38 +08:00
minggo
7732cd6e77
Merge pull request #11814 from super626/issue9767
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add issue9767 test
2015-05-14 10:20:09 +08:00
minggo
1eaacd27c5
Merge pull request #11818 from joshuastray/fix-js-compilation
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fix script binding code generation
2015-05-14 10:19:27 +08:00
Ricardo Quesada
fde5f8d63c
Adds better sample
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adds clone support as well
2015-05-13 17:39:39 -07:00
Ricardo Quesada
aeea7ade14
RenderState can be part of Material and Technique
2015-05-13 14:12:37 -07:00
Ricardo Quesada
e95de4de62
fixes mipmap issue with parsing Sampler
2015-05-13 10:24:32 -07:00
dkorchinskiy
9d7e5e5edc
Fix crash in web view if illegal character in url (Android only)
2015-05-13 14:56:07 +03:00
cpascal
134355d763
Fix compile error: using any of CC_USE_JPEG=0, CC_USE_PNG=0, CC_USE_TIFF=0, CC_USE_WIC=0
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When I don't want to use TIF file,
Cocos2d-x ccConfig.h's style is..
#define CC_USE_TIF 0
But CCImage.cpp just check wheather defined or not..
2015-05-13 20:52:32 +09:00
cpascal
7e9019f9d6
Revert "Fixed ogg filepath has unicode in Win32"
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This reverts commit 382fd48b6a
.
2015-05-13 20:49:46 +09:00
joshuastray
4699b0cfb5
fix script binding code generation
2015-05-13 17:51:30 +08:00
Huabing.Xu
8311cf8920
Fix clearcolor overwrite bug
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change test case for FrameBufferObject
2015-05-13 17:40:10 +08:00
cpascal
14f8b02d9b
Merge remote-tracking branch 'upstream/v3' into v3
2015-05-13 18:28:38 +09:00
Huabing.Xu
6097b4ddd2
add clearAllFBOs function in FrameBufferObject
2015-05-13 17:17:54 +08:00
minggo
1007c0bfdb
Merge pull request #11813 from CocosRobot/update_lua_bindings_1431504407
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-13 17:05:27 +08:00
minggo
3d0c7705f7
Merge pull request #11763 from Dimon4eg/v3
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Fix web view leak on iOS
2015-05-13 17:02:50 +08:00
yangxiao
ec69a34c51
add issue9767 test
2015-05-13 16:16:45 +08:00
CocosRobot
6bf984f3d3
[AUTO]: updating luabinding & jsbinding automatically
2015-05-13 08:11:34 +00:00
Huabing.Xu
42514ee62f
FrameBufferObject works
2015-05-13 14:24:53 +08:00
Ricardo Quesada
f23b15c6d3
Merge pull request #11810 from ricardoquesada/api_fixes
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More material samples
2015-05-12 23:03:40 -07:00
minggo
384c20f390
Merge pull request #11805 from super626/physics3d2
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pass parameter by reference
2015-05-13 13:39:49 +08:00
Ricardo Quesada
c693573d77
more samples
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and API fixes
2015-05-12 22:24:52 -07:00
Ricardo Quesada
a83c10fdbf
Merge pull request #11807 from ricardoquesada/material_vertexattrib
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Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada
d23ff0ea2c
Adds support of VertexAttribBinding per Pass
2015-05-12 19:58:09 -07:00
yangxiao
f2eacc154b
use reference param
2015-05-13 10:13:46 +08:00
minggo
5c227f4c92
Merge pull request #11528 from hobogenized/my_fix_branch
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Minor changes in variable names to fix Xcode warnings
2015-05-13 10:03:33 +08:00
minggo
56d21b6040
Merge pull request #11680 from kaplad/vk_fix_logical_bug
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Fix a logical bug that may make wrong behavior
2015-05-13 09:41:20 +08:00
minggo
a587b28e38
Merge pull request #11792 from super626/v3
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particle3d can not be seen when added to scene with terrain
2015-05-13 09:38:21 +08:00
minggo
5e87bd307b
Merge pull request #11798 from WenhaiLin/v3-support-vs2015
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Add support for visual studio 2015.
2015-05-13 09:37:12 +08:00
minggo
b51f78aa42
Merge pull request #11797 from super626/physics3d2
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fix wrong indent and add const
2015-05-13 09:36:51 +08:00
minggo
b0c7531897
Merge pull request #11795 from CocosRobot/update_lua_bindings_1431410101
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-13 09:35:25 +08:00
Dale Stammen
f1fe802442
updated winrt keyboard support to support physical keyboard
2015-05-12 09:20:10 -07:00
pandamicro
3190d0e5fb
Add localStorage.clear test case
2015-05-12 19:02:22 +08:00
pandamicro
c7f3c2fa8b
Fix Scale9Sprite's inheritance issue triggered by its constructor
2015-05-12 18:04:01 +08:00
pandamicro
ef0854545b
Fix cc.EventMouse constants issue
2015-05-12 18:02:36 +08:00
pandamicro
c9ee849a2c
Add localStorage.clear in JSB
2015-05-12 18:02:14 +08:00
WenhaiLin
461241839d
Fixed compile error on visual studio 2015.
2015-05-12 17:04:56 +08:00
WenhaiLin
e53a977439
Add support for visual studio 2015.
2015-05-12 16:46:09 +08:00
Huabing.Xu
f0acf7ee7b
original version of frame buffer object
2015-05-12 16:43:17 +08:00
WenhaiLin
c70bac7bb4
Add support for visual studio 2015.
2015-05-12 16:26:28 +08:00
yangxiao
806d64dced
fix wrong indent and add const
2015-05-12 16:13:14 +08:00
CocosRobot
dbb51e2367
[AUTO]: updating luabinding & jsbinding automatically
2015-05-12 05:59:42 +00:00
minggo
cdfce7fcae
Merge pull request #11791 from CocosRobot/update_lua_bindings_1431407875
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-12 13:51:32 +08:00
minggo
398d36b58a
Merge pull request #11788 from joshuastray/spritepolygon
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SpritePolygon binding and tests for js
2015-05-12 13:46:22 +08:00
CocosRobot
a7fb56de69
[AUTO]: updating luabinding & jsbinding automatically
2015-05-12 05:23:45 +00:00
Ricardo Quesada
1937431596
Material uses new file format
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The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
yangxiao
4d71175318
resove conflict
2015-05-12 12:12:29 +08:00
joshuastray
7a4ca3fe6a
add new files to project
2015-05-12 10:40:51 +08:00
jianglong0156
80326aa40e
add webiew jsb code
2015-05-12 10:30:51 +08:00
Huabing.Xu
cc0b3ffd2e
Merge branch 'v3' into v3_addClearforCamera
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Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-12 09:49:15 +08:00
minggo
5d0fc22d28
Merge pull request #11782 from WenhaiLin/v3-label-outline
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Label:Fixed the characters with outline not on the same base line.
2015-05-12 09:46:26 +08:00
geron-cn
3e0b0a0feb
fix crash when run TestTimelineFrameEvent in cpp-test
2015-05-11 23:04:26 +08:00
Vladislav Kaplun
f67b4761da
Fix a logical bug that may wrong behavior
2015-05-11 15:15:00 +03:00
WenhaiLin
7e0dc7482b
Label:Fixed the characters with outline not on the same base line.
2015-05-11 18:05:03 +08:00
joshuastray
234f4db8a0
add SpritePolygon binding && js tests
2015-05-11 17:04:23 +08:00
CocosRobot
e325a3b746
[AUTO]: updating luabinding & jsbinding automatically
2015-05-11 08:33:55 +00:00
minggo
1129949722
Merge pull request #11772 from CocosRobot/update_lua_bindings_1431309376
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-11 16:24:22 +08:00
minggo
bcd57c3d90
Merge pull request #11776 from samuele3hu/v3_physics3d
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Add macro limitation for Physic3D related
2015-05-11 16:09:19 +08:00
samuele3hu
9e9494ded0
Add limited macro for related Physic3D
2015-05-11 15:34:37 +08:00
songchengjiang
f25c02f230
fix bugs of terrain
2015-05-11 12:02:32 +08:00
CocosRobot
b5e9986d17
[AUTO]: updating luabinding & jsbinding automatically
2015-05-11 02:00:41 +00:00
Dale Stammen
351a898a70
removed CC_PLATFORM_WP8
2015-05-08 09:19:13 -07:00
cpascal
382fd48b6a
Fixed ogg filepath has unicode in Win32
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In Win32, you can't play ogg file if the path contains unicode.
mpg123 library accepts utf8 filepath, but ogg(Vorbisfile) library
accepts ACP(ANSI CodePage) in Win32 environment.
2015-05-08 21:48:21 +09:00
dkorchinskiy
a71ef98275
Fix web view leak on iOS
2015-05-08 15:19:14 +03:00
WenhaiLin
07f5ec755a
AudioEngine:Fixed program may freeze if `AudioEngine::stop(int audioID)` or `AudioEngine::stopAll()` is invoked frequently on Android.
2015-05-08 18:29:45 +08:00
yangxiao
2391558c96
add physics3d support
2015-05-08 15:49:33 +08:00
Huabing.Xu
713831ca76
fix rendering of camera clear quad
2015-05-08 14:21:23 +08:00
minggo
bf93289718
Merge pull request #11751 from samuele3hu/v3_7_remove_vs2012
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Remove vs2012 support in v3
2015-05-08 14:11:13 +08:00
minggo
14cebf7150
Merge pull request #11750 from CocosRobot/update_lua_bindings_1431050321
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-08 10:42:31 +08:00
minggo
d587ffd5c0
Merge pull request #11736 from samuele3hu/v3_7_js
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issue 10411:Bug in Physics manual Lua binding
2015-05-08 10:04:55 +08:00
CocosRobot
4195c4b250
[AUTO]: updating luabinding & jsbinding automatically
2015-05-08 02:03:02 +00:00
minggo
5140afe24c
Merge pull request #11715 from cnsoft/cnsoft-patch-1
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try to fix a nullptr bug.
2015-05-08 09:55:13 +08:00
minggo
09ddf15b9f
Merge pull request #11740 from joshuastray/fix-debu
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fix jsb debugger bug
2015-05-08 09:29:40 +08:00
Huabing.Xu
f064587ae5
refactor camera clear to immediate rendering
2015-05-07 18:32:32 +08:00
Jialong Zhai
be923b5901
fix jsb debugger bug
2015-05-07 18:24:30 +08:00
samuele3hu
23e4e0d4e3
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-07 16:21:03 +08:00
samuele3hu
0d53065476
issue 10411:Bug in Physics manual Lua binding
2015-05-07 16:15:24 +08:00
minggo
775236b531
Merge pull request #11729 from samuele3hu/v3_7_js
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Update the configure of js-tests and js-template on the win32 platform
2015-05-07 15:48:35 +08:00
Huabing.Xu
67ec758d15
add clear feature when before draw scene with a camera
2015-05-07 15:09:06 +08:00
minggo
65ec7f9545
Merge pull request #11728 from WenhaiLin/v3-label-pos
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Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)`
2015-05-07 13:42:28 +08:00
minggo
a718c11eb6
Merge pull request #11724 from andyque/fix-binding-generator
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fix upstream compile error
2015-05-07 11:47:20 +08:00
samuele3hu
243da71082
Update the project configure of js-tests and js-template on the win32 platform
2015-05-07 11:38:43 +08:00
WenhaiLin
03a1167902
Merge branch 'v3-label-pos' of https://github.com/WenhaiLin/cocos2d-x into v3.7
2015-05-07 11:31:59 +08:00
Wenhai Lin
d09bd21da4
Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)`
2015-05-07 11:20:22 +08:00
minggo
f76dd57bf7
Merge pull request #11727 from samuele3hu/v3_7_js
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Add $(EngineRoot)external for cocos2d_headers.props
2015-05-07 11:17:10 +08:00
samuele3hu
87db3aba78
Add $(EngineRoot)external for cocos2d_headers.props
2015-05-07 11:11:33 +08:00
andyque
db95034798
fix android compile error
2015-05-07 10:37:19 +08:00
minggo
83a887f6a0
Merge pull request #11714 from ryule/v3
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javaactivity-android.cpp needs JNIEXPORT for -fvisibility=hidden
2015-05-07 09:37:58 +08:00
minggo
fb112995d8
Merge pull request #11491 from milos1290/tween
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Adding FloatAction to animate any property over time.
2015-05-07 09:34:44 +08:00
minggo
ba1e77d656
Merge pull request #11720 from WenhaiLin/v3-label-outline
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Label:Fixed outline doesn't match with the characters exactly.
2015-05-07 09:30:37 +08:00
minggo
b60a31f12d
Merge pull request #11721 from samuele3hu/v3_7_js
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Fix the compile error for libSpine on the win32 platform
2015-05-07 09:30:15 +08:00
Ricardo Quesada
c2bbc06340
compiles on win32
2015-05-06 08:46:48 -07:00
samuele3hu
b2c361f1a1
Fix the compile error for libSpine on the win32 platform
2015-05-06 23:30:08 +08:00
WenhaiLin
b1803d40db
Label:Fixed outline doesn't match with the characters exactly.
2015-05-06 17:17:30 +08:00
cnsoft
62741e3ff8
fix a nullptr bug.
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get model from : http://pan.baidu.com/s/1sjofSWd pass: 9xis it will crash in cocos studio or client.
2015-05-06 14:38:38 +08:00
Jongryul Kook
dfe30e159f
Need JNIEXPORT for -fvisibility=hidden
2015-05-06 14:24:48 +09:00
Ricardo Quesada
fe59b093b5
adds love to header files
2015-05-05 21:48:05 -07:00
samuele3hu
cc4fe9b746
Modify the configuration about js-tests.
2015-05-06 10:52:23 +08:00
minggo
6351863b3c
Merge pull request #11696 from WenhaiLin/v3-label-shadow-glerror
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Label:Fixed shadow effect cause OpenGL error on IOS.
2015-05-06 09:53:39 +08:00
minggo
37302d6d8f
Merge pull request #11704 from MSOpenTech/v3-winrt-fix
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V3: WinRT updated output name to libcocos2d_v3.7
2015-05-06 09:41:11 +08:00
CocosRobot
8470ab606b
[AUTO]: updating luabinding & jsbinding automatically
2015-05-06 01:07:26 +00:00
Ricardo Quesada
26bca75e0e
Merge pull request #11708 from ricardoquesada/no_exceptions
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No throws in cocos2d-x code
2015-05-05 17:57:28 -07:00
Ricardo Quesada
10b71464a7
No throws in cocos2d-x code
2015-05-05 17:17:41 -07:00
Ricardo Quesada
90c9dffc1a
cleanup Material Code
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- removes unused code
- removes experimental code
2015-05-05 15:59:41 -07:00
Dale Stammen
22951e8a6a
updated output name to libcocos2d_v3.7
2015-05-05 14:54:33 -07:00
Ricardo Quesada
ce95bfe059
Squashed commit of the following:
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commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:46:57 2015 -0700
compiles on win32
commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:01:04 2015 -0700
compiles on windows!
commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 10:20:13 2015 -0700
windows fix
CALLBACK is defined in windows. Use CALLBACK_FN instead
commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 09:51:02 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 17:05:49 2015 -0700
Material system works Ok.
Deftaul states are being applyied to RenderState::StateBlock::_default
state as well!
commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 15:52:09 2015 -0700
more fixes for material
blending works as expected
commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 12:14:00 2015 -0700
compiles on Android
compiles on Android
commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 11:01:46 2015 -0700
Cmakefiles
works with Cmake again
commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 2 18:17:50 2015 -0700
Particle3D working Ok with its own uniforms
commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 17:32:00 2015 -0700
MeshCommand now works 100% on Material!
commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 15:49:14 2015 -0700
multiple meshes work Ok
commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 13:43:56 2015 -0700
Adds `clone` to GLProgramState
commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:54:34 2015 -0700
adds comment about the glprogramstate bug
commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:28:39 2015 -0700
some uniforms moved to Material
commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 16:52:07 2015 -0700
depth test moved to Material!
commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 13:12:28 2015 -0700
Material/Technique/Pass subclass of RenderState
Inheritance of RenderState. Code from GamePlay3D
commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 12:05:26 2015 -0700
same as v3
commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 11:37:40 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 18:02:21 2015 -0700
fixes on blending
commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:51:05 2015 -0700
better defaults for StateBlock
commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:46:36 2015 -0700
RenderState::bind() binds lots of states
commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:40:07 2015 -0700
Adds REnderState parsing in .material
commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:06:31 2015 -0700
RenderState added into RenderState
Code based on GamePlay3D. Adds GamePlay3d License.
commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 11:27:55 2015 -0700
Merge branch 'v3' into material_system
commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 18:15:12 2015 -0700
order files alphabetically
order files alphabetically
commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 17:46:07 2015 -0700
Adds cmake and android support
commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 16:33:50 2015 -0700
for some reason the callback was crashing
... bug in the callback code?
in any case, we didn't need it and it was making the code slower.
commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 14:00:24 2015 -0700
more little fixes
commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 12:11:28 2015 -0700
MeshCommand using Material internally
works
commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 10:34:03 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 17:41:27 2015 -0700
improved readebility of MeshCommand code
commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 15:41:07 2015 -0700
mesh supports Material
`Mesh` supports `Material`
Now `MeshCommand` needs to implement it correctly.
commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 11:23:28 2015 -0700
Merge branch 'v3' into material_system
commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 17:40:48 2015 -0700
Adding Material into Mesh
WIP.
commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:39:54 2015 -0700
cosmetic
commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:26:41 2015 -0700
moves even more code form Sprite3D to Mesh
commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:15:21 2015 -0700
Moves "draw" from `Sprite3D` to `Mesh`
commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 15:00:50 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 14:46:28 2015 -0700
cosmetic
commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 16:44:21 2015 -0700
revert my changes...
...actually the GLProgramState code was Ok... ouch
commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 15:40:54 2015 -0700
parsing GLProgramState validates the attributes
commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 12:10:31 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 17:45:34 2015 -0700
little progress on Sprite3D + Material
GLProgramState needs to decouple Uniforms from Attributes in
`applyGLProgram`.
binding the attributes is something that needs to be done
at a different order.
Perhaps the attributes are part of a VAO or something else.
the method `applyAttributes()` has a variable to avoid that...
but everything looks very hackish.
commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 15:46:02 2015 -0700
doesn't crash :)
but doesn't show anything either
commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 13:35:45 2015 -0700
adding sprit3d test
commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 12:10:32 2015 -0700
MeshCommand: initial draw with Material
commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 10:41:05 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 21:57:28 2015 -0700
adding Material to MeshCommand
commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 19:39:09 2015 -0700
pre commit before merging MeshCommand
commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 18:19:00 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:22:03 2015 -0700
Pass conforms to create()/init() pattern
commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:04:19 2015 -0700
defines are strings
better error checking when creating objects
autorelase added in Pass, Material, Technique
commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 11:23:47 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:31:37 2015 -0700
blur effect works with alpha
commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:35 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:07 2015 -0700
Material, Technique, Pass: they have parent
commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 21:48:06 2015 -0700
multipass works
commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:31:04 2015 -0700
yeah!
more materials... a lot to do yet
commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:06:46 2015 -0700
yeah! works!
commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 16:43:54 2015 -0700
simple test of material system works!!!
commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 13:51:45 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 18:04:23 2015 -0700
JSON file curated
fixes minor bugs
commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 17:22:36 2015 -0700
parsers shaders!
including uniforms
commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 23:24:18 2015 -0700
Material parses texture
commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 18:22:33 2015 -0700
material parsing almost working
commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 09:23:23 2015 -0700
Merge branch 'v3' into material_system
commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 18:42:42 2015 -0700
json parsing broken
ha... I need to parse the content of the file, to the name of the file.
to be fixed tomorrow
commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 10:19:11 2015 -0700
Merge branch 'v3' into material_system
commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:41:12 2015 -0700
Adds more dummy files for material
commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:01:16 2015 -0700
adds empty test
commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 15:36:24 2015 -0700
more material fixes
multiple passes added in renderer
commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 11:52:30 2015 -0700
Merge branch 'v3' into material_system
commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:42:35 2015 -0700
Merge branch 'v3' into material_system
commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:18:34 2015 -0700
Merge branch 'cpp_compiles_on_mac' into material_system
commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:09:59 2015 -0700
compiles on Mac
commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 13:54:59 2015 -0700
Merge branch 'v3' into material_system
commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 8 14:16:27 2015 -0700
Merge branch 'v3' into material_system
commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:15:28 2015 +0800
Merge branch 'v3' into material_system
commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:13:24 2015 +0800
little changes to pass
commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:36:43 2015 +0800
Merge branch 'v3' into material_system
commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:23:17 2015 +0800
small changes
commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Mar 26 18:20:46 2015 -0700
initial Material system
2015-05-05 13:07:32 -07:00
WenhaiLin
8f6277c540
Label:Fixed shadow effect cause OpenGL error on IOS.
2015-05-05 18:30:33 +08:00
minggo
902c033838
Merge pull request #11683 from WenhaiLin/v3-label-i10576
...
Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called.
2015-05-05 18:19:33 +08:00
minggo
99911b6f3f
Merge pull request #11694 from CocosRobot/update_lua_bindings_1430804693
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-05 17:17:55 +08:00
samuele3hu
f1b5729183
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-05 16:14:57 +08:00
samuele3hu
037c17fe5d
Remove vs2012 support in v3
2015-05-05 16:11:26 +08:00
CocosRobot
534868368e
[AUTO]: updating luabinding & jsbinding automatically
2015-05-05 05:48:55 +00:00
CocosRobot
6ef35d48ae
[AUTO]: updating luabinding automatically
2015-05-05 03:31:53 +00:00
minggo
701d5fa827
Merge pull request #11673 from vovkasm/dev/v3-cleanup
...
Fix warnings in v3.
2015-05-05 11:26:10 +08:00
minggo
5a7cf31663
Merge pull request #11682 from CocosRobot/update_lua_bindings_1430789665
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[AUTO]: updating luabinding automatically
2015-05-05 11:17:06 +08:00
zhangbin
23ed3dbe4c
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3
2015-05-05 10:53:04 +08:00
zhangbin
b4f2d94109
Update js bindings & js tests.
2015-05-05 10:50:19 +08:00
minggo
e75936b778
Merge pull request #11669 from samuele3hu/v3.7
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Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS equal to public
2015-05-05 09:37:56 +08:00
CocosRobot
4414536612
[AUTO]: updating luabinding automatically
2015-05-05 01:36:54 +00:00
minggo
564918c604
Merge pull request #11659 from WenhaiLin/v3.7
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Label:Fixed crash.
2015-05-05 09:30:54 +08:00
WenhaiLin
26c9be7881
Add FileUtils::getSuitableFOpen[window-universal]
2015-05-04 16:06:04 +08:00
WenhaiLin
1839564fbb
Merge branch 'v3-dev-get-suitable-f-open' of https://github.com/perminovVS/cocos2d-x into v3.7
2015-05-04 10:16:47 +08:00
WenhaiLin
22c46b5c14
Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called.
2015-05-04 10:07:37 +08:00
TankorSmash
88833213ca
Fix setSprite never updating progress on ProgressTimer
...
Basically whenever you set a new sprite on a ProgressTimer, the new sprite is hidden.
Calling setPercentage once with the same value doesn't work because the new percentage is the same as the old one. I've got a workaround setting the percentage to 0 and then back to the old value, but this change seems to solve that issue entirely.
2015-05-03 14:35:50 -04:00
WenhaiLin
004cb5464e
Fixed crash
2015-05-03 22:15:58 +08:00
Vladimir Timofeev
fd3e44b72b
Fix warning in the ClippingNode class. Do not define the setProgram(Node*,GLProgram*) helper function on 'non OpenGL ES' platforms.
2015-05-01 12:36:19 +03:00
Vladimir Timofeev
912956a3b3
Correct field initialization order in spine (Xcode warnings).
2015-05-01 12:20:11 +03:00
Vladimir Timofeev
0aecc15a25
Correct field initialization order in various places (Xcode warnings)
2015-05-01 12:19:30 +03:00
Vladimir Timofeev
2d8c687d6e
Fix the Frame class:
...
* Field initialization order (warning in Xcode)
* Make conditions with && and || more readable for programmers (warning in Xcode)
2015-05-01 11:51:20 +03:00
Vladimir Timofeev
ad494a7131
Make a UserDefault destructor to be virtual.
...
Because the UserDefault has virtual functions and allow programmers to inherit from, it must have a virtual destructor to allow a child object to destroy correctly.
2015-05-01 11:45:47 +03:00
samuele3hu
f4b57511b0
Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS equal to public
2015-04-30 17:18:12 +08:00
WenhaiLin
7472bafee3
Label:When you invoking `getLetter(letterIndex)` and `setString(text)` in sequence, and `letterIndex` greater than the length of `text`, it might crash your program.
2015-04-30 15:13:41 +08:00
CocosRobot
2b916b3b80
[AUTO]: updating luabinding automatically
2015-04-30 06:56:36 +00:00
minggo
4acd231f89
merge v3.6
2015-04-30 13:46:08 +08:00
minggo
79a6f2f510
Merge pull request #11652 from MSOpenTech/v3.6-winrt-fix
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V3.6 Windows Phone 8.1 fix for issues 11606 and 11607
2015-04-30 09:41:52 +08:00
Dale Stammen
904abeab87
added CC_WINDOWS_PHONE_8_1 to preprocessor defines
2015-04-29 09:48:14 -07:00
Dale Stammen
f64012d77b
special shaders for Windows Phone 8.1 with no gl_PointSprite
2015-04-29 09:47:44 -07:00
WenhaiLin
1950498b0a
Replace tab with space.
2015-04-29 18:41:10 +08:00
WenhaiLin
8f3566add9
Merge branch 'v3.6' of https://github.com/WenhaiLin/cocos2d-x into v3.6
2015-04-29 18:37:18 +08:00
Wenhai Lin
1d9ff11837
VideoPlayer:Fixed can't play video on Android 2.3.x
2015-04-29 18:32:59 +08:00
minggo
9586cdf2c8
Merge pull request #11650 from xiaofeng11/v3.6
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Fix a logical bug that may cause null pointer been used
2015-04-29 16:21:17 +08:00
XiaoFeng
9d0741544c
Fix a logical bug that may cause null pointer been used
2015-04-29 15:58:44 +08:00
minggo
d768c8c5f4
Merge pull request #11645 from xiaofeng11/v3.6
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Fix wrong shadow & outline color bug for text component
2015-04-29 14:16:26 +08:00
XiaoFeng
49b465f0f4
Fix wrong shadow & outline color bug for text component
2015-04-29 10:46:23 +08:00
minggo
d0cf310a0b
Merge pull request #11643 from super626/v3.6
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missing texture color
2015-04-29 10:33:32 +08:00
yangxiao
59988fdcc0
missing texture color
2015-04-29 10:30:18 +08:00
minggo
37c9a9cb98
Merge pull request #11636 from super626/v3.6
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fix bug some 3d sprite crash when texture missing on release mode
2015-04-29 09:35:37 +08:00
yangxiao
e424cb4777
fix bug some 3d sprite crash when texture missing on release mode
2015-04-28 23:55:23 +08:00
minggo
21987592d2
Merge pull request #11632 from WenhaiLin/v3.6
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Fixed warns and crash on Win32.
2015-04-28 21:18:42 +08:00
CocosRobot
1f02af4a94
[AUTO]: updating luabinding automatically
2015-04-28 12:21:56 +00:00
minggo
48729b653f
Merge pull request #11630 from samuele3hu/v3.6_test1
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Add Lua-bindings for SpritePolygon and related test case
2015-04-28 20:13:52 +08:00
WenhaiLin
ce7e36f76e
Fixed warns and crash on Win32.
2015-04-28 20:10:56 +08:00
samuele3hu
5819159889
Add Lua-bindings for SpritePolygon and related test case
2015-04-28 18:19:57 +08:00
Milos Jakovljevic
0343fd4061
Changing the name of the Action, adding more comments
2015-04-28 11:48:19 +02:00
minggo
85e58dce55
Merge pull request #11598 from HueyPark/v3.6
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Fix android http client memory leak
2015-04-28 16:38:21 +08:00
minggo
164cf78844
Merge pull request #11620 from WenhaiLin/v3.6
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Fixed compile error on VS 2012.
2015-04-28 13:36:16 +08:00
minggo
692ed1e4ad
Merge pull request #11625 from xiaofeng11/v3.6
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Fix simulator crash when miss some armature resource
2015-04-28 13:34:32 +08:00
XiaoYang
8920491287
Merge pull request #314 from lvlonggame/v3
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fix bug: set sprite name
2015-04-28 12:00:24 +08:00
XiaoFeng
27e3dce628
Fix simulator crash when miss some armature resource
2015-04-28 11:54:36 +08:00
samuele3hu
2a59180da3
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6_test1
2015-04-28 11:30:01 +08:00
samuele3hu
c801d1868c
Update Sprite3DTest and VideoPlayerTest about Lua
2015-04-28 11:27:50 +08:00
andyque
854fcdf2bf
fix spritepolygon
2015-04-28 11:26:21 +08:00
andyque
a6a2dddfe9
fix spritepolygon
2015-04-28 10:51:26 +08:00
WenhaiLin
41e2d84116
Fixed compile error on VS 2012.
2015-04-28 10:35:21 +08:00
minggo
99482d4e48
Merge pull request #11614 from xiaofeng11/v3.6
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Fix simulator crash when add animation under a user defined lua extension
2015-04-28 09:45:44 +08:00
minggo
a32a1029f5
Merge pull request #11617 from lvlonggame/v3
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fix bug: set sprite name
2015-04-28 09:35:04 +08:00
minggo
ce9f40fb9a
Merge pull request #11619 from samuele3hu/v3.6_test1
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Fix the bugs about cubeMap & Skybox lua test case and update the Android.mk about SpritePolygon
2015-04-28 09:32:30 +08:00
samuele3hu
dc765aee25
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6_test1
2015-04-28 09:19:03 +08:00
samuele3hu
51bcac9e84
Fix the bugs about cubeMap & Skybox lua test case and update the Android.mk about SpritePolygonTest
2015-04-28 09:17:00 +08:00
lvlong
cecea92fde
fix bug: set sprite name
2015-04-27 19:12:44 +08:00
CocosRobot
a7edda72f5
[AUTO]: updating luabinding automatically
2015-04-27 09:47:08 +00:00
XiaoFeng
28264c0742
Fix simulator crash when add animation under a user defined lua extension
2015-04-27 17:42:20 +08:00
minggo
5197044e8c
Merge pull request #10679 from loadrunner/physics_sensor
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added sensor property to shapes
2015-04-27 17:40:08 +08:00
WuHao
597d2289c0
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6
2015-04-27 17:31:50 +08:00
WuHao
a046f74c4d
fix anchor point bug
2015-04-27 17:30:38 +08:00
WuHao
dcf8f674bc
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
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Conflicts:
cocos/2d/SpritePolygon.cpp
cocos/2d/SpritePolygonCache.cpp
2015-04-27 17:18:26 +08:00
minggo
ee29888d8e
[ci skip] update version
2015-04-27 16:46:03 +08:00
WuHao
815c6a9b74
merge the start and end points
2015-04-27 16:33:54 +08:00
minggo
2d2f0aac59
fix indent
2015-04-27 16:25:24 +08:00
minggo
8c4cecca0d
fix indent and translate Chinese comment to English
2015-04-27 16:22:54 +08:00
CocosRobot
09a6cc19b7
[AUTO]: updating luabinding automatically
2015-04-27 07:48:42 +00:00
minggo
c0b2433bb5
Merge branch 'v3' of https://github.com/qiutaoleo/cocos2d-x into check-filename-case-on-windows
2015-04-27 15:45:23 +08:00
samuele3hu
3de665b9cd
Update SpritePolygon
2015-04-27 15:19:26 +08:00
minggo
c9bacd58e8
Merge pull request #11591 from Wu-Hao/v3.6
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V3.6
2015-04-27 14:22:21 +08:00
WuHao
c7e990dcae
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
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Conflicts:
cocos/2d/SpritePolygon.cpp
2015-04-27 13:39:41 +08:00
WuHao
9f2ea5fbb9
fixed some SpritePolygon create, added more tests
2015-04-27 13:34:47 +08:00
samuele3hu
d7dbb910d0
Update SpritePolygonCache
2015-04-27 11:57:36 +08:00
samuele3hu
cf53d13f6f
Update SpritePolygon.cpp
2015-04-27 11:07:08 +08:00
samuele3hu
6f17dcecf2
Update config.json for 3rd-party-libs and SpritePolygonCache
2015-04-27 11:01:47 +08:00
minggo
0a8f533e80
Merge pull request #11590 from super626/v3
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Animate3D Quality control
2015-04-27 10:58:10 +08:00
WuHao
c2cefadb6f
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
2015-04-27 10:44:56 +08:00
WuHao
cd0ebc1801
fix the info struct
2015-04-27 10:44:23 +08:00
CocosRobot
09cddb4d4b
[AUTO]: updating luabinding automatically
2015-04-27 02:25:05 +00:00
minggo
c500d6b0a7
Merge pull request #11588 from WenhaiLin/v3-jsb
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[js-tests]Fixed crash.
2015-04-27 10:20:07 +08:00
minggo
033cfaa30b
Merge pull request #11592 from fusijie/add_EaseRateAction_create_method
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Add EaseRateAction::create() method.
2015-04-27 10:16:38 +08:00
samuele3hu
bd5ca083e9
Fix the compile error of SpritePolygonTest on the win32 and wp8.1
2015-04-26 23:08:14 +08:00
HueyPark
25a9c90b54
Fix android http client memory leak
2015-04-26 20:52:09 +09:00
Danut Chereches
5f692962b9
fixed 'seperate' typo
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issue #8408
2015-04-25 00:02:39 +03:00
Jacky
633c1aed75
Add EaseRateAction::create() method.
2015-04-24 18:31:44 +08:00
WuHao
9496a48800
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3
2015-04-24 18:29:23 +08:00
WuHao
c1d10ffa1c
fixed poly2tri creation method, added testCase
2015-04-24 18:28:28 +08:00
WuHao
5620da1adf
fixed anchor point issue, removed rect rotated property
2015-04-24 18:17:12 +08:00
XiaoYang
d7deabc3ad
Merge pull request #311 from lvlonggame/v3
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animate 3d quality
2015-04-24 17:54:28 +08:00
WuHao
0e318dd8dc
fixed UV issue, also taking account of contentScaleFactor, made test case better
2015-04-24 17:39:43 +08:00
WenhaiLin
5e5cd5faa1
[js-tests]Fixed crash on Win32/Universal.
2015-04-24 17:12:46 +08:00
minggo
0198c8707b
Merge pull request #11572 from super626/v3
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Fix memory leak
2015-04-24 16:42:33 +08:00
songchengjiang
2aee4abd66
fix https://github.com/cocos2d/cocos2d-x/issues/11203
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fix the error of CCBundle3D
2015-04-24 15:31:50 +08:00
lvlong
a379196340
modify comments
2015-04-24 14:06:20 +08:00
lvlong
8e51a561b1
modify some about animate3D quality!
2015-04-24 11:49:28 +08:00
XiaoFeng
07725ce84d
fix
2015-04-24 11:40:15 +08:00
minggo
2245272922
Merge pull request #11560 from natural-law/v3-jsb
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Add js related files.
2015-04-24 11:11:16 +08:00
zhangbin
252e5e1183
Make the lua projects temporarily works well.
2015-04-24 10:17:38 +08:00
pandamicro
6b4f8cc0ab
Fix local storage get item issue when item inexist
2015-04-23 19:06:06 +08:00
WuHao
07349ff588
initial cpp test
2015-04-23 18:03:03 +08:00
XiaoFeng
faddbd8e71
Add function to texture cache for studio to check if texture have been already loaded
2015-04-23 16:50:28 +08:00
WuHao
ada7ced0a8
change getVecCount to ssize_t
2015-04-23 16:40:11 +08:00
zhangbin
61cf0ad28b
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb
2015-04-23 15:46:19 +08:00
lvlong
59b7ab8154
fix bug: animation curve memory leak !
2015-04-23 14:35:37 +08:00
WuHao
1ee87140b1
renamed PolySprite to SpritePolygon
2015-04-23 14:34:56 +08:00
zhangbin
dcca32bd82
Update the CMakeLists & the remote url of submodule js-bindings.
2015-04-23 14:23:19 +08:00
Dale Stammen
ac8755868d
need to call Cleanup() if app is terminating
2015-04-22 19:13:12 -07:00
Dale Stammen
b78f830ed8
cleaned up Draw()
2015-04-22 19:11:42 -07:00
Dale Stammen
4119b0f10d
cleaned up Draw()
2015-04-22 19:11:29 -07:00
Dale Stammen
22daece170
made Cleanup() public
2015-04-22 19:08:11 -07:00
hobogenized
30b2821729
Reverting spine files
2015-04-22 22:07:52 -04:00
Dale Stammen
c3335551b8
added EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE
2015-04-22 19:07:48 -07:00
samuele3hu
7c77bc9587
Add the PolySprite support and adjust the project setting on the different platform
2015-04-23 00:51:47 +08:00
minggo
1f5e5b5058
Merge pull request #11536 from xiaofeng11/v3
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Update Node3DReader compatibility
2015-04-22 10:25:49 +08:00
minggo
44fefde83d
Merge pull request #11537 from CocosRobot/update_lua_bindings_1429611994
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[AUTO]: updating luabinding automatically
2015-04-22 10:25:31 +08:00
Dale Stammen
0f3ff6f762
Merge branch 'v3' into v3-winrt-typo-fix
2015-04-21 18:18:00 -07:00
Dale Stammen
84a47000b5
rename -win to -winrt
2015-04-21 18:17:18 -07:00
Dale Stammen
aec086a473
convert BGR and RGB to GUID_WICPixelFormat24bppRGB
2015-04-21 18:16:54 -07:00
Dale Stammen
516966a96f
check for PixelFormat::DEFAULT
2015-04-21 18:11:56 -07:00
Dale Stammen
a2ed8e7234
disable INCREMENTAL for ARM builds. Fixes lnk2013 error
2015-04-21 08:38:19 -07:00
Dale Stammen
0c47df5df2
fixed typo. Changed KEY_BACKSPACE to KEY_ESCAPE in comments
2015-04-21 06:21:32 -07:00
lvlong
4f96037e15
1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
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2. fix bug: memory leak!
2015-04-21 19:38:38 +08:00
CocosRobot
30ccbe3526
[AUTO]: updating luabinding automatically
2015-04-21 10:29:17 +00:00
pipu
fcd48ce2c3
Reset method purge() definition.
2015-04-21 18:16:38 +08:00
pipu
04cde1c52c
Modify that serialize base attribute for Node3DReader.
2015-04-21 18:05:46 +08:00
minggo
80bc3bf021
Merge pull request #11523 from MSOpenTech/v3-winrt-backbutton
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V3 Windows Phone 8.1 back button support
2015-04-21 17:10:01 +08:00
lvlong
cae82fcdeb
fix bug: memory leak
2015-04-21 15:02:09 +08:00
hobogenized
e2aaa88f1e
Attempting to fix build error; removed extraneous comment
2015-04-21 01:56:02 -04:00
hobogenized
33f642c298
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into my_fix_branch
2015-04-21 01:51:52 -04:00
hobogenized
9b34e60896
Renamed another shadowed variable since ii was already taken
2015-04-21 00:12:51 -04:00
zhangbin
8abd2269bd
Update js bindings.
2015-04-21 11:46:00 +08:00
hobogenized
b7b6307703
Using ii instead of currIndex for brevity
2015-04-20 23:13:53 -04:00
hobogenized
22df7df76a
Renamed shadowed variables to reduce confusion when reading source code
2015-04-20 22:57:55 -04:00
minggo
f6276dd4b3
Merge pull request #10983 from perminovVS/v3-texture-init-check-error
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Clean possible GL error init Texture2D
2015-04-21 09:50:54 +08:00
Dale Stammen
83b68ef693
added comment on how back button event is handled
2015-04-20 18:36:58 -07:00
minggo
7a1a021974
Merge pull request #11517 from andyque/fix-widget-gray-shader-issue
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Fix widget gray shader issue
2015-04-21 09:34:18 +08:00
minggo
fa6735e68f
Merge pull request #11518 from perminovVS/v3-dev-optimize-vec3-v2.1
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Optimize Vec3 use constructor default.
2015-04-21 09:33:05 +08:00
Dale Stammen
50f381f070
added CCLOG message to describe how to handle Windows Phone back button event
2015-04-20 18:30:52 -07:00
minggo
3e9fd67ab2
Merge pull request #11520 from super626/v3
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Improve Animate3D
2015-04-21 09:30:43 +08:00
Dale Stammen
4169ebf5c8
Windows Phone 8.1 back button and terminate app support
2015-04-20 10:43:34 -07:00
Dale Stammen
e00b0dfbd9
Merge branch 'v3' into v3-winrt-backbutton
2015-04-20 08:17:16 -07:00
yangxiao
7c37123dbd
remove fade in animation if no running animation
2015-04-20 19:45:31 +08:00
yangxiao
e8b21589fc
avoid some remap
2015-04-20 19:33:16 +08:00
htl
2476f2b52d
fixed win32 application return code
2015-04-20 18:27:21 +08:00
yangxiao
1a50610c00
Merge branch 'newcode' into v3
2015-04-20 18:21:07 +08:00
zhangbin
6ee624796a
Merge branch 'v3-jsb' of github.com:natural-law/cocos2d-x into v3-jsb
2015-04-20 18:09:57 +08:00
zhangbin
a1b5fa5a8e
Solve the error in js template.
2015-04-20 18:09:39 +08:00
Vladimir Perminov
6ef1e7e3d0
Optimize Vec3 use constructor default.
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Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
andyque
484153aff7
remove ui shaders in windows platform
2015-04-20 17:54:49 +08:00
yangxiao
bc62338b36
map use node instead of sprite
2015-04-20 17:49:01 +08:00
minggo
15fe283c2e
Merge pull request #11515 from xiaofeng11/v3
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update compatibility for upgraded node3d come with 2.2.5 version
2015-04-20 17:05:32 +08:00
andyque
6fb29ad1b0
remove uishader settings
2015-04-20 17:04:49 +08:00
andyque
e02dad3489
fix ui grayscale shader memory release issue
2015-04-20 17:00:40 +08:00
minggo
cdf00408a7
Merge pull request #11513 from andyque/fix-wp8.1-include-path
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fix freetype include path on win-8.1
2015-04-20 16:01:55 +08:00
pipu
388e4b3a93
Modify that parse position for Node3DReader.
2015-04-20 15:56:36 +08:00
andyque
1e514f0a2b
fix freetype include path on win-8.1
2015-04-20 15:54:31 +08:00
minggo
76613fc85f
Merge pull request #11506 from CocosRobot/update_lua_bindings_1429508341
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[AUTO]: updating luabinding automatically
2015-04-20 15:51:57 +08:00
minggo
8f88afa123
Merge pull request #11510 from xiaofeng11/v3
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Bug fix
2015-04-20 15:50:44 +08:00
CocosRobot
87e29db218
[AUTO]: updating luabinding automatically
2015-04-20 05:40:58 +00:00
minggo
fc16bc6154
Merge pull request #11501 from samuele3hu/v3_studio2
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Add Lua bindings for WebView and related test case
2015-04-20 13:36:08 +08:00
samuele3hu
9477e89723
Fix the compile error on the win32
2015-04-20 11:46:48 +08:00
pipu
4b320a1677
Modify that parse text shadow and outline.
2015-04-20 11:39:43 +08:00
minggo
bb4e749a93
Merge pull request #11489 from dumganhar/clean-order
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[Director FIX]: Clean all schedulers and remove all eventlisteners after exiting scene
2015-04-20 10:47:37 +08:00
minggo
c7fe7704d4
Merge pull request #11499 from perminovVS/v3-dev-user-default-only-delegate
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UserDefault::setDelegate
2015-04-20 10:36:56 +08:00
samuele3hu
4f22a1470b
Update the project setting
2015-04-20 10:11:39 +08:00
WenhaiLin
dc768dbd8c
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-jsb-merge
2015-04-20 10:06:48 +08:00
samuele3hu
067ad6ad60
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_studio2
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Conflicts:
cocos/scripting/lua-bindings/proj.android/Android.mk
cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
2015-04-20 10:05:02 +08:00
Dale Stammen
5f263968ae
Merge branch 'v3' into v3-winrt-backbutton
2015-04-19 18:55:02 -07:00
minggo
5b5d9f1337
Merge pull request #11498 from perminovVS/v3-dev-optimize-vec2
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Optimize Vec2
2015-04-20 09:53:28 +08:00
Dale Stammen
ec378b612e
added listener if back button event not handled by app
2015-04-19 18:53:10 -07:00
Dale Stammen
a97d5c5370
added support for hardware back button on Windows Phone 8.1
2015-04-19 16:31:30 -07:00
Vladimir Perminov
87d0d4f677
UserDefault::setDelegate
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UserDefault very slow, each call need read / write and parse xml file.
Delegate makes it possible to use other variants.
2015-04-19 22:07:48 +03:00
Vladimir Perminov
4c33050536
Optimize Vec2
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small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
Vladimir Perminov
694b9adc1e
Add FileUtils::getSuitableFOpen
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win32 fopen only ansi encoding.
if filePath contains utf8 characters fopen fail.
AudioCache FileFormat::OGG bag, can't open file, if filePath contains
utf8.
Need make all filename for fopen correct encoding.
Only Win32 FileUtils::getSuitableFOpen return
StringUtf8ToAnsi(filename),
other platform return filename
all fopen use FileUtils::getSuitableFOpen
2015-04-19 14:00:27 +03:00
Milos Jakovljevic
a13c519882
Adding FloatAction to animate any property over time.
2015-04-18 14:35:14 +02:00
James Chen
6864a4a7bb
[Director FIX]: Clean all scheduler and remove all eventlisteners after exiting scene
2015-04-18 15:06:09 +08:00
Dale Stammen
f1f0c5a653
start of back button support
2015-04-17 15:47:52 -07:00
Dale Stammen
79f312d101
call pause on correct thread
2015-04-17 09:31:02 -07:00
Dale Stammen
2ccff5671a
fix for encoding images with WIC
2015-04-17 09:20:23 -07:00
minggo
f210fadb00
Merge pull request #11472 from milos1290/v3
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Adding Lerp for Vec3
2015-04-17 17:56:10 +08:00
minggo
e133f81226
Merge pull request #11482 from samuele3hu/v3_remove_useless
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[ci skip]Fix the error that the default value of `a` should be 255 when converting a color3b_table into cocos2d::Color4B
2015-04-17 17:54:53 +08:00
minggo
f38bfdf212
Merge pull request #11478 from WenhaiLin/v3-label-fix
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Label:Fixed the shadow effect of system font might not be shown.
2015-04-17 17:53:52 +08:00
minggo
768d2bdb48
Merge pull request #11481 from andyque/remove-all-lz-in-android
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remove system zlib dependency since we use our own prebuilt version
2015-04-17 17:49:14 +08:00
samuele3hu
9aadc2a993
Fix the error that the default value of `a` should be 255 when converting a color3b_table into cocos2d::Color4B,
2015-04-17 17:40:28 +08:00
zhangbin
e5672b6e1f
Update js bindings.
2015-04-17 17:27:47 +08:00
andyque
d3a06de6d6
remove system zlib dependency since we use our own prebuilt version of
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zlib now.
2015-04-17 17:24:33 +08:00
minggo
e3463d23a8
Merge pull request #11479 from samuele3hu/v3_remove_useless
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Remove the reference of quick module
2015-04-17 17:13:51 +08:00
samuele3hu
b300701ec4
Remove the reference of quick module
2015-04-17 15:52:45 +08:00
WenhaiLin
9c2e39dd49
Label:Fixed the shadow color of system font may be incorrect.
2015-04-17 15:42:41 +08:00
WenhaiLin
5a438ed9a1
Label:Fixed the shadow effect of system font might not be shown.
2015-04-17 15:26:43 +08:00
zhangbin
57805737d1
Merge branch 'v3-jsb' of github.com:natural-law/cocos2d-x into v3-jsb
2015-04-17 14:59:47 +08:00
zhangbin
b8b49a387e
Update the js template.
2015-04-17 14:59:12 +08:00
WenhaiLin
0ac99002d5
Label:disableEffect(LabelEffect::XXXX) support disable all effect.
2015-04-17 14:39:52 +08:00
samuele3hu
b72034a3f6
Add Lua bindings for WebView and related test case
2015-04-17 14:08:47 +08:00
Wenhai Lin
03ef9b962a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-jsb-merge
2015-04-17 11:47:09 +08:00
lvlong
f55af40016
fix bug: label action in multiple cameras.
2015-04-17 10:19:20 +08:00
Milos Jakovljevic
a33d775b51
Adding linear interpolation convenient method in MathUtils.
2015-04-16 15:17:25 +02:00
Milos Jakovljevic
b3ee529a8c
Adding Lerp for Vec3
2015-04-16 14:43:12 +02:00
minggo
3c7d5afce2
Merge pull request #11465 from WenhaiLin/v3-videoplayer-iosfix
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Fix crash when play streamed MP4 file.
2015-04-16 18:16:28 +08:00
zhangbin
1f491cf656
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb
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Conflicts:
build/cocos2d-wp8.sln
2015-04-16 17:04:07 +08:00
WenhaiLin
fc75f46abb
Fix crash when play streamed MP4 file.
2015-04-16 16:27:09 +08:00
minggo
408d164fea
Merge pull request #11458 from andyque/fix-a-side-effect-of-button-memory-optimization
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fix side effect of ui::button clone
2015-04-16 16:15:25 +08:00
andyque
8a9f420735
fix side effect of ui::button clone
2015-04-16 14:38:00 +08:00
minggo
0e7c096201
Merge pull request #11455 from xiaofeng11/v3
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Fix won't load child bug
2015-04-16 14:37:22 +08:00
minggo
97f150a89f
Merge pull request #11452 from MSOpenTech/v3-remove-wp8
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V3 remove WP8 project files
2015-04-16 14:32:11 +08:00
pipu
d1dcf3f620
Modify that serialize attribute "Children".
2015-04-16 13:58:01 +08:00
CocosRobot
f1bd23aa32
[AUTO]: updating luabinding automatically
2015-04-16 02:19:38 +00:00
minggo
29de9d397f
Merge pull request #11445 from andyque/improve-the-arguments
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make scrollview time arguments more meaningful
2015-04-16 10:14:11 +08:00
minggo
c7e41e1045
Merge pull request #11451 from WenhaiLin/v3-jni-string
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Fixed JNI illegal start byte error
2015-04-16 10:00:22 +08:00
minggo
458aa0028b
Merge pull request #11450 from jianglong0156/v3
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uiWebView constructor add CC_CONSTRUCTOR_ACCESS
2015-04-16 09:58:23 +08:00
minggo
2b82c0c837
Merge pull request #11442 from xiaofeng11/v3
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Fix action timeline bug
2015-04-16 09:34:45 +08:00
Dale Stammen
b1c9c34c19
added Windows Image Component support for Windows 8.1 Universal App
2015-04-15 09:19:38 -07:00
Dale Stammen
01135f892f
fixed typo
2015-04-15 09:19:17 -07:00
Dale Stammen
7d22e49642
only needed if _MSC_VER < 1900
2015-04-15 09:18:48 -07:00
Dale Stammen
68430ce4fa
added Windows Image Component support for Windows 8.1 Universal App
2015-04-15 09:18:23 -07:00
Dale Stammen
081b9ccac2
updated freetype include path
2015-04-15 08:20:03 -07:00
Dale Stammen
c9eb2790be
updated chipmunk and freetype libs
2015-04-15 08:08:18 -07:00
Dale Stammen
911f8f6f8a
removed WP8 UIEditBox project files
2015-04-15 07:16:39 -07:00
Dale Stammen
b700798287
removed WP8 project files
2015-04-15 07:13:54 -07:00
Wenhai Lin
2dd88e8be5
Fixed JNI illegal start byte error
2015-04-15 18:20:52 +08:00
jianglong0156
8f8599a49b
uiWebView constructor add CC_CONSTRUCTOR_ACCESS
2015-04-15 17:54:09 +08:00
andyque
96f8842ee1
make scrollview time arguments more meaningful
2015-04-15 16:37:11 +08:00
zhangbin
3641451c47
Update the submodule js-bindings & update solution files for js-bindings.
2015-04-15 13:58:41 +08:00
xiaofeng11
a8fcaf4f4f
Merge pull request #17 from geron-cn/xiaov3
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fix actiontimeline step over frame when (noloop play && timespeed>1)
2015-04-15 13:41:49 +08:00
geron-cn
7b376fd384
fix action timeline step over frame when no (loop play && timespeed>1)
2015-04-15 13:32:04 +08:00
minggo
60ef01b870
Merge pull request #11394 from giginet/intersects-circle
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Implement Rect::intersectsCircle
2015-04-14 18:10:16 +08:00
CocosRobot
66fcba02b1
[AUTO]: updating luabinding automatically
2015-04-14 09:10:16 +00:00
minggo
caf308f061
Merge pull request #11431 from CocosRobot/update_lua_bindings_1429000943
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[AUTO]: updating luabinding automatically
2015-04-14 17:03:10 +08:00
minggo
fbb1c578a2
Merge pull request #11430 from minggo/update-spine
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update spine runtime to v2.1.25
2015-04-14 17:01:11 +08:00
CocosRobot
0e4a209241
[AUTO]: updating luabinding automatically
2015-04-14 08:44:30 +00:00
minggo
8b98dcd06b
Merge pull request #11429 from andyque/optimize-button-memory-usage-v3
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optimize memory usage of ui::Button
2015-04-14 16:38:47 +08:00
andyque
240bf58bfc
fix edge case crash
2015-04-14 15:34:15 +08:00
minggo
c62b34ac01
update spine runtime to v2.1.25
2015-04-14 15:23:16 +08:00
zhangbin
8c2413aa54
Add submodule js-bindings & html5.
2015-04-14 15:20:46 +08:00
andyque
a2df0ca769
optimize memory usage of ui::Button
2015-04-14 15:00:42 +08:00
yangxiao
8c8058a9be
merge cocos resolve conflict
2015-04-14 13:56:05 +08:00
minggo
4aaa494be7
Merge pull request #11421 from CocosRobot/update_lua_bindings_1428977404
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[AUTO]: updating luabinding automatically
2015-04-14 10:58:08 +08:00
minggo
1ebcca8d9f
Merge pull request #11417 from super626/terrain
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Terrain
2015-04-14 10:50:21 +08:00
minggo
2b66bb7082
[ci skip] update version
2015-04-14 10:46:20 +08:00
CocosRobot
a0a6b9cda4
[AUTO]: updating luabinding automatically
2015-04-14 02:12:05 +00:00
minggo
4211b20134
Merge pull request #11414 from likexx/patch-1
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Update CCLabel.cpp
2015-04-14 10:06:09 +08:00
minggo
7f1d48978f
Merge pull request #11416 from super626/v3
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Sprite3D fix
2015-04-14 10:04:22 +08:00
minggo
d246c33974
Merge pull request #11413 from WenhaiLin/v3-label-sf-position
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Label:Fixed the position of system font is wrong if it is visited by a new camera.
2015-04-14 09:59:09 +08:00
minggo
06a2042a11
Merge pull request #11345 from IgorMats/v3
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Add getStroke/setStroke methods for motion streak.
2015-04-14 09:36:03 +08:00
XiaoYang
37dc4c33d9
Merge pull request #300 from lvlonggame/v3
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fix bug: create single node recursively.
2015-04-14 09:10:24 +08:00
zhukaixy
6684491249
1: update cube texture for sky box
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2: add mouse-controled camera for test case (skybox)
2015-04-14 01:39:23 +08:00
Igor Mats
e54a51be02
Fix comment.
2015-04-13 19:24:19 +03:00
giginet
2a0524322e
Implement Rect::intersectsCircle
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This method checks the intersect status between the rect and a circle.
2015-04-13 23:16:06 +09:00
likexx
6f341e3284
Update CCLabel.cpp
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in rare case, the texture atlas becomes NULL. Added an additional check to make sure it won't crash here.
2015-04-13 20:53:34 +08:00
minggo
bc34554bd9
Merge pull request #11407 from samuele3hu/v3_studio2
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Synchronize the related ActionTimeline test cases of Lua refer to the cpp-tests
2015-04-13 18:22:18 +08:00
WenhaiLin
d24a1243da
Label:Fixed the position of system font is wrong if it is visited by a new camera.
2015-04-13 18:22:05 +08:00
yangxiao
284c8e5a97
add to animation cache
2015-04-13 17:14:58 +08:00
samuele3hu
24654a4847
synchronize the related ActionTimeline test cases of Lua refer to the cpp-tests
2015-04-13 16:29:44 +08:00
WenhaiLin
9ef04943a8
Label:Fixed System font can't scale.
2015-04-13 16:28:55 +08:00
CocosRobot
698a75e17f
[AUTO]: updating luabinding automatically
2015-04-13 05:44:29 +00:00
lvlong
57a44194f4
fix bug: create single node Recursively.
2015-04-13 11:35:52 +08:00
minggo
da69dbd133
Merge pull request #11388 from xiaofeng11/v3
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Reader update
2015-04-13 11:20:53 +08:00
minggo
1d1d574a61
Merge pull request #11393 from akermen/v3_fix_macros_namespace
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added 'cocos2d' namespace for macros
2015-04-13 11:20:36 +08:00
tangziwen
380d829548
move reset draw polygon state in corresponding position
2015-04-13 10:14:03 +08:00
minggo
952f9da2c1
Merge pull request #11385 from super626/terrain
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Improve Terrain
2015-04-13 09:18:50 +08:00
akermen
2957263c9d
=cocos2d namespace added macros
2015-04-11 10:45:19 +03:00
akermen
1d83229956
=cocos2d namespace adder for CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES macro
2015-04-11 10:32:33 +03:00
CocosRobot
bd3b978c89
[AUTO]: updating luabinding automatically
2015-04-10 10:18:33 +00:00
minggo
9cc03407a8
Merge pull request #11383 from WenhaiLin/v3-physics-rotation
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Physics: Fixed the rotation of PhysicsBody is wrong if the rotation of node is set before PhysicsBody attached.
2015-04-10 18:12:43 +08:00
pipu
755134ba3f
Update parse animation easing
2015-04-10 17:05:55 +08:00
Wenhai Lin
1949348124
Physics: Fixed the rotation of physics body is wrong if the rotation for node is set before body attached.
2015-04-10 17:01:21 +08:00
minggo
698d93a42b
Merge pull request #11379 from WenhaiLin/v3-physics-fix
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Physics: Fixed position of physics body is wrong when the position of parent node changes
2015-04-10 16:45:45 +08:00
minggo
3d2fb6250e
Merge pull request #11378 from andyque/fix-outline-update-do-not-change-content-size
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fix ui::Text outline don't change content size
2015-04-10 16:41:24 +08:00
Wenhai Lin
97082cb169
Physics: Fixed position of physics body is wrong when the position of parent node changes
2015-04-10 15:39:39 +08:00
andyque
10c90b06aa
fix ui::Text outline don't change content size
2015-04-10 15:33:48 +08:00
CocosRobot
15f22d936f
[AUTO]: updating luabinding automatically
2015-04-10 07:27:51 +00:00
xiaofeng11
5ec9b14a33
Merge pull request #13 from geron-cn/xiaov3
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fix
2015-04-10 14:27:09 +08:00
geron-cn
b8083f2c99
fix
2015-04-10 14:24:48 +08:00
tangziwen
a7aed360a1
update terrain
2015-04-10 14:22:07 +08:00
andyque
c8d8a0d220
add disableEffect API for ui::Text
2015-04-10 14:18:16 +08:00
xiaofeng11
dda662a7c1
Merge pull request #12 from geron-cn/xiaov3
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add blendfunc frame
2015-04-10 14:04:35 +08:00
geron-cn
d238f9905e
add blendfunc frame
2015-04-10 13:34:39 +08:00
xiaofeng11
ee98b40af9
Merge pull request #11 from geron-cn/xiaov3
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add tween easing to ccframe
2015-04-10 10:46:58 +08:00
minggo
0aef6b9446
Merge pull request #11295 from Almax27/v3
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RenderQueue command buffer optimisation
2015-04-10 09:33:43 +08:00
geron-cn
c206725be5
fix color
2015-04-09 19:13:14 +08:00
Igor Mats
f5c61b4f9a
Ooops.
2015-04-09 13:36:17 +03:00
minggo
09c50c44dc
Merge pull request #11224 from hawkwood/patch-7
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Remove use of autorelease NSString and NSURL
2015-04-09 18:36:07 +08:00
geron-cn
56bb0a68bb
add tween easing to carfare
2015-04-09 18:10:37 +08:00
pipu
e86071e77e
Rest CCFrame.
2015-04-09 17:21:52 +08:00
Igor Mats
60759764ff
Add getStroke method.
2015-04-09 12:05:21 +03:00
pipu
80ad7bbee8
Animation easing.
2015-04-09 16:55:15 +08:00
minggo
e9c88a61da
Merge pull request #11354 from samuele3hu/v3_terrain
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Update the Lua bindings for terrain and TerrainTest.lua
2015-04-09 14:22:19 +08:00
minggo
9891a94e87
Merge pull request #11352 from super626/v3
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Fix Sprite3D memory leak
2015-04-09 13:57:03 +08:00
samuele3hu
9bf2a920b4
Update the Lua bindings for terrain and TerrainTest.lua
2015-04-09 13:41:52 +08:00
CocosRobot
22da4c4832
[AUTO]: updating luabinding automatically
2015-04-09 03:50:13 +00:00
minggo
69eac3b78f
Merge pull request #11337 from super626/terrain
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Terrain fix
2015-04-09 11:44:26 +08:00
yangxiao
575d32c5ec
correct words
2015-04-09 11:31:56 +08:00
yangxiao
9cefa3a9da
weak ref to vertexdata
2015-04-09 10:52:05 +08:00
tangziwen
176532eef4
update Terrain Lua binding
2015-04-09 10:01:40 +08:00
tangziwen
4ca6b559e6
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
2015-04-09 09:40:22 +08:00
Igor Mats
7f24eb0cf6
Add setStroke method.
2015-04-08 21:55:24 +03:00
Dale Stammen
c88e8064c7
updated dll name to v3.6
2015-04-08 07:51:40 -07:00
Dale Stammen
272bb35246
Merge branch 'v3' into v3-wp8-fix
2015-04-08 07:29:45 -07:00
minggo
1177310550
Merge pull request #11334 from andyque/fix-windows-universal
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update freetype2 and chipmunk on wp8 and wp8.1
2015-04-08 21:28:15 +08:00
tangziwen
2be309d841
add reload method in case of GL context Lost.
2015-04-08 19:11:46 +08:00
minggo
8a1aa78f7d
Merge pull request #11336 from xiaofeng11/v3
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Update reader
2015-04-08 18:40:32 +08:00
minggo
3ce6602f3a
Merge pull request #11335 from super626/v3
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Modify changelog and add getAABBRecursively
2015-04-08 18:03:48 +08:00
andyque
24c0c8d811
fix wp8 compile issue
2015-04-08 18:01:56 +08:00
pipu
ca74486f60
Update CSParseBinary_generated
2015-04-08 16:54:58 +08:00
yangxiao
a7a39d71f5
modify getAABBRecursively
2015-04-08 16:40:04 +08:00
yangxiao
0d0bad186f
resolve conflict
2015-04-08 16:23:35 +08:00
minggo
263506fb74
Merge pull request #11282 from hawkwood/patch-8
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Fix iOS 5.1.1 crash caused by interruptionHandler
2015-04-08 16:23:12 +08:00
andyque
f52899c257
update freetype2 and chipmunk on wp8 and wp8.1
2015-04-08 16:21:19 +08:00
tangziwen
dc7cd520b2
update terrain
2015-04-08 15:17:05 +08:00
minggo
00c0e4c432
Merge pull request #10909 from babcca/webview_ios_load_data_fix
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Webview ios load data fix
2015-04-08 14:34:42 +08:00
minggo
e4099acdc8
Merge pull request #11328 from CocosRobot/update_lua_bindings_1428464979
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[AUTO]: updating luabinding automatically
2015-04-08 13:54:22 +08:00
CocosRobot
58ca1b7911
[AUTO]: updating luabinding automatically
2015-04-08 03:52:03 +00:00