tangziwen
|
fb1a7f1e8b
|
fix Terrain::getIntersectionPoint
|
2015-05-22 09:07:57 +08:00 |
Ricardo Quesada
|
5924a917a1
|
Terrain uses StateBlock
cleaner code, conforms to new way of setting the state
|
2015-05-19 17:18:44 -07:00 |
yangxiao
|
0f0f85b33c
|
terrain to 3d render queue
|
2015-05-14 10:29:50 +08:00 |
yangxiao
|
4d71175318
|
resove conflict
|
2015-05-12 12:12:29 +08:00 |
songchengjiang
|
f25c02f230
|
fix bugs of terrain
|
2015-05-11 12:02:32 +08:00 |
Dale Stammen
|
351a898a70
|
removed CC_PLATFORM_WP8
|
2015-05-08 09:19:13 -07:00 |
yangxiao
|
2391558c96
|
add physics3d support
|
2015-05-08 15:49:33 +08:00 |
Vladimir Perminov
|
4c33050536
|
Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
|
2015-04-19 20:40:52 +03:00 |
tangziwen
|
380d829548
|
move reset draw polygon state in corresponding position
|
2015-04-13 10:14:03 +08:00 |
tangziwen
|
a7aed360a1
|
update terrain
|
2015-04-10 14:22:07 +08:00 |
tangziwen
|
2be309d841
|
add reload method in case of GL context Lost.
|
2015-04-08 19:11:46 +08:00 |
tangziwen
|
dc7cd520b2
|
update terrain
|
2015-04-08 15:17:05 +08:00 |
tangziwen
|
3ab4e75a71
|
update
|
2015-04-08 10:10:05 +08:00 |
tangziwen
|
a220a8f669
|
fix wrong attribute location bind, fix memory leak, enable back-face culling
|
2015-04-07 18:47:19 +08:00 |
tangziwen
|
8a7b318c1a
|
Add some helper function to detect the heightMap size,refact Terrain::Create, fix typo ,add doxygen comment
|
2015-04-03 13:49:07 +08:00 |
lvlong
|
60bed4f461
|
revert alpha map minFilter
|
2015-04-02 15:10:51 +08:00 |
lvlong
|
c3cc8b917c
|
fix bug: about minFilter and magFilter
|
2015-04-02 15:01:14 +08:00 |
yangxiao
|
9e115073a1
|
fix warning
|
2015-04-02 14:04:31 +08:00 |
XiaoYang
|
984babc9c9
|
Merge pull request #281 from tangziwen/terrain
update terrain
|
2015-04-02 10:19:11 +08:00 |
tangziwen
|
6cd1077cb0
|
update terrain
|
2015-04-01 18:24:05 +08:00 |
XiaoYang
|
45987b6a60
|
Merge pull request #276 from tangziwen/terrain
update Terrain, support skirt
|
2015-03-31 09:14:27 +08:00 |
tangziwen
|
1a93f87a15
|
update terrain
|
2015-03-30 18:25:22 +08:00 |
yangxiao
|
c6a86ac287
|
move shader to shaders
|
2015-03-30 13:45:50 +08:00 |
yangxiao
|
7affd8edcf
|
large value for min max
|
2015-03-30 10:00:06 +08:00 |
tangziwen
|
a2cce0594b
|
update
|
2015-03-27 13:43:09 +08:00 |
tangziwen
|
5a76a628d3
|
add some utility functions
|
2015-03-27 11:46:02 +08:00 |
tangziwen
|
8b376e511c
|
update Terrain
|
2015-03-27 10:12:24 +08:00 |
tangziwen
|
840b531a9a
|
update
|
2015-03-03 14:14:50 +08:00 |
yangxiao
|
19edeb971b
|
fix warning
|
2015-02-03 17:51:16 +08:00 |
tangziwen
|
10eced8b98
|
bug fix upload new sample texture
|
2015-01-30 15:46:39 +08:00 |
tangziwen
|
89cff149fc
|
add new ray intersection method ,add new Doc to explain the terrain
|
2015-01-29 18:06:00 +08:00 |
tangziwen
|
9ec366a130
|
update terrain test add new method to get normal
|
2015-01-27 15:18:59 +08:00 |
tangziwen
|
d6c3320d49
|
fix memory leak
|
2015-01-23 18:14:44 +08:00 |
tangziwen
|
d04b3feb50
|
add new test, fix memory leak
|
2015-01-23 18:09:54 +08:00 |
tangziwen
|
25cd1f4c02
|
update test
|
2015-01-20 10:34:30 +08:00 |
tangziwen
|
130c18bde0
|
fix LOD indices capacity,refactor the code ,add some comments
|
2015-01-15 15:54:12 +08:00 |
tangziwen
|
201ae6f321
|
add terrain
|
2015-01-15 11:45:06 +08:00 |