minggo
fd679e3c3b
Merge pull request #19501 from CocosRobot/update_lua_bindings_1552443257
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[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2019-03-13 10:20:09 +08:00
CocosRobot#Set
0ee2dc8c78
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2019-03-13 02:14:20 +00:00
minggo
d61ad70826
[Feature] update attribute setting ( #19499 )
2019-03-13 10:09:38 +08:00
coulsonwang
8d566bb8a7
[Feature] update 3rd-part libs build version ( #19492 )
2019-03-13 09:18:45 +08:00
coulsonwang
a8e54b9b53
[Feature] update attribute setting
2019-03-12 21:05:03 +08:00
minggo
509fd2f70d
enable windows ci ( #19497 )
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* enable windows ci
* build with cmake
* fix default project name
2019-03-12 18:21:02 +08:00
Arnold
475b6e63a5
[bugfix] ClippingNode & CameraBackgroundBrush render order ( #19496 )
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* add groupcommand as a barrier to reorder clipping node renderring
* add comments
2019-03-12 15:41:32 +08:00
minggo
ac6d3f10f0
enable new project build ( #19494 )
2019-03-12 15:28:39 +08:00
CocosRobot
a2b50f8c57
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19495 )
2019-03-12 14:13:48 +08:00
minggo
ed1e8c2c2f
make new project work ( #19493 )
2019-03-12 13:59:29 +08:00
CocosRobot
feb1f7575e
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19490 )
2019-03-12 10:52:45 +08:00
Arnold
a384e38e16
[bugfix] GL vertex attribute layout incorrect ( #19484 )
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* collect OpenGL enum convertion methods
* add testcase for lots of nots
* fix andorid compile error
* move more function to UtilsGL
* use shared pointer
* naming stuff
* move VertexLayouts to CommandBuffer
* fix android compile error
* fix android headers
* add comment
* add comment, fix
2019-03-12 10:37:52 +08:00
CocosRobot
4b292b4e42
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19485 )
2019-03-11 15:50:54 +08:00
minggo
262c9e5aec
print more message ( #19483 )
2019-03-11 10:28:32 +08:00
Arnold
64f3f1d356
ProgressTimer cache uniforms ( #19482 )
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* cache uniform
* release fix
* reorder vertex attributes
2019-03-11 10:15:33 +08:00
minggo
34631bf02c
print more message ( #19481 )
2019-03-11 09:34:15 +08:00
coulsonwang
c5c6fa3396
Feature/update sprite3 d test ( #19475 )
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* [BugFix] fix crashed test in metal
* [Feature] add comments
* [Feature] modify ways to get max_vertex_attribute
* [Feature] make it crashed in debug mode
2019-03-08 18:48:12 +08:00
minggo
de6612f416
comment generating JSB currently ( #19479 )
2019-03-08 17:10:24 +08:00
minggo
4854f1c3e7
make travis work ( #19478 )
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* make travis work
* don't compile ios as needing team id
2019-03-08 15:24:47 +08:00
Arnold
0f1e70ac8b
[bugfix] add mesh command callbacks ( #19477 )
2019-03-08 11:06:03 +08:00
minggo
e63c4d1ba6
make lua binding work ( #19474 )
2019-03-07 18:29:06 +08:00
Arnold
8caade49e6
[3d] add meshcommand ( #19472 )
2019-03-07 17:30:11 +08:00
minggo
0138db855f
make lua-tests work ( #19471 )
2019-03-07 11:34:02 +08:00
coulsonwang
e69e7e0b30
[Feature] support cubeMapping in metal ( #19469 )
2019-03-07 11:08:12 +08:00
Arnold
f7496948fd
[3d] support particle3d ( #19464 )
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* first commit
* fix matrix
* remove used comments
* fix compile error on mac
* self review fix 1
* litte refactor
* use reference:
2019-03-06 17:03:16 +08:00
minggo
c040a2d49b
Cocos console ( #19466 )
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* modify to work for new console
* fix for windows
* update cocos console
2019-03-06 17:01:26 +08:00
coulsonwang
175fb5f9b1
[Feature] update 3rd-party lib tag ( #19465 )
2019-03-06 11:46:03 +08:00
coulsonwang
776ab98e0b
[BugFix] fix fill UnifromBuffer issues ( #19462 )
2019-03-05 11:19:52 +08:00
coulsonwang
c18564cc44
fix depth/stencil validation failed in iPhoneX ( #19458 )
2019-03-04 15:09:34 +08:00
Arnold
3a55fa3dd6
[3d] add CameraBackgroundBrush ( #19454 )
2019-03-04 09:14:45 +08:00
Arnold
1e00f50266
reorder sprite3d testscase ( #19449 )
2019-02-28 15:25:41 +08:00
Arnold
b4f2ed0376
[3d] Sprite3DTest enable test cases ( #19447 )
2019-02-28 15:20:23 +08:00
minggo
10f7790069
remove build folder ( #19448 )
2019-02-28 15:01:59 +08:00
minggo
a6be522601
make hello lua work
2019-02-28 11:17:05 +08:00
Arnold
7fd82997ef
[3d] terrain impl & test case ( #19442 )
2019-02-27 17:16:25 +08:00
coulsonwang
f4170ea89a
[Feature] set default scissor rectangle for metal when scissor test disabled ( #19441 )
2019-02-27 15:02:28 +08:00
coulsonwang
cba56e5da7
Feature/save image issue ( #19435 )
2019-02-27 11:29:20 +08:00
minggo
301b6c5028
skeleton node adaption ( #19434 )
2019-02-26 14:57:12 +08:00
minggo
1e7a6f7fcf
Issue19416 ( #19427 )
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* use more meaningful names
* remove unneeded types
2019-02-22 14:06:26 +08:00
Arnold
4d06b847ee
fix mac compile error ( #19417 )
2019-02-20 17:18:14 +08:00
minggo
2ed60f72cf
Remove gl codes ( #19415 )
2019-02-20 17:07:31 +08:00
Arnold
edf3687af5
[3d] add motionstreak3d ( #19414 )
2019-02-20 16:56:35 +08:00
minggo
06d7e4eda7
remove CCGLProgram related files ( #19408 )
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* remove CCGLProgram related files
* remove CCGLProgram related header files
2019-02-19 16:06:17 +08:00
Arnold
bfc98c6f21
[3d] add billboard ( #19407 )
2019-02-19 14:56:21 +08:00
minggo
480d964039
removed duplicated shaders ( #19406 )
2019-02-19 11:57:13 +08:00
Arnold
fd1d5d2dd7
[3D] texture cubemap GL & skybox ( #19401 )
2019-02-19 10:15:24 +08:00
Arnold
512a5f12c1
fix compile error ( #19403 )
2019-02-18 14:54:12 +08:00
coulsonwang
fecac0c02c
fix memory leak ( #19402 )
2019-02-18 13:42:11 +08:00
coulsonwang
1b4fd240ad
[Feature] update glsl-optimizer library ( #19398 )
2019-02-15 18:05:01 +08:00
Arnold
483e96147f
[3D] ccpass restore renderer states ( #19396 )
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* save matrix
* save more states
2019-02-15 17:39:02 +08:00