halx99
|
0cc9295024
|
Try enable nasm compiler for libjpeg-turbo boost
|
2020-11-11 10:31:41 +08:00 |
halx99
|
a7c632b3d8
|
Add compiler flags -mfloat-abi=softfp for android armv7?
|
2020-11-10 14:36:55 +08:00 |
halx99
|
ca9608e98a
|
fix android ci [ci build]
|
2020-11-09 19:40:43 +08:00 |
halx99
|
58e8038ce9
|
fix ci [ci build]
|
2020-11-09 18:27:52 +08:00 |
halx99
|
98e2af183b
|
Update run-scripts.sh [ci build]
|
2020-11-09 17:53:23 +08:00 |
halx99
|
b2d8a4626c
|
Sets box2d as default physics 2d engine
|
2020-11-08 13:20:36 +08:00 |
halx99
|
052558e83d
|
Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
|
2020-11-08 13:12:06 +08:00 |
halx99
|
c98313ac4b
|
Prepre for box2d-2.4.1
|
2020-11-08 13:11:40 +08:00 |
halx99
|
6c09438b38
|
Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build]
|
2020-11-07 10:36:22 +08:00 |
halx99
|
cd044a2240
|
Update README for xcode12 build simulator guide
|
2020-11-07 10:20:59 +08:00 |
halx99
|
9f055fcc62
|
Update README_CN.md
|
2020-11-06 21:13:56 +08:00 |
halx99
|
73380fb4eb
|
Update comment
|
2020-11-06 09:33:26 +08:00 |
halx99
|
17e1ddae83
|
[Metal] matching depth stencil state
|
2020-11-06 08:56:25 +08:00 |
halx99
|
fcaee3f0f9
|
fix #255 [ci build]
|
2020-11-05 22:51:33 +08:00 |
halx99
|
fefb5f27fb
|
fix #255 [ci build]
|
2020-11-05 22:24:30 +08:00 |
halx99
|
09fbf76bf5
|
Create .lgtm.yml
|
2020-11-05 19:39:02 +08:00 |
halx99
|
ba783a7b1f
|
Update extension spine README.md
|
2020-11-04 23:28:51 +08:00 |
halx99
|
7d71da30c0
|
Tidy extension spine folder structure [ci build]
|
2020-11-04 23:17:05 +08:00 |
halx99
|
5a7c94c971
|
fix lua bindings [ci build]
|
2020-11-04 19:35:58 +08:00 |
halx99
|
306f74d94e
|
spine-c runtime compatible [ci build]
|
2020-11-04 19:10:02 +08:00 |
halx99
|
5134ed69f0
|
Remove unused shader files [ci build]
|
2020-11-04 16:35:12 +08:00 |
halx99
|
d76e592ca9
|
fixup [ci build]
|
2020-11-03 12:41:23 +08:00 |
halx99
|
47603f0ac6
|
Now, the lua binding generator should works [ci build]
|
2020-11-02 16:47:33 +08:00 |
halx99
|
6fb929c84f
|
Sync readme files
|
2020-11-02 16:40:05 +08:00 |
halx99
|
970b2b3a58
|
Sync tolua template file
|
2020-11-02 16:38:08 +08:00 |
halx99
|
858d600a16
|
tolua mutli search paths support
|
2020-11-02 16:37:18 +08:00 |
halx99
|
a7e03fa49f
|
For scripting binding happy
|
2020-11-02 16:35:31 +08:00 |
halx99
|
37c64c5971
|
Sync config files
|
2020-11-02 12:50:51 +08:00 |
halx99
|
d6ca464614
|
Optimize python scripts
|
2020-11-02 11:35:44 +08:00 |
halx99
|
3835174a45
|
Sync folder for binding generator config
|
2020-11-01 20:18:50 +08:00 |
halx99
|
60a6d97d86
|
Remove Sprite::updateShaders [ci build]
|
2020-10-31 20:08:32 +08:00 |
halx99
|
474d2d2f24
|
Optimize FUISprite::setGrayed for engine-x
|
2020-10-31 13:58:47 +08:00 |
halx99
|
49b948af28
|
Improve memory use
|
2020-10-29 19:13:36 +08:00 |
halx99
|
37fe00ea76
|
Trigger ci build by comment
|
2020-10-27 18:07:55 +08:00 |
halx99
|
09d1fffac7
|
fix userdefault getBoolForKey incorrect
|
2020-10-27 17:27:52 +08:00 |
halx99
|
865c1e22ac
|
Sync https://github.com/EsotericSoftware/spine-runtimes/pull/1801
|
2020-10-27 17:08:26 +08:00 |
halx99
|
4c05ca5004
|
fix compile
|
2020-10-27 17:01:03 +08:00 |
halx99
|
a060ef3bcb
|
Use DeviceGL to store defaultFBO
|
2020-10-27 16:58:37 +08:00 |
halx99
|
ab7173e61e
|
GLES ios compile
|
2020-10-27 01:42:05 -07:00 |
halx99
|
a5c03d7d15
|
By default, build osx on push
|
2020-10-27 00:42:35 -07:00 |
halx99
|
a4b6361478
|
fix fairygui-tests ios project file
|
2020-10-27 00:24:55 -07:00 |
halx99
|
2a4beb3ca4
|
DNT printmat by default
|
2020-10-27 11:21:03 +08:00 |
halx99
|
a2fcdb67a1
|
Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually.
|
2020-10-27 11:14:36 +08:00 |
halx99
|
8a8d96e8d4
|
Refine DrawNode, should not use Node::_programState for private use (#251)
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
|
2020-10-26 14:49:14 +08:00 |
halx99
|
e58041bd46
|
Don't update sprite shader when it's not default
|
2020-10-26 13:08:02 +08:00 |
halx99
|
f55c974d18
|
Build android arch arm64-v8a only for ci, fix test case compiling warning
|
2020-10-26 11:12:55 +08:00 |
halx99
|
e3ea57296e
|
Update README.md
|
2020-10-25 22:01:32 +08:00 |
halx99
|
73fc8d61e6
|
skip ci for android [skip ci]
|
2020-10-25 21:53:05 +08:00 |
halx99
|
182ee49689
|
skip ci for all workflows [skip ci]
|
2020-10-25 21:51:57 +08:00 |
halx99
|
a9e9f2b33a
|
ios-ci skip ci [skip ci]
|
2020-10-25 21:48:18 +08:00 |