Commit Graph

1124 Commits

Author SHA1 Message Date
Dale Ducharme 4004a8ac61 Cocos2dx for gles2. 2012-08-17 17:45:21 -04:00
James Chen f7fd4fc2bf issue #1429: Fixed a bug in EAGLView.mm. 2012-08-17 15:24:33 +08:00
James Chen d3338a70e5 issue #1429: Updated EditBoxTest and fix a bug about callback function. 2012-08-17 14:29:07 +08:00
minggo 316c484936 Merge pull request #1173 from mustime/bug1284
issue #1284: add detection for I9100 model
2012-08-16 18:39:28 -07:00
James Chen 48fa8a4e88 fixed #1419: Update eclipse project configurations for linux port. 2012-08-16 18:09:01 +08:00
James Chen de2c00b7ae issue #1405: fixed some compile error on win32 and linux. 2012-08-16 11:30:25 +08:00
minggo bcf61cdf26 issue #1405:use enum to distinguish target 2012-08-16 10:21:15 +08:00
minggo 4a97f52cd4 issue 1405:implement CCFileUtils::getResourceDirectory() on iOS 2012-08-15 16:03:55 +08:00
James Chen 0fce637ec7 issue #1429: First commit CCEditBox support, only valid on IOS. PLZ refer to ExtensionsTest/EditBoxTest. 2012-08-15 14:33:56 +08:00
mustime 0933a032e9 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1284 2012-08-14 09:41:18 +08:00
mustime 89f0508043 issue #1284: add detection for I9100 model 2012-08-13 17:14:33 +08:00
Walzer e964e861f2 Merge pull request #1162 from tongpengfei/gles20
fixed linux FontTest vertical alignment
2012-08-11 07:32:32 -07:00
James Chen ba78ac7d6d issue #1405: Remove unused method 'CCEGLView::getFrameSize' for ios port. 2012-08-09 18:28:49 +08:00
James Chen 03c2366821 Merge branch 'minggo_res' of https://github.com/dumganhar/cocos2d-x into gles20 2012-08-09 17:50:39 +08:00
James Chen 6e2cace72d Merge branch 'iss1405_multi_resolution' of https://github.com/minggo/cocos2d-x into minggo_res 2012-08-09 17:19:20 +08:00
James Chen a7ce8f2e21 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into minggo_res 2012-08-09 17:16:10 +08:00
pengfei tong 82a2b9819c [LOG] remove noused code 2012-08-09 16:57:16 +08:00
pengfei tong 188e267e7a [FIX] FontTest vertical alignment 2012-08-09 16:35:43 +08:00
pengfei tong 11be0edb06 [FIX] FontTest vertical alignment 2012-08-09 16:08:16 +08:00
minggo c31415b7bd issue #1405:resolution supports on mac 2012-08-09 14:34:20 +08:00
James Chen 826dfe4102 issue #1405: multi resolution works ok on win32. Add CCFileUtils::getResourceDirectory() method. 2012-08-09 12:49:33 +08:00
Walzer 08198c082e issue #1424, http wrapper has been tested on iOS, mac, android port. 2012-08-09 10:45:11 +08:00
minggo c34812567f issue #1405: modify macro names and comment and add getVisibleSize and getVisibleOrigin in CCDirector 2012-08-09 10:23:39 +08:00
minggo cc39dc55f4 issue #1405:remove unneeded functions of CCFileUtils 2012-08-08 18:39:33 +08:00
minggo 3395bba327 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1405_multi_resolution 2012-08-08 17:42:45 +08:00
minggo 3853611e62 issue #1405:support loading resources from directory defined by developer 2012-08-08 17:42:04 +08:00
minggo f6115d5667 issue #1405:zoom out work ok 2012-08-07 18:24:45 +08:00
minggo 5d8f909af4 issue #1405:multi resolution works ok 2012-08-07 14:29:46 +08:00
James Chen e9aa3743fa issue #1405: muti-resolution works ok on linux. 2012-08-03 13:56:18 +08:00
pengfei tong a37fd743e0 [FIX] testjs 2012-08-02 16:23:31 +08:00
pengfei tong b93d0b5ebf [LOG] add linux port 2012-08-02 13:02:59 +08:00
minggo 5399aac590 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1405_multi_resolution 2012-08-02 10:50:15 +08:00
minggo 426a52447d issue #1405:correct touch coordinate when enable retina with retina supportted device 2012-08-01 18:44:10 +08:00
minggo 0b2396c54b issue #1405:support three type of resolution 2012-08-01 16:56:12 +08:00
Walzer dc37896ed9 change the param sequence of CCLabelTTF::create and initWithString, according to JS APIs 2012-08-01 13:24:23 +08:00
minggo 7bfc88c568 Merge pull request #1130 from mustime/bug1284
issue #1284: using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime bfc53e3453 issue #1284: using OpenSL for playing effects on I9100 2012-07-26 15:30:09 +08:00
James Chen b716f4ff62 fixed a compile error on win32. 2012-07-26 11:42:31 +08:00
Nat Weiss 9f0be2de05 Added Mac cpp HelloWorld and Tests. 2012-07-24 19:07:31 -07:00
minggo ed6b396782 fixed #1403:support png8 2012-07-24 16:43:48 +08:00
minggo 0a2570fec7 fixed #1383:save UserDefault.xml to Library/caches 2012-07-24 11:34:20 +08:00
Walzer 685b70e6fb fixed #1402, résolve conflicting "create" functions
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
minggo ac70f8def5 Merge branch 'gles20-adjust-structure' into merge 2012-07-23 11:36:46 +08:00
Nat Weiss fcfea04bbc iPad detection is now where it belongs in CCApplication. 2012-07-21 11:46:42 -07:00
Nat Weiss a4760698ca Determines whether to use iPad graphics statically, so if the window is resized the graphics loaded are consistent. 2012-07-21 11:35:28 -07:00
Nat Weiss dc7ce1cd0f Improved mac file utils and event responsiveness. 2012-07-21 02:19:03 -07:00
Nat Weiss d4b6d1262b Adding Mac support! 2012-07-20 21:23:40 -07:00
James Chen 557f654cf3 Built successfully on android. 2012-07-20 17:06:00 +08:00
James Chen 77f1fba566 issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
minggo f9c40f7372 issue #1399: work ok on iOS after adjusting directory structure 2012-07-19 17:22:36 +08:00
Nat Weiss d77d10a974 Fixes a compilation error for Xcode 4.2 and still maintains compatibility with Xcode 4.5. 2012-07-10 21:01:32 -07:00
Nat Weiss 43d40bd5a0 Fixes a few Xcode 4.5-specific error messages. 2012-07-08 22:37:19 -07:00
Ngoc Dao 14a23ced56 Fix compilation error: platform/android/CCEGLView.h:30:39: error: platform/CCPlatFormMacros.h: No such file or directory 2012-07-06 10:32:54 +09:00
Walzer 9eab0c19f8 add groups to all classes for doxygen 2012-06-20 18:09:11 +08:00
James Chen f8ebbccb98 fixed #1292: Renamed CCFileUtils::popupNotify to CCFileUtils::setPopupNotify 2012-06-20 14:38:13 +08:00
James Chen b818c0afa6 fixed #1336: Used CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces. 2012-06-20 11:48:31 +08:00
James Chen 07b9db8e91 Merge branch 'gles20' into gles20-ccbi 2012-06-19 17:28:31 +08:00
James Chen c4056b1bb0 fixed #1269: Updated include search paths for win32 and android. 2012-06-19 17:22:55 +08:00
James Chen 591566b43a fixed #1335: Memory leaks in cocos2dx and CCBReader. 2012-06-19 16:31:26 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
minggo 9ec29d715a issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx 2012-06-19 13:50:11 +08:00
James Chen ab3dd66167 Merge branch 'gles20-ccbi' of https://github.com/nicolasgramlich/cocos2d-x into gles20-ccbi 2012-06-16 11:05:28 +08:00
Nicolas Gramlich 13bcf2180c Merge with gles20. 2012-06-15 16:26:10 -07:00
Nicolas Gramlich f0c1a4001c Removed CC_FONT_LABEL_SUPPORT since it wasn't defined anywhere and now custom TTF fonts work. 2012-06-15 14:06:01 -07:00
folecr 90a6a65404 Modify source.dir to match updated directory name 2012-06-15 09:24:10 -07:00
James Chen cc572ab8e7 fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
James Chen 24cc0796b6 Merge branch 'cocos2dxandroidlibrary' of https://github.com/folecr/cocos2d-x into folecr_android 2012-06-15 17:47:04 +08:00
minggo 899022d107 fixed #1292:fix some bugs that caused by modify function name 2012-06-15 17:39:13 +08:00
James Chen 61719d813e fixed #1292:make some function names more readable. 2012-06-15 16:47:54 +08:00
James Chen 595a402c83 fixed #1292:make some function names more readable. 2012-06-15 16:47:30 +08:00
folecr 6fc2dc5ed9 Use Java code instead of XML to define layout
* Android layout for cocos apps are very simple (full screen)
 * Avoids creation of R.java for loading the layout
 * Can package entire library in jar
 * Remove unused layout resource
2012-06-14 19:52:45 -07:00
folecr 4e5a64fd9e Minimal layout directives in XML 2012-06-14 19:52:45 -07:00
minggo c965c8d770 fixed 1181: synchronize latest codes 2012-06-15 10:27:52 +08:00
folecr b6164c7590 Create a library named cocos2dandroid
* Based on sources from HelloWorld that should be common across all cocos2d-x android projects
 * Rename, use prefix cocos2dx_default_ for items in layout
 * Project files for android library, targeted to android-8
2012-06-14 19:21:02 -07:00
minggo 9d9e2579e3 issue #1181: save render texture when comming to background 2012-06-14 18:37:57 +08:00
James Chen 3a410c14a1 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
Conflicts:
	cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
	cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
	cocos2dx/label_nodes/CCLabelBMFont.cpp
	cocos2dx/menu_nodes/CCMenuItem.cpp
	cocos2dx/menu_nodes/CCMenuItem.h
	cocos2dx/misc_nodes/CCRenderTexture.h
	cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
	tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
	tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen 23574172ff issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
Nicolas Gramlich 5550d9f2b0 Merge with gles20. 2012-06-13 15:56:52 -07:00
Nicolas Gramlich 29b22adccc Batch converted manual 'using namespace cocos2d(::extension);' to USING_NS_CC(_EXT);. CocosBuilderExample: Made HelloCococsBuilderLayer selectors work. Made ButtonTestLayer work. 2012-06-13 14:19:13 -07:00
minggo 9321a8d025 fixed #1322: vertical alignment works ok on android 2012-06-13 18:33:44 +08:00
minggo 15ad463fbe issue #1322: vertical alignment ok on iOS 2012-06-13 16:20:58 +08:00
Nicolas Gramlich 58b53be708 Merge with gles20. 2012-06-11 11:50:32 -07:00
Nicolas Gramlich 4378731418 Merge with gles20. 2012-06-11 10:43:07 -07:00
minggo 55ee220245 Merge pull request #993 from minggo/gles20
issue #1310: synchronize CCLabelTTF
2012-06-10 23:37:31 -07:00
minggo b4899ae46d issue #1310: synchronize CCLabelTTF 2012-06-11 14:36:25 +08:00
James Chen 33ea7905a5 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/platform/ios/CCFileUtils.mm
2012-06-11 11:01:36 +08:00
James Chen c95cbb1774 issue #1310: Used CCLabelAtlas instead of CCLabelBMFont to display FPS,SPF status.
Updated CCFileUtils, added some method, such as sharedFileUtils/purgeFileUtils/purgeCachedEntries.
Fixed a bug in CCDirector, made retina mode work correctly.
2012-06-11 10:59:57 +08:00
minggo 94235d3602 issue #1310: make tests and HelloWorld work ok 2012-06-11 10:41:52 +08:00
minggo c8c696a2df Merge pull request #989 from NatWeiss/gles20
Fixed a few release-mode Xcode warnings about unused parameters.
2012-06-09 03:13:22 -07:00
Nat Weiss 70fa2ec3cb Fixed a few release-mode Xcode warnings about unused parameters. 2012-06-08 13:52:40 -07:00
minggo 913707f259 Merge pull request #983 from NatWeiss/gles20
Allows Cocos2D-X to be built for iOS including all cpp files
2012-06-08 01:55:19 -07:00
James Chen 76a560a474 issue #1310: Made CCFileUtils as a singleton. 2012-06-08 16:22:57 +08:00
Nat Weiss 6ee3db827c Allows Cocos2D-X to be built for iOS including all cpp files. 2012-06-07 23:52:15 -07:00
Nat Weiss ed43e6a90b Allows Cocos2D-X to be built for iOS including all cpp files. 2012-06-07 21:16:24 -07:00
minggo 49d8ac72f6 fixed #1202:remove CCFileData 2012-06-07 14:13:44 +08:00
James Chen 2238db301b fixed #1301: CCEGLView::sharedOpenGLView().setScissorInPoints() should apply scissor in points. 2012-06-06 14:13:40 +08:00
James Chen 6bb2941ec9 fixed #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA 2012-06-06 10:06:51 +08:00
James Chen 3959fe8f4d typo fixed in CCGL.h 2012-06-01 14:48:45 +08:00
James Chen 2b235fd705 Delete libEGL.dll(.lib). 2012-06-01 13:56:22 +08:00
James Chen ebcc78497f fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00