James Chen
21547fb96f
Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
...
It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen
08fc714a7f
issue #1310 : Reverted floatr to CCTimer.
2012-06-12 17:07:54 +08:00
minggo
cc16320445
issue #1310 : syncronize actions
2012-06-08 13:55:28 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
4068be84e9
Refactored project folders.
2012-04-19 11:46:08 +08:00
Anton Rusanov
8e53d9db9f
fix m_nEntryID typo for CC_LUA_ENGINE_DEBUG
2012-03-12 00:59:03 +04:00
YuLei Liao
1d6d966717
fix CCScriptEngineManager::purgeSharedManager()
2012-02-09 20:07:55 +08:00
YuLei Liao
6ebdf9cb4b
* add CCScriptSupport
2012-02-09 14:07:11 +08:00
YuLei Liao
7685982081
* remove unused files for script support
2012-02-01 16:42:44 +08:00
minggo
3e080476f3
[win32] fixed #620 : change the output of lua to a lib
2011-07-20 15:21:51 +08:00
Walzer
f3375f0dbb
issue #528 , improve CCScriptEngineManager. AppDelegate should hold the whole lifecycle of LuaEngine object.
2011-06-21 17:02:08 +08:00
minggo
968779912a
fixed #528 : add copyright & modify pop menu position
2011-06-21 15:50:47 +08:00
minggo
022e2b9998
issue #528 : refactor ok on win32
2011-06-20 17:31:38 +08:00