Commit Graph

13 Commits

Author SHA1 Message Date
James Chen 21547fb96f Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen 08fc714a7f issue #1310: Reverted floatr to CCTimer. 2012-06-12 17:07:54 +08:00
minggo cc16320445 issue #1310: syncronize actions 2012-06-08 13:55:28 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 4068be84e9 Refactored project folders. 2012-04-19 11:46:08 +08:00
Anton Rusanov 8e53d9db9f fix m_nEntryID typo for CC_LUA_ENGINE_DEBUG 2012-03-12 00:59:03 +04:00
YuLei Liao 1d6d966717 fix CCScriptEngineManager::purgeSharedManager() 2012-02-09 20:07:55 +08:00
YuLei Liao 6ebdf9cb4b * add CCScriptSupport 2012-02-09 14:07:11 +08:00
YuLei Liao 7685982081 * remove unused files for script support 2012-02-01 16:42:44 +08:00
minggo 3e080476f3 [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
Walzer f3375f0dbb issue #528, improve CCScriptEngineManager. AppDelegate should hold the whole lifecycle of LuaEngine object. 2011-06-21 17:02:08 +08:00
minggo 968779912a fixed #528: add copyright & modify pop menu position 2011-06-21 15:50:47 +08:00
minggo 022e2b9998 issue #528: refactor ok on win32 2011-06-20 17:31:38 +08:00