aismann
39be77144c
Fix CCPhyhsicsDebugNode Polygon stuff, add all bench tests, ... ( #403 )
...
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
* Improve Chipmunk2D- TestBed and starting the code cleanup ...
* Fix CCPhyhsicsDebugNode Ploygon stuff, add all bench tests, improve same demos, code cleanup
2021-06-26 17:46:06 +08:00
aismann
67a505ef4f
Improve Chipmunk2D - TestBed. Starting code cleanup. ( #399 )
...
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
* Improve Chipmunk2D- TestBed and starting the code cleanup ...
2021-06-25 21:31:13 +08:00
aismann
c5d82faa9e
Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
2021-06-25 17:01:23 +08:00
halx99
c9eb1a7de4
Merge branch 'dev' into Chipmunk2D
2021-06-24 17:04:04 +08:00
aismann
df58dd753c
Add springs (draw), add Copyright, improve Chipmunk2d - Testbed
2021-06-24 09:54:02 +02:00
halx99
2397d54daf
Fix ci [ci build]
2021-06-24 12:48:25 +08:00
halx99
a379f936d8
Reimplement HttpClient based on yasio ( #390 )
...
* [WIP] Reimplement HttpClient based on yasio
This change will make HttpClient support concurrency request
* [WIP] Reimplement HttpClient based on yasio
a. timeoutForRead support
b. Improve code
* [WIP] Reimplement HttpClient based on yasio [ci build]
* [WIP] Fix ci [ci build]
* [WIP] Reimplement HttpClient based on yasio [ci build]
PUT,DELETE support
* [WIP] Reimplement HttpClient based on yasio [ci build]
HttpClientTest works
* Update HttpClient.cpp
* HttpClientTest: enable sslVerifaction test
* Update HttpResponse.h
* Sync luabindings [ci build]
* Add chrome UA test
* Fix ci [ci build]
* The timer for read timeout should be associated with per channel
* Remove unused function
* Update url
2021-06-24 12:33:07 +08:00
halx99
581a792155
Delay scene default camera init, see also #392
...
This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99
c9358397b7
Fix #392
2021-06-24 01:23:29 +08:00
aismann
07ffbedc3c
Update CMakeLists.txt
2021-06-24 00:21:36 +08:00
aismann
528ced1c9d
Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange
2021-06-24 00:21:36 +08:00
aismann
df1a6e5feb
Update CMakeLists.txt
2021-06-23 17:32:34 +02:00
aismann
48bc8144a5
Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange
2021-06-23 17:09:48 +02:00
aismann
2ce88d571b
some more Chipmunk2D TestBed examples, mouse interaction, ... ( #389 )
...
* Chipmunk2D - TestBed Add more examples and improve using the original source
* Improve using original chipmunk2d demo code, add more example, add interactions with mouse
2021-06-23 14:25:44 +08:00
aismann
85347cd438
Chipmunk2D - TestBed Add more examples and improve using the original source
2021-06-18 16:52:56 +08:00
halx99
7ee1785858
Improve Lua RTTI performance [ci build]
2021-06-18 12:23:10 +08:00
aismann
69e54bb74d
Improved Chipmunk2D - TestBed ( #381 )
...
* Improved Chipmunk2D - TestBed
* for windows only (at this moment)
* Update CmakeLists.txt
* fix CmakeLists.txt
* some more fixes
* more fixes
* more fixes
* Create ChipmunkDemo.h
* Fix CMakeList.txt; improve Chipmunk TestBed
2021-06-17 14:22:52 +08:00
aismann
a491997731
Improve the "Physics part" ( #379 )
...
* 1. Add "initial" Chipmunk - TestBed
More demos comes later.
* 2. Removed unused source
* Update CMakeLists.txt
* Some fixes #1
* workaround #1
* workaround #1
2021-06-16 19:34:09 +08:00
halx99
bde4726807
Update yasio [ci build]
2021-06-14 22:54:50 +08:00
halx99
61af6d75f9
Update readme guide and fixup [ci build]
2021-06-08 21:53:18 +08:00
halx99
29015e1cd7
Make gradle utils file as shared [ci build]
2021-06-02 06:27:19 +08:00
halx99
f0dc1582fb
[Gradle] Find ndk with env ANDROID_NDK [ci build]
2021-06-02 05:37:18 +08:00
halx99
adce3298de
Fix lua build [ci build]
2021-05-24 19:18:15 +08:00
halx99
d13746a035
Fix ci [ci build]
2021-05-24 17:20:28 +08:00
HALX99
a42f9ac25c
Renaming refactor ( #353 ) [ci build]
2021-05-18 16:40:30 +08:00
halx99
97e8d4c58a
Replace jcenter with mavenCentral [ci build]
2021-05-15 12:15:38 +08:00
halx99
bb1871b0e0
Gradle Plugin no longer support cmake 3.10.0+
2021-05-15 11:58:56 +08:00
halx99
412a6fa9e2
Fix android ci [ci build]
2021-05-15 00:12:41 +08:00
halx99
798e0fe1a1
Update gradle stubs [ci build]
...
a. wrapper to 6.9
b. plugin to 4.2.0
2021-05-14 12:11:19 +08:00
halx99
3348f10813
Make tests could build at external location [ci build]
2021-05-02 17:23:39 +08:00
halx99
7f1ca55a97
NavMesh Use lz4 instead fastlz [ci build]
2021-04-26 22:39:44 +08:00
halx99
c1063ea03d
Fix cpp-tests exit crash when tableView in scrolling [ci build]
2021-04-26 17:55:55 +08:00
halx99
49c1318fc1
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
halx99
e8c1d7bc2c
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
3ff5b16847
Ensure build native first before compile java code
2021-04-20 20:25:32 +08:00
halx99
d33ffa67cd
Set gradle-wrapper to 6.8.3 [ci build]
2021-04-08 22:42:15 +08:00
halx99
958f6c3a93
Properly set gc mode for lua-5.4 [ci build]
2021-03-27 19:49:19 +08:00
halx99
9972ddd71c
fix lua-tests cmake script
2021-03-26 17:10:37 +08:00
halx99
adf3483943
Fix CMakeLists for separating test projects [ci build]
2021-03-15 09:50:32 +08:00
HALX99
138781151a
Fix depth stencil state/desc ( #321 )
...
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
aismann
057642921b
Update controller.cpp
...
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann
4ef25e25cf
same/correct wording style
2020-12-03 21:33:52 +01:00
HALX99
bb9b40689c
Merge pull request #295 from aismann/master
...
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
108399ede3
Unify CC_COMPAT_GL to control renderer backend
...
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
dbf81d7511
Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
...
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann
72be372699
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
...
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
aismann
5e249bf6f8
Chipmunk2D and Box2D works together now (add two new classes)
...
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
Eismann
eee60b9d99
Same as on 3.17 (with small changes)
2020-11-23 07:46:09 +01:00
Eismann
c364c9adb5
Update Box2dTest.h
2020-11-20 07:05:21 +01:00
Eismann
424666e59c
Update CMakeLists.txt
2020-11-20 06:38:09 +01:00
Eismann
7c06461594
add Box2D to CMakeList
2020-11-20 06:19:30 +01:00
Eismann
178ce9f5cf
Add BOX2D test
...
Add BOX2D test
2020-11-20 04:51:47 +01:00
halx99
46287b84c2
Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0
2020-11-12 22:50:38 +08:00
halx99
755714c103
CMake, use file TO_CMAKE_PATH instead string replace [ci build]
2020-11-12 22:47:35 +08:00
halx99
7cf17f70c3
Remove unused file
2020-11-11 16:22:03 +08:00
halx99
5da2894e1b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
c563bc295f
Sync folder for binding generator config
2020-11-01 20:18:50 +08:00
halx99
5b8eaf1005
fix fairygui-tests ios project file
2020-10-27 00:24:55 -07:00
halx99
f13bc32512
Build android arch arm64-v8a only for ci, fix test case compiling warning
2020-10-26 11:12:55 +08:00
halx99
863bd35676
Finish #244
2020-10-25 16:25:08 +08:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
a14b7cc91e
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
2b125c75bd
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
8a69a3a5cc
Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake
2020-10-22 17:50:25 +08:00
halx99
eb52b0d319
Make setup.py works with python3
2020-10-22 16:53:28 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
119e62f164
Update gradle plugin to 4.1.0
2020-10-21 10:55:32 +08:00
halx99
86f3c58c39
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00
halx99
28677ba0b3
cpp-tests for mobile, set resourceSize to 960x640
2020-10-20 16:38:50 +08:00
halx99
25cc511532
fix lua build link on android
2020-10-19 23:21:40 +08:00
halx99
bacba846af
Sync SharedLoader template.
2020-10-19 19:19:17 +08:00
halx99
919d48d68e
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
2020-10-19 18:33:10 +08:00
halx99
adf09cf173
Reserve extension GUI for cpp-tests only
2020-10-18 12:31:45 +08:00
halx99
8450babc16
Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later
2020-10-18 01:12:11 +08:00
halx99
4142499bc4
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:05:36 +08:00
halx99
dfce234ced
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:01:36 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
e8ce296dd3
Add Label crashing test case for https://github.com/cocos2d/cocos2d-x/issues/20523
2020-09-17 11:49:47 +08:00
halx99
8c7ce70ef6
fix warn [skip appveyor]
2020-09-11 18:46:15 +08:00
halx99
7249325ff4
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
992d6139d9
More clearly programState management
2020-09-09 13:03:31 +08:00
HALX99
03c2fa52e0
fix ident [skip appveyor] [skip travis]
2020-09-08 17:23:15 +08:00
halx99
7a15d5b74f
Update CMake scripts and readme
2020-09-08 13:44:59 +08:00
halx99
090cd1002b
Add ImGuiEXT test case for PC platforms
2020-09-08 13:38:16 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
HALX99
2539e78774
Merge pull request #188 from halx99/etc2-support
...
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
5ddc84bbee
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
8b7505e171
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
ae99a5965b
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
d150e7cbc4
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
3c7ede5859
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
9d9067dec4
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
71c9b2b101
fix #146
2020-08-18 10:51:32 +08:00
halx99
e44903c461
Update README files [skip appveyor] [skip travis]
2020-08-17 19:09:54 +08:00
halx99
67ef8bb624
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00
halx99
bcc00eaffe
Sets Gradle Plugin version to 3.4.0 to fix cmake can't recognize ninja
2020-08-10 15:04:12 +08:00
halx99
0b728e076a
Remove unnecessary code
2020-08-10 00:21:56 +08:00
halx99
adc97af519
Optimize YAsioTest, see #150
2020-08-10 00:20:29 +08:00
aismann
c5f1e242e3
Polygon looks correct now
...
Tested with Clipper 6.x and new poly2tri
2020-08-08 09:57:17 +02:00
halx99
4c56d6587e
Sync optimize code
2020-08-06 19:58:24 +08:00
halx99
f38f76c1a1
Sync spine code and resource to 3.8
2020-08-05 17:04:57 +08:00
halx99
b84b3fe339
Update fairygui-tests project name for android
2020-08-05 16:33:13 +08:00
halx99
90c18ad338
Sync fairygui-tests settings for ios
2020-08-05 13:33:31 +08:00
halx99
f6c3442537
Sync fairygui-tests settings for android
2020-08-05 13:32:14 +08:00
halx99
6eb58f58bd
Optimize CMake scripts
2020-08-04 14:05:00 +08:00
halx99
58d61ee154
Add full fairygui-tests
2020-08-04 13:15:02 +08:00
halx99
b142167560
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00
aismann
1c811d857a
The switch to the third monitor was not working
2020-08-03 08:34:19 +02:00
halx99
6f274a8003
Set full screen before layout renderer elements to ensure VisibleRect is correct with full screen window size
2020-08-02 16:55:21 +08:00
halx99
aa59cf6876
Add wav testcase
2020-08-01 19:25:39 +08:00
Eismann
253f82a894
Add tests for Fullscreen Monitor 3
...
Add tests for Fullscreen Monitor 3 (if present)
2020-08-01 07:12:29 +02:00
Eismann
8c71708323
Revert "Revert "Update NewAudioEngineTest.cpp""
...
This reverts commit 379c099b2d
.
2020-08-01 06:55:33 +02:00
Eismann
379c099b2d
Revert "Update NewAudioEngineTest.cpp"
...
This reverts commit 87232d61b1
.
2020-08-01 06:54:56 +02:00
Eismann
87232d61b1
Update NewAudioEngineTest.cpp
...
"wav-samples/8kadpcm.wav" not existing.
2020-08-01 06:49:44 +02:00
halx99
da7e235b25
Optimize link, remove -Wl,--whole-archive for linking 3rd libs.
2020-07-29 18:55:45 +08:00
halx99
d1cd05c0c8
Copy angle binaries
2020-07-23 10:32:50 +08:00
halx99
d90aa8708f
Remove unused
2020-07-21 23:09:40 +08:00
halx99
26fb5a596c
Add ccs-res
2020-07-20 18:47:47 +08:00
halx99
a70b43af1e
Remove a submodules.
2020-07-20 18:41:45 +08:00
halx99
87635cfa81
fix compile issue
2020-07-10 16:00:21 +08:00
halx99
93a3452261
finish angle dependencies auto copy for win32, make flatbuffers dep header only
2020-06-14 12:50:20 +08:00
halx99
40cb068201
finish issue: #85
2020-05-06 15:42:25 +08:00
halx99
b24d244f6e
Remove unused Android.mk files
2020-03-04 22:59:33 +08:00
halx99
313d4dc2a1
Update deps to v33
2020-03-03 23:17:38 +08:00
halx99
e379fc513d
Refactor CCValue.
2020-03-03 19:24:07 +08:00
halx99
5416b4d34c
Remove xxtea, cleanup xxtea reference sources
2020-02-15 20:54:33 +08:00
weiwest
89105d0db2
Merge remote-tracking branch 'upstream/master'
2020-02-12 16:58:47 +08:00
weiwest
9496d34470
add astc soft decode support
2020-02-11 23:54:17 +08:00
weiwest
dbc089d51d
add astc support 8x8 block size
2020-02-06 21:54:45 +08:00
weiwest
a6edda385b
add astc support 2d 4x4 RGBA
2020-02-05 22:45:19 +08:00
halx99
b6cf5871cd
Refactor UserDefault, use file mapping & plain binary encode/decode for all platform
2020-02-04 22:28:54 +08:00
halx99
3f78448495
Fix .so auto link when folder not exists
2020-02-04 20:57:20 +08:00
halx99
a40c81e984
load .so at AppActivity.java
2020-02-04 19:22:11 +08:00
halx99
1b33d88416
fix compile issue
2020-02-03 22:01:18 +08:00
halx99
a350f4be88
solve auto link .so for android platform
2020-02-03 21:18:23 +08:00
halx99
6f4b1f4d9e
fix link error
2020-02-02 21:53:18 +08:00
minggo
589e09c328
set xcode installation path to ( #20402 )
2020-01-18 20:40:21 +08:00
RH
93352ff06f
V4 bmfont improved api ( #20406 )
...
* Merged improved BM font API from Cocos2d-x V3. Code based on #20309 and #20300
* Added missing test resources.
2020-01-18 20:40:17 +08:00
RH
3b3086b8d8
V4 uilayout scissorclipping fix ( #20415 )
...
* Fix for issue #19890
* Updated with better fix from the V3 PR #18651
* Formatting fix
* Fixed issue with incorrect type (double instead of float) when compiling on certain platforms.
* Another attempt to fix compilation issue
2020-01-18 20:40:13 +08:00
Arnold
2fdb65e2c6
set attribute ( #20417 )
2020-01-18 20:40:09 +08:00
Arnold
cdc0d4702c
[bugfix] set CFBundleExectuable in template info.plist ( #20425 )
...
fix #20414
2020-01-18 20:40:00 +08:00
halx99
d3aabf3f89
Add test case for yasio
2020-01-05 04:24:13 +08:00
halx99
a2eb8507bb
[v4] spine v3.8
2020-01-05 03:09:32 +08:00
RH
deffc2cbef
Fix for issue #19890 ( #20407 )
2019-12-12 23:55:23 +08:00
Arnold
b74af1970b
[bugfix] set Info.plist path ( #20405 )
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fix bug introduced in #20205
2019-12-12 23:55:18 +08:00
halx99
3a877c50f2
fix SpritePolygonTest
2019-12-03 00:50:11 +08:00
HALX99
d4b9775436
fix link issue for android
2019-12-02 18:17:42 +08:00
halx99
4bab298e21
update links
2019-12-02 05:40:50 +08:00
coulsonwang
abc25ae04a
adjust ralative position of tested item in TouchTest ( #20369 )
2019-11-26 23:40:54 +08:00
minggo
514834c4c0
use sprite to create editbox ( #20371 )
2019-11-26 23:40:48 +08:00
halx99
d193246f09
Use toString instead asString
2019-11-25 18:02:13 +08:00
halx99
ab7ccf0a58
Update etc1 alpha test case
2019-11-25 02:46:52 +08:00
halx99
30ffbe1514
Improve CCImage, BMP support.
2019-11-25 02:28:38 +08:00
halx99
d3e97a75a3
Remove websockets, sync tests.
2019-11-24 21:02:16 +08:00
coulsonwang
5b15737b3a
fix walking boundary of terrain ( #20364 )
2019-11-22 16:07:14 +08:00
Arnold
3b4748009f
use copy instead of linkis ( #20356 )
2019-11-21 15:12:37 +08:00
coulsonwang
912ba30e49
remove duplicated PrgramState instance in the derived class of Node ( #20350 )
2019-11-20 11:04:42 +08:00
Arnold
e3c636c23c
Sync resource automatically on Windows and Linux ( #20319 )
2019-11-15 10:24:38 +08:00
coulsonwang
dde4780e14
decrease the font size or it will be conflict ( #20333 )
2019-11-14 18:11:15 +08:00
coulsonwang
a6f73e2f5a
adjust testItem relative position ( #20331 )
2019-11-14 15:13:20 +08:00
Arnold
6a53b31d08
[bugfix] add pagezero_size link flags ( #20321 )
2019-11-13 11:07:52 +08:00
minggo
98ab6d23b6
set iOS default deployment version in correct place ( #20307 )
2019-11-08 10:30:51 +08:00
minggo
5acc952a17
fix iOS build issue ( #20292 )
2019-11-05 15:23:54 +08:00
coulsonwang
8126cfafd5
add defualt ios deloyment target ( #20282 )
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* add defualt ios deloyment target
2019-11-01 17:07:52 +08:00
coulsonwang
4914dfff10
fix AudioSwitchStateTest subtile ( #20278 )
2019-10-31 16:05:57 +08:00
coulsonwang
d41457d447
comment spine codes in lua ( #20272 )
2019-10-30 16:25:08 +08:00
coulsonwang
4f486528cc
fix walking boundary of 3D test in lua
2019-10-29 19:24:35 +08:00
minggo
487634b5b7
Merge pull request #20264 from Mee-gu/fixLua
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fix experimental namespace
2019-10-29 14:30:10 +08:00
coulsonwang
d77cd8f3b1
fix experimental namespace
2019-10-29 14:19:16 +08:00
minggo
2f79eb10af
fix installation error on some Android devices
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May meet "The application could not be installed: INSTALL_FAILED_TEST_ONLY" error on some devices.
2019-10-29 11:35:22 +08:00
minggo
4af28a2f68
revert cpp-empty-test ( #20262 )
2019-10-29 10:46:24 +08:00
minggo
84feb1f87c
update default ABI
2019-10-28 15:43:42 +08:00
coulsonwang
2d42aa1d21
fix memory leak ( #20258 )
2019-10-28 15:04:03 +08:00
coulsonwang
2501f53b9b
add CameraTest ( #20253 )
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* nodeTest
* fix
2019-10-25 18:22:35 +08:00
minggo
c9af873e2e
fix some warnings ( #20247 )
2019-10-25 16:40:30 +08:00
coulsonwang
b849fce842
remove box2d tests ( #20246 )
2019-10-25 13:37:08 +08:00
minggo
be038d9ffc
fix some warnings ( #20236 )
2019-10-25 09:27:54 +08:00
minggo
6b1e55f419
Remove experimental namespace ( #20229 )
2019-10-23 14:58:31 +08:00
coulsonwang
ee4432661c
fix label text word wrong warp issue ( #20226 )
2019-10-23 14:13:38 +08:00
Arnold
11a1f820e2
[v4] add unzip test code ( #20219 )
2019-10-22 13:47:07 +08:00
Andy Duplain
1a04787287
Rework CMake Xcode support. ( #20205 )
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- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.
- NOTE: I believe we could compile with bitcode enabled if the box2d
library was compiled using bitcode.
2019-10-22 13:42:56 +08:00
minggo
24b04e561b
sync #20007 to v4 ( #20210 )
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* sync #20007 to v4
* Fixing a bug in Node::enumerateChildren (#20045 )
This patch fixes an issue that if both // (recursive enumeration)
and .. (starting from parent node) are specified,
Node::enumerateChildren does not honor the latter and starts searching
from current node rather than parent node.
2019-10-17 11:12:25 +08:00
coulsonwang
b8cf680342
update ProgramState usage in lua ( #20204 )
2019-10-16 09:48:38 +08:00
coulsonwang
67ae2e756e
fix ProgramState and Program performance ( #20189 )
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* fix ProgramState and Program performance
* fix review
* fix
* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang
ab04e037b7
fix PhysicsContactTest ( #20171 )
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modify the item relative position to avoid inappropriate operation.
2019-10-08 15:07:46 +08:00
minggo
42c43a53a1
fix crash when back with playing video ( #20169 )
2019-09-25 14:33:18 +08:00
coulsonwang
6de088ab98
fix C4244 warning ( #20162 )
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* fix C4244 warning
* fix warning C4244
* fix compile error
2019-09-25 14:32:26 +08:00
coulsonwang
03a4ddf764
fix warning ( #20146 )
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* fix warning
fix warning
* remove integer type constructor for Vec2
2019-09-24 11:31:35 +08:00
coulsonwang
1888267fa9
add particle texture ( #20144 )
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add particle texture
2019-09-20 17:31:08 +08:00
coulsonwang
5918758904
fixLuaNodeTest ( #20145 )
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set depth write mask correctly
2019-09-20 17:30:52 +08:00
minggo
965ea379a7
Merge pull request #20139 from Mee-gu/fixWarning
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fix warning
2019-09-20 14:36:36 +08:00
coulsonwang
0dbe3419d2
fix warning
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fix warning
2019-09-20 11:20:07 +08:00
coulsonwang
4c3375bc41
add particle texture
2019-09-18 10:02:33 +08:00
coulsonwang
83dd39ec0b
remove unneeded codes ( #20126 )
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was removed from Sprite3D. Should not be call from lua.
2019-09-18 09:22:15 +08:00