tree
1f0a9526c9
After call setTime,the decoder seek to the wrong frame, need multiplied by channel count ( #1618 )
2024-01-17 15:24:46 +08:00
smilediver
729cc80351
Allow to override AX_USE_COMPAT_GL from user's CMakeLists.txt ( #1610 )
2024-01-15 23:45:37 +08:00
halx99
4600c961cd
Update astcenc to 4.7.0
2024-01-15 23:44:36 +08:00
aismann
991e63ab8b
Set DrawNodeEx default to 'OFF" ( #1613 )
...
* Set DrawNodeEx default to 'OFF"
* Update controller.cpp
* Update CMakeOptions.md
2024-01-14 15:56:08 +08:00
Lich
b57e8b5f5a
Fix incorrect implementation ( #1611 )
2024-01-13 10:45:36 +08:00
Lich
0c77e45fb7
Add fixedUpdate method to Scene ( #1607 )
2024-01-13 01:08:01 +08:00
smilediver
5bcaa9ce51
Fix AXASSERT() not working with more complex msg arguments ( #1609 )
2024-01-12 21:17:40 +08:00
罗捷捷
e412419425
Move FileUtils::fullPathForDirectory to public ( #1596 )
2024-01-11 12:42:00 +08:00
halx99
dea9eb672a
Improve code style
...
Use std::string_view instead std::string
2024-01-10 09:16:56 +08:00
arman hossiny
214fdface8
Add multi UserDefault support ( #1592 )
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* fixed bug replace scene
* add multi UserDefalut (set file name UserDefalut)
help to run multi player on local
2024-01-10 07:34:54 +08:00
j-jorge
aa3d1fdd86
Turn ShaderCache into a singleton. ( #1588 )
...
This is more consistent with what is done everywhere else in the
repository.
2024-01-07 07:43:13 +08:00
halx99
f54b6cc6d5
Fix typo
2024-01-06 18:45:51 +08:00
j-jorge
bfb30f573a
Fix shader cache leak ( #1580 )
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* Fix compilation issue in Texture2D.cpp with _AX_DEBUG=2.
* Fix memory leak: ShaderCache was not purged.
The ShaderCache class had two static members: a map for the cache, and
a pointer to the single instance of ShaderCache. The map was
supposedly cleared in the destructor but there was actually no
instance of ShaderCache (getInstance() was never called and the other
functions accessed the map directly). This commit removes the
singleton "interface" such that only the map is used, then it cleared
the map upon request.
2024-01-06 00:48:34 +08:00
aismann
70fa8872de
Add extension 'DrawNodeEx' aka 'DrawNode v2' ( #1568 )
2024-01-05 02:07:13 +08:00
RH
9ca77602bb
Add sub-protocol and optional header support to WebSocket connection ( #1565 )
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* Add sub-protocol and optional header support to WebSocket connection
Unsolicited WebSocket PONG messages received should be ignored
* Set custom headers via setHeaders method for native WebSocket implementation.
Ensure WASM WebSocket interface has same constructor as native interface
* Fix temporary string reference
Ensure passed url is passed as null terminated string
2024-01-02 19:10:51 +08:00
aismann
99cf951902
Fix issue of UILayout (correctness of fix -> was on the wrong method) ( #1566 )
2024-01-02 07:20:09 +08:00
halx99
e186067daf
Add websocket luabindings
2023-12-31 23:00:13 +08:00
Deal
5fe829728b
Add websocket support ( #1536 )
2023-12-31 22:23:25 +08:00
aismann
c389118571
Fix issue #1546 of UILayout( #1549 ) and small performance boost ( #1559 )
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* Fix issue #1546 of UILayout(#1549 ) and small performance boost
* add test
* Committing genbindings changes
---------
Co-authored-by: aismann <aismann@users.noreply.github.com>
2023-12-31 11:33:49 +08:00
aismann
54daf354cd
Fix issue #1546 of UILayout ( #1549 )
2023-12-27 19:20:27 +08:00
arman hossiny
29504d102c
Fixed bug replace scene ( #1543 )
2023-12-26 06:05:42 +08:00
suleiman rabiei
d69aa07a24
Fix crash with view nullcheck ( #1540 )
2023-12-24 19:40:09 +08:00
halx99
22a1faa593
Improve build system
2023-12-22 02:39:38 +08:00
halx99
ef40b03c87
Delete unused win32/compat/stdint.h
2023-12-18 23:12:47 +08:00
Lich
c43dbfff95
Get TMXTilesetInfo by name ( #1522 )
2023-12-16 07:13:34 +08:00
halx99
993b7f54c2
Improve win32 timer resolution control
2023-12-16 00:45:54 +08:00
Deal
b88c28013c
GLES3: Fix scalar array layout ( #1523 )
2023-12-15 22:29:23 +08:00
RH
2b01fa2cb3
Make openFileStream a const method ( #1514 )
2023-12-14 01:51:15 +08:00
Lich
ae51e26eb6
Add support for window resized and positioned ( #1513 )
2023-12-14 01:48:52 +08:00
halx99
7864d8f6ec
Enable FPS control for winuwp
2023-12-14 01:46:41 +08:00
halx99
a6107139b6
Fix Device::getPixelRatio for win32,android
2023-12-13 01:56:53 +08:00
RH
baa9de1a5f
Call Android native renderer while opengl context is still valid ( #1504 )
2023-12-12 09:47:11 +08:00
Turky Mohammed
26024d1eeb
Fix TMX Camera Culling ( #1501 )
2023-12-12 09:42:53 +08:00
halx99
206c7e3352
Fix mac Device::getPixelRatio incorrect
2023-12-12 00:45:34 +08:00
Deal
213f788f75
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
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* backend::Device ==> backend::DriverBase
* backend::DeviceInfo ==> backend::DriverBase
* code style: remove unnecessary virtual function marks
2023-12-11 21:59:25 +08:00
halx99
70997061da
Improve axmolver defines
2023-12-10 00:08:05 +08:00
aismann
f19c8f89ae
Replace 'CCAssert' with 'AXASSERT' ( #1485 )
2023-12-08 16:30:34 +08:00
Lich
0f114baf8c
Improve ActionCoroutine callback style ( #1481 )
2023-12-08 12:46:46 +08:00
Turky Mohammed
36da799b19
Add useful chipmunk function. ( #1480 )
2023-12-08 09:39:32 +08:00
halx99
affcf05b69
Prepare 2.1.0 release
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* Update copyright notice
* Remove prebuilt libs from SCM
* Remove optional thirdparty sources/repo from SCM
* Remove tests resources folder 'Content' from SCM
2023-12-08 01:04:43 +08:00
Lich
669f864a4d
Fix tilemap multiline property ( #1476 )
2023-12-05 20:53:31 +08:00
aismann
41c65eb28e
Add DrawNode::drawPie ( #1474 )
2023-12-05 17:20:31 +08:00
halx99
49706d72b3
Fix windll build
2023-12-05 01:16:14 +08:00
Lich
d84d527362
Add support for ActionCoroutine like Unity ( #1473 )
2023-12-05 00:28:50 +08:00
RH
371ee89f8a
Reduce memory usage when using getFileMD5Hash function ( #1472 )
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* Avoid high memory usage when hashing a file.
* Make the chunk size adjustable when hashing a file. Default to 16KB.
* Add computeFileDigest to enable the use of different hashing algorithms.
* A hash should still be reported for an empty file.
2023-12-04 19:08:18 +08:00
Paulo Coutinho
0aab228acc
Rename glview to correct representative name ( #1467 )
2023-12-01 09:04:51 +08:00
RH
5374e6ecc0
Add support for Richtext vertical alignment ( #1466 )
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* Add vertical alignment support for RichText
* Simplify RichTextTest implementation by reducing code duplication.
Add vertical alignment button to all RichText tests.
* Remove duplicate include
* [RichText] Vertical alignment support when ignoring size
2023-12-01 00:05:11 +08:00
halx99
7b33b4edf0
Apple: remove deprecated gamepad
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refer #1453
2023-11-27 00:01:14 +08:00
RH
82d88d8970
Use execute_process instead of deprecated exec_program ( #1450 )
2023-11-26 00:03:36 +08:00
axmol-bot
78672f4a19
Update thirdparty prebuilts to v60 ( #1446 )
2023-11-25 14:47:25 +08:00