Commit Graph

1045 Commits

Author SHA1 Message Date
fusijie 92e68cd9dc add sprite frame flash line bug test case. 2015-07-22 13:42:10 +08:00
Vincent Yang 3addf38134 Fixed #12906 : Can't add custom member to cocos2d::Scene subclass. 2015-07-22 12:01:34 +08:00
Wenhai Lin 45e0eda81c Fixed compile error 2015-07-17 11:34:26 +08:00
WenhaiLin a6f8031af9 Label:support font that contains GB2312 char map.[except android] 2015-07-16 17:10:05 +08:00
andyque fc673ee502 Merge branch 'v3.7-release' into v3 2015-07-13 22:44:54 +08:00
andyque 302976b603 add shared scheme to iOS & Mac project. 2015-07-07 14:24:17 +08:00
肖峰 37674c3689 Add bug test to Mac & iOS cpp-test project 2015-07-07 11:17:08 +08:00
Neo Kim 69a4a438bb Change Xcode project configurations to use spaces instead of tab as indentation. 2015-07-06 14:54:41 +09:00
Neo Kim 2cae17b462 Add scroll bar feature into ScrollView 2015-07-04 09:56:52 +09:00
andyque dce583db93 fix jsb bindings error 2015-07-01 18:28:22 +08:00
Neo Kim bed90606d3 Add RadioButton feature and a test case for it. 2015-06-30 18:50:13 +09:00
Neo Kim a37015d083 To create radio button feature which uses almost same logic with CheckBox, extract the common logic from CheckBox and make it as AbstractCheckButton class. 2015-06-30 18:50:13 +09:00
子龙山人 077241eecf Merge pull request #12599 from jianglong0156/jsbProjectMerge
merge the jsb project into cocos2d project
2015-06-30 17:04:12 +08:00
jianglong0156 329aab4a7a delete invalid project file 2015-06-30 13:52:00 +08:00
jianglong0156 f20f8a2777 delete invalid project files 2015-06-30 13:51:13 +08:00
jianglong0156 185b4419be merge job project into cocos2d-x project 2015-06-30 13:49:24 +08:00
jianglong0156 aac1da2016 Merge branch 'jsbProjectMerge' of https://github.com/jianglong0156/cocos2d-x into jsbProjectMerge 2015-06-29 17:58:58 +08:00
jianglong0156 3c13cdd62c add space project 2015-06-29 17:58:38 +08:00
jianglong0156 8711ffddce delete js-tests project in win8.1 and wp8 2015-06-29 17:44:27 +08:00
jianglong0156 ba768c45ac add js-test into cocos2d project in win8 2015-06-29 17:23:19 +08:00
jianglong0156 58f7d568cd remove js project in win32 2015-06-29 17:14:22 +08:00
jianglong0156 bbf4476ff3 add win32 js-test project into cocos2d-x project 2015-06-29 16:48:09 +08:00
kompjoefriek 6eca03fdd2 Merged changes from "Vibrate support in v4" into v3 branch. 2015-06-26 01:02:44 +02:00
Jacky 3c5ab4f518 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon2
# Conflicts:
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-06-17 13:04:24 +08:00
子龙山人 0915565b8d Merge pull request #12373 from samuele3hu/v3_navigation
Add the Lua bindings for NavMesh and the related test case.
2015-06-17 11:36:52 +08:00
samuele3hu a547d6aa33 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_navigation
Conflicts:
	tools/bindings-generator
2015-06-16 11:36:11 +08:00
Dale Stammen a73d82990d added librecast 2015-06-15 18:18:54 -07:00
WuHao 27d0f51e9b Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	build/cocos2d_tests.xcodeproj/project.pbxproj
	cocos/2d/libcocos2d.vcxproj.filters
	tools/cocos2d-console
	web
2015-06-15 16:13:36 +08:00
pandamicro 0216d05eee Merge pull request #12102 from super626/navigation2
3D Navigation
2015-06-15 13:39:05 +08:00
yangxiao 16a0ddc74e rename CCNavMeshTool to CCNavMeshUtils 2015-06-15 12:52:55 +08:00
jianglong0156 10ed5e0b78 modify ios project 2015-06-15 10:03:58 +08:00
Jacky 29c108bdef Merge remote-tracking branch 'origin' into fix_spritepolygon2
# Conflicts:
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-06-12 16:28:41 +08:00
yangxiao 44c2b0d5ad merge cocos 2015-06-11 15:54:42 +08:00
Jacky a32fec8471 change clipper version to 6.1.3. 2015-06-11 10:45:37 +08:00
Huabing.Xu 10352c40b2 Merge branch 'v3' into v3FrameBufferObject
# Conflicts:
#	cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Huabing.Xu 3e331128c6 file rename CCFrameBufferObject->CCFrameBuffer 2015-06-09 15:32:12 +08:00
WuHao 0808b6aff9 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon
Conflicts:
	cocos/2d/MarchingSquare.cpp
2015-06-08 13:59:26 +08:00
Jacky 3e62dd0473 remove unused file and code. 2015-06-06 13:31:25 +08:00
Jacky afa422d898 fixed copy constructor and operation = bug. 2015-06-04 18:27:58 +08:00
WuHao 0a51c9bd27 Finished AutoPolygon and Sprite 2015-06-04 15:43:31 +08:00
samuele3hu 3bae5620d6 Merge branch 'navigation2' of https://github.com/super626/cocos2d-x into v3_navigation 2015-06-04 09:40:54 +08:00
zhukaixy cf24623e26 configure recast project for win8.1 project(js) 2015-06-03 14:42:37 +08:00
zhukaixy 76ad42bb0b configure recast project for win8.1 project 2015-06-03 14:31:12 +08:00
yangxiao 06fd083d07 add recast to js project 2015-06-03 11:45:49 +08:00
samuele3hu a20681aa21 Add Lua-bindings for NavMesh 2015-06-02 18:37:57 +08:00
yangxiao 3d4606921b merge cocos 2015-06-02 14:27:31 +08:00
WuHao 3c5326ba1f removed spritePolygon, merge into sprite and draft of AutoPolygon 2015-06-02 10:10:09 +08:00
WuHao 3d62805d04 Merge branch 'v3' into fix_spritepolygon
# Conflicts:
#	build/cocos2d_libs.xcodeproj/project.pbxproj
#	cocos/2d/MarchingSquare.cpp
2015-05-29 18:10:41 +08:00
yangxiao c782d63bef add 3d navigation 2015-05-29 16:45:33 +08:00
Jacky 8df4920f6e fixed file name. 2015-05-29 15:03:36 +08:00
Huabing.Xu 22ddf53539 Merge branch 'v3FrameBufferObject' into v3 2015-05-29 10:38:42 +08:00
Dale Stammen dadbbc18d6 added Windows 10 UWP project files 2015-05-28 13:51:25 -07:00
子龙山人 62832586d0 Merge pull request #12049 from samuele3hu/v3_material
issue #12046: Add Lua bindings for material systems and related test cases
2015-05-27 16:26:26 +08:00
samuele3hu 9934d73548 issue #12046: Add Lua bindings for material systems and related test cases. 2015-05-27 15:37:59 +08:00
子龙山人 c8d8a9cfd2 Merge pull request #12022 from jianglong0156/modifyTestResource
Modify test resource
2015-05-27 15:05:32 +08:00
andyque 452248c0dd fix iOS 64bit implicit conversion error. 2015-05-27 13:45:07 +08:00
jianglong0156 4bde9e635e add copy recourse path in mac from js-test rests 2015-05-27 10:19:01 +08:00
andyque 2b1dd89147 add js-tests scheme 2015-05-26 13:48:56 +08:00
Huabing.Xu c22a8e81ce Merge branch 'v3' into v3FrameBufferObject 2015-05-25 16:56:22 +08:00
andyque c7d698362f add JSB to jenkins 2015-05-25 16:37:08 +08:00
minggo 698428e0a1 Merge pull request #11971 from joshuastray/physics
Physics3d js binding
2015-05-22 14:42:34 +08:00
joshuastray 1366f615dd mac && ios works 2015-05-22 10:43:37 +08:00
andyque 0352a7a3ea add Android 9-patch image format support
commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date:   Mon May 18 17:16:09 2015 +0800

    Add Android 9-patch format support.

    Squashed commit of the following:

    commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 17:08:05 2015 +0800

        finish refactoring

    commit 730bf817f833de56999c616779fc0279890e14bf
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 11:47:08 2015 +0800

        refactoring 9-patch

    commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 09:42:06 2015 +0800

        refactor

    commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
    Author: andyque <guanghui8827@126.com>
    Date:   Fri May 15 17:59:21 2015 +0800

        fix lua and Android compile error

    commit 2877538fb3a436f95400b2ad637ea147b9df81d7
    Author: andyque <guanghui8827@126.com>
    Date:   Fri May 15 11:32:43 2015 +0800

         Add Android 9-patch image format support.

        The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
Dale Stammen 209e7c62f4 added libbullet to Windows 8.1 Universal App projects 2015-05-20 08:01:01 -07:00
WenhaiLin c26ae4a972 Rename solution file for Win32 project. 2015-05-20 13:55:23 +08:00
Jacky bbaa60bbbb change to autopolygon. 2015-05-20 06:07:50 +08:00
Huabing.Xu 45248f7410 works on ios and mac 2015-05-18 17:13:40 +08:00
minggo 8068a2c220 Merge pull request #11836 from dabingnn/v3_CameraMaskFor2DAnd3DRendering
V3 camera mask for2 d and3 d rendering
2015-05-18 13:32:26 +08:00
joshuastray ead74ac89e add CC_ENABLE_BULLET_INTEGRATION=1 to js project 2015-05-17 23:11:17 +08:00
Huabing.Xu 84540c1ff4 Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Ricardo Quesada d23ff0ea2c Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
minggo 398d36b58a Merge pull request #11788 from joshuastray/spritepolygon
SpritePolygon binding and tests for js
2015-05-12 13:46:22 +08:00
Ricardo Quesada 1937431596 Material uses new file format
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
joshuastray 7a4ca3fe6a add new files to project 2015-05-12 10:40:51 +08:00
yangxiao 2391558c96 add physics3d support 2015-05-08 15:49:33 +08:00
Vincent Yang 45e4a2029f Merge branch 'v3_addClearforCamera' of https://github.com/dabingnn/cocos2d-x into v3_addClearforCamera 2015-05-07 16:23:44 +08:00
Vincent Yang a8f0ad9d68 Add Scene3DTest. 2015-05-07 16:22:30 +08:00
samuele3hu 23e4e0d4e3 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012 2015-05-07 16:21:03 +08:00
Huabing.Xu 67ec758d15 add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00
samuele3hu cc4fe9b746 Modify the configuration about js-tests. 2015-05-06 10:52:23 +08:00
Ricardo Quesada ce95bfe059 Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:46:57 2015 -0700

    compiles on win32

commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:01:04 2015 -0700

    compiles on windows!

commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 10:20:13 2015 -0700

    windows fix

    CALLBACK is defined in windows. Use CALLBACK_FN instead

commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 09:51:02 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 17:05:49 2015 -0700

    Material system works Ok.

    Deftaul states are being applyied to RenderState::StateBlock::_default
    state as well!

commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 15:52:09 2015 -0700

    more fixes for material

    blending works as expected

commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 12:14:00 2015 -0700

    compiles on Android

    compiles on Android

commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 11:01:46 2015 -0700

    Cmakefiles

    works with Cmake again

commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 2 18:17:50 2015 -0700

    Particle3D working Ok with its own uniforms

commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 17:32:00 2015 -0700

    MeshCommand now works 100% on Material!

commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 15:49:14 2015 -0700

    multiple meshes work Ok

commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 13:43:56 2015 -0700

    Adds `clone` to GLProgramState

commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:54:34 2015 -0700

    adds comment about the glprogramstate bug

commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:28:39 2015 -0700

    some uniforms moved to Material

commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 16:52:07 2015 -0700

    depth test moved to Material!

commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 13:12:28 2015 -0700

    Material/Technique/Pass subclass of RenderState

    Inheritance of RenderState. Code from GamePlay3D

commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 12:05:26 2015 -0700

    same as v3

commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 11:37:40 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 18:02:21 2015 -0700

    fixes on blending

commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:51:05 2015 -0700

    better defaults for StateBlock

commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:46:36 2015 -0700

    RenderState::bind() binds lots of states

commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:40:07 2015 -0700

    Adds REnderState parsing in .material

commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:06:31 2015 -0700

    RenderState added into RenderState

    Code based on GamePlay3D. Adds GamePlay3d License.

commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 11:27:55 2015 -0700

    Merge branch 'v3' into material_system

commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 18:15:12 2015 -0700

    order files alphabetically

    order files alphabetically

commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 17:46:07 2015 -0700

    Adds cmake and android support

commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 16:33:50 2015 -0700

    for some reason the callback was crashing

    ... bug in the callback code?
    in any case, we didn't need it and it was making the code slower.

commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 14:00:24 2015 -0700

    more little fixes

commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 12:11:28 2015 -0700

    MeshCommand using Material internally

    works

commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 10:34:03 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 17:41:27 2015 -0700

    improved readebility of MeshCommand code

commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 15:41:07 2015 -0700

    mesh supports Material

    `Mesh` supports `Material`
    Now `MeshCommand` needs to implement it correctly.

commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 11:23:28 2015 -0700

    Merge branch 'v3' into material_system

commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 17:40:48 2015 -0700

    Adding Material into Mesh

    WIP.

commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:39:54 2015 -0700

    cosmetic

commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:26:41 2015 -0700

    moves even more code form Sprite3D to Mesh

commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:15:21 2015 -0700

    Moves "draw" from `Sprite3D` to `Mesh`

commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 15:00:50 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 14:46:28 2015 -0700

    cosmetic

commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 16:44:21 2015 -0700

    revert my changes...

    ...actually the GLProgramState code was Ok... ouch

commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 15:40:54 2015 -0700

    parsing GLProgramState validates the attributes

commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 12:10:31 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 17:45:34 2015 -0700

    little progress on Sprite3D + Material

    GLProgramState needs to decouple Uniforms from Attributes in
    `applyGLProgram`.

    binding the attributes is something that needs to be done
    at a different order.
    Perhaps the attributes are part of a VAO or something else.
    the method `applyAttributes()` has a variable to avoid that...
    but everything looks very hackish.

commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 15:46:02 2015 -0700

    doesn't crash :)

    but doesn't show anything either

commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 13:35:45 2015 -0700

    adding sprit3d test

commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 12:10:32 2015 -0700

    MeshCommand: initial draw with Material

commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 10:41:05 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 21:57:28 2015 -0700

    adding Material to MeshCommand

commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 19:39:09 2015 -0700

    pre commit before merging MeshCommand

commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 18:19:00 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:22:03 2015 -0700

    Pass conforms to create()/init() pattern

commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:04:19 2015 -0700

    defines are strings

    better error checking when creating objects
    autorelase added in Pass, Material, Technique

commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 11:23:47 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:31:37 2015 -0700

    blur effect works with alpha

commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:35 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:07 2015 -0700

    Material, Technique, Pass: they have parent

commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 21:48:06 2015 -0700

    multipass works

commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:31:04 2015 -0700

    yeah!

    more materials... a lot to do yet

commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:06:46 2015 -0700

    yeah! works!

commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 16:43:54 2015 -0700

    simple test of material system works!!!

commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 13:51:45 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 18:04:23 2015 -0700

    JSON file curated

    fixes minor bugs

commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 17:22:36 2015 -0700

    parsers shaders!

    including uniforms

commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 23:24:18 2015 -0700

    Material parses texture

commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 18:22:33 2015 -0700

    material parsing almost working

commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 09:23:23 2015 -0700

    Merge branch 'v3' into material_system

commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 18:42:42 2015 -0700

    json parsing broken

    ha... I need to parse the content of the file, to the name of the file.
    to be fixed tomorrow

commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 10:19:11 2015 -0700

    Merge branch 'v3' into material_system

commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:41:12 2015 -0700

    Adds more dummy files for material

commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:01:16 2015 -0700

    adds empty test

commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 15:36:24 2015 -0700

    more material fixes

    multiple passes added in renderer

commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 11:52:30 2015 -0700

    Merge branch 'v3' into material_system

commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:42:35 2015 -0700

    Merge branch 'v3' into material_system

commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:18:34 2015 -0700

    Merge branch 'cpp_compiles_on_mac' into material_system

commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:09:59 2015 -0700

    compiles on Mac

commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 13:54:59 2015 -0700

    Merge branch 'v3' into material_system

commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 8 14:16:27 2015 -0700

    Merge branch 'v3' into material_system

commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:15:28 2015 +0800

    Merge branch 'v3' into material_system

commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:13:24 2015 +0800

    little changes to pass

commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:36:43 2015 +0800

    Merge branch 'v3' into material_system

commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:23:17 2015 +0800

    small changes

commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Mar 26 18:20:46 2015 -0700

    initial Material system
2015-05-05 13:07:32 -07:00
samuele3hu 037c17fe5d Remove vs2012 support in v3 2015-05-05 16:11:26 +08:00
andyque 866cb77ccd fix copy extra unneeded lua scripts in cpp-test project 2015-04-30 16:47:00 +08:00
minggo 4acd231f89 merge v3.6 2015-04-30 13:46:08 +08:00
Wenhai Lin 23f8fa817a [js-tests]Fixed crash on iOS/Mac 2015-04-24 18:14:24 +08:00
WuHao 07349ff588 initial cpp test 2015-04-23 18:03:03 +08:00
zhangbin 61cf0ad28b Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb 2015-04-23 15:46:19 +08:00
WuHao 1ee87140b1 renamed PolySprite to SpritePolygon 2015-04-23 14:34:56 +08:00
samuele3hu 7c77bc9587 Add the PolySprite support and adjust the project setting on the different platform 2015-04-23 00:51:47 +08:00
zhangbin f75bf93706 Update the js-tests project files. 2015-04-21 15:30:47 +08:00
Wenhai Lin ed79f66b9f Fixed compile errors 2015-04-20 17:19:58 +08:00
andyque e02dad3489 fix ui grayscale shader memory release issue 2015-04-20 17:00:40 +08:00
WenhaiLin 480f9179fa Split the project files of JSB into separate files. 2015-04-20 15:37:00 +08:00
samuele3hu 067ad6ad60 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_studio2
Conflicts:
	cocos/scripting/lua-bindings/proj.android/Android.mk
	cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
2015-04-20 10:05:02 +08:00
samuele3hu b72034a3f6 Add Lua bindings for WebView and related test case 2015-04-17 14:08:47 +08:00
Wenhai Lin 7860f57ef0 Fixed compile errors 2015-04-17 14:00:53 +08:00
Wenhai Lin 03ef9b962a Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-jsb-merge 2015-04-17 11:47:09 +08:00
WenhaiLin e50b14b7fb Add js-tests 2015-04-16 18:07:35 +08:00
andyque 74e762cf94 remove unneeded wp8 related files 2015-04-16 17:45:15 +08:00
zhangbin 1f491cf656 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb
Conflicts:
	build/cocos2d-wp8.sln
2015-04-16 17:04:07 +08:00
Dale Stammen b700798287 removed WP8 project files 2015-04-15 07:13:54 -07:00
zhangbin 3641451c47 Update the submodule js-bindings & update solution files for js-bindings. 2015-04-15 13:58:41 +08:00
samuele3hu 63fe17a77a Fix the crash of lua-game-controller-test iOS 2015-04-09 18:10:15 +08:00
Ricardo Quesada 510d502631 Merge remote-tracking branch 'cocos2d/v3' into xcode_6_3_tests_compiles 2015-04-08 21:59:22 -07:00
Dale Stammen ec77f3380d updated freetype include path 2015-04-08 08:02:49 -07:00
minggo 4bcfcb1d09 Merge pull request #11320 from samuele3hu/v3_terrain
#issue 10819:Add lua bindings for Terrain and two test cases about it.
2015-04-08 11:45:46 +08:00
samuele3hu 3a2601a1f8 Add lua bindings for Terrain and two test cases about it. 2015-04-08 10:03:50 +08:00
andyque 9457904fac fixed freetype2 include issue 2015-04-07 23:20:02 +08:00
andyque e4cf3885a5 use prebuilt zlib for android and mac 2015-04-07 23:20:02 +08:00
andyque b5d0b4df5e upgrade libraries 2015-04-07 23:20:02 +08:00
minggo 50fa15c0cd Merge pull request #11301 from samuele3hu/v3_lua_jit
Add luajit support for iOS 64bit devices and related test cases
2015-04-07 18:17:09 +08:00
samuele3hu a64e90d469 Update the related project setting for Luajit and related test cases 2015-04-06 22:41:34 +08:00
tangziwen 0193420dfc Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
Resovle Conflicts:
	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-04-03 15:45:51 +08:00
samuele3hu 826fe4cf31 Update the Xcode project setting for luajit 2015-04-02 10:07:31 +08:00
pipu bc7d8f0a09 Add method destroyCocosStudio() for CocoStudio 2015-03-31 19:55:56 +08:00
yangxiao c6a86ac287 move shader to shaders 2015-03-30 13:45:50 +08:00
yangxiao b469cfa928 merge cocos 2015-03-30 10:28:14 +08:00
yangxiao 84535feb0c merge cocos 2015-03-26 11:59:26 +08:00
yangxiao b6a29d80de 3d particle performance test 2015-03-19 14:43:29 +08:00
Nite Luo 18d716cfd2 Use xcode for jenkins build 2015-03-14 02:08:52 -07:00
pipu c72c8e865d To reconstruct object extension data. 2015-03-12 15:47:15 +08:00
Mazyad Alabduljaleel 1dee334f29 added security framework to the tests project 2015-03-10 15:04:29 +04:00
Mazyad Alabduljaleel 983ffd96c7 Now, mac uses ObjC HTTP client 2015-03-10 14:48:57 +04:00
Dale Stammen 35222a8193 Merge branch 'v3' into v3-wp8-fix 2015-03-09 09:20:25 -07:00
Dale Stammen a828f73ccb updated expiration date of project certificates 2015-03-09 08:31:06 -07:00
minggo b8b1c9d018 Merge pull request #9708 from minggo/use-console
use cocos console in build_native.py and android-build.py
2015-03-09 16:41:56 +08:00
yangxiao faf299c5a1 make path shorter 2015-03-05 13:24:06 +08:00
yangxiao 3db3d9ae11 merge cocos 2015-03-03 17:23:33 +08:00
yangxiao db5c098ca8 adjust 2015-03-03 15:13:47 +08:00
yangxiao 6023777133 reset modify 2015-03-03 14:12:12 +08:00
Ray 83a7b8012c 3DParticle Reader and tests 2015-02-26 09:19:14 +08:00
Ray ff07f62e83 fix CocosStudio 3DReader test resource 2015-02-25 15:49:04 +08:00
Ray c66a4f28bc Add CocosStudio UserCameraReader
fix Sprite3DReader Test
2015-02-25 14:19:08 +08:00
Ray 35e3e8d62d Sprite3D Reader and tests 2015-02-23 00:34:30 +08:00
Ray 80a5b201f8 3DNode Reader lua Test 2015-02-19 17:28:51 +08:00
Ray 73e40f1c4b Node3DReader Test 2015-02-19 16:18:54 +08:00
Ray 2f01deee89 3D Editor Reader
Node3DReader
2015-02-19 12:08:09 +08:00
samuele3hu 3a7cbe9d67 Add Particle3DTest for Lua and update related configure files 2015-02-15 15:56:20 +08:00
minggo 058668711b fix conflict 2015-02-13 16:44:14 +08:00
minggo b8e50da05e only build c++ codes 2015-02-13 15:54:35 +08:00
yangxiao 954fd52493 rename folder and fix warning 2015-02-12 17:54:27 +08:00
yangxiao 8f290b2d24 modify according to minggo 2015-02-12 16:09:08 +08:00
yangxiao 79a0c0152a add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
yangxiao 66da4e8096 mac work 2015-02-03 17:38:40 +08:00
zhukaixy ee99700ec1 add test case TextureCube 2015-01-29 09:28:14 +08:00
Huabing.Xu 65b6500491 Merge branch 'v3' into FixCrashOnWin32
Conflicts:
	cocos/2d/CCDrawNode.cpp
	cocos/renderer/ccShaders.cpp
2015-01-20 18:09:11 +08:00
Dale Stammen 096fc13c47 added ui shader 2015-01-16 14:57:41 -08:00
minggo 6acfd612cd Merge pull request #9984 from andyque/fixlinuxCompile
[ci skip]fix linux compile
2015-01-14 16:11:10 +08:00
andyque b44f422f4d remove glfw2 2015-01-14 14:43:01 +08:00
owen d57509aea9 fix linux compile 2015-01-13 22:22:08 -08:00