Commit Graph

94 Commits

Author SHA1 Message Date
zilongshanren 92dca220ce improve mac editbox 2016-02-25 11:05:18 +08:00
肖峰 57badc99aa make UIEditBox code compatible with 32bit project 2016-02-15 17:38:54 +08:00
zilongshanren 4db0d2c47a Merge pull request #15016 from zilongshanren/addMacEditBoxMultilineSupport
add Mac Editbox multiline  support.
2016-02-11 21:33:56 +08:00
zilongshanren 35b0112290 fix linux compile issue 2016-02-04 15:30:16 +08:00
zilongshanren a93bc88d31 add Mac Editbox multiline support.
1. It also refactor the original logic and optimize the iOS EditBox implementation.
2016-02-04 14:21:07 +08:00
Wenhai Lin 4992037c5c Avoid creating temporary string objects 2016-02-03 23:12:37 +08:00
zilongshanren 161be986af Merge pull request #14340 from fnz/easyjni
easy jni
2016-01-12 11:50:16 +08:00
mogemimi aac1558b75 Fix typos in documentation, comments and strings 2015-12-21 08:22:41 +09:00
Wenhai Lin 4fa58602a8 Adds `std::nothrow` to the `new` statements 2015-12-16 14:02:55 +08:00
fnz 8c691430c1 conflicts resolved 2015-11-27 13:19:10 +03:00
fnz c4b995fe59 updates to JniHelper, refactoring of existing JNI calls 2015-11-27 12:00:33 +03:00
zilongshanren 8d1f1a9933 Merge pull request #14457 from zilongshanren/testEditBoxScaleSize
Fix edit box setPlaceholderFontName and scale font size issue
2015-11-24 11:33:52 +08:00
François Dupayrat 12df5ae1cc Fix wrong variable use for setPlaceholderFontName
1. fix editbox scale not affect native font size
2015-11-23 11:49:22 +08:00
zilongshanren 689c0f4af3 Merge pull request #14327 from wohaaitinciu/editbox-win32
Fix a fatal bug in EditBox implement for platform win32
2015-11-23 11:35:40 +08:00
Jeff Wang 9cbcd00798 some properties should be set 2015-11-18 22:47:26 +08:00
zilongshanren 02b59f020e Fix onEndEditing issue in script.
Issue: https://github.com/cocos2d/cocos2d-x/issues/14332
2015-11-18 15:05:13 +08:00
XiaoFeng e3c120eef4 Combine Studio change for compatible with 32 bit Mac System 2015-11-16 18:25:26 +08:00
Jeff Wang c1a64e9243 new implementation of EditBoxImpl-win32 2015-11-06 02:14:34 +08:00
mogemimi daa29752db Fix typo in UIEditBox 2015-10-12 13:57:50 +09:00
mogemimi 5993304e06 Fix typos 2015-10-09 17:59:11 +09:00
pandamicro 1e298a2c1a Merge pull request #14064 from MSOpenTech/v3-win10-fix
V3: fixed Windows 10 UWP app manifest by correcting image asset paths
2015-10-04 10:53:52 +08:00
Dale Stammen 32eeb560c3 clean up include files for WINRT platforms 2015-10-02 18:49:41 -07:00
mogemimi 9f768bc1ab Add missing override keyword 2015-10-02 18:18:23 +09:00
hanxi b1ed1a8a51 add UIEditBox support linux platform. 2015-09-18 17:11:58 +08:00
andyque 1be5402050 Merge branch 'v3' into addiOSMultiline-support
# Conflicts:
#	build/cocos2d_libs.xcodeproj/project.pbxproj
2015-09-16 21:49:55 +08:00
Mazyad Alabduljaleel 3090599f83 Oops, committed duplicate code by mistake 2015-09-16 10:12:07 +03:00
Mazyad Alabduljaleel 61980d1a8b [refactor] Break down the file into separate files, because it exceeded 1 kLOC 🙀
[refactor] Consolidate `UITextView` and `UITextField` APIs.
[refactor] rename classes that start with `UI` to `CCUI`, since that prefix is reserved by Apple.
[bugfix] setting the placeholder for `CCUISingleLineTextField` was missing in `createSingleLineTextField`
[bugfix] In `MultiLineTextView`, if `placeholder` changed, there doesn't seem to be a deterministic way of updating the `placeholderLabel`. We are relying on `drawRect:`. Instead, `placeholder` is now a computed property on top of `placeholderLabel.text`.
[bugfix] If the user wants multi-line secure input, we should set it, since it is possible, right?
[minor] `[viewWithTag:999]` was used instead of calling the property itself.
[minor] `drawRect:` was used to load properties, when it is normally in the getter.
[minor] fix ObjC code style
2015-09-15 23:36:26 +03:00
andyque 556175df1e add iOS EditBox multiline support
When the inputMode is ANY, then we use TextView to input.
otherwise we use normal UITextField.

Fixed issue https://github.com/cocos2d/cocos2d-x/issues/13436
2015-09-15 13:52:39 +08:00
pandamicro 4fb34ba190 Merge pull request #13703 from cocos2d/v3.8
Sync v3.8 to v3
2015-09-07 14:56:37 +08:00
andyque c0f40ad4a5 fix Android EditBox font size issue 2015-09-02 18:25:30 +08:00
子龙山人 2e9e660cbb Merge pull request #13220 from zilongshanren/testEditBoxWin32
Improved EditBox implement for platform win32
2015-09-01 10:40:11 +08:00
Jeff Wang b8105349c7 revert to the original state when user cancel input 2015-09-01 00:06:18 +08:00
andyque 367a105a48 refactor EditBox iOS&Android implementation
Fixed issue: https://github.com/cocos2d/cocos2d-x/issues/13616#issuecomment-135742727
2015-08-31 18:36:27 +08:00
Vladimir Perminov 24d06bb1c9 More use StringUtf8ToWideChar and PlatformStringFromString 2015-08-17 23:04:05 +03:00
andyque f9385d1604 fix iOS EditBox Chinese input maxLength issue.
https://github.com/cocos2d/cocos2d-x/issues/12519
2015-08-13 15:01:14 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
Jeff Wang bbf7e994e7 Improved EditBox implement for platform win32 2015-08-05 17:33:54 +08:00
pandamicro 9fea134de1 Use sendNodeEventToJSExtended instead of sendNodeEventToJS in sub classes 2015-07-28 18:24:03 +08:00
pandamicro 89c722ed4b Add script invocation for onEnter, onExit etc in other classes 2015-07-28 16:07:14 +08:00
子龙山人 b6aa3960d2 Merge pull request #12848 from Mazyod/v3
Improving iOS EditBox Implementation
2015-07-18 23:21:27 +08:00
Mazyad Alabduljaleel fa284bc2db headers and whitespace 2015-07-17 18:05:42 +03:00
Mazyad Alabduljaleel 2bb26e31d0 simplify CGRect math 2015-07-17 17:38:16 +03:00
Mazyad Alabduljaleel 54f52dac80 reduce header exposure
this is important, so we know that this class is only used in one place
2015-07-17 17:37:15 +03:00
Mazyad Alabduljaleel 32c5be84b8 weird, how did this slip 2015-07-17 17:15:41 +03:00
Mazyad Alabduljaleel d8b7b1d565 Mac EditBox cleanup:
+ Reduce header clutter
+ consistent property access and overall code style
+ cleanup extra code
2015-07-17 17:12:09 +03:00
Mazyad Alabduljaleel 7861bfd403 Final touch ups:
- group textfield delegate methods
- remove unused code
2015-07-17 16:25:45 +03:00
Mazyad Alabduljaleel 008a5ef89c replaced tabs with whitespace 2015-07-14 16:34:11 +03:00
Mazyad Alabduljaleel 6f8bc04934 First commit for improving iOS EditBox
+ Moved internal stuff to the implementation file
+ Added pragma and organized methods
+ cleanup synthesize, instance variables, and overall code style for ObjC
2015-07-14 16:18:03 +03:00
Dale Stammen 01135f892f fixed typo 2015-04-15 09:19:17 -07:00
Dale Stammen 911f8f6f8a removed WP8 UIEditBox project files 2015-04-15 07:16:39 -07:00