James Chen
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6be44ad7b0
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fixed #1279: NodeNonOpaqueTest can't be shown correctly.
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2012-05-30 18:30:11 +08:00 |
James Chen
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ad50d6ee57
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fixed #1270: Fixed some warning on win32.
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2012-05-29 17:11:33 +08:00 |
James Chen
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19c96632b5
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fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
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2012-05-29 16:21:23 +08:00 |
James Chen
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c902e884f4
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fixed #1240: Moved particle files to Particle folder. Fixed a bug in tiff decoding. Refactored CCTextureCache::adddImage.
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2012-05-25 16:52:47 +08:00 |
James Chen
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0b8a75e982
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fixed #1240: Used dynamic libtiff library for win32. Fixed some warnings. Added tiff test in Texture2dTest.
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2012-05-25 10:58:28 +08:00 |
James Chen
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e5443d22c1
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issue #1240: Added libtiff for android.
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2012-05-24 12:00:06 +08:00 |
James Chen
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6a37158100
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issue #1240: Used TIFFClientOpen instead of TIFFOpen to decode memory data of tiff format.
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2012-05-23 18:20:51 +08:00 |
James Chen
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c2591f1e9e
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issue #1240: Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed.
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2012-05-23 17:26:06 +08:00 |
minggo
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a4e8c9ad17
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fixed #931: refactor CCImage and CCTexture2D
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2012-04-27 18:37:11 +08:00 |
James Chen
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2bffd3a565
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issue #931: dynamically allocate array(row_pointers) in CCImage::_initWithPngData.
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2012-04-26 18:17:57 +08:00 |
minggo
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602d34ec78
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
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2012-04-26 17:36:59 +08:00 |
James Chen
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0f36a89c7e
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issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug).
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2012-04-25 16:18:04 +08:00 |