* fix mistake for ios lua template
* auto select headers depend on sources
* change cmake "cocos_build_app" from macro to function
* fix cmake dll repeat copy
* update travis srcipt
* add header list for cocos lib
* add header list in cmake files
* re-add include dir Classes
* improve template cpp var name
* remove func get_headers_by_sources
* cmake add simulator header list
* make source and header collect more clear
* improve macos app pkg
* improve ios pkg, run failed
* revert the ios pak logic, keep older
* expand var APP_BIN_DIR scope
* fix use sqlite3 error on linux
* fix win32 compile error
* remove multi-add mistake
* try to fix python install issue on travis
* fix js-tests build on android
* uninstall old python in travis
* add travis python print info
* fix command ll to ls -l
* remove useless link
* PYTHON_BIN adapt homebrew python
* CMake build improvements
* android cmake support
* Enable proguard for cocos2d
* examples & test cmake support
* add android build type param to gradle.properties file
* less warnings
* update all android configs to recomended settings
* fix network cmake error
* fix js-tests cmake error
* android build config, add cmake
* android build config, add cmake
* add lua share lib
* android lua cmake build fix
* fix
* luajit test
* run fail, still
* fix js-warning
* correct lua main include
* lua test project cmake support android
* try to add lua-template cmake support
* lua template fix
* js_tests support cmake on android
* js-tests improve
* cmake support js-template
* test to realise prebuild
* cmake improve, no feature
* improve templates cmake
* refactor cmake struct
* correct cpp-tests cmake
* cpp-templates cmake improve
* typo fix
* cmake struct refator
* change default option
* adapt new project struct
* uniform cmake test style
* add_dependencies to support make -j
* little struct improve
* little fix
* adapt cmake bin dir
* little improve about cmake version
* change build all tests condition
* add source_group for Xcode
* add mark source files
* add more mark source code
* add template project to test
* add macos info.plist template
* add pak macos for all project
* lua test icon fix
* not consider lua project for now
* modify pak method
* add another ios toolchain
* add ios system library
* update ios toolchain, and reduce ios compile errors
* reduce error
* make ios engine lib compile pass
* cpp-empty-test ios bundle
* cpp-tests ios support
* js-tests ios support
* templates project support ios
* fix the way of lua-tests package
* try to fix lua-template on macOS
* comment lua-template sim file
* improve display on xcode
* update cmake readme
* check android compile again
* fix android compile error
* fix linux cmake res error
* update deps version, for cmake
* fix lua_template linux compile error
* close android cmake support for now
* review template android share library name
* change PROP_BUILD_TOOLS_VERSION version to 27.0.1
* change android compile version
* make `PROP_APP_PLATFORM` back, add comments for android native build
* Revert "make `PROP_APP_PLATFORM` back, add comments for android native build"
This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
* Fix a crash bug when the UserDefault.xml file is empty.
* Fix a crash bug when play multiple timeline animations.
* Fix a crash bug when loading .plist files.
* Fix code style.
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entries for non-existent files that were causing "Build is out of date" issues in Visual Studio
[project.pbxproj] Removed entries for non-existent file
* [libcocos2d.vcxproj.filters] Renamed CCStencilStateManager.h extension to .hpp.
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entry for file CCDownloaderImpl.h which does not exist.
* Changed extension of CCStencilStateManager.hpp to .h
* Added support for VS2017 in project files.
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp
* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp
* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp
* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp
* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp
* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp
* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp
* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp
* Switched implementation to range-based for loops
* Added readability, fixed loop in CCDataReaderHelper.cpp
Thanks to Dimon4eg for the code review.
* Adds Spine binary-file format support
fixes issue #10438
* ignore SkeletonBinary.c from linter
* add another file to the exclude list
* lua manual fixes for spine
* SkeletonBinary.c and not .cpp
* missing files for win8.1
* don't compile it as crt
* new updates from spine