* fix mistake for ios lua template
* auto select headers depend on sources
* change cmake "cocos_build_app" from macro to function
* fix cmake dll repeat copy
* update travis srcipt
* add header list for cocos lib
* add header list in cmake files
* re-add include dir Classes
* improve template cpp var name
* remove func get_headers_by_sources
* cmake add simulator header list
* make source and header collect more clear
* improve macos app pkg
* improve ios pkg, run failed
* revert the ios pak logic, keep older
* expand var APP_BIN_DIR scope
* fix use sqlite3 error on linux
* fix win32 compile error
* remove multi-add mistake
* try to fix python install issue on travis
* fix js-tests build on android
* uninstall old python in travis
* add travis python print info
* fix command ll to ls -l
* remove useless link
* PYTHON_BIN adapt homebrew python
* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
* Fix a crash bug when the UserDefault.xml file is empty.
* Fix a crash bug when play multiple timeline animations.
* Fix a crash bug when loading .plist files.
* Fix code style.
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp
* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp
* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp
* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp
* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp
* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp
* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp
* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp
* Switched implementation to range-based for loops
* Added readability, fixed loop in CCDataReaderHelper.cpp
Thanks to Dimon4eg for the code review.
* #improve node sort performance by std::sort + unsigned long long (_localZOrder)
* Use bit field for make _localZOrder storage more clearly.
* #Comment _localZOrder members for meaningful.
* fix issues
* #use explicit bits integer of localZOrder storage
* #Fix compile error, add include <cstdint> to CCNode.h
* use the optimization for 64bit and no optimization solution for 32bit
* Use the optimization for 64bit and no optimization solution for 32bit
* #Improve node sort performance 64-bit by std::sort + long long (_localZOrder)
* fix issues
* test case
* Revert "test case"
This reverts commit 85471d07a433f2b7f0265c3b7dd483fcc28e3e2f.
* fix issues
* use lambda, and any other sort issues.
* skip sotNodes
* fix compile error
* fix compile issue
* #improve node sort performance by std::sort + unsigned long long (_localZOrder)
* Use bit field for make _localZOrder storage more clearly.
* #Comment _localZOrder members for meaningful.
* fix issues
* #use explicit bits integer of localZOrder storage
* #Fix compile error, add include <cstdint> to CCNode.h
* use the optimization for 64bit and no optimization solution for 32bit
- Added c++_shared (LLVM) to Android toolchain options. Fixed AndroidNdkGdb.cmake.
- Fixed includes when not using prebuilt libs. Added option to use sources in external when not using prebuilt libs.
- Added option in CMake to be able build Box2D without using it as physics library in cocos2d-x (similar to what is done in the Visual Studio solution).
* Testcase for CCS 1.6 animations with only one frame
* Removed extra comma
* Removed conflict garbage
* Removed old code
* Create new Test section Cocos Studio > Issues
* update ccs-res submodule
* Fixed Back button visibility