# The axmol CMake options ## The options for axmol engine - AX_BUILD_TESTS: whether build test porojects: cpp-tests, lua-tests, fairygui-tests, default: `TRUE` - AX_ENABLE_XXX for core feature: - AX_ENABLE_MSEDGE_WEBVIEW2: whether enable msedge webview2, default: `TRUE` - AX_ENABLE_MFMEDIA: whether enable microsoft media foundation for windows video player support, default: `TRUE` - AX_ENABLE_VLC_MEDIA: whether enable libvlc media, default: `TRUE on Linux`, `FALSE on Windows`, not support other platforms - AX_ENABLE_HTTP: whether enable http client, default: `TRUE` - AX_ENABLE_WEBSOCKET: whether enable websockets client, default: `TRUE` - AX_ENABLE_3D: whether to enable 3D support, default: `TRUE` - AX_ENABLE_3D_PHYSICS: whether to enable 3D physics support, default: `TRUE` - AX_ENABLE_NAVMESH: whether to enable NavMesh support default: `TRUE` - AX_ENABLE_MEDIA: whether to enable media support, default: `TRUE` - AX_ENABLE_AUDIO: whether to enable audio support, default: `TRUE` - AX_ENABLE_CONSOLE: whether to enable debug tool console support, default: `TRUE` - AX_USE_XXX: - AX_USE_ALSOFT: whether use openal-soft for all platforms - Apple platform: Use openal-soft instead system deprecated: `OpenAL.framework` - Other platforms: Always use openal-soft even this option not enabled - AX_USE_LUAJIT: whether use luajit, default: `FALSE`, use plainlua - AX_ENABLE_EXT_XXX for extensions - AX_ENABLE_EXT_GUI: the traditional GUI extension, default: `TRUE` - AX_ENABLE_EXT_ASSETMANAGER: the assetmanager extension, default: `TRUE` - AX_ENABLE_EXT_PARTICLE3D: the particle3d extension, default: `TRUE` - AX_ENABLE_EXT_PHYSICS_NODE: the physics_node extension, default: `TRUE` - AX_ENABLE_EXT_SPINE: the spine extension, default: `TRUE` - AX_ENABLE_EXT_DRAGONBONES: the dragonbones extension: `TRUE` - AX_ENABLE_EXT_COCOSTUDIO: the cocosstudio extension for load .csb: `TRUE` - AX_ENABLE_EXT_FAIRYGUI: the fairygui extension, default: `TRUE` - AX_ENABLE_EXT_IMGUI: the imgui extension, support macos,win,linux,android, default: `TRUE` - AX_ENABLE_EXT_INSPECTOR: the imgui inspector extension, support macos,win,linux,android, default: `TRUE` - AX_ENABLE_EXT_SDFGEN: the SDF atlas generator, default: `TRUE` - AX_ENABLE_EXT_LIVE2D: the live2d extension, default: `FALSE` - AX_ENABLE_EXT_EFFEKSEER: the effekseer extension, default: `FALSE` - AX_ENABLE_EXT_JSONDEFAULT: the UserDefault based on json, default: `FALSE` - AX_ENABLE_EXT_LUA: the lua extension, default: `TRUE` - AX_WITH_XXX: usually user don't need care it - AX_USE_COMPAT_GL: whether use compat gl as renderer backend, default: win32: `TRUE`, others: `FALSE` - win32: whether use ANGLE GLES backend - osx: whether use OpenGL instead Metal backend - ios/tvos: whether use GLES instead Metal backend - AX_CORE_PROFILE: whether strip deprecated features, default `FALSE` - AX_ISA_LEVEL: specifiy SIMD Instructions Acceleration Level: 0~4, 0: disabled, 1: SSE2, 2: SSE4.1/NEON, 3: SSE4.2, 4: AVX2, default: 2 - AX_GLES_PROFILE: specify GLES profile version for GLES backend, valid value `200`, `300` - AX_WASM_THREADS: specify wasm thread count, valid value: number: `>=0` , string: must be: `auto` or `navigator.hardwareConcurrency`(default), - number: explicit set thread count, `0` means disable wasm thread support - string: - `navigator.hardwareConcurrency`: will be emitted in the JS code which will use the number of cores the browser reports - `auto`: Use cmake to detect host processor count default is: `navigator.hardwareConcurrency` - AX_WASM_SHELL_FILE: specify the wasm shell file, by default use `${_AX_ROOT}/core/platform/wasm/shell_minimal.html` - AX_WASM_ENABLE_DEVTOOLS: whether enable web devtools aka `pause`, `resume`, `step` buttons in webpage, default: `TRUE` - AX_WASM_INITIAL_MEMORY: set the wasm initial memory size, default `1024MB` - AX_WASM_ISA_SIMD: specify the wasm simd intrinsics type, default `none`, supports `sse`, `neon`, note the `wasm-simd` not support by axmol yet ## The options for axmol apps - AX_PREBUILT_DIR: specify the prebuilt dir (relative to `AX_ROOT`), it's very useful for fast linking apps with prebuilt engine libs