#ifndef _CCB_CCSCALE9SPRITELOADER_H_ #define _CCB_CCSCALE9SPRITELOADER_H_ #include "CCNodeLoader.h" #include "CCScale9SpriteLoader.h" #include "ui/UIScale9Sprite.h" namespace cocosbuilder { /* Forward declaration. */ class CCBReader; class CC_DLL Scale9SpriteLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~Scale9SpriteLoader() {}; /** * @js NA * @lua NA */ CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(Scale9SpriteLoader, loader); protected: /** * @js NA * @lua NA */ virtual cocos2d::ui::Scale9Sprite * createNode(cocos2d::Node * pParent, cocosbuilder::CCBReader * ccbReader) { cocos2d::ui::Scale9Sprite* pNode = cocos2d::ui::Scale9Sprite::create(); pNode->setAnchorPoint(cocos2d::Vec2::ZERO); return pNode; }; /** * @js NA * @lua NA */ virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Size pSize, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloat, CCBReader * ccbReader); }; } #endif