const char* cc3D_PositionTex_vert = STRINGIFY( attribute vec4 a_position; attribute vec2 a_texCoord; varying vec2 TextureCoordOut; void main(void) { gl_Position = CC_MVPMatrix * a_position; TextureCoordOut = a_texCoord; TextureCoordOut.y = 1.0 - TextureCoordOut.y; } );