#!/bin/bash # check the args # $1: root of cocos2dx $2: app name $3: ndk root $4:pakcage path APP_NAME=$2 COCOS2DX_ROOT=$1 APP_DIR=$COCOS2DX_ROOT/$APP_NAME HELLOWORLD_ROOT=$COCOS2DX_ROOT/samples/Cpp/HelloCpp COCOSJAVALIB_ROOT=$COCOS2DX_ROOT/cocos2dx/platform/android/java NDK_ROOT=$3 PACKAGE_PATH=$4 NEED_BOX2D=$5 NEED_CHIPMUNK=$6 NEED_LUA=$7 # xxx.yyy.zzz -> xxx/yyy/zzz convert_package_path_to_dir(){ PACKAGE_PATH_DIR=`echo $1 | sed -e "s/\./\//g"` } copy_cpp_h(){ mkdir $APP_DIR/Classes for file in $COCOS2DX_ROOT/template/android/Classes/* do cp $file $APP_DIR/Classes done } # copy resources copy_resouces(){ mkdir $APP_DIR/Resources for file in $HELLOWORLD_ROOT/Resources/iphone/* do cp -rf $file $APP_DIR/Resources done } # from HelloWorld copy src and jni to APP_DIR copy_src_and_jni(){ cp -rf $HELLOWORLD_ROOT/proj.android/jni $APP_DIR/proj.android cp -rf $HELLOWORLD_ROOT/proj.android/src $APP_DIR/proj.android # replace Android.mk sh $COCOS2DX_ROOT/template/android/gamemk.sh $APP_DIR/proj.android/jni/Android.mk $NEED_BOX2D $NEED_CHIPMUNK $NEED_LUA if [ $NEED_LUA = "true" ]; then # copy lua script cp "$COCOS2DX_ROOT"/scripting/lua/script/* "$APP_DIR"/Resources fi } # copy build_native.sh and replace something copy_build_native(){ # here should use # instead of /, why?? sed "s#__cocos2dxroot__#$COCOS2DX_ROOT#;s#__ndkroot__#$NDK_ROOT#;s#__projectname__#$APP_NAME#" $COCOS2DX_ROOT/template/android/build_native.sh > $APP_DIR/proj.android/build_native.sh chmod u+x $APP_DIR/proj.android/build_native.sh } # copy debugger script and replace templated parameters copy_ndkgdb(){ sed "s#__projectname__#$APP_NAME#;s#__packagename__#$PACKAGE_PATH#" $COCOS2DX_ROOT/template/android/ndkgdb.sh > $APP_DIR/proj.android/ndkgdb.sh chmod u+x $APP_DIR/proj.android/ndkgdb.sh } # copy .project and .classpath and replace project name modify_project_classpath(){ sed "s/HelloCpp/$APP_NAME/" $COCOS2DX_ROOT/template/android/.project > $APP_DIR/proj.android/.project cp -f $COCOS2DX_ROOT/template/android/.classpath $APP_DIR/proj.android } # replace AndroidManifext.xml and change the activity name # use sed to replace the specified line modify_androidmanifest(){ sed "s/HelloCpp/$APP_NAME/;s/org\.cocos2dx\.hellocpp/$PACKAGE_PATH/" $HELLOWORLD_ROOT/proj.android/AndroidManifest.xml > $APP_DIR/proj.android/AndroidManifest.xml } # modify HelloCpp.java modify_applicationdemo(){ convert_package_path_to_dir $PACKAGE_PATH # rename APP_DIR/android/src/org/cocos2dx/hellocpp/HelloCpp.java to # APP_DIR/android/src/org/cocos2dx/hellocpp/$APP_NAME.java, change hellocpp to game sed "s/HelloCpp/$APP_NAME/;s/org\.cocos2dx\.hellocpp/$PACKAGE_PATH/;s/hellocpp/game/" $APP_DIR/proj.android/src/org/cocos2dx/hellocpp/HelloCpp.java > $APP_DIR/proj.android/src/$PACKAGE_PATH_DIR/$APP_NAME.java rm -fr $APP_DIR/proj.android/src/org/cocos2dx/hellocpp } modify_layout(){ rm -f $APP_DIR/proj.android/res/layout/main.xml } # android.bat of android 4.0 don't create res/drawable-hdpi res/drawable-ldpi and res/drawable-mdpi. # These work are done in ADT copy_icon(){ if [ ! -d $APP_DIR/proj.android/res/drawable-hdpi ]; then cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-hdpi $APP_DIR/proj.android/res cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-ldpi $APP_DIR/proj.android/res cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-mdpi $APP_DIR/proj.android/res fi } copy_cpp_h copy_resouces copy_src_and_jni copy_build_native copy_ndkgdb #modify_project_classpath modify_androidmanifest modify_applicationdemo modify_layout copy_icon