#ifndef _BOX2D_TEST_H_ #define _BOX2D_TEST_H_ #include "cocos2d.h" #include "Box2D/Box2D.h" #include "../testBasic.h" class PhysicsSprite : public CCSprite { public: PhysicsSprite(); void setPhysicsBody(b2Body * body); virtual bool isDirty(void); virtual CCAffineTransform nodeToParentTransform(void); private: b2Body* m_pBody; // strong ref }; class Box2DTestLayer : public CCLayer { CCTexture2D* m_pSpriteTexture; // weak ref b2World* world; // GLESDebugDraw* m_debugDraw; public: Box2DTestLayer(); ~Box2DTestLayer(); void initPhysics(); void createResetButton(); void reset(CCObject* sender); virtual void draw(); void addNewSpriteAtPosition(CCPoint p); void update(float dt); virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); //CREATE_NODE(Box2DTestLayer); } ; class Box2DTestScene : public TestScene { public: virtual void runThisTest(); }; #endif