CC = gcc CXX = g++ AR = ar TARGET = libchipmunk.a CCFLAGS = -Wall -g -O2 -std=c99 CXXFLAGS = -Wall -g -O2 ARFLAGS = cr INCLUDES = -I../include/chipmunk DEFINES = -DLINUX OBJECTS = ../src/chipmunk.o \ ../src/cpArbiter.o \ ../src/cpArray.o \ ../src/cpBB.o \ ../src/cpBody.o \ ../src/cpCollision.o \ ../src/cpHashSet.o \ ../src/cpPolyShape.o \ ../src/cpShape.o \ ../src/cpSpace.o \ ../src/cpSpaceComponent.o \ ../src/cpSpaceHash.o \ ../src/cpSpaceQuery.o \ ../src/cpSpaceStep.o \ ../src/cpVect.o \ ../src/constraints/cpConstraint.o \ ../src/constraints/cpDampedRotarySpring.o \ ../src/constraints/cpDampedSpring.o \ ../src/constraints/cpGearJoint.o \ ../src/constraints/cpGrooveJoint.o \ ../src/constraints/cpPinJoint.o \ ../src/constraints/cpPivotJoint.o \ ../src/constraints/cpRatchetJoint.o \ ../src/constraints/cpRotaryLimitJoint.o \ ../src/constraints/cpSimpleMotor.o \ ../src/constraints/cpSlideJoint.o ####### Build rules $(TARGET): $(OBJECTS) $(AR) $(ARFLAGS) $(TARGET) $(OBJECTS) ####### Compile %.o: %.cpp $(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ %.o: %.c $(CC) $(CCFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ clean: rm -f $(OBJECTS) $(TARGET) core