-------------------------------- -- @module SpriteBatchNode -- @extend Node,TextureProtocol -- @parent_module cc -------------------------------- -- Append the child.
-- param sprite A Sprite. -- @function [parent=#SpriteBatchNode] appendChild -- @param self -- @param #cc.Sprite sprite -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- -- @function [parent=#SpriteBatchNode] reorderBatch -- @param self -- @param #bool reorder -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- -- @function [parent=#SpriteBatchNode] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- -- @function [parent=#SpriteBatchNode] setTexture -- @param self -- @param #cc.Texture2D texture -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- Removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.
-- param index A certain index.
-- param doCleanup Whether or not to cleanup the running actions.
-- warning Removing a child from a SpriteBatchNode is very slow. -- @function [parent=#SpriteBatchNode] removeChildAtIndex -- @param self -- @param #int index -- @param #bool doCleanup -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- Remove a sprite from Atlas.
-- param sprite A Sprite. -- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas -- @param self -- @param #cc.Sprite sprite -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- -- @function [parent=#SpriteBatchNode] addSpriteWithoutQuad -- @param self -- @param #cc.Sprite child -- @param #int z -- @param #int aTag -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- Get the nearest index from the sprite in z.
-- param sprite The parent sprite.
-- param z Z order for drawing priority.
-- return Index. -- @function [parent=#SpriteBatchNode] atlasIndexForChild -- @param self -- @param #cc.Sprite sprite -- @param #int z -- @return int#int ret (return value: int) -------------------------------- -- Increase the Atlas Capacity. -- @function [parent=#SpriteBatchNode] increaseAtlasCapacity -- @param self -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- Get the Min image block index,in all child.
-- param sprite The parent sprite.
-- return Index. -- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild -- @param self -- @param #cc.Sprite sprite -- @return int#int ret (return value: int) -------------------------------- -- lua NA -- @function [parent=#SpriteBatchNode] getBlendFunc -- @param self -- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc) -------------------------------- -- initializes a SpriteBatchNode with a texture2d and capacity of children.
-- The capacity will be increased in 33% in runtime if it runs out of space. -- @function [parent=#SpriteBatchNode] initWithTexture -- @param self -- @param #cc.Texture2D tex -- @param #int capacity -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets the TextureAtlas object.
-- param textureAtlas The TextureAtlas object. -- @function [parent=#SpriteBatchNode] setTextureAtlas -- @param self -- @param #cc.TextureAtlas textureAtlas -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- js NA -- @function [parent=#SpriteBatchNode] removeAllChildrenWithCleanup -- @param self -- @param #bool cleanup -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- Inserts a quad at a certain index into the texture atlas. The Sprite won't be added into the children array.
-- This method should be called only when you are dealing with very big AtlasSprite and when most of the Sprite won't be updated.
-- For example: a tile map (TMXMap) or a label with lots of characters (LabelBMFont). -- @function [parent=#SpriteBatchNode] insertQuadFromSprite -- @param self -- @param #cc.Sprite sprite -- @param #int index -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.
-- The capacity will be increased in 33% in runtime if it runs out of space.
-- The file will be loaded using the TextureMgr.
-- js init
-- lua init -- @function [parent=#SpriteBatchNode] initWithFile -- @param self -- @param #string fileImage -- @param #int capacity -- @return bool#bool ret (return value: bool) -------------------------------- -- code
-- When this function bound into js or lua,the parameter will be changed.
-- In js: var setBlendFunc(var src, var dst).
-- endcode
-- lua NA -- @function [parent=#SpriteBatchNode] setBlendFunc -- @param self -- @param #cc.BlendFunc blendFunc -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- Rebuild index with a sprite all child.
-- param parent The parent sprite.
-- param index The child index.
-- return Index. -- @function [parent=#SpriteBatchNode] rebuildIndexInOrder -- @param self -- @param #cc.Sprite parent -- @param #int index -- @return int#int ret (return value: int) -------------------------------- -- Returns the TextureAtlas object.
-- return The TextureAtlas object. -- @function [parent=#SpriteBatchNode] getTextureAtlas -- @param self -- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas) -------------------------------- -- Get the Max image block index,in all child.
-- param sprite The parent sprite.
-- return Index. -- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild -- @param self -- @param #cc.Sprite sprite -- @return int#int ret (return value: int) -------------------------------- -- Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.
-- The capacity will be increased in 33% in runtime if it runs out of space.
-- The file will be loaded using the TextureMgr.
-- param fileImage A file image (.png, .jpeg, .pvr, etc).
-- param capacity The capacity of children.
-- return Return an autorelease object. -- @function [parent=#SpriteBatchNode] create -- @param self -- @param #string fileImage -- @param #int capacity -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- Creates a SpriteBatchNode with a texture2d and capacity of children.
-- The capacity will be increased in 33% in runtime if it runs out of space.
-- param tex A texture2d.
-- param capacity The capacity of children.
-- return Return an autorelease object. -- @function [parent=#SpriteBatchNode] createWithTexture -- @param self -- @param #cc.Texture2D tex -- @param #int capacity -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- @overload self, cc.Node, int, string -- @overload self, cc.Node, int, int -- @function [parent=#SpriteBatchNode] addChild -- @param self -- @param #cc.Node child -- @param #int zOrder -- @param #int tag -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- js NA -- @function [parent=#SpriteBatchNode] draw -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table transform -- @param #unsigned int flags -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- js NA -- @function [parent=#SpriteBatchNode] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- js NA -- @function [parent=#SpriteBatchNode] visit -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table parentTransform -- @param #unsigned int parentFlags -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- -- @function [parent=#SpriteBatchNode] sortAllChildren -- @param self -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- -- @function [parent=#SpriteBatchNode] removeChild -- @param self -- @param #cc.Node child -- @param #bool cleanup -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- -- @function [parent=#SpriteBatchNode] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#SpriteBatchNode] reorderChild -- @param self -- @param #cc.Node child -- @param #int zOrder -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) -------------------------------- -- js ctor -- @function [parent=#SpriteBatchNode] SpriteBatchNode -- @param self -- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode) return nil