# EGNX [![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x) **这是另外一个基于 ```cocos2d-x-4.0``` 持续维护的分支, 全平台基于OpenAL,, c++14/17...** **[English](README.md)** ### 宗旨: * C++14/17 * Forcus on native game dev only * Fix bugs ASAP * Review PR ASAP * Excellent PRs from any guys are welcome, we will review & merge ASAP ### 主要特性: * 重构AudioEngine, 全平台OpenAL * [openal-soft](https://github.com/kcat/openal-soft), pass -DBUILD_EXT_ALSOFT=ON to cmake to force enable it * [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no and ```BUILD_EXT_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable. * 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍 * 模块化所有引擎扩展库, 所有扩展库放到extensions目录下,如cocostudio, spine * AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等 * 使用现代化的GL加载器glad代替glew * 增加google angle渲染后端支持 * 设置默认C++标准为C++14 * 设置ios下最低目标平台为ios9.0 * 使用更快的xml解析库pugixml代替tinyxml2 * HttpClient, Downloader全平台统一实现,均基于curl * 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现 * Spine 3.8支持 * 新增FairyGUI支持 ### [Roadmap](https://github.com/c4games/engine-x/issues/1) ### 快速开始 #### 必要工具 [python](https://www.python.org/downloads/) * python-2.7.17+, python-3.7+都可以 #### Windows 1. 安装CMake,要求3.6以上 2. 确保Visual Studio 2019以正确安装 3. 执行下面的命令 ```bat cd engine-x cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 ``` 4. 之后就可以用vs打开```engine-x/build/Cocos2d-x.sln```启动cpp-tests等测试工程了 #### Android 1. 安装 Android Studio 4.0或更高版本 2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉 2. 启动 Android Studio并打开engine-x\tests\cpp-tests\proj.android 3. 通过 [Tools][SdkManagers] 打开sdk管理工具,选择如下SDK Platforms和SDK Tools后, 点击按钮 ```Apply``` 一路跟着引导安装即可: * Android SDK Platform 28 r3 (在SDK Platforms页签) * Android SDK Build-Tools 29.0.2 * NDK r16b+ * CMake 3.6 5. 等待Gradle sync完成后,Build APKs,安装运行 6. 如果使用非sdk自动安装的CMake版本, 需要从https://github.com/ninja-build/ninja/releases下载 ```ninja```, 并且拷贝```ninja.exe```到CMake的bin目录 #### iOS 1. 确保已安装xcode11+ 2. 安装brew: ```/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"``` brew安装完成后,确保如下工具安装: ```sh brew update brew install git brew install cmake brew install autoconf brew install automake brew install libtool ``` 3. 执行如下命令确保cmake能成功生成xcode工程: ```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer``` 4. 生成xcode工程, 进入engine-x根目录执行如下命令: ```sh mkdir engine-x/build cd engine-x/build cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator # for simulator64 # cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=SIMULATOR64 -DENABLE_ARC=0 -DENABLE_BITCODE=0 # for (armv7, armv7s, arm64) # cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS -DENABLE_ARC=0 -DENABLE_BITCODE=0 # for device 64 # cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS64 -DENABLE_ARC=0 -DENABLE_BITCODE=0 ``` 5. 之后就可以用xcode打开, 选择cpp-tests编译运行 ### 注意 * ThreadLocalStorage线程本地存储 - ios x86 simulator ios>=10 - ios x64 or devices(armv7,arm64) ios sdk>=9.0 - the openal-soft maintained by kcat use TLS ### QQ交流群 点击链接加入群聊【engine-x交流群】:https://jq.qq.com/?_wv=1027&k=nvNmzOIY ### 参考链接 * engine-x-3rd: https://github.com/c4games/engine-x-3rd * official v4: https://github.com/cocos2d/cocos2d-x