#include "MainSceneHelper.h" CCMenuItemImage * CCBHelper::mBtnRun = NULL; CCMenuItemImage * CCBHelper::mBtnPair = NULL; CCMenuItemImage * CCBHelper::mBtnReset = NULL; std::string CCBHelper::mLblStatus_prev = ""; std::string CCBHelper::mLblStatus_str = ""; std::string CCBHelper::mLblInstructions_prev= ""; std::string CCBHelper::mLblInstructions_str= ""; std::string CCBHelper::mLblPair_prev = ""; std::string CCBHelper::mLblPair_str = ""; bool CCBHelper::gameAvailable = false; void CCBHelper::setStatusMessage(std::string str) { if(mLblStatus_prev.compare(str) != 0) { mLblStatus_prev = str; mLblStatus_str = str; } } void CCBHelper::setInstructionsMessage(std::string str) { if(mLblInstructions_prev.compare(str) != 0) { mLblInstructions_prev = str; mLblInstructions_str = str; } } void CCBHelper::setPairMessage(std::string str) { if(mLblPair_prev.compare(str) != 0) { mLblPair_prev = str; mLblPair_str = str; } } bool CCBHelper::checkIsMainJSPresent() { gameAvailable = CCFileUtils::sharedFileUtils()->isFileExist(CCFileUtils::sharedFileUtils()->fullPathForFilename("main.js")); } bool CCBHelper::isMainJSPresent() { return gameAvailable; }