#ifndef _TEXTURECACHE_TEST_H_ #define _TEXTURECACHE_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" #include "platform/platform.h" class TextureCacheTest : public CCLayer { public: TextureCacheTest(); void addSprite(); void loadingCallBack(cocos2d::CCObject *obj); private: cocos2d::CCLabelTTF *m_pLabelLoading; cocos2d::CCLabelTTF *m_pLabelPercent; int m_nNumberOfSprites; int m_nNumberOfLoadedSprites; }; class TextureCacheTestScene : public TestScene { public: virtual void runThisTest(); }; #endif // _TEXTURECACHE_TEST_H_