#pragma once #include <string> #include "PlayerMacros.h" #include "SimulatorExport.h" PLAYER_NS_BEGIN class CC_LIBSIM_DLL DeviceEx { public: static DeviceEx *getInstance(); std::string getCurrentUILangName(); std::string getUserGUID(); private: DeviceEx(); void init(); void makeUILangName(); std::string makeUserGUID(); std::string _uiLangName; std::string _userGUID; }; PLAYER_NS_END